DisgracefulMind wrote: »I think the damage nerf was a bit too much, but, honestly, I haven't had too much of a problem killing people. Except Sorcs, they're still shield stacking their way to escape lol, except now they're sprinting and recasting shields (I seriously saw multiple Sorcs doing this last night, was like....are you that afraid of a fight? xD ), but I think once I get my vr14 weapons and armor crafted, I'll hit like a truck again.
Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
DisgracefulMind wrote: »I think the damage nerf was a bit too much, but, honestly, I haven't had too much of a problem killing people. Except Sorcs, they're still shield stacking their way to escape lol, except now they're sprinting and recasting shields (I seriously saw multiple Sorcs doing this last night, was like....are you that afraid of a fight? xD ), but I think once I get my vr14 weapons and armor crafted, I'll hit like a truck again.
Haha really escape for a sorc is actually easier in this version then in 1.6 by a long shot. defensive rune is now very quick to cast, use boundless storm in between streak/BoL cooldown period and you don't even have to worry that much about damage. sprinting tho hahaPublius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
It's more about player freedom. in 1.6 grouping was extremely beneficial. however, it was still very possible to jump and an run solo. again it's just player freedom, which in my opinion is very important, specifically in an MMO
Oh and the nerf to detection pots did the thing I thought it would, make stealth stupid
All in all not a very good patch
DisgracefulMind wrote: »I think the damage nerf was a bit too much, but, honestly, I haven't had too much of a problem killing people. Except Sorcs, they're still shield stacking their way to escape lol, except now they're sprinting and recasting shields (I seriously saw multiple Sorcs doing this last night, was like....are you that afraid of a fight? xD ), but I think once I get my vr14 weapons and armor crafted, I'll hit like a truck again.
Haha really escape for a sorc is actually easier in this version then in 1.6 by a long shot. defensive rune is now very quick to cast, use boundless storm in between streak/BoL cooldown period and you don't even have to worry that much about damage. sprinting tho hahaPublius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
It's more about player freedom. in 1.6 grouping was extremely beneficial. however, it was still very possible to jump and an run solo. again it's just player freedom, which in my opinion is very important, specifically in an MMO
A lot of QQ in this thread. As far as damage goes I've seen people doing lots of damage, so really your build just sucks. I've also seen magicka DK's killing more than they numbered. A group of 2 specifically yesterday were able to handle like 10 players if they did things right. Unfortunately people can't just mash keys and watch other people die anymore.
RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Publius_Scipio wrote: »DisgracefulMind wrote: »I think the damage nerf was a bit too much, but, honestly, I haven't had too much of a problem killing people. Except Sorcs, they're still shield stacking their way to escape lol, except now they're sprinting and recasting shields (I seriously saw multiple Sorcs doing this last night, was like....are you that afraid of a fight? xD ), but I think once I get my vr14 weapons and armor crafted, I'll hit like a truck again.
Haha really escape for a sorc is actually easier in this version then in 1.6 by a long shot. defensive rune is now very quick to cast, use boundless storm in between streak/BoL cooldown period and you don't even have to worry that much about damage. sprinting tho hahaPublius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
It's more about player freedom. in 1.6 grouping was extremely beneficial. however, it was still very possible to jump and an run solo. again it's just player freedom, which in my opinion is very important, specifically in an MMO
Usually when you are outnumbered you get beat. That's how things work. You need to think more before just jumping into the fray because in 1.6 you were a demigod and could wipe groups with two key clicks.
A lot of QQ in this thread. As far as damage goes I've seen people doing lots of damage, so really your build just sucks. I've also seen magicka DK's killing more than they numbered. A group of 2 specifically yesterday were able to handle like 10 players if they did things right. Unfortunately people can't just mash keys and watch other people die anymore.
Magicka DK right now is sitting very pretty when played correctly. Ton of AOE abilities and several resource regeneration options that aren't gimped by the block nerf. I'm glad to see they're being brought more in line after the embarrassment they were at the end of 1.6
For those of you running out of stamina the calculations were changed and many things were nerfed and removed.
NBs lost 15% stam regen from Refreshing Shadows
WWs lost 15% stam regen unless they slot the ultimate (lol)
Vamps lost 10% stam/mag regen unless they slot a vamp ability.
Racial passives, vamp/WW, and emp used to be multiplicative with your other stam bonuses, now they are additive like the rest.
Drink isn't stacking with Champion passives (I don't think this was fixed yet)
Everyone lost Emp passives
At Vet 16 your abilities are ~1.75% more expensive but your base regen doesn't increase.
I went from 3096 Stam Regen with Drink in 1.6 to 2330 in 2.1 and this was *after* shifting 40 additional CPs into the mooncalf passive than I had in 1.6
Something is just wrong with our resources. I haven't changed a thing but I'm going empty really fast.
lifefrombelowb14_ESO wrote: »Something is just wrong with our resources. I haven't changed a thing but I'm going empty really fast.
I have the exact opposite. I'm actually gaining stamina while sprinting and sneaking. I opened up my character stats and instead of the usual 15 or so stamina regen while doing such things I have 850ish.
