Joy_Division wrote: »Did you just ask ZoS to reconsider a Templar nerf?
It's like asking Palpatine to reconsider his turn to the dark side.
Please reconsider the "fix" to the templar ability Rune Focus. Right now on live, the armor/spell resist, and magicka from channeled focus will stay with you after casting the ability until the ability ends, but the focused healing passive does not apply unless you are in the focus. In my opinion, this is needed because Templars will be the only class without a mobile armor/spell resist buff. This is a "fix" because it's not working as intended, but I would like you to reconsider making that change. I understand that the buff will remain for 8 seconds after leaving the rune, but I don't think this is enough. Templars suffer from the worst mobility in the game and I feel like this adds to their current disadvantage.
Thank you for your consideration.
@ZOS_JessicaFolsom
@ZOS_GinaBruno
Please reconsider the "fix" to the templar ability Rune Focus. Right now on live, the armor/spell resist, and magicka from channeled focus will stay with you after casting the ability until the ability ends, but the focused healing passive does not apply unless you are in the focus. In my opinion, this is needed because Templars will be the only class without a mobile armor/spell resist buff. This is a "fix" because it's not working as intended, but I would like you to reconsider making that change. I understand that the buff will remain for 8 seconds after leaving the rune, but I don't think this is enough. Templars suffer from the worst mobility in the game and I feel like this adds to their current disadvantage.
Thank you for your consideration.
@ZOS_JessicaFolsom
@ZOS_GinaBruno
Sir, I'm going to have to ask you to please calm down, you are asking for way to much!
All jokes aside, I am totally down with channeled focusing staying with you for the full duration
Hiero_Glyph wrote: »It's because Channeled Focus stacks with all the passive regen bonuses they have. [/sarcasm]
There is no reason for this skill to be immobile at all, just change it into Aedric Armor that stays with you 20 seconds.
Right now it is vastly inferior to Boundless Storm and inferior even to Spiked Armor, the latter of which has horrible secondary effects.
Boundless Storm lasts 23 seconds, gives 7.5 seconds speed bonus AND an AoE DoT. Rune Focus is ludicrously inferior to this.
Can someone please tell me where, if anywhere, they heard the magicka return was going to fade if you left the circle? I just tested on the PTS and it still remains for the full duration of the circle regardless if you leave it or not.
Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.
Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.
That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.
Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.
EDIT: I've recorded a small clumsy video of this test, it just finished uploading.
http://youtu.be/5jI-Lz7GFyY
Personally, i started to use this morph after ZOS screwed Restoring Focus morph. If they will ruin this morph, i won't be surprised.Rook_Master wrote: »Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.
EDIT: I've recorded a small clumsy video of this test, it just finished uploading.
http://youtu.be/5jI-Lz7GFyY
How generous of Zenimax not to completely nerf this skill into Oblivion.
If the magicka regen was nerfed to only in the circle this would be just another Templar skill that gets relegated to the scrap heap.
Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.
That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.
Weird because I tested this a lot after 1.6, and the Major Resolve and Major Ward never stayed for longer than 8 seconds after leaving the circle. So this "nerf" seems like a non-issue to me, or it was just a "can happen sometime" kind of bug that I just never ran into.
Either way I am glad there is no real change to the skill.
Personally, i started to use this morph after ZOS screwed Restoring Focus morph. If they will ruin this morph, i won't be surprised.Rook_Master wrote: »Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.
EDIT: I've recorded a small clumsy video of this test, it just finished uploading.
http://youtu.be/5jI-Lz7GFyY
How generous of Zenimax not to completely nerf this skill into Oblivion.
If the magicka regen was nerfed to only in the circle this would be just another Templar skill that gets relegated to the scrap heap.
Springt-Über-Zwerge wrote: »Yould someone test this while using mist form? <snip>
Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.
That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.
Weird because I tested this a lot after 1.6, and the Major Resolve and Major Ward never stayed for longer than 8 seconds after leaving the circle. So this "nerf" seems like a non-issue to me, or it was just a "can happen sometime" kind of bug that I just never ran into.
Either way I am glad there is no real change to the skill.
Unless its just a UI error, currently on live, major ward/resolve will staywith you for the full duration (not just 8 seconds) even if you leave the Rune. That's why I refer to this as a "fix" but it ends up being a nerf in my opinion.