Steel_Brightblade wrote: »I read that enchants now give less stats and that most set perks have also been reduced in an effort to force people to buy ic. Could be those are what is hurting you?
Steel_Brightblade wrote: »I read that enchants now give less stats and that most set perks have also been reduced in an effort to force people to buy ic. Could be those are what is hurting you?
I don't seem to be running out of magicka too often, but my regen is pretty damn slow compared to what it was. I really need to start taking screenshots of my character sheet/gear just before an update to see exactly what has changed..
Mundus Stone recently weaker.
The Seals on your armor got nerf( Which drops the player regen and mana pool)
willymchilybily wrote: »don't suppose you ported your character onto a console? IC isn't out for console yet so you could do a before and after view. Or perhaps you know someone else who has ported their characters to a console that might be able to do a comparison, otherwise good luck resolving the mystery, keep us posted.
I found the same thing yesterday...
EXACTLY the same...
Noticed it first on my sorc who was going OOM way faster than normal... then again when I went to heal normal DSA on my Templar.... I actually had to heavy attack all the timeto regain mana.
Checked everything from set bonuses and mundus....
unless there is some skill that suddenly got a cost increase, or maybe something screwy happening with CP (Probably the most likely)
@MissBizz it is in this part of the notes, scroll down to the "Item Sets" section, it is the second bullet point and it is general for all item sets, not only crafted ones.
In regards to the regeneration bonuses, I am not sure whether the numbers have been reduced as well or whether there is some kind of bug. Anyways, I did not feel as resource starved during my stints on the PTS, so it may very well be worth to check whether some kind of strange bug was introduced with the latest build.
You can see this directly by making an 'equivalent' template character on the still active PTS.@MissBizz it is in this part of the notes, scroll down to the "Item Sets" section, it is the second bullet point and it is general for all item sets, not only crafted ones.
In regards to the regeneration bonuses, I am not sure whether the numbers have been reduced as well or whether there is some kind of bug. Anyways, I did not feel as resource starved during my stints on the PTS, so it may very well be worth to check whether some kind of strange bug was introduced with the latest build.
Thanks for the confirmation, mate. Will do the same and report as well.Merlin13KAGL wrote: »You can see this directly by making an 'equivalent' template character on the still active PTS.@MissBizz it is in this part of the notes, scroll down to the "Item Sets" section, it is the second bullet point and it is general for all item sets, not only crafted ones.
In regards to the regeneration bonuses, I am not sure whether the numbers have been reduced as well or whether there is some kind of bug. Anyways, I did not feel as resource starved during my stints on the PTS, so it may very well be worth to check whether some kind of strange bug was introduced with the latest build.
Same gear (in regard to the weight and appropriate bonuses), same CP's in the same stars, and the Regen on the PTS version will be considerably higher than the one on live.
Something's definitley NKR (Not Quite Right) regarding regen.
Merlin13KAGL wrote: »You can see this directly by making an 'equivalent' template character on the still active PTS.@MissBizz it is in this part of the notes, scroll down to the "Item Sets" section, it is the second bullet point and it is general for all item sets, not only crafted ones.
In regards to the regeneration bonuses, I am not sure whether the numbers have been reduced as well or whether there is some kind of bug. Anyways, I did not feel as resource starved during my stints on the PTS, so it may very well be worth to check whether some kind of strange bug was introduced with the latest build.
Same gear (in regard to the weight and appropriate bonuses), same CP's in the same stars, and the Regen on the PTS version will be considerably higher than the one on live.
Something's definitley NKR (Not Quite Right) regarding regen.
This isn't a complaint thread, its a genuine question. I am not a min maxer, but I do like to think through my builds to ensure they are good. I don't just play eeni meeni miny mo to pick abilities.
I am a high elf Templar healer. Vet 14. Was wearing VR14 seducer and 5pc VR13 healer gear. I ensured ALL passives from every possible line I used were bought, along with racial ones. I did run with my old bar but I was absolutely out of magicka far more often that normal. I was running mostly skills from my Templar healing line and resto, with a splash of skills to help DPS. I like to use utility/buffs to help the group. I reread the patch notes and just cannot find why this is now happening.
