Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.
coryrenick_ESO wrote: »There's zero skill in killing someone in three hits. That's just min-maxing malarkey. If you're going to cry that people can survive your initial onslaught and actually react to your attack, you really have no business complaining about the lack of skill or challenge involved.
Heck, it might even be fun for the Vet players who don't have 800 CP and a full Nirn set, and give them the chance to actually learn how to fight in PvP, too.
coryrenick_ESO wrote: »There's zero skill in killing someone in three hits. That's just min-maxing malarkey. If you're going to cry that people can survive your initial onslaught and actually react to your attack, you really have no business complaining about the lack of skill or challenge involved.
Heck, it might even be fun for the Vet players who don't have 800 CP and a full Nirn set, and give them the chance to actually learn how to fight in PvP, too.
If your response was directed at me, I don't play a stealth gank playstyle although I agree with your assessment of the skill involved with it. When I kill people they see me when I see them (often before I see them) and it usually takes between 40-50 bashes to kill them not 3 hits ( ;
coryrenick_ESO wrote: »coryrenick_ESO wrote: »There's zero skill in killing someone in three hits. That's just min-maxing malarkey. If you're going to cry that people can survive your initial onslaught and actually react to your attack, you really have no business complaining about the lack of skill or challenge involved.
Heck, it might even be fun for the Vet players who don't have 800 CP and a full Nirn set, and give them the chance to actually learn how to fight in PvP, too.
If your response was directed at me, I don't play a stealth gank playstyle although I agree with your assessment of the skill involved with it. When I kill people they see me when I see them (often before I see them) and it usually takes between 40-50 bashes to kill them not 3 hits ( ;
No, not directed at you.
Just a general comment from my experiences in PvP, and recently trying to learn the game after having been mostly PvE since launch. There's no fun, skill, or even ability to learn involved when a good percentage of the people you meet in Vet ranks will have you near dead with their first attack whether you saw them coming or not. A Crystal Fragments or a Wrecking Blow, or worse, Prox Det, that does 12-16K damage when the average player has 24K Health isn't skill. Add in the arguable "skills" like animation cancelling, and not even the damage recap will be a good indicator of what just happened to you or what you could have done to avoid it.
The counter to these things are extremely frustrating and difficult to learn on your own. My advice is to seek a PvP guild to help tutor you on all the nuances of PvP. All of us were not good PvP players are one point or another and we all had to go through growing pains. There are counters to everything and balance to a point if you are willing to learn.
bosmern_ESO wrote: »Its called heavy attacks, if you time them right and know when to use them you will never run out of resources.
Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.
Agree completely. This is the wrong game for people who are high individual skill and want to win only on those merits with no other dynamics involved.
Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.
Agree completely. This is the wrong game for people who are high individual skill and want to win only on those merits with no other dynamics involved.
Publius_Scipio wrote: »Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.
Agree completely. This is the wrong game for people who are high individual skill and want to win only on those merits with no other dynamics involved.
Yup. Been saying for a long time that the game was designed as an all out large scale brawl-for-all. Seems players are looking for this surgical precision that just isn't baked into the game's core.
A lot of QQ in this thread. As far as damage goes I've seen people doing lots of damage, so really your build just sucks. I've also seen magicka DK's killing more than they numbered. A group of 2 specifically yesterday were able to handle like 10 players if they did things right. Unfortunately people can't just mash keys and watch other people die anymore.
Magicka DK right now is sitting very pretty when played correctly. Ton of AOE abilities and several resource regeneration options that aren't gimped by the block nerf. I'm glad to see they're being brought more in line after the embarrassment they were at the end of 1.6
For those of you running out of stamina the calculations were changed and many things were nerfed and removed.
NBs lost 15% stam regen from Refreshing Shadows
WWs lost 15% stam regen unless they slot the ultimate (lol)
Vamps lost 10% stam/mag regen unless they slot a vamp ability.
Racial passives, vamp/WW, and emp used to be multiplicative with your other stam bonuses, now they are additive like the rest.
Drink isn't stacking with Champion passives (I don't think this was fixed yet)
Everyone lost Emp passives
At Vet 16 your abilities are ~1.75% more expensive but your base regen doesn't increase.
I went from 3096 Stam Regen with Drink in 1.6 to 2330 in 2.1 and this was *after* shifting 40 additional CPs into the mooncalf passive than I had in 1.6
A lot of QQ in this thread. As far as damage goes I've seen people doing lots of damage, so really your build just sucks. I've also seen magicka DK's killing more than they numbered. A group of 2 specifically yesterday were able to handle like 10 players if they did things right. Unfortunately people can't just mash keys and watch other people die anymore.
Magicka DK right now is sitting very pretty when played correctly. Ton of AOE abilities and several resource regeneration options that aren't gimped by the block nerf. I'm glad to see they're being brought more in line after the embarrassment they were at the end of 1.6
For those of you running out of stamina the calculations were changed and many things were nerfed and removed.
