I don't know about the gold cost if you're not already at a wayshrine, but the "how are you wayshrining" question is explained quite nicely by an in-game source (actually the full explanation requires you to read 2 in-game sources). Basically they only work for us because we are vestiges. To the normal denizens of Tamriel they are just shrines built at places that are considered holy or sacred for one reason or another.ViciousWayz wrote: »How are you way-shrining and why does it cost gold to cast a spell to use a way-shrine which increases if on repetition????????
As a vestige, the player has lost his original body (the original has likely rotted away, or maybe even been animated as a zombie by the worm cultists), and had it replaced with a body formed from the chaotic creatia of Oblivion. That's what makes a soul shriven. The difference between the player vestiges and normal soul shriven is that, while we lack our Anuic souls (like other soul shriven) we still somehow have some intrinsic Anuic aspect. This allows our bodies to be formed in an unflawed fashion that is indistinguishable from the original, whereas normal soul shriven form flawed bodies that are very durable, but eventually decay.
The wayshrines, being built at sacred spots, are believed to serve as conduits to Aetherius where the souls of the dead are drawn through to the afterlife. The theory goes that, due to this connection to Aetherius, if a person knew how, he could attune himself to different wayshrines, and then use them as a permanent network of portals for travel around Tamriel. In theory, though, this would only be possible for a person who is "unmoored from the mundus."
So tie that together with the explanation about what exactly the player is as a vestige, and you have your explanation for how we are wayshrining. Because we are formed from the chaotic creatia of Oblivion, and we lack our Anuic souls, while still retaining some intrinsic Anuic aspect, we are clearly unmoored from the mundus, and thus able to attune ourselves to wayshrines, and use their connections to Aetherius to travel between them. This also explains why, when we die, we always revive at the nearest wayshrine - this is our vestige bodies spontaneously reforming as our Aunic aspect reaches the nearest wayshrine and is exposed to Padomaic creatia when trying to travel to the afterlife.
To my knowledge, what the gold cost of using a wayshrine without being at one represents is not explained, nor is exactly how the use of a soul gem can cause us to reform where we died (although most likely it involves expending the power of the soul inside the soul gem to open a minor, temporary conduit to Aetherius, thus serving the same purpose as a wayshrine for a dead vestige).
Honestly I wish this MMO had more elder scrolls elements inside it. But as it is right now ESO is just a MMO with elder scrolls paint. The elements of TES are only skin deep here.lordrichter wrote: »One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.
If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...
... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?
If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?
This. Just like the name says, this is Elder Scrolls first, Online after that. Cheesy way of putting it, yes, but descriptive. There is no point in ESO existing if the MMO is more important than the Elder Scrolls. Anyone can make an MMO. Only ZeniMax Media can make Elder Scrolls.
Honestly I wish this MMO had more elder scrolls elements inside it. But as it is right now ESO is just a MMO with elder scrolls paint. The elements of TES are only skin deep here.lordrichter wrote: »One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.
If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...
... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?
If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?
This. Just like the name says, this is Elder Scrolls first, Online after that. Cheesy way of putting it, yes, but descriptive. There is no point in ESO existing if the MMO is more important than the Elder Scrolls. Anyone can make an MMO. Only ZeniMax Media can make Elder Scrolls.
Most of their updates are toward adding more content that leads toward MMO settings (not that they don't deserve it, those demographics deserve their day too). The Justice System was a good step yet I hardly see that content the same way as I view real "substantial" content (a new zone, new quests, etc.) and instead it just seems like a flavor addition right now (and that may change depending on how they handle the PvP-portion of the enforcer system).
Right now I feel like its 80% Traditional MMO and 20% TES.
Too late
elderscrolls.net/2015/08/14/14326-tes-online-budushhee-magazina-tovarov-za-krony-patch-2-1-1/?from=eso-forum
The Scarecrow and Pumpkin polymorphs and to a slightly lesser extent, the skellie mounts just went over the line.
Big facepalm here.
This guy:WhiskeyRiver.AZub17_ESO wrote: »My ideal crown shop would only include lore-friendly mounts.
Senche, regular horses, camels and guar would be the merchandise. They would be reskinned forever and ever. I might budge on adding something like a bear or something but you certainly wouldn't see a flaming horse.
But now we have horses that are on fire, made of a glacier and are undead. Some of those are relatively okay seeing as how their variety has had precedence in former games (like the upcoming skeletal horse), but the rest are just there for the sake of it in the hopes of gaining cash. It is very telling on the loyalty to their own franchise when their own cash shop starts offering ludicrous mounts that do not abide by lore.
Actually,the horse with the fire is in Skyrim.Well,he is black and has red fiery eyes anyway.And there is also a icy looking Ghost horse too. I've never seen a skeleton horse in any of the ES games yet.
http://uesp.net/wiki/Skyrim:Arvak
The Headless Horseman isn't associated with a real world commercial holiday and sold for real money, it's merely a folklore motif used as an easter egg. TES games have always had lots of medieval and modern cultural references (no, it didn't start with Skyrim). However, putting them in the game solely as crown store money-makers is something entirely new. Well, maybe not entirely... The vampire lord form was distinctly Underworldy and capitalizing on the vamp craze, but at least it had a meaty DLC around it.UltimaJoe777 wrote: »Let's keep in mind TESV: Skyrim had a headless horseman in it. That alone sets the stage for boundaries to be crossed.
