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https://forums.elderscrollsonline.com/en/discussion/668861

Assassin's Will needs to be fixed on next patch

  • Soulac
    Soulac
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    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • trimsic_ESO
    trimsic_ESO
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    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    As long as the target has no clue that his enemy is accumulating multiple damage buffs, and then get suddenly one shot (100% HP to 0 in one shot), then such s burst damage needs to be nerfed.

    In a XvX combat, things are even worse, for obvious reasons, unless you can watch everyone on the screen, included those that are at some distance behind you.

  • Sarousse
    Sarousse
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    As already stated, there is no room in game for a combo that would allow you to do that much damage in PvP and one shot most of the players.

    Let's see if devs do something about this in the patch notes today.
  • Alcast
    Alcast
    Class Representative
    RIP.

    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.


    And there are many buffs in the game that set the dmg higher

    12% inc crit dmg Shadow Mundus (with 7x Divine Traits)
    30% Aggro Warhorn
    8% inc dmg Cprayer

    and if the dude already had like 4k-5k+ Spelldmg, then this number is fine because its a gank build.
    Nightblade City inc next patch.

    Heavy attacks will also be insane for DKs due to CP+Molten Armaments.


    And one more thing:
    ZOS puts in more dmg Mitigation
    BUT
    In the same time they release a set that increases your dmg by ridiculous amounts. GG

    Edited by Alcast on August 26, 2015 8:25AM
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  • olsborg
    olsborg
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    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    This is happening in some way or form every patch, good players gets nerfed for being good, and bad players call for nerf because they cant do the same thing

    PC EU
    PvP only
  • olsborg
    olsborg
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    Alcast wrote: »
    RIP.

    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.


    And there are many buffs in the game that set the dmg higher

    12% inc crit dmg Shadow Mundus (with 7x Divine Traits)
    30% Aggro Warhorn
    8% inc dmg Cprayer

    and if the dude already had like 4k-5k+ Spelldmg, then this number is fine because its a gank build.
    Nightblade City inc next patch.

    Heavy attacks will also be insane for DKs due to CP+Molten Armaments.


    And one more thing:
    ZOS puts in more dmg Mitigation
    BUT
    In the same time they release a set that increases your dmg by ridiculous amounts. GG

    Molag Kena, yea...wonder what zos is thinking......... :s

    PC EU
    PvP only
  • Alcast
    Alcast
    Class Representative
    olsborg wrote: »
    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    This is happening in some way or form every patch, good players gets nerfed for being good, and bad players call for nerf because they cant do the same thing

    Good players dont get a nerf, it will be even easier to kill nabss next patch, and on the other hand nabs cant kill good players anymore.
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  • F7sus4
    F7sus4
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    The problem is not Assassin's Will (which apparently is NOT the highest damage ability), but Molag Kena's Overkill buff together with critical hit.
  • danno8
    danno8
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    I actually have no problem with that kind of damage, but usually in most other games there will be some sort of cast time or visual tell to let you know what is coming.

    As for the pre buffs, Entropy is always on, Molag kena will be on also obviously. So I guess you just wait for the proc on Grim Focus, hit Entropy for MotG+20% sp pwr, Fear, Shadowy, Assasins.

    Again I have no problem with strong combos, just not so cool with zero visual tells.
  • omfgitsbatman
    omfgitsbatman
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    I don't think the damage on assassin's will is outrageous unless you do a ton to buff it. If you do this, and your opponent doesn't do anything to prevent it, they deserve to be hit like this. This only reduces the time to kill for someone that is preparing it ahead of time on mobs. I really doubt you would be able to pull this combo off too much like that since the buffs are so short and the other player would have to pretty much walk into it at the perfect time. The only way to get this damage that high is to be buffed very very highly.
    You must:
    -Activate Grim focus
    -Get Weapon damage bonus from either rally or potions
    -Do 2 weaves of normal damage spammable (Gives 2 Light attacks toward grim focus proc)
    -Do 2 consecutive light attacks (Activates Molag Kenna and brings up grim focus proc)
    -Use Soul harvest (buffs damage done)
    -Get Aggressive Warhorn From an ally
    -Use grim focus proc
    -Crit

    The normal damage from this skill is nowhere near 23k. The fully buffed damage is what you got... and honestly you had plenty of chances to see it coming. All of the above is not easy to do while in a pvp situation where you are getting cc'd and your opponent roll dodges or blocks.
    There is absolutely no way to do this combo 1 on 1 without the person having a lot of warning. Just so people know.

    That being said, I would love to see the damage nerfed if it reapplies the buff on the 2nd cast.
    Edited by omfgitsbatman on August 26, 2015 5:57PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
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    Vet Maw 4/5

  • trimsic_ESO
    trimsic_ESO
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    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    Edited by trimsic_ESO on August 26, 2015 6:30PM
  • Xeniph
    Xeniph
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    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    Absolutely fair! Serves him right for running around with such low health and no damage shield. Why must everyone think that regardless of their spec/stats/gear they should have the chance to respond? You pay the price for not being prepared, period.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    I get you, but you also have to realize that those good players will be even harder to kill now than before.
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  • omfgitsbatman
    omfgitsbatman
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    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    Molag Kenna proc is easy to see.
    Assassin's will has an animation and you can block it.
    Yeah, you wouldn't see it in XvX situations, but that is hardly a reason to nerf a skill. That is the penalty for large scale combat as opposed to small scale combat. In large scale, you can't keep track of everything. Also, if they pre prep one, then soul harvest will not buff their damage against you - only the person they use it on. It might still hit you pretty hard, but I doubt it would 1 shot you at that point. Also in XvX damage shields fly everywhere and blocking important things is...well... important.
    Edited by omfgitsbatman on August 26, 2015 7:25PM
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • trimsic_ESO
    trimsic_ESO
    ✭✭✭✭✭
    Xeniph wrote: »
    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    Absolutely fair! Serves him right for running around with such low health and no damage shield. Why must everyone think that regardless of their spec/stats/gear they should have the chance to respond? You pay the price for not being prepared, period.
    Fair... until it happens to you again and again. I don't think you realize what being one shot means for the vast majority of people playing this game ;)

  • GCVDJ11T
    GCVDJ11T
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    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    As long as the target has no clue that his enemy is accumulating multiple damage buffs, and then get suddenly one shot (100% HP to 0 in one shot), then such s burst damage needs to be nerfed.

