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Please Reconsider - Templar Rune Focus

Imdrefan
Imdrefan
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Please reconsider the "fix" to the templar ability Rune Focus. Right now on live, the armor/spell resist, and magicka from channeled focus will stay with you after casting the ability until the ability ends. In my opinion, this is needed because Templars will be the only class without a mobile armor/spell resist buff. This is a "fix" because it's not working as intended, but I would like you to reconsider making that change. I understand that the buff will remain for 8 seconds after leaving the rune, but I don't think this is enough. Templars suffer from the worst mobility in the game and I feel like this adds to their current disadvantage.

Thank you for your consideration.

@ZOS_JessicaFolsom
@ZOS_GinaBruno
Edited by Imdrefan on August 26, 2015 12:26PM
Drefan - VR14 AD Templar
Decibel
Dark Flare to the Face
  • Soris
    Soris
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    words into the void
    Welkynd [Templar/AD/EU]
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Imagine if they could just make a 'bug' into a 'feature' in a way that didn't hurt Templars!
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
    ✭✭✭✭
    Imagine a patch without templar nerfs
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    I play a Nerfplar ∞ I understand that the nerfs are the new challenge and will rise to meet them ♪♪

    I like channeled it has the floaty rings I use TC to port from enemy to enemy like i did with my Conqueror in AOC. Thats my mobility
  • Joy_Division
    Joy_Division
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    Did you just ask ZoS to reconsider a Templar nerf?

    It's like asking Palpatine to reconsider his turn to the dark side.
  • Halfwitte
    Halfwitte
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    Did you just ask ZoS to reconsider a Templar nerf?

    It's like asking Palpatine to reconsider his turn to the dark side.

    Now that's funny.

    Nerf Zenimax's automated response system and their ability to remain silent on game breaking issues. Why is it the really nasty issues are always near and dear to their hearts for no explicable reason?

  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    The grammar does lead one to reach the conclusion that the OP is asking for a Nerf.
  • Hiero_Glyph
    Hiero_Glyph
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    It's because Channeled Focus stacks with all the passive regen bonuses they have. [/sarcasm]
  • Akinos
    Akinos
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    Imdrefan wrote: »
    Please reconsider the "fix" to the templar ability Rune Focus. Right now on live, the armor/spell resist, and magicka from channeled focus will stay with you after casting the ability until the ability ends, but the focused healing passive does not apply unless you are in the focus. In my opinion, this is needed because Templars will be the only class without a mobile armor/spell resist buff. This is a "fix" because it's not working as intended, but I would like you to reconsider making that change. I understand that the buff will remain for 8 seconds after leaving the rune, but I don't think this is enough. Templars suffer from the worst mobility in the game and I feel like this adds to their current disadvantage.

    Thank you for your consideration.

    @ZOS_JessicaFolsom
    @ZOS_GinaBruno

    Sir, I'm going to have to ask you to please calm down, you are asking for way to much!








    All jokes aside, I am totally down with channeled focusing staying with you for the full duration :)
    Edited by Akinos on August 25, 2015 12:21AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Imdrefan
    Imdrefan
    ✭✭✭
    Akinos wrote: »
    Imdrefan wrote: »
    Please reconsider the "fix" to the templar ability Rune Focus. Right now on live, the armor/spell resist, and magicka from channeled focus will stay with you after casting the ability until the ability ends, but the focused healing passive does not apply unless you are in the focus. In my opinion, this is needed because Templars will be the only class without a mobile armor/spell resist buff. This is a "fix" because it's not working as intended, but I would like you to reconsider making that change. I understand that the buff will remain for 8 seconds after leaving the rune, but I don't think this is enough. Templars suffer from the worst mobility in the game and I feel like this adds to their current disadvantage.

    Thank you for your consideration.

    @ZOS_JessicaFolsom
    @ZOS_GinaBruno

    Sir, I'm going to have to ask you to please calm down, you are asking for way to much!








    All jokes aside, I am totally down with channeled focusing staying with you for the full duration :)


    I don't think it's too much to ask, and if you don't ask you don't get :)
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • AfkNinja
    AfkNinja
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    It's because Channeled Focus stacks with all the passive regen bonuses they have. [/sarcasm]

    Soooo sad, but sooo true. ZOS: "Oh! You want resources? Be a Vampire or Werewolf!"
  • Dyride
    Dyride
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    Yeah, the way Channeled focus works now is the only way I can purify or Radiant ward more than 2-3 times on my Stamplar.

    Someone watched a Ebonheart Templar pvp video and realized this allows you to regen magicka while in Mistform and said NOPE!.

    Though that technique is nowhere near overpowered and only allows a slight extension of time spent in Mistform if you are really trying.

