starkerealm wrote: »dodgehopper_ESO wrote: »The player character in Morrowind, Oblivion, and Skyrim are NOT normal people. I don't want to give out any spoilers for those games but trust me when I say every single one of those characters have a spark of what is divine in the TES universe.
Wait, the Dragonborn is... well, a Dragonborn. So that's their bit.
The Nerevarine is theorized to be a Dragonborn in some circles (which, I don't really find compelling, but that's a different discussion), so, what's unusual about them? Aside from being a chosen of Azura, and being the reborn incarnation of an ancient Chimer general, I mean. Well, and their ability to catalyze a magical apotheosis using spellcrafting. Yeah, nothing unusual about all of that, right?
We know the Champion is not a Dragonborn... also they're the only protagonist from an Elder Scrolls game to show up in a later title in their new role as not-Jyggalag, (often mispronounced giga-lag by ESO players dying in 2e Cyrodiil...) But, otherwise they're basically human... humer? Normalish.
Or, am I missing something?
dodgehopper_ESO wrote: »starkerealm wrote: »dodgehopper_ESO wrote: »The player character in Morrowind, Oblivion, and Skyrim are NOT normal people. I don't want to give out any spoilers for those games but trust me when I say every single one of those characters have a spark of what is divine in the TES universe.
Wait, the Dragonborn is... well, a Dragonborn. So that's their bit.
The Nerevarine is theorized to be a Dragonborn in some circles (which, I don't really find compelling, but that's a different discussion), so, what's unusual about them? Aside from being a chosen of Azura, and being the reborn incarnation of an ancient Chimer general, I mean. Well, and their ability to catalyze a magical apotheosis using spellcrafting. Yeah, nothing unusual about all of that, right?
We know the Champion is not a Dragonborn... also they're the only protagonist from an Elder Scrolls game to show up in a later title in their new role as not-Jyggalag, (often mispronounced giga-lag by ESO players dying in 2e Cyrodiil...) But, otherwise they're basically human... humer? Normalish.
Or, am I missing something?
WARNING: I'm about to dilvulge information which could be seen as SPOILERS if you want to play previous TES games.
dodgehopper_ESO wrote: »I'm only suggesting that each of these characters either attains divinity or has the spark of the divine innately. I don't know if/how you can suggest the Nerevarine is a dragonborn but I can point to his divinity or divine spark as evidenced by the fact that Vivec acquiesces his own divinity to you. I find it a little odd from a story perspective actually that the Dunmer do not create a new church/cult based upon this Nerevarine later in the series. Perhaps they will, and it would be logical for them to do so. Your ability to survive Divayth Fyr's experient and the disease results in apotheosis.
dodgehopper_ESO wrote: »In Oblivion it is true you are not dragonborn but I wasn't suggesting that, simply pointing to divine spark. You got the point dead on about being not-Jyggalag. I've always taken it that the Champion is either an incarnation of the madness of Sheogorath, maybe even part of the decent side of Sheo/Jygg. Jyggalag and Sheo are the same person but fractured, and it is said in lore that when Jyggy shows up it is for a brief moment every 1000 years (or somesuch). I think the whole incident suggests that perhaps the hero of Kvatch and Champion are in fact part of Sheogorath's split personality. If this isn't the case at the very least you become Sheo in the end thereby attaining a form of oblivion divinity.
dodgehopper_ESO wrote: »Skyrim speaks for itself. Demi-god child of Akatosh. You tromp about Aetherius, and any other Oblivion realm you please. You send Alduin away licking his wounds. Alduin who is part of the Akatosh/Alduin duality. Heavy stuff there.
Ultimately my point is that every character of the TES series is well beyond mere mortals, particularly as you reach end game. Perhaps they are not this way at the outset of the story, but they certainly develop in that way. That is the only point I was making.
Lirys ... Lyris...Lyryz, whatever, was working, so she was being useful, hence why her body was somewhat preserved, only her mind was f*kd over, because you know, molag bal gotta be molag bal.I figured that too, but then again, why didn't Sai and Lyris age also? They still look very young.
And the same goes for Sai, if you remember his 'torture' sessions, those were mostly just poking him with sharp flammable objects at first, and then trying to seduce him; the goal was to extract information, they wanted to break his mind, not his soul.
Trust Leni on this one, imma daedric lord expert.
(notreallybutiliektodream)
#Edit because grammar iz hard.