    In a XvX combat, things are even worse, for obvious reasons, unless you can watch everyone on the screen, included those that are at some distance behind you.

    Dude did you even look at the screenshot? He was hit by 11 attacks and now we have to "let" him know that we are accumulating multiple damge buffs. HAHAHAHAHAHAHAHAHAHA....

    *falls out of chair laughing
  • GCVDJ11T
    GCVDJ11T
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    olsborg wrote: »
    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    This is happening in some way or form every patch, good players gets nerfed for being good, and bad players call for nerf because they cant do the same thing

    AMEN ...... We could have ZOS nerf it to the point where we just run around in bubbles just bouncing off of each other.... doesn't sound like a fun Friday night to me
    Edited by GCVDJ11T on August 26, 2015 10:49PM
  • trimsic_ESO
    trimsic_ESO
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    GCVDJ11T wrote: »
    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    As long as the target has no clue that his enemy is accumulating multiple damage buffs, and then get suddenly one shot (100% HP to 0 in one shot), then such s burst damage needs to be nerfed.

    In a XvX combat, things are even worse, for obvious reasons, unless you can watch everyone on the screen, included those that are at some distance behind you.

    Dude did you even look at the screenshot? He was hit by 11 attacks and now we have to "let" him know that we are accumulating multiple damge buffs. HAHAHAHAHAHAHAHAHAHA....

    *falls out of chair laughing

    You are focusing only 1v1 combat, and don't realize that the problem is not only about 1v1 combat.


  • Derra
    Derra
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    Alcast wrote: »
    RIP.
    Why do people always want more dmg mitigation......srlsy, good players will be even harder to kill gg. If you reduce damage even more, ppl with 40k health will be unkillable, prolly already are.

    Maybe because these "good players" will one shot most of the other players in PvP? 90% of the player base are casual players who will never understand the reasons why they got one shot.

    And to be honest, there should not be any game mechanics or skills that allow someone to one shot someone else, no matter the reason why. People should have the time to react when they are attacked, and take appropriate measures when they are burst hit.

    And the problem reported by the OP is even worse: where is the evidence that someone has prepared this final blow and is about to land it to one shot people? Some visual effects? Some audio effects? Even with a clear visual effect in place, in NvN combat situations you would hardly see it...

    I can see many over powered usages of this proc. For instance, as a NB you prepare your attack on a tank. Then, when you know you are about to be ready to proc Grim Focus, you suddenly focus a healer, and one shot him. Is it fair?


    We´ll some players have been arguing since the introduction of AOE caps that there should be no mechanic in the game that hardcounters aoe dmg by stacking as closely together as possible therefor enabling every casual players capable of pressing two buttons and sticking to the crown to farm everything apart from other blobs in pvp... Just stack up to 30k hp and you won´t get 1shot under any circumstance. This is just some bullsh*t about not being able to stack max dmg without running into any risk of dying when not watching your enemies.
    This game is already catering to carebears in pvp far more than it should.
    Edited by Derra on August 27, 2015 7:41AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soulac
    Soulac
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    ✭✭
    Soulac wrote: »
    Soulac wrote: »
    Obviously, this must be fixed before update 7 is released. This update tries to increase the ttk so people can react to incoming burst damage.

    What do you want to fix at it? Someone could do the same with many other skills if you stack it that high with buffs..
    Probably a bit less damage, but most abilities don't need to be casted twice and build up.

    Then fix all the other skills too.

    If this is not enough, implement diminishing returns on damage inflicted, i.e. increase the PVP bonus on damage reduction when the amount of damage dealt to a player is too important.

    For instance:
    0-10k damage dealt: 50% damage reduction on players
    > 10k damage dealt: 75% damage reduction on players (above 10k damage dealt)

    Example:
    You hit a target for a potential of 30k damage: then, you actually hit the target for 10k * 50% + 20k * 25% = 5k + 5k = 10k damage (instead of 15k with the current system).

    Easy.

    You want to punish someone using multiple dmg buffs which takes quite some time and the enemy doesn't do anything about it?

    As long as the target has no clue that his enemy is accumulating multiple damage buffs, and then get suddenly one shot (100% HP to 0 in one shot), then such s burst damage needs to be nerfed.

    In a XvX combat, things are even worse, for obvious reasons, unless you can watch everyone on the screen, included those that are at some distance behind you.

    What else should the enemy do? Weaving his hands through the air pretending to be the avatar?
    If you're not aware of the current battlefield it's your own fault. If you don't observe your enemy, predicting what he's gonna do it's your own fault as well.

    Someone who builds up a single attack with every kind of buffs should have a clear advantage.
    It's like a gigantic cast time, interruptable at any point.
    Building up assassins will takes 4 seconds alone..
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Waylander
    Waylander
    ✭✭✭✭
    Anyone can buff a big hit, most with less set-up than assassins will.

    All the QQ will surely ruin this game!
    Nocturnal - AD Oceanic PvP Guild
    Waylander
    Frankie
    Krylla
    Uniter
    Macgyverr
    Ivy
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