NBs lost 15% stam regen from Refreshing Shadows
WWs lost 15% stam regen unless they slot the ultimate (lol)
Vamps lost 10% stam/mag regen unless they slot a vamp ability.
Racial passives, vamp/WW, and emp used to be multiplicative with your other stam bonuses, now they are additive like the rest.
Drink isn't stacking with Champion passives (I don't think this was fixed yet)
Everyone lost Emp passives
At Vet 16 your abilities are ~1.75% more expensive but your base regen doesn't increase.
I went from 3096 Stam Regen with Drink in 1.6 to 2330 in 2.1 and this was *after* shifting 40 additional CPs into the mooncalf passive than I had in 1.6
Yep. I have less magicka regen with an even more regen focused build, and I can't find out what has changed because the values are still the same that I can remember them being. It could be the drink thing if that was working before the patch.
Publius_Scipio wrote: »Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
I agree its not a solo game.. but when fights are so heavily determined by numbers its become silly. Don't get me wrong, good groups can still have an impact.. but when the game becomes a math equation, that's not a good thing. Right now it's - ok you have this much dmg, we have this much healing. At least in 1.6, you could run away from fights that were a no win situation. Now you are trapped in a sewer.
I see what you are saying. But it's always been a math equation. Ask guys like Deltia, Sypher, and Ezareth. That on one screen they are playing/testing the game and on another screen they have an Excel spreadsheet open.
Publius_Scipio wrote: »Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
I agree its not a solo game.. but when fights are so heavily determined by numbers its become silly. Don't get me wrong, good groups can still have an impact.. but when the game becomes a math equation, that's not a good thing. Right now it's - ok you have this much dmg, we have this much healing. At least in 1.6, you could run away from fights that were a no win situation. Now you are trapped in a sewer.
I see what you are saying. But it's always been a math equation. Ask guys like Deltia, Sypher, and Ezareth. That on one screen they are playing/testing the game and on another screen they have an Excel spreadsheet open.
I wish I was that committed.
guess and check, guess and check, guess and check.
Zerging is the inherent nature of non - war zone type matches where you have 8v8. Sorry but apparently they have not educated you on what WORLD PVP and AvAvA combat really is. If you don't want to be in a zerg, part of an alliance that zergs, or simply cant understand what a zerg really is, than you can not have an "I" win button. Perhaps you should play a FPS type came like halo or some call of duty. Please stop complaining about it and simply accept it. Honestly there is absolutely NOTHING you can do but cry on the forums and frankly I think everyone is tired of mopping up the tears that flow regularly here at ZOS Land.
All I can say is in my 130-140 days playing in Cyrodiil, I've found that it is rare to find a player who possess skill that regularly runs with a Zerg. They exist but they are the exception not the rule.
On the flip side, the people I tend to respect and fear facing the most are the guys who live out in the "wild" alone and outnumbered or in small elite groups facing a far larger number of players.
If ZoS intended for the game to be Zerg v Zerg they wouldn't have made a class that was designed to operate out of stealth.
There is a place for Zerging and nothing wrong with people who like that style of play....but there is also nothing wrong with other players who desire to actually be challenged in PvP yet not so overwhelmed that they never stood a chance. There should be places and content designed to accommodate both.
Also with people not dying and the healing recieved reduced even more does that mean Templars are even more useless in pvp? Way to go ZOS effing Templars in the butt even more. Pretty soon this game will only consist of sorcs and nbs with no life and that will a small player base.
They took away all your skills and passives. You need to redistribute all your skill points back into all your passives.
Oups sorry wrong interpretation here
contact.opiumb16_ESO wrote: »Also with people not dying and the healing recieved reduced even more does that mean Templars are even more useless in pvp? Way to go ZOS effing Templars in the butt even more. Pretty soon this game will only consist of sorcs and nbs with no life and that will a small player base.
In fact i have tested my heavy magicka templar in IC, and he is very good. I killed 1vs1 DK, NB, templar but not sorcerers, they move too fast even with the tp nerf.
Septimus_Magna wrote: »contact.opiumb16_ESO wrote: »Also with people not dying and the healing recieved reduced even more does that mean Templars are even more useless in pvp? Way to go ZOS effing Templars in the butt even more. Pretty soon this game will only consist of sorcs and nbs with no life and that will a small player base.
In fact i have tested my heavy magicka templar in IC, and he is very good. I killed 1vs1 DK, NB, templar but not sorcerers, they move too fast even with the tp nerf.
You dont use a gap closer on your Templar?
They took away all your skills and passives. You need to redistribute all your skill points back into all your passives.
I know this is like that customer support derp asking if you plugged it in, but it's true. And I mean ALL your passives. Scroll through every skill-line to ensure you have all your needed passives for your build.
I'm sorry, but it is insane to complain about the skill respec !!! It's a great thing that they do it since it's so expensive, and it's not like it's going to take you barely one minute to get your skill points back the way you wanted them to be if you're going to use the same build.
There's just no way that what you say can be a valid complaint.