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Elder Scrolls Only, Please? :)

  • ThisOnePosts
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    Zorrashi wrote: »
    For starters, they can expand on the lore as much as they want. THEY OWN THE FRANCHISE which your maps, books, etc.. are based on.

    Just because something wasn't already discussed in other TES games/books, etc... doesn't mean it never existed. That's about the equal of those who believe in almost any religion saying... welllll it doesn't mention space or Dinosaurs so neither must have existed.

    What needs to end is people trying to keep the lore in a static, flat state. The lore should evolve and expand as do all great series unless they don't plan on making any other TES games. Sure there's some lore there which they could play out in the game already written, but keep in mind not all of it would be fun for the majority of gamers while some of it may be. Lore-expansion happens, deal with it.

    Edit: ALSO, MMOs can have fun things that are just for the sake of the MMO. Heck all video games can without ruining lore. If it bothers you that much, you should really stop to think about how real life is and focus more on that instead.

    Which is all well and good--really it is. But they are not expanding on lore so much as they are disregarding it. These items have close to no context for their existence, no in game references or even hints at their evolution/development in the game itself. There was no book, no quest to achieve them, no nothing. Just crown store put ins.

    If there was a book or something saying something like how Estre made a pact with dagon for a horse cavalry unlike any other then I would go on ahead and say the Nightmare Courser was a fine addition to the cash shop. If there was a mad mage in Skyrim that used the essence of ice wraiths to create that Frost Mare horse then I would accept it. But no.

    These mounts have no nuance or any smidge of lore effort put into them. That's not lore expansion. That's not lore evolution. That's disregarding lore entirely, with not even the courtesy of acknowledging its existence other than a mere hint at their origin in the description.


    This can be said for MANY THINGS. How can you hide your helm but still be wearing a helmet? No in-game lore for that. How come Guards can't die???? No in-game lore for their invincibility. What you need to do, is use your mind a bit if it bothers you that much and be creative as to your own RP reasons.

    Me, I don't give a ***... so I don't and won't be coming up with RP reasons. Also, did you not see the box art for TES Arena that another posted???? Oh look, practically a string bikini....... there it is.

    This is an MMORPG. This game is meant to appeal to a vast many different types of players not just ones who want a back story for every single piece of dirt on the ground. Also, why can you jump infinitely? How are you way-shrining and why does it cost gold to cast a spell to use a way-shrine which increases if on repetition???????? I can go on all day like this.

    So my recommendation is, accept the fact that this is an MMO, accept the fact that more than just you are playing it and accept the fact that no matter what, there will always be expansions on lore. Yes...YES they are expanding on lore with many things in ESO that they have not before. Do they have a back-story for every single thing in ESO or any TES game for that matter? No, they don't. Do they ever give all details that are in TES universe??????? No, that's impossible there is no definitive what belongs/what doesn't unless it clearly says so to which they can come up with reasons to how that is wrong at will since you know...they own the IP.
  • Zorrashi
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    Zorrashi wrote: »
    For starters, they can expand on the lore as much as they want. THEY OWN THE FRANCHISE which your maps, books, etc.. are based on.

    Just because something wasn't already discussed in other TES games/books, etc... doesn't mean it never existed. That's about the equal of those who believe in almost any religion saying... welllll it doesn't mention space or Dinosaurs so neither must have existed.

    What needs to end is people trying to keep the lore in a static, flat state. The lore should evolve and expand as do all great series unless they don't plan on making any other TES games. Sure there's some lore there which they could play out in the game already written, but keep in mind not all of it would be fun for the majority of gamers while some of it may be. Lore-expansion happens, deal with it.

    Edit: ALSO, MMOs can have fun things that are just for the sake of the MMO. Heck all video games can without ruining lore. If it bothers you that much, you should really stop to think about how real life is and focus more on that instead.

    Which is all well and good--really it is. But they are not expanding on lore so much as they are disregarding it. These items have close to no context for their existence, no in game references or even hints at their evolution/development in the game itself. There was no book, no quest to achieve them, no nothing. Just crown store put ins.

    If there was a book or something saying something like how Estre made a pact with dagon for a horse cavalry unlike any other then I would go on ahead and say the Nightmare Courser was a fine addition to the cash shop. If there was a mad mage in Skyrim that used the essence of ice wraiths to create that Frost Mare horse then I would accept it. But no.