Publius_Scipio wrote: »DisgracefulMind wrote: »I think the damage nerf was a bit too much, but, honestly, I haven't had too much of a problem killing people. Except Sorcs, they're still shield stacking their way to escape lol, except now they're sprinting and recasting shields (I seriously saw multiple Sorcs doing this last night, was like....are you that afraid of a fight? xD ), but I think once I get my vr14 weapons and armor crafted, I'll hit like a truck again.
Haha really escape for a sorc is actually easier in this version then in 1.6 by a long shot. defensive rune is now very quick to cast, use boundless storm in between streak/BoL cooldown period and you don't even have to worry that much about damage. sprinting tho hahaPublius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
It's more about player freedom. in 1.6 grouping was extremely beneficial. however, it was still very possible to jump and an run solo. again it's just player freedom, which in my opinion is very important, specifically in an MMO
Usually when you are outnumbered you get beat. That's how things work. You need to think more before just jumping into the fray because in 1.6 you were a demigod and could wipe groups with two key clicks.
you see it's comments like this i don't understand. sure you where powerful in 1.6 but so was everyone else, you made one mistake and you where dead (that felt more like war to me) and yet it's this patch where i can face tank everything while wearing light armor that i have to think more about jumping into combat?. i am far less concerned about my strategies in this patch then i was in 1.6 by a long shot.
lifefrombelowb14_ESO wrote: »Something is just wrong with our resources. I haven't changed a thing but I'm going empty really fast.
I have the exact opposite. I'm actually gaining stamina while sprinting and sneaking. I opened up my character stats and instead of the usual 15 or so stamina regen while doing such things I have 850ish.
You had 15 stamina regen before? how is that even possible? How did you move?
@Armitas - Check your mundus stone, mine was gone and I had to go reapply it. Also, there were changes and nerfs to some skills/armor sets/passives, so check if you lost some regen there. Otherwise, remember that you don't get your stamina regen from werewolf all the time anymore, and if you're a vamp, you only get your regen if you have a vampire ability slotted on the bar you're currently using.
The other possibility is that, because healing/damage/shields all got nerfed, you might be spamming your skills more than you did previously.
Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
I agree its not a solo game.. but when fights are so heavily determined by numbers its become silly. Don't get me wrong, good groups can still have an impact.. but when the game becomes a math equation, that's not a good thing. Right now it's - ok you have this much dmg, we have this much healing. At least in 1.6, you could run away from fights that were a no win situation. Now you are trapped in a sewer.
lifefrombelowb14_ESO wrote: »Something is just wrong with our resources. I haven't changed a thing but I'm going empty really fast.
I have the exact opposite. I'm actually gaining stamina while sprinting and sneaking. I opened up my character stats and instead of the usual 15 or so stamina regen while doing such things I have 850ish.
You had 15 stamina regen before? how is that even possible? How did you move?
@Armitas - Check your mundus stone, mine was gone and I had to go reapply it. Also, there were changes and nerfs to some skills/armor sets/passives, so check if you lost some regen there. Otherwise, remember that you don't get your stamina regen from werewolf all the time anymore, and if you're a vamp, you only get your regen if you have a vampire ability slotted on the bar you're currently using.
The other possibility is that, because healing/damage/shields all got nerfed, you might be spamming your skills more than you did previously.
It's still pretty new to us, and most of us are still running our 1.6 setups, or something very similar. Idk, the adjustment period is rough, but give it a month and I'll bet people will have found ways to be one-shotting each other once again.
Also. Hate the block change. I think it's screwing with my stam regen when I medium weave. I think I'm missing regen ticks by momentarily clicking block, but it's hard to gauge with all the changes.
massive battles doesn't mean 30+ players clipping on each other and spamming AOE.Publius_Scipio wrote: »RinaldoGandolphi wrote: »
The whole point of these changes was to make 1vX as hard as possible. The entire premises of these updates was to push folks into groups and make the deciding factor the size of your group. I figured this out very quickly on the PTS. Im sad to see they didn't dial back that damage reduction and healing received a bit.
Before folks complained they died to fast, now we can't kill anyone...sounds like a grand time!
i'll check back from time to time i guess....
Yeah I honestly lost some serious motivation after playing last night. They continue to promote zerging. Whatever skill factor there was in this game is quickly diminishing
Another "promoting zerging" comment.... In a game designed, built, and marketed as a massive brawl-for-all three way alliance war.
Wait till ZOS brings me on ESO Live. I will address you all properly.
Also. Hate the block change. I think it's screwing with my stam regen when I medium weave. I think I'm missing regen ticks by momentarily clicking block, but it's hard to gauge with all the changes.
Yup.
Especially when you get those templar just spamming jabs up in yo face. Blocking them screws you, not blocking them screws you and you're breaking free on cooldown nonstop.
I don't see too many changes in my build happening from 1.6 to 2.1 though. I traded out Relentless Focus for Vigor and I shifted 40 more CP in Mooncalf to help with Stam regen but that's about it. I'll be switching cost reduction to Stamina regen as soon as I get some V16 jewelry worth equipping.
also not many people are running v15 drinks and potions yet so that should help out with resources when everyone gets kitted out