Heh, it's like those facebook posts everyone hates.
"OMG, my life sucks SO much!"
"What's wrong?"
"I don't want to talk about it."
ChannelTribes wrote: »Lemur, I agree with you to some extent but block, roll dodge, and damage shields needed a nerf. ZOS isn't going to revert all the changes back no matter what at this point. Reactive armor set and other passives like vampire passive and other forms of damage mitigation are stacking with the 50% damage mitigation buff in a way they shouldn't. It's like how healing ward and biting jabs along with other skills were better than they should have been, so if ZoS can fix that things should be better. -Sribes
Master_Kas wrote: »I started liking it , thinking it was decent. Until I played a while
(on all classes, both magicka and stam)
No it's not because I cannot permaroll or instagib, I'm working on a pretty decent build for this update.
But the combat is a bit boring, and alot of skills and effects got messed up.
Master_Kas wrote: »I started liking it , thinking it was decent. Until I played a while
(on all classes, both magicka and stam)
No it's not because I cannot permaroll or instagib, I'm working on a pretty decent build for this update.
But the combat is a bit boring, and alot of skills and effects got messed up.
exactly. Boring is the key word here, its not even alot of work to stay alive like it used to be, or to always have to be on guard in case of a ganker. To be honest, i enjoyed the gankers because it kept me on my guard while in open world, now its like i just run out into battle not even blocking, not even scared that i may die.
ChannelTribes wrote: »Lemur, I agree with you to some extent but block, roll dodge, and damage shields needed a nerf. ZOS isn't going to revert all the changes back no matter what at this point. Reactive armor set and other passives like vampire passive and other forms of damage mitigation are stacking with the 50% damage mitigation buff in a way they shouldn't. It's like how healing ward and biting jabs along with other skills were better than they should have been, so if ZoS can fix that things should be better. -Sribes
ChannelTribes wrote: »Lemur, I agree with you to some extent but block, roll dodge, and damage shields needed a nerf. ZOS isn't going to revert all the changes back no matter what at this point. Reactive armor set and other passives like vampire passive and other forms of damage mitigation are stacking with the 50% damage mitigation buff in a way they shouldn't. It's like how healing ward and biting jabs along with other skills were better than they should have been, so if ZoS can fix that things should be better. -Sribes
they couldve just made sorcs magika shields go based on their max health, they couldve nerfed radiant destruction, they couldve just taken away block casting, they couldve reduced stealth dmg. The way zenimax fixes things fails. Nerfing weapon penetration at the same time as reducing dmg in cyrodiil by 50% is like a double wammy though, it went from people insta killing to people becoming invinicible. Zenimax needs to just nerf 1 thing at a time, and not do these overall nerfs.
Master_Kas wrote: »I started liking it , thinking it was decent. Until I played a while
(on all classes, both magicka and stam)
No it's not because I cannot permaroll or instagib, I'm working on a pretty decent build for this update.
But the combat is a bit boring, and alot of skills and effects got messed up.
exactly. Boring is the key word here, its not even alot of work to stay alive like it used to be, or to always have to be on guard in case of a ganker. To be honest, i enjoyed the gankers because it kept me on my guard while in open world, now its like i just run out into battle not even blocking, not even scared that i may die.
Yeah pretty much how I feel so far as well.
Most boring combat I've ever played in this game out of any patch. I can only stand to play on PTS for about 30-45 minutes before I'm ready to nod off. The changes to block and dodge roll made reactive defenses useless. Now it's just about exploiting whatever passive defenses you can along with LoS while maxing your highest damage ability and mashing it ad nauesum.
They need to do something....at very least delay the release until this crap is sorted out.
ChannelTribes wrote: »Lemur, I agree with you to some extent but block, roll dodge, and damage shields needed a nerf. ZOS isn't going to revert all the changes back no matter what at this point. Reactive armor set and other passives like vampire passive and other forms of damage mitigation are stacking with the 50% damage mitigation buff in a way they shouldn't. It's like how healing ward and biting jabs along with other skills were better than they should have been, so if ZoS can fix that things should be better. -Sribes
they couldve just made sorcs magika shields go based on their max health, they couldve nerfed radiant destruction, they couldve just taken away block casting, they couldve reduced stealth dmg. The way zenimax fixes things fails. Nerfing weapon penetration at the same time as reducing dmg in cyrodiil by 50% is like a double wammy though, it went from people insta killing to people becoming invinicible. Zenimax needs to just nerf 1 thing at a time, and not do these overall nerfs.
Woa so sick of reading this non sense.
No offense to you but this statement is the tumor of the last few weeks and way too many people are convinced it would be good this way.
ChannelTribes wrote: »Lemur, I agree with you to some extent but block, roll dodge, and damage shields needed a nerf. ZOS isn't going to revert all the changes back no matter what at this point. Reactive armor set and other passives like vampire passive and other forms of damage mitigation are stacking with the 50% damage mitigation buff in a way they shouldn't. It's like how healing ward and biting jabs along with other skills were better than they should have been, so if ZoS can fix that things should be better. -Sribes
they couldve just made sorcs magika shields go based on their max health, they couldve nerfed radiant destruction, they couldve just taken away block casting, they couldve reduced stealth dmg. The way zenimax fixes things fails. Nerfing weapon penetration at the same time as reducing dmg in cyrodiil by 50% is like a double wammy though, it went from people insta killing to people becoming invinicible. Zenimax needs to just nerf 1 thing at a time, and not do these overall nerfs.
Woa so sick of reading this non sense.
No offense to you but this statement is the tumor of the last few weeks and way too many people are convinced it would be good this way.
And why do you think it wouldn't be good this way? Im sure the zenimax team didnt even try different alternatives.
Maybe they need to fix the ways people get such high mitigation, but reverting the damage reduction would be a bad move. On the PTS, using new gear, I can get a buffed tooltip surprise attack for 9k. If that was live, I could 2 shot most people and get away before they could even do anything at all.
People will adapt and start to gain higher damage on the PTS sooner or later. v16 gear with glyphs contributes quite a bit, more than I ever actually thought it would. And if I need to be clearer, yes I am defending the changes to combat they made.
Maybe they need to fix the ways people get such high mitigation, but reverting the damage reduction would be a bad move. On the PTS, using new gear, I can get a buffed tooltip surprise attack for 9k. If that was live, I could 2 shot most people and get away before they could even do anything at all.
People will adapt and start to gain higher damage on the PTS sooner or later. v16 gear with glyphs contributes quite a bit, more than I ever actually thought it would. And if I need to be clearer, yes I am defending the changes to combat they made.
except you forget that penetration is now nerfed, so you wouldnt be able to hit that live. The dmg nerf has made everyone stack dmg and damage mitigation rather than come out with a balanced build for survivability and dmg. They either needed to nerf penetration or nerf overall dmg, not both.
Joy_Division wrote: »Yes, ZoS. Please go back to 1.6 even though the ESO community told you loud and clear that damage was too high and perma-dodge rolling was too easy to abuse.
Joy_Division wrote: »Yes, ZoS. Please go back to 1.6 even though the ESO community told you loud and clear that damage was too high and perma-dodge rolling was too easy to abuse.
All they needed to do is add soft caps back in on 1.6 and they would of fixed a lot of issues