    These mounts have no nuance or any smidge of lore effort put into them. That's not lore expansion. That's not lore evolution. That's disregarding lore entirely, with not even the courtesy of acknowledging its existence other than a mere hint at their origin in the description.


    This can be said for MANY THINGS. How can you hide your helm but still be wearing a helmet? No in-game lore for that. How come Guards can't die???? No in-game lore for their invincibility. [...]
    I know it is a common misconception, but lore does not equal realism. But more importantly games by nature usually have to employ a suspension of disbelief in their audience in order deal with in-game mechanics.
    For instance, in Skyrim you could swim underwater with heavy armor, but you don't see anyone complaining about that. Nor the fact that forsworn armor actually has a pretty decent armor rating despite their rather revealing design (for females anyway).

    It is an often needed overlook on the game's part for the sake of avoiding useless tedium and wasting resources for the sake game design. Some games simply don't sell as well if they have sustenance mechanics or abide by the normal physics of heavy armor.
    Me, I don't give a ***... so I don't and won't be coming up with RP reasons. Also, did you not see the box art for TES Arena that another posted???? Oh look, practically a string bikini....... there it is.
    It is a perfect example of your own point: of how lore changes and evolves. It is a point I actually agree with, lore does change.
    But what I am arguing is that it can be done in an artful way and not just haphazardly thrown in. There are many avenues to implement something into lore: writing, questing, cut scenes, etc. You are mistaken if you believe I don't want anything to change in this franchise. I do. But the point is to make it artful/believable within the scope of the world and not just adding things for the sake of it.
    This is an MMORPG. This game is meant to appeal to a vast many different types of players not just ones who want a back story for every single piece of dirt on the ground.
    Right but at the same time they have to balance the wants/needs of all audiences including the MMO and TES crowd.
    Also, why can you jump infinitely? How are you way-shrining and why does it cost gold to cast a spell to use a way-shrine which increases if on repetition???????? I can go on all day like this.
    Do truly believe me extremist :'( ?
    I already went over this in my first paragraph but again, suspension of disbelief. There is an artful way to approach things rather than simply throwing them in game for the sake of it.
    So my recommendation is, accept the fact that this is an MMO, accept the fact that more than just you are playing it and accept the fact that no matter what, there will always be expansions on lore.
    Yes, this a TES MMO. Yes I am not the only one playing it and yes, lore evolves. I accept all of these things. I do not try to deny them.

    I do however protest if someone implements something with no context and then proceeds to try and call it "lore". Just as I protest that lore be blatantly disregarded in all things "because its an MMO". That's like not allowing mods for TES games because "they're TES games".

    As I've said before, there are artful ways to expand on in-game content without being shoddy about it. It doesn't even have to be anything fancy, just one note in one dungeon.
    Yes...YES they are expanding on lore with many things in ESO that they have not before. Do they have a back-story for every single thing in ESO or any TES game for that matter? No, they don't.
    No, but they have feasible in-game context and that's often all that is needed. Nothing in ESO is so bizarrely out of place that I begin to doubt that it belong in the same universe.
    Do they ever give all details that are in TES universe??????? No, that's impossible there is no definitive what belongs/what doesn't unless it clearly says so to which they can come up with reasons to how that is wrong at will since you know...they own the IP.
    No of course not. Lore is malleable--especially in this particular franchise. The elder scroll prophesies and dragon break timelines are the most clear examples as to how true this principle is. This is particularly beneficial since, as you've often pointed out, they can make changes later.

    But I digress, I still insist on more artful implementations of new crown store features. Or if they are unwilling/unable to effectively do so, work with what is already given in this especially rich franchise.
  • Elsonso
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    This is an MMORPG. This game is meant to appeal to a vast many different types of players not just ones who want a back story for every single piece of dirt on the ground. Also, why can you jump infinitely? How are you way-shrining and why does it cost gold to cast a spell to use a way-shrine which increases if on repetition???????? I can go on all day like this.

    This in an Elder Scrolls MMO, not some generic MMORPG. Says so in the title. The audience is Elder Scrolls, no matter who else might be playing. They can do things to attract MMO players, it is an MMO, but in the end, it is still supposed to be an Elder Scrolls game. That is what ZOS needs to remember and keep in mind.

    In a dozen different ways, I think they have forgotten this. To me, that means "stop it", not "oh well, carry on".



    Edited by Elsonso on August 23, 2015 8:13PM
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  • Blackhorne
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    Ipsius wrote: »
    I'm preordering my floating rainbow zebra unicorn pinata mount right now. It's... daedric.