This is in PvE dungeons. Are there any changes people have noticed that were not in, or were not apparent in the patch notes that is causing this? I know I will need to play around and test stuff out, and I will. But a helping hand in knowing what is causing this issue will likely speed up my process of knowing what to change to help myself.
Oh. And yes. I have my mundus stone.
I'm not including specific skills because I do switch up my bar in dungeons to better accommodate the group I am running with, the boss we are on etc. But templar abilities and resto abilities are the lines most of my skills are from.
This isn't a complaint thread, its a genuine question. I am not a min maxer, but I do like to think through my builds to ensure they are good. I don't just play eeni meeni miny mo to pick abilities.
I am a high elf Templar healer. Vet 14. Was wearing VR14 seducer and 5pc VR13 healer gear. I ensured ALL passives from every possible line I used were bought, along with racial ones. I did run with my old bar but I was absolutely out of magicka far more often that normal. I was running mostly skills from my Templar healing line and resto, with a splash of skills to help DPS. I like to use utility/buffs to help the group. I reread the patch notes and just cannot find why this is now happening.
This is in PvE dungeons. Are there any changes people have noticed that were not in, or were not apparent in the patch notes that is causing this? I know I will need to play around and test stuff out, and I will. But a helping hand in knowing what is causing this issue will likely speed up my process of knowing what to change to help myself.
Oh. And yes. I have my mundus stone.
I'm not including specific skills because I do switch up my bar in dungeons to better accommodate the group I am running with, the boss we are on etc. But templar abilities and resto abilities are the lines most of my skills are from.
@MissBizz
Many Possibilities that would have an impact on your sustain
Many of the formulas changed. Racials, Emperor Passives, and Werewolf/Vampire bonus used to be multiplicative and are now additive
Cost reduction was reduced further by another ~1.5% in 1.6 the totality of your cost reduction whether additive or subtractive was multiplied by ~.877% before it was calculated. In 2.1 it is multiplied by ~.8625 (this affects Restoring Spirit, Light armor passive, and Seducer but not champion points)
Additionally the costs of all abilities increased by ~1.75% as your vet levels increase. You had to have at least been V15.
Drink is no longer multiplicative with Magicka regen CP Passive (This is a known bug).
Vamprism must have a vampire ability slotted to receive the 10% magicka regen
Emperor passives are gone (if you had these)
You lost any Cyrodiil buffs you had which would have lowered your spell power and crit and thus required spamming heals more
Can confirm I lost 200 magicka regeneration in Cyrodiil. It returned when I tele'd back to bangkorai
I'm finding my stamina regeneration doesn't feel like it's half as good as it was before, and I'm running with the WW Ult slotted. At 2K stam, I'm constantly out of stamina and I'm finding if I'm not using a drinks I'm really at a loss. My DPS has gone down quite a bit because of it, so I can only imagine how Magicka builds are faring.
ZOS_GinaBruno wrote: »Hmm, not quite sure what's going on here, but we'll take a look and report back with our findings.
The PVP passive states it increases my base health, reduces healing received and a few other things, but it doesn't mention magicka regeneration or anything, so I'd assume that's supposed to remain untouched, though I could be wrong. But my regen does appear to be as normal when I'm in PvE land.I was not in Cyrodiil at the time. @Alucardo were you being battle levelled? I'm not big into PvP so I don't quite fully understand battle levelling - but what I (think) I understand is that a bunch of set bonuses do not apply if you're battle levelled, and they just boost your stats, not taking into account what stat you prefer? I'm sure someone more knowledgeable could come up with a better answer though.
The PVP passive states it increases my base health, reduces healing received and a few other things, but it doesn't mention magicka regeneration or anything, so I'd assume that's supposed to remain untouched, though I could be wrong. But my regen does appear to be as normal when I'm in PvE land.I was not in Cyrodiil at the time. @Alucardo were you being battle levelled? I'm not big into PvP so I don't quite fully understand battle levelling - but what I (think) I understand is that a bunch of set bonuses do not apply if you're battle levelled, and they just boost your stats, not taking into account what stat you prefer? I'm sure someone more knowledgeable could come up with a better answer though.