Scyantific wrote: »So basically you want a mobile Impulse.
I use it, and it works well enough for what I want it to do. I use Scalding Rune as my opener before dropping a Liquid Lightning that way once I cast LL, the rune is primed and ready to go. Not everything should be SPAM SPAM SPAM you know. Sometimes it's good to think ahead.
If anything, I suggest increasing either the initial damage or the resulting DoT because it can sometimes be underwhelming.
Scyantific wrote: »So basically you want a mobile Impulse.
I use it, and it works well enough for what I want it to do. I use Scalding Rune as my opener before dropping a Liquid Lightning that way once I cast LL, the rune is primed and ready to go. Not everything should be SPAM SPAM SPAM you know. Sometimes it's good to think ahead.
If anything, I suggest increasing either the initial damage or the resulting DoT because it can sometimes be underwhelming.
One morph is a DoT and the other is a stun, neither of those effects can be spammed, so I don't see your point. The initial damage is too low to justify spamming this spell, it would be nowhere near anything like a ranged Impulse.
My point was that especially in PvP, the skill is useless because of its slow activation timer. If there was no timer, you could aim the skill and actually hit people with it, and it already has a delay because it has to travel through the air before it hits, it's not like it's instant. Unlike Daedric Mines, Fire Rune is far too easily avoided the way it is now, it can't be used offensively in PvP, and defensively it is still too easy to avoid it.
Which is why no one uses it in PvP, and honestly in the past months of playing I have never seen anyone use it in PvE either. I have no idea why you would want to waste a skill slot to use Scalding Rune as an opener, it does such tiny damage. Why not use Volcanic Rune as an opener, at least that knocks down all enemies so you get some time before they come at you.
Joy_Division wrote: »I never understood why people defend crappy abilities.
Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
mike.gaziotisb16_ESO wrote: »Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
....and also the OP is talking about Fire Rune, not Volcanic rune.
Volcanic Rune has low dmg but at least it has a nice CC. Fire Rune is mediocre damage, long build up to the damage and no CC. Not sure why anyone would use it ever.
mike.gaziotisb16_ESO wrote: »Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
....and also the OP is talking about Fire Rune, not Volcanic rune.
Volcanic Rune has low dmg but at least it has a nice CC. Fire Rune is mediocre damage, long build up to the damage and no CC. Not sure why anyone would use it ever.
i remember at one time (this was like 6-7months ago) someone telling me it was good for trials and DSA. even with time passing, i still have yet to also see its usefulness.
mike.gaziotisb16_ESO wrote: »Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
....and also the OP is talking about Fire Rune, not Volcanic rune.
Volcanic Rune has low dmg but at least it has a nice CC. Fire Rune is mediocre damage, long build up to the damage and no CC. Not sure why anyone would use it ever.
Wreuntzylla wrote: »mike.gaziotisb16_ESO wrote: »Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
....and also the OP is talking about Fire Rune, not Volcanic rune.
Volcanic Rune has low dmg but at least it has a nice CC. Fire Rune is mediocre damage, long build up to the damage and no CC. Not sure why anyone would use it ever.
Nobody would ever use it because they morph the ability. You realize fire rune is the base ability, right?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Wreuntzylla wrote: »mike.gaziotisb16_ESO wrote: »Wreuntzylla wrote: »Daedric mines, curse, volcanic rune in the mines, a frag timed to hit after runes is triggered and maybe a shooting star, all hitting within the space of a second. If they somehow survive, laugh as the knockback activates more mines.
Why people get hung up on magnitudes and linear uses of abilities is beyond me.
....and also the OP is talking about Fire Rune, not Volcanic rune.
Volcanic Rune has low dmg but at least it has a nice CC. Fire Rune is mediocre damage, long build up to the damage and no CC. Not sure why anyone would use it ever.
Nobody would ever use it because they morph the ability. You realize fire rune is the base ability, right?
OtarTheMad wrote: »I think Fire Rune is one of those abilities that often gets over looked. It is a real good way, when combined with other CC's (Daedric Minefield, Caltrops, Encase, Talons etc), to slow down zergs when they charge into a keeps breach... just that only a handful of people use it anymore for some reason.
Have some of the highest scores in vDSA and I use it on every portal. 8)