    You can pick it up when you go to visit your Uncle Sheo.
  • Cazzy
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    Remind me never to disappear from the forum for too long... :tongue:

    I see a couple of comments that come across quite blunt and, well, rude. A bit unnecessary :smile: I'm happy - no, encouraging - of new lore being made I just didn't want to see ridiculousness happen. Like santa hats, for example. Also, I love to RP and can't enjoy the outdoors at the moment. I had an accident a few months ago and have been housebound since. Only just learning to walk again. So I'm very in touch with reality, I just enjoy escapism right now :smile:
  • UrQuan
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    How are you way-shrining and why does it cost gold to cast a spell to use a way-shrine which increases if on repetition????????
    I don't know about the gold cost if you're not already at a wayshrine, but the "how are you wayshrining" question is explained quite nicely by an in-game source (actually the full explanation requires you to read 2 in-game sources). Basically they only work for us because we are vestiges. To the normal denizens of Tamriel they are just shrines built at places that are considered holy or sacred for one reason or another.

    As a vestige, the player has lost his original body (the original has likely rotted away, or maybe even been animated as a zombie by the worm cultists), and had it replaced with a body formed from the chaotic creatia of Oblivion. That's what makes a soul shriven. The difference between the player vestiges and normal soul shriven is that, while we lack our Anuic souls (like other soul shriven) we still somehow have some intrinsic Anuic aspect. This allows our bodies to be formed in an unflawed fashion that is indistinguishable from the original, whereas normal soul shriven form flawed bodies that are very durable, but eventually decay.

    The wayshrines, being built at sacred spots, are believed to serve as conduits to Aetherius where the souls of the dead are drawn through to the afterlife. The theory goes that, due to this connection to Aetherius, if a person knew how, he could attune himself to different wayshrines, and then use them as a permanent network of portals for travel around Tamriel. In theory, though, this would only be possible for a person who is "unmoored from the mundus."

    So tie that together with the explanation about what exactly the player is as a vestige, and you have your explanation for how we are wayshrining. Because we are formed from the chaotic creatia of Oblivion, and we lack our Anuic souls, while still retaining some intrinsic Anuic aspect, we are clearly unmoored from the mundus, and thus able to attune ourselves to wayshrines, and use their connections to Aetherius to travel between them. This also explains why, when we die, we always revive at the nearest wayshrine - this is our vestige bodies spontaneously reforming as our Aunic aspect reaches the nearest wayshrine and is exposed to Padomaic creatia when trying to travel to the afterlife.

    To my knowledge, what the gold cost of using a wayshrine without being at one represents is not explained, nor is exactly how the use of a soul gem can cause us to reform where we died (although most likely it involves expending the power of the soul inside the soul gem to open a minor, temporary conduit to Aetherius, thus serving the same purpose as a wayshrine for a dead vestige).
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  • icontested
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    Cazzy wrote: »
    I have been seeing so many threads appear wanting certain outfits and costumes that just doesn't fit into Elder Scrolls lore that I'm a little worried :tongue: I have been a massive ES fan from the beginning and now having an MMO has been amazing. I love the lore, the land and the people there. I own maps, books and other nerdy little things, so I really hope any future add-ons don't sway from what makes it great. I don't want to see silly outfits or anything that doesn't play a part in ES xD *panics*

    P.S. I'm not saying people shouldn't suggest things if it's something they really want to see, I'm just expressing my concern in regards to the franchise :smile:

    I guess no fun is allowed on ESO. who wants to have fun. ESO should be a strict environment. Maybe they could sell a warden outfit in the crown store? Lol x2 :)
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  • dodgehopper_ESO
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    Sausage wrote: »
    Too late for me. I had always imagined ES as horse-only world. Old-school Fantasy is dead, Welcome the new gen.

    Well to be fair the Senche and the Guar are lore-friendly, in the sense that the Khajiit of Elsweyr do ride Senche because its essentially cousin bob. The Guar are the donkeys of the east, ridden by dunmer and argonians. Its a little more strange when everyone from Aldmeri Dominion rides a magical shiny (ice) horse though, or when you see a horde of Bretons from High Rock riding around on guars. It isn't that it is an impossibility but it is a little out of place, I agree, and its plain odd when you see hundreds of guars riding around in the western lands. Personally, I say take it with a grain of salt. They haven't done anything too strange yet. Even the magical ice horse fits within the realm of people who are bigwigs in the mages guild and managed to kick molag in the bals. If you compare to Arvak or Shadowmere...
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  • Gidorick
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    I just want to say ditto to everything @Zorrashi has been saying.

    Lore justification isn't too much to ask I don't think.
    Edited by Gidorick on August 24, 2015 11:03PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Cazzy
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    icontested wrote: »
    Cazzy wrote: »
    I have been seeing so many threads appear wanting certain outfits and costumes that just doesn't fit into Elder Scrolls lore that I'm a little worried :tongue: I have been a massive ES fan from the beginning and now having an MMO has been amazing. I love the lore, the land and the people there. I own maps, books and other nerdy little things, so I really hope any future add-ons don't sway from what makes it great. I don't want to see silly outfits or anything that doesn't play a part in ES xD *panics*

    P.S. I'm not saying people shouldn't suggest things if it's something they really want to see, I'm just expressing my concern in regards to the franchise :smile:

    I guess no fun is allowed on ESO. who wants to have fun. ESO should be a strict environment. Maybe they could sell a warden outfit in the crown store? Lol x2 :)

    You missed my point :tongue:
  • bareheiny
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    Zorrashi wrote: »
    If there was a book or something saying something like how Estre made a pact with dagon for a horse cavalry unlike any other then I would go on ahead and say the Nightmare Courser was a fine addition to the cash shop. If there was a mad mage in Skyrim that used the essence of ice wraiths to create that Frost Mare horse then I would accept it. But no.
    What if there was a book hidden away somewhere (say in the Mages Guild) that documented a sighting of horses made of frost and flame, and mentioned a slightly unhinged mage in the same vicinity?

    Would that be enough to address the lore issue?

    I'd assume it would be pretty easy for ZOS to add something like that. Hell, it wouldn't even have to be a common book.

  • Volkodav
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    Zorrashi wrote: »
    My ideal crown shop would only include lore-friendly mounts.
    Senche, regular horses, camels and guar would be the merchandise. They would be reskinned forever and ever. I might budge on adding something like a bear or something but you certainly wouldn't see a flaming horse.

    But now we have horses that are on fire, made of a glacier and are undead. Some of those are relatively okay seeing as how their variety has had precedence in former games (like the upcoming skeletal horse), but the rest are just there for the sake of it in the hopes of gaining cash. It is very telling on the loyalty to their own franchise when their own cash shop starts offering ludicrous mounts that do not abide by lore.

    Actually,the horse with the fire is in Skyrim.Well,he is black and has red fiery eyes anyway.And there is also a icy looking Ghost horse too. I've never seen a skeleton horse in any of the ES games yet.
  • Enteum
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    Arvak is a skeleton horse you can get in the Skyrim DLC. You can summon him whenever you like after completing the quest.

    Also, yes. There was indeed a Unicorn you could catch in Oblivion. Just an added note there.
    Edited by Enteum on August 25, 2015 9:14AM
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  • UrQuan
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    Zorrashi wrote: »
    My ideal crown shop would only include lore-friendly mounts.
    Senche, regular horses, camels and guar would be the merchandise. They would be reskinned forever and ever. I might budge on adding something like a bear or something but you certainly wouldn't see a flaming horse.

    But now we have horses that are on fire, made of a glacier and are undead. Some of those are relatively okay seeing as how their variety has had precedence in former games (like the upcoming skeletal horse), but the rest are just there for the sake of it in the hopes of gaining cash. It is very telling on the loyalty to their own franchise when their own cash shop starts offering ludicrous mounts that do not abide by lore.

    Actually,the horse with the fire is in Skyrim.Well,he is black and has red fiery eyes anyway.And there is also a icy looking Ghost horse too. I've never seen a skeleton horse in any of the ES games yet.
    This guy:
    600px-SR-creature-Arvak.jpg
    http://uesp.net/wiki/Skyrim:Arvak
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  • Defilted
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    For the normal RGP in the ES universe I would agree to all this lore talk. I do not want ES6 to break lore and immersion.

    I am of the opinion that the lore at some point is going to be gone in order to extend the life of ESO. I look forward to adding of the MMO stuff to this game. I look forward to the flying mounts and the whatever comes down the pike. This to me is a MMO. MMO with the flavor of ESO. I am not looking at this game in the time line of the ES universe and accepting it as part of the time line. Separate game.

    