Heavy armor and tank builds badly need some kind of improvements, so here is my suggestion for some easy changes.
Edited by Zsymon on September 3, 2015 7:20AM
1) Add an additional bonus to the Sword and Board passive: "Gain an extra 40% stamina when completing a fully charged heavy attack."
Similar to the healing staff passive. This will give tanks a higher reward for the very risky use of heavy attacks while tanking. Right now the stamina return is a tiny and flat amount, and nowhere near worth the risk of dropping your block. 40% might not be enough, since the base amount is so low, but you can stack this with the Champion passive to get some more stamina return. This might also allow groups to function without a Templar as healer, giving other classes a shot at healing.
2) Add an additional bonus to the Fortress passive: "Gain an additional 1% damage resistance for every piece of heavy armor you wear."
This will give tanks some much needed defense while heavy attacking, so dropping block does not become a death sentence for any tank without an insane amount of max health (not every tank is an Imperial you know). The Armor Master set gives extra resistance, but only if you use the Immovable ability, which no tank can ever use, since it costs such a massive amount of stamina every 10 seconds that it would just make tanking impossible.
This should come on top of some much needed improvements to the Heavy Armor passives.