There's plenty out there for the MMO crowd to be appeased by. Maybe ESO should be striving to give the community something different, rather than something the same.
Poor Arvak tends to get overlooked because of Shadowmere. Shadowmere is the mount people always remember from Skyrim. Well, Shadowmere and Frost, anyway.WhiskeyRiver.AZub17_ESO wrote: »This guy:WhiskeyRiver.AZub17_ESO wrote: »My ideal crown shop would only include lore-friendly mounts.
Senche, regular horses, camels and guar would be the merchandise. They would be reskinned forever and ever. I might budge on adding something like a bear or something but you certainly wouldn't see a flaming horse.
But now we have horses that are on fire, made of a glacier and are undead. Some of those are relatively okay seeing as how their variety has had precedence in former games (like the upcoming skeletal horse), but the rest are just there for the sake of it in the hopes of gaining cash. It is very telling on the loyalty to their own franchise when their own cash shop starts offering ludicrous mounts that do not abide by lore.
Actually,the horse with the fire is in Skyrim.Well,he is black and has red fiery eyes anyway.And there is also a icy looking Ghost horse too. I've never seen a skeleton horse in any of the ES games yet.
http://uesp.net/wiki/Skyrim:Arvak
Actually,I had totally forgotten about Arvak.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
We do get our souls back in the final quest of the main story, but we are still beings of chaotic creatia, because our original bodies are long gone. In fact, even though we have our souls back, we are still treated as if we have no soul by various quests. The logical conclusion is that, although we have possession of our souls once more, they are not properly anchored to our replacement bodies as they were to our original bodies, and thus we are still unmoored from the mundus in the same way as we were before.Saint314Louis1985 wrote: »As far as the explanation for wayshrine traveling, I believe we get our soul back once we defeat Molag Bol. I could be mistaken and thinking of a different game.
Just my 2 cents.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
We do get our souls back in the final quest of the main story, but we are still beings of chaotic creatia, because our original bodies are long gone. In fact, even though we have our souls back, we are still treated as if we have no soul by various quests. The logical conclusion is that, although we have possession of our souls once more, they are not properly anchored to our replacement bodies as they were to our original bodies, and thus we are still unmoored from the mundus in the same way as we were before.Saint314Louis1985 wrote: »As far as the explanation for wayshrine traveling, I believe we get our soul back once we defeat Molag Bol. I could be mistaken and thinking of a different game.
Just my 2 cents.
I have been seeing so many threads appear wanting certain outfits and costumes that just doesn't fit into Elder Scrolls lore that I'm a little worriedI have been a massive ES fan from the beginning and now having an MMO has been amazing. I love the lore, the land and the people there. I own maps, books and other nerdy little things, so I really hope any future add-ons don't sway from what makes it great. I don't want to see silly outfits or anything that doesn't play a part in ES xD *panics*
P.S. I'm not saying people shouldn't suggest things if it's something they really want to see, I'm just expressing my concern in regards to the franchise
Saint314Louis1985 wrote: »I am by no means an ESO lore expert, but
When there is people being resurrected with soul gems and meteors being called down from the sky, I dont find it a far reach to have fire, frost, and skeleton horses in the game just because there is not a book to accompany it.
Santa gear would be pretty stupid IMO but it doesnt affect any part of the game other than visuals, and you could just pretend it is a bunch of people wearing stupid hats if you really needed to justify what other people are wearing.
As far as the explanation for wayshrine traveling, I believe we get our soul back once we defeat Molag Bol. I could be mistaken and thinking of a different game.
Just my 2 cents.
True, but I think that given the fact that even when you're continuing to adventure post-Cadwell's Gold (like in Craglorn) all of the game mechanics continue to treat the player as a vestige (you can still use wayshrines, you still reform your body when you die, etc) it seems to make more sense that you're still not quite back to being your original self. I think the fact that your original body is long gone is the most likely explanation for this.starkerealm wrote: »We do get our souls back in the final quest of the main story, but we are still beings of chaotic creatia, because our original bodies are long gone. In fact, even though we have our souls back, we are still treated as if we have no soul by various quests. The logical conclusion is that, although we have possession of our souls once more, they are not properly anchored to our replacement bodies as they were to our original bodies, and thus we are still unmoored from the mundus in the same way as we were before.Saint314Louis1985 wrote: »As far as the explanation for wayshrine traveling, I believe we get our soul back once we defeat Molag Bol. I could be mistaken and thinking of a different game.
Just my 2 cents.
That might be overthinking the "no souls" quests in Silver and Gold. Remember those are Cadwell allowing the Vestige to experience an alternate reality where they were dumped in the other Alliances. While the world is slightly reactive, enough to realize they're very well equipped, and the Vestige can act based on knowledge they've brought with them ("I've been sent back by Meridia to set things right," instead of "Molag Bal is plotting an invasion of Nirn,") they're in a universe where they are just a soulless Vestige trying to find their way. Even though, in the "real" timeline, they've gotten theirs back already.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |