Wreuntzylla wrote: »Wait till the zerg groups hit! All ur stones belong to zergs!
ScruffyWhiskers wrote: »Access rules are going to make the flavor of play in IC a lot different when it goes live. Unless you are on the server where everybody gets full access no matter how many keeps they have, you are going to find a much different ebb and flow to the IC than the current free for all. This won't put an end to ganking or zerg trains but it will be a negative feedback mechanism on each factions populations inside IC.
It's been explained elsewhere in more detail but the basic concept is that if everybody in faction (which shares pop caps between cyrodiil and the IC) rushes into the sewers and the IC then they will quickly lose access because they will be outnumbered and lose keeps. Cut off without the ability to respawn inside the IC they will dwindle until they can regain access by taking back keeps.
It's really quite an elegant design and should provide some epic fun. It's also proven in execution if the experiences that I have read of players in DAOC and the Darkness Falls dungeon are anything to go by.
ScruffyWhiskers wrote: »Access rules are going to make the flavor of play in IC a lot different when it goes live. Unless you are on the server where everybody gets full access no matter how many keeps they have, you are going to find a much different ebb and flow to the IC than the current free for all. This won't put an end to ganking or zerg trains but it will be a negative feedback mechanism on each factions populations inside IC.
It's been explained elsewhere in more detail but the basic concept is that if everybody in faction (which shares pop caps between cyrodiil and the IC) rushes into the sewers and the IC then they will quickly lose access because they will be outnumbered and lose keeps. Cut off without the ability to respawn inside the IC they will dwindle until they can regain access by taking back keeps.
It's really quite an elegant design and should provide some epic fun. It's also proven in execution if the experiences that I have read of players in DAOC and the Darkness Falls dungeon are anything to go by.
Yeah, that's how it was going to work.
ZOS announced there will be unlimited access to IC in every campaign on launch a couple days ago.
Darkness Falls was one of the most successful concepts I have seen in a MMO. I don't mean pvp concept, or pve concept. I'm talking as an idea, period. It's a shame what is happening now.
Yeah, that's how it was going to work.
ZOS announced there will be unlimited access to IC in every campaign on launch a couple days ago.
Darkness Falls was one of the most successful concepts I have seen in a MMO. I don't mean pvp concept, or pve concept. I'm talking as an idea, period. It's a shame what is happening now.
SuraklinPrime wrote: »Imperial City is great and I hate it!
The bits I have seen are everything that was promised, close quarters encounters with both players and NPCs. The NPC encounters seem challenging although it is hard to judge things like health etc without my add ons.
I had a poke around the DC base, checked out the vendors and then I took a scouting mission and started, what I assume is, the main quest line (nice touch bringing back *the* classic TES quest givers) and went off to seek my fortune.
I got about 3 steps before stumbling into a rolling skirmish between DC & AD but decided to dodge it because I wanted to at least try a quest... but my cloak failed me (why do I not expect that by now??) and I got sucked in to the skirmish, killed a guy, helped kill another and then died... back to the entry point I go with 10 stones.
Cam down from there again and got immediately attacked by a ganker waiting outside. Burnt his (or her) face off (go team me!) and went to find some chapel key I was after... turns out resource management is going to be harder for me in this release 'cos i manage to lay down about 5 steelnados before I ran out of juice and had to throw down a Veil to finish off the mobs but I got me a key dammit. And about 20 TV stones on top of my measly 10.
I'm feeling like a champ now, this is OK after all... another 3 or 4 hours of this and I'll be able to buy an ingot or a potency rune, then I'm just a few weeks away from being able to craft a piece of VR16 armour... sure, work will miss me but I expect they'll cope...
So off I trot, take down another couple of mob groups, join in another skirmish and help kill a couple of AD and an EP with my new best homies from the DC massif... I haven't found that brand the quest blokey wants yet but I feel I'm on the right track... and I'm getting close to 100 TV stones...
And that it happens, I'm coming out of a NPC skirmish, a little low on resources but not critical and BOOM! Gank sqaud! Down before I can even pop a cloak to see if it really does work now... from nearly a hundred stones down into the teens with no chance to really do much at all..
And it hits me - this is great content but I can't play in a system where I can lose it all so fast, because however good I may or may not be there is always someone better waiting in the shadows, or simply someone bad who gets lucky when I am low on health and that is before the lag and other game things.
And I go from fun to logging out and writing this post while I sit and wonder whether I can face playing this when it goes live, whether I care enough to see my hard won gear become worthless only to have to grind a system I will hate to get new gear, whether I want to keep subscribing to this game that I have played for a seriously unhealthy number of hours any more.
TL;DR - tried it with my main toon, content seems great but as I expected the TV system is not pushing my fun buttons.
MrBeatDown wrote: »
Luckily for me, the only things I need from IC I can buy from a guild store. Ill let everyone else work for me, then ill just buy it from them. I save $25 and I don't have to pay for things im not interested in.
SuraklinPrime wrote: »MrBeatDown wrote: »
Luckily for me, the only things I need from IC I can buy from a guild store. Ill let everyone else work for me, then ill just buy it from them. I save $25 and I don't have to pay for things im not interested in.
In an ideal world - but wait... what happens if no PvE players buy/play it? You are then dependent of PvP adrenaline purists to get gear... but they won't want to PvE so they won't actually have any TV stones... so they will gank each other and never actually get any stones from it.. so they will not buy armour to sell to those that think the TV system sucks... without people doing PvE and getting ganked the system fails (which is why ZOS have tweaked the game play with necessary sets and higher ranks to force people who don't like it to go in anyway).
Frankly if their marketing & accountancy departments understood what the devs were doing they would have stopped it cold.
It may seem like a dumb system to begin with, but it didn't seem like you tried more than once to find enjoyment in it. I have had some awesome moments on the PTS, like me and a mate killing a PvE grinder and getting a ton of stones, followed by an hour's worth of fleeing from AD turf all the way back to our DC base, lol. I love it and I mainly PvE on live, which is the strangest part to me.
Also I doubt you will see much zerging, with Horrors roaming the districts and Sweepers roaming the sewers it is very hard to zergball anywhere, plus in the districts you respawn very close to the battle. On the PTS it is like a constant tug of war, for a bit one alliance is zerging around, then another, then another, until eventually you just have all out team deathmatch, heh.
Also, this kind of post reminds me of the threads I have seen some PvE tanks make. Log on PTS for 10min test out blocking changes, ragequit cuss your setup sucks for Update 7's changes and then *** about it on the forums
SuraklinPrime wrote: »MrBeatDown wrote: »
Luckily for me, the only things I need from IC I can buy from a guild store. Ill let everyone else work for me, then ill just buy it from them. I save $25 and I don't have to pay for things im not interested in.
In an ideal world - but wait... what happens if no PvE players buy/play it? You are then dependent of PvP adrenaline purists to get gear... but they won't want to PvE so they won't actually have any TV stones... so they will gank each other and never actually get any stones from it.. so they will not buy armour to sell to those that think the TV system sucks... without people doing PvE and getting ganked the system fails (which is why ZOS have tweaked the game play with necessary sets and higher ranks to force people who don't like it to go in anyway).
Frankly if their marketing & accountancy departments understood what the devs were doing they would have stopped it cold.
AhPook_Is_Here wrote: »SuraklinPrime wrote: »MrBeatDown wrote: »
Luckily for me, the only things I need from IC I can buy from a guild store. Ill let everyone else work for me, then ill just buy it from them. I save $25 and I don't have to pay for things im not interested in.
In an ideal world - but wait... what happens if no PvE players buy/play it? You are then dependent of PvP adrenaline purists to get gear... but they won't want to PvE so they won't actually have any TV stones... so they will gank each other and never actually get any stones from it.. so they will not buy armour to sell to those that think the TV system sucks... without people doing PvE and getting ganked the system fails (which is why ZOS have tweaked the game play with necessary sets and higher ranks to force people who don't like it to go in anyway).
Frankly if their marketing & accountancy departments understood what the devs were doing they would have stopped it cold.
It will be fine, Orsimer will hit in a few months and the gear cap will go up to 18 or something. The PVE players can just take a break for a month or two and then just leapfrog the gear. PVE is so easy in this game one of my VR8 alts is still running around wrecking stuff in level 45 gear which i won't bother to replace till vr12 where I have a ton of old sets banked.
PVE players really don't have to worry about this patch, nor do they have to buy it, they are just fretting over nothing. Unfortunately that fretting has changed the access rules for IC to where it is now just going to be the new place to zerg hard.
SuraklinPrime wrote: »AhPook_Is_Here wrote: »SuraklinPrime wrote: »MrBeatDown wrote: »
Luckily for me, the only things I need from IC I can buy from a guild store. Ill let everyone else work for me, then ill just buy it from them. I save $25 and I don't have to pay for things im not interested in.
In an ideal world - but wait... what happens if no PvE players buy/play it? You are then dependent of PvP adrenaline purists to get gear... but they won't want to PvE so they won't actually have any TV stones... so they will gank each other and never actually get any stones from it.. so they will not buy armour to sell to those that think the TV system sucks... without people doing PvE and getting ganked the system fails (which is why ZOS have tweaked the game play with necessary sets and higher ranks to force people who don't like it to go in anyway).
Frankly if their marketing & accountancy departments understood what the devs were doing they would have stopped it cold.
It will be fine, Orsimer will hit in a few months and the gear cap will go up to 18 or something. The PVE players can just take a break for a month or two and then just leapfrog the gear. PVE is so easy in this game one of my VR8 alts is still running around wrecking stuff in level 45 gear which i won't bother to replace till vr12 where I have a ton of old sets banked.
PVE players really don't have to worry about this patch, nor do they have to buy it, they are just fretting over nothing. Unfortunately that fretting has changed the access rules for IC to where it is now just going to be the new place to zerg hard.
That may be true for the PvE only players although being denied a whole level of materials and even up to level non-IC gear is not going to be cool for crafters or people running trials or vet dungeons.
But I do play PvP and was really looking forward to this until they added this system to an otherwise great piece of content.
dap_robertb16_ESO wrote: »Don't go Tav. Don't forget that we'll have your back and will be pooling everything together to make sure we won't go without in the guild and everyone can have a chance to get whatever sets they want.
Also don't forget that aside from getting style stones, Tel Var stones aren't going to be that useful for getting the best sets out there in PTS and hopefully live. It's annoying as hell, but there'll always be someone there to watch your back if you ask
SuraklinPrime wrote: »What it came down to was that one encounter, just one, removes all you have done (or almost all in this variant) - I can have killed a thousand mobs and a hundred players and just one has to get lucky or hit me when lagged to take al that I have achieved.