Prof_Bawbag wrote: »No doubt someone will come in and give me a 5 page essay how our Dragonborn was able to read the scroll without any adverse effects
dodgehopper_ESO wrote: »I find it a little odd from a story perspective actually that the Dunmer do not create a new church/cult based upon this Nerevarine later in the series. Perhaps they will, and it would be logical for them to do so.
starkerealm wrote: »The ones I'm not sure about are the Nerevarine, I can't decide if they're honestly self made, or if something else is at work there, and the Champion, at least at the beginning of Oblivion. By the end, they're definitely something else.
Ageing -> Caused by the Soulburst. You can't be the epicentre of a cosmic event without it having some effect on you. For Varen, this left him aged and diminished.asuitandtyb14_ESO wrote: »According to the lore, the original 5 companions attempted to use the amulet of kings and were betrayed by Mannimarco in 2E 579.
According to the story after, Varen Aquilarios just disappeared.
The game is set in 2E 582, three years after these events. Varen Aquilarios is now aged vastly, and is a blind moth priest. Becoming a moth priest and learning to read an elder scroll takes an incredibly long time, and it takes several readings to go blind from it.
So...something isn't quite adding up.
I'm just going to say this one is worded poorly - it's not "your soul" that's exploding, because your soul is missing; what is exploding is the Daedric animus (or "vestige") that is there instead of a soul.Oh i have also a lore question. How someone who is repeatedly told by people of all races , daedras, supernatural beeings and some animals that choosen one doesnt have a soul can use the second passive in soul magic line?
Did you just shoehorn some reasonable and believable lore into a game mechanic?starkerealm wrote: »As for the Nerevarine's Apotheosis... this is actually a systemic thing baked into the way Morrowind works.
Consider for a moment that Morrowind is the only Elder Scrolls title with uncapped stats. Oblivion softcaps how far you can enchant a stat. If I remember, it also internally hard caps how much you can improve your alchemy and spellcrafting through boosting your stats. But, the Nerevarine can become a literal walking god, with no intervention by Vivec. I remember someone describing Morrowind as a medieval superhero simulator... it that's not completely wrong. You're given the tools and then invited to break the game in a way that later games don't allow.
starkerealm wrote: »Actually, if you want the really weird and trippy read on the player's superpowers in The Elder Scrolls, go dig up The Metaphysics of Morrowind. It approaches the games with the idea that the player's agency affects the actual setting. So things like the player creating things in the Construction Kit and adding them to the world, or reverting to earlier saves is actually happening in the setting. And that the dragonbreaks are just the universe trying to come to terms with half a million psychopaths being released on Nirn, and constantly reloading earlier quicksaves.
starkerealm wrote: »Actually, if you want the really weird and trippy read on the player's superpowers in The Elder Scrolls, go dig up The Metaphysics of Morrowind. It approaches the games with the idea that the player's agency affects the actual setting. So things like the player creating things in the Construction Kit and adding them to the world, or reverting to earlier saves is actually happening in the setting. And that the dragonbreaks are just the universe trying to come to terms with half a million psychopaths being released on Nirn, and constantly reloading earlier quicksaves.
I suggest you (and to everybody else in this thread) to go to Bangkorai, find the "Rubble Butte" delve, and quest it
Edit: Make sure to read everything there (dialogues and books/notes)!!!
Did you just shoehorn some reasonable and believable lore into a game mechanic?starkerealm wrote: »As for the Nerevarine's Apotheosis... this is actually a systemic thing baked into the way Morrowind works.
Consider for a moment that Morrowind is the only Elder Scrolls title with uncapped stats. Oblivion softcaps how far you can enchant a stat. If I remember, it also internally hard caps how much you can improve your alchemy and spellcrafting through boosting your stats. But, the Nerevarine can become a literal walking god, with no intervention by Vivec. I remember someone describing Morrowind as a medieval superhero simulator... it that's not completely wrong. You're given the tools and then invited to break the game in a way that later games don't allow.
starkerealm wrote: »Is that the one where the mages made a permanent time loop, so they're actually literally snapping back into existence before you killed them, only so you can snuff them again?
WhiteCoatSyndrome wrote: »starkerealm wrote: »Is that the one where the mages made a permanent time loop, so they're actually literally snapping back into existence before you killed them, only so you can snuff them again?
Yup. With the added bonus that they remember getting snuffed and at least one of them took the time to write about it in-between snuffings.