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Yeah this 50% Damage reduction is not cutting it.

  • Lilarna
    Lilarna
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    Lucky28 wrote: »
    He actually wasn't complaining about it. Just reminding people to check and make sure they didn't miss any of their passives.
    Yes, erh, I mistook emphase for anger, edited. :*
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Lucky28 wrote: »
    Got into a scuffle with an ganker outside the imperial city gates, this 1v1 took 5 minutes.... we ran out of resources, literally had to stop fighting stand there and stare at eachother while we regenerated. this 50% damage reduction is too much. maybe adjust it to around 25%?

    and then?
    i have a templar ( was magicka) ,and before this patch more duels ended equal..or not winner ( vs sorc , vs dk , nb magicka ).
    It depends on who duels , class rank , spec and personal skill ecc...ecc.

    at least not now Nb stam don't kill you with 2 skill ! auuaua

    wait a while before judging

    my 2 cent

    (sorry for my english)
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Ezareth
    Ezareth
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    JDar wrote: »
    Ezareth wrote: »
    Anazasi wrote: »
    Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.

    All I can say is in my 130-140 days playing in Cyrodiil, I've found that it is rare to find a player who possess skill that regularly runs with a Zerg. They exist but they are the exception not the rule.

    On the flip side, the people I tend to respect and fear facing the most are the guys who live out in the "wild" alone and outnumbered or in small elite groups facing a far larger number of players.

    If ZoS intended for the game to be Zerg v Zerg they wouldn't have made a class that was designed to operate out of stealth.

    There is a place for Zerging and nothing wrong with people who like that style of play....but there is also nothing wrong with other players who desire to actually be challenged in PvP yet not so overwhelmed that they never stood a chance. There should be places and content designed to accommodate both.

    I dunno man, I guess there are some people who think that proving to a bunch of strangers how good you are at a video game matters a whole lot. And then I'm sure there are people who think it makes you a better person too. I wouldn't know.

    @JDar

    I don't need to prove to anyone that I'm good but you can be damn sure if I've spent well over 100 days of my life doing something I'm not going to suck at it.

    There is nothing about desiring to be challenged that makes you a bad person. Every video game I've ever bought in my adult years I start playing on the "hardest" difficulty setting I have access to. I die or fail over and over and over until I learn and improve. To some people this is frustrating and unenjoyable. They put the setting on "Normal" and breeze through the game then move on to the next. These are probably the same type of people who enjoy joining large groups for the safety in numbers. There is nothing wrong with that style of player or those type of players. This is a video game designed to be entertaining to a large number of people.

    To me I have to be challenged to enjoy myself and if I'm not challenged I'm not improving and then I grow quickly bored.

    I'm fine with the game catering to a large number of people as long as it isn't at the expense of those of us who seek something challenging and complicated as well. My forum personality may seem a bit egotistical but that is a necessary mechanism. I've been pretty open with every thing I know and discover throughout my history here.




    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Lesspa
    Lesspa
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    ITT: ZOS still doesnt understand how to balance their classes. They choose to completely revise rather than refine. Nothing new here.
  • FENGRUSH
    FENGRUSH
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    Ezareth wrote: »
    The counter to these things are extremely frustrating and difficult to learn on your own. My advice is to seek a PvP guild to help tutor you on all the nuances of PvP. All of us were not good PvP players are one point or another and we all had to go through growing pains. There are counters to everything and balance to a point if you are willing to learn.

    Too frustrating and too difficult, which is why a damage nerf was the best option. Like I said, less min-maxing malarkey for an already complicated system, and it might give players a change to learn and improve when they don't eat dirt in seconds.
    I joined DIG, but they haven't been much help in clearing it up, either.

    This type of blanket thinking is why we landed at this result.

    The reality is - you need to really group now. I used to solo/duo a lot more. Now its best to have 3-4 minimum to burst through the healers that for some reason can still just walk around/stand still spamming BoL and nobody is complaining about the 'lack of skill'. This is as 1 dimensional as it gets.

    If youre trying to kill 3 people alone and one is able to flood BoL for a minute straight - youre not going to have a fun time killing that group. Before, you could take someone down and kill them. They have to be conscious of what is coming at them less than how many. Now it really is about having just a few more people assisting to get the same job done.

    So welcome to IC - get a group.
  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    Ezareth wrote: »
    The counter to these things are extremely frustrating and difficult to learn on your own. My advice is to seek a PvP guild to help tutor you on all the nuances of PvP. All of us were not good PvP players are one point or another and we all had to go through growing pains. There are counters to everything and balance to a point if you are willing to learn.

    Too frustrating and too difficult, which is why a damage nerf was the best option. Like I said, less min-maxing malarkey for an already complicated system, and it might give players a change to learn and improve when they don't eat dirt in seconds.
    I joined DIG, but they haven't been much help in clearing it up, either.

    This type of blanket thinking is why we landed at this result.

    The reality is - you need to really group now. I used to solo/duo a lot more. Now its best to have 3-4 minimum to burst through the healers that for some reason can still just walk around/stand still spamming BoL and nobody is complaining about the 'lack of skill'. This is as 1 dimensional as it gets.

    If youre trying to kill 3 people alone and one is able to flood BoL for a minute straight - youre not going to have a fun time killing that group. Before, you could take someone down and kill them. They have to be conscious of what is coming at them less than how many. Now it really is about having just a few more people assisting to get the same job done.

    So welcome to IC - get a group.

    Yup. 1vX is not possible when one of the players focuses on healing while the others whittle down your resources.

    2-4 mans are still very strong though in many places.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • CN_Daniel
    CN_Daniel
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    My team is loving it.


    We've been hitting groups of 40-60 ad with a group of 24 and handling our business pretty much every time. Loved hitting a full raid of EP at their home base and them chasing us all the way home with their duckets.


  • capnbinky
    capnbinky
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    Real fights to the death are fast, none of this twenty minute dithering around. The damage nerf makes no sense to me.

    We should be dying fast; this is war, that is what happens. The enemy does not call your mom and schedule a playdate for next week.

    Burst killing is much more believable.
  • Lucky28
    Lucky28
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    Ezareth wrote: »
    FENGRUSH wrote: »
    Ezareth wrote: »
    The counter to these things are extremely frustrating and difficult to learn on your own. My advice is to seek a PvP guild to help tutor you on all the nuances of PvP. All of us were not good PvP players are one point or another and we all had to go through growing pains. There are counters to everything and balance to a point if you are willing to learn.

    Too frustrating and too difficult, which is why a damage nerf was the best option. Like I said, less min-maxing malarkey for an already complicated system, and it might give players a change to learn and improve when they don't eat dirt in seconds.
    I joined DIG, but they haven't been much help in clearing it up, either.

    This type of blanket thinking is why we landed at this result.

    The reality is - you need to really group now. I used to solo/duo a lot more. Now its best to have 3-4 minimum to burst through the healers that for some reason can still just walk around/stand still spamming BoL and nobody is complaining about the 'lack of skill'. This is as 1 dimensional as it gets.

    If youre trying to kill 3 people alone and one is able to flood BoL for a minute straight - youre not going to have a fun time killing that group. Before, you could take someone down and kill them. They have to be conscious of what is coming at them less than how many. Now it really is about having just a few more people assisting to get the same job done.

    So welcome to IC - get a group.

    Yup. 1vX is not possible when one of the players focuses on healing while the others whittle down your resources.

    2-4 mans are still very strong though in many places.

    Or they go and hide behind NPC's. Which is something i really dislike in this patch. it's just really wrong when enemy players are a minor annoyance while NPC's are the real threat, that's ass backwards. This is something that's just killing it for me, I mean if i'm finding NPC's more challenging than other players, why bother with PvP?.
    i'll keep trying for a week or two, see if i can't find something redeeming about PvP in this patch, but i dunno.
    Edited by Lucky28 on September 2, 2015 4:06PM
    Invictus
  • capnbinky
    capnbinky
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    Lucky28 wrote: »
    Ezareth wrote: »
    i mean it's just really wrong when enemy players are a minor annoyance while NPC's are the real threat, that's ass backwards. This is something that's just killing it for me, I mean if i'm finding NPC's more challenging than other players, why bother with PvP?.
    i'll keep trying for a week or two, see if i can't find something redeeming about PvP in this patch, but i dunno.


    Interesting point. When I think about being in IC last night, I realize that I was starting to get that heart-pounding adrenaline reaction from some of the NPCs appearing suddenly more than enemy players. Because the players were not hitting so hard.
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