    I feel like they are carving everything good out of the classes and making everyone into cookie cutter FOTM builds.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. Imdrefan
      Imdrefan
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      I don't think having the buffs stay with you is overpowered, so I don't understand the reason for the "fix".

      I would love to know what the reasoning is behind making the buff work only in a VERY small radius rune. This isn't practical in PvE or PvP.
      Edited by Imdrefan on August 25, 2015 8:53PM
      Drefan - VR14 AD Templar
      Decibel
      Dark Flare to the Face
    2. Zsymon
      Zsymon
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      There is no reason for this skill to be immobile at all, just change it into Aedric Armor that stays with you 20 seconds.

      Right now it is vastly inferior to Boundless Storm and inferior even to Spiked Armor, the latter of which has horrible secondary effects.

      Boundless Storm lasts 23 seconds, gives 7.5 seconds speed bonus AND an AoE DoT. Rune Focus is ludicrously inferior to this.
      Edited by Zsymon on August 25, 2015 8:58PM
    3. Imdrefan
      Imdrefan
      ✭✭✭
      And
      Zsymon wrote: »
      There is no reason for this skill to be immobile at all, just change it into Aedric Armor that stays with you 20 seconds.

      Right now it is vastly inferior to Boundless Storm and inferior even to Spiked Armor, the latter of which has horrible secondary effects.

      Boundless Storm lasts 23 seconds, gives 7.5 seconds speed bonus AND an AoE DoT. Rune Focus is ludicrously inferior to this.

      Also Nighblades have their shadow barrier.
      Drefan - VR14 AD Templar
      Decibel
      Dark Flare to the Face
    4. Cinbri
      Cinbri
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      That bright future where templars won't be nerfed.. :'(
    5. danno8
      danno8
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      Can someone please tell me where, if anywhere, they heard the magicka return was going to fade if you left the circle? I just tested on the PTS and it still remains for the full duration of the circle regardless if you leave it or not.

      Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.

    6. Kaliki
      Kaliki
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      danno8 wrote: »
      Can someone please tell me where, if anywhere, they heard the magicka return was going to fade if you left the circle? I just tested on the PTS and it still remains for the full duration of the circle regardless if you leave it or not.

      If I remember correctly the tooltip says the magicka regen only applies while "near" the rune. Given I cannot really see the regen I just believed in it and tried to stay as near to the rune as possible... Silly isnt it, just believing the tooltips.
      - Templars: Slower by Design® -
    7. leeux
      leeux
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      Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.

      EDIT: I've recorded a small clumsy video of this test, it just finished uploading.

      http://youtu.be/5jI-Lz7GFyY
      Edited by leeux on August 26, 2015 6:36AM
      PC/NA - Proud old member of the Antique Ordinatus Populus

      My chars
      Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
      Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
      I only PvP on AD chars

      ~~ «And blossoms anew beneath tomorrow's sun >>»
      ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
      ~~ "Let strength be granted so the world might be mended... so the world might be mended."
      ~~ "Slash the silver chain that binds thee to life"
      ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
      ~~ The sands of time were eroded by the river of constant change >>
    8. Imdrefan
      Imdrefan
      ✭✭✭
      danno8 wrote: »

      Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.

      That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.

      Drefan - VR14 AD Templar
      Decibel
      Dark Flare to the Face
    9. Justice31st
      Justice31st
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      ...
      Edited by Justice31st on August 27, 2015 4:35AM
      "The more you know who you are, and what you want, the less you let things upset you."
    10. danno8
      danno8
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      Imdrefan wrote: »
      danno8 wrote: »

      Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.

      That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.

      Weird because I tested this a lot after 1.6, and the Major Resolve and Major Ward never stayed for longer than 8 seconds after leaving the circle. So this "nerf" seems like a non-issue to me, or it was just a "can happen sometime" kind of bug that I just never ran into.

      Either way I am glad there is no real change to the skill.
      Edited by danno8 on August 26, 2015 12:18PM
    11. Soris
      Soris
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      Spell resist buff was staying for the full duration outside of circle but armor buff was ending after 8 seconds.

      So they made it both ends after 8 second outside of circle. But I would rather they make it a true mobile buff for the full duration since it is just a buff and not gonna make anyone OP.
      Edited by Soris on August 26, 2015 12:32PM
      Welkynd [Templar/AD/EU]
    12. Rook_Master
      Rook_Master
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      leeux wrote: »
      Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.

      EDIT: I've recorded a small clumsy video of this test, it just finished uploading.

      http://youtu.be/5jI-Lz7GFyY

      How generous of Zenimax not to completely nerf this skill into Oblivion.

      If the magicka regen was nerfed to only in the circle this would be just another Templar skill that gets relegated to the scrap heap.
    13. Cinbri
      Cinbri
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      ✭✭✭✭
      leeux wrote: »
      Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.

      EDIT: I've recorded a small clumsy video of this test, it just finished uploading.

      http://youtu.be/5jI-Lz7GFyY

      How generous of Zenimax not to completely nerf this skill into Oblivion.

      If the magicka regen was nerfed to only in the circle this would be just another Templar skill that gets relegated to the scrap heap.
      Personally, i started to use this morph after ZOS screwed Restoring Focus morph. If they will ruin this morph, i won't be surprised.
    14. Imdrefan
      Imdrefan
      ✭✭✭
      danno8 wrote: »
      Imdrefan wrote: »
      danno8 wrote: »

      Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.

      That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.

      Weird because I tested this a lot after 1.6, and the Major Resolve and Major Ward never stayed for longer than 8 seconds after leaving the circle. So this "nerf" seems like a non-issue to me, or it was just a "can happen sometime" kind of bug that I just never ran into.

      Either way I am glad there is no real change to the skill.

      Unless its just a UI error, currently on live, major ward/resolve will staywith you for the full duration (not just 8 seconds) even if you leave the Rune. That's why I refer to this as a "fix" but it ends up being a nerf in my opinion.
      Edited by Imdrefan on August 26, 2015 1:50PM
      Drefan - VR14 AD Templar
      Decibel
      Dark Flare to the Face
    15. Springt-Über-Zwerge
      Springt-Über-Zwerge
      ✭✭✭✭
      Yould someone test this while using mist form? That skill stops mana regen but still allows rune focus to restore magicka if you still get magicka outside the focus they did not ruin another templar skill to complete uselessness. I cant test it myself atm because I cant get on pts :/
      PC,EU, EP
      Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
    16. Imdrefan
      Imdrefan
      ✭✭✭
      Cinbri wrote: »
      leeux wrote: »
      Yep, I've tested it myself just now and the regen ticks are still coming (according to combat cloud addon) even if you leave the focus area past the distance in which the other buffs are removed.

      EDIT: I've recorded a small clumsy video of this test, it just finished uploading.

      http://youtu.be/5jI-Lz7GFyY

      How generous of Zenimax not to completely nerf this skill into Oblivion.

      If the magicka regen was nerfed to only in the circle this would be just another Templar skill that gets relegated to the scrap heap.
      Personally, i started to use this morph after ZOS screwed Restoring Focus morph. If they will ruin this morph, i won't be surprised.

      Me too, I used to run a really Troll'y +% healing build with the ritual stone, restoring focus and Malubeth set and ran rapid regen, purifying ritual, entropy, quick siphon, and puncturing sweep. I had so many hots on me I could just chill out when I got cc'ed and they couldn't out dps the healing.
      Drefan - VR14 AD Templar
      Decibel
      Dark Flare to the Face
    17. leeux
      leeux
      ✭✭✭✭✭
      Yould someone test this while using mist form? <snip>

      Sadly, after using the book they give you to catch vampirism, the vamp skills on the PTS templates aren't fully levelled :(

      Don't know if the VR14 templates still give you the book that works in full, but that check would have to wait until after I get back from work.

      If someone want to do it in the meantime, be my guest :)
      PC/NA - Proud old member of the Antique Ordinatus Populus

      My chars
      Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
      Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
      I only PvP on AD chars

      ~~ «And blossoms anew beneath tomorrow's sun >>»
      ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
      ~~ "Let strength be granted so the world might be mended... so the world might be mended."
      ~~ "Slash the silver chain that binds thee to life"
      ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
      ~~ The sands of time were eroded by the river of constant change >>
    18. danno8
      danno8
      ✭✭✭✭✭
      ✭✭✭✭✭
      Imdrefan wrote: »
      danno8 wrote: »
      Imdrefan wrote: »
      danno8 wrote: »

      Major Ward and Major resolve used to only apply if you stayed in the circle then it got buffed in 1.6 to stay sticky to you for 8 seconds if you leave, which you can reset by stepping in the circle again.

      That was the intention, but after 1.6 major ward and resolve would stay with you for the full duration outside the rune.

      Weird because I tested this a lot after 1.6, and the Major Resolve and Major Ward never stayed for longer than 8 seconds after leaving the circle. So this "nerf" seems like a non-issue to me, or it was just a "can happen sometime" kind of bug that I just never ran into.

      Either way I am glad there is no real change to the skill.

      Unless its just a UI error, currently on live, major ward/resolve will staywith you for the full duration (not just 8 seconds) even if you leave the Rune. That's why I refer to this as a "fix" but it ends up being a nerf in my opinion.

      I just tested on Live and it is only the spell resist one that will stay for the whole duration. The physical resist will fall off after 8 seconds. Magicka return will stay the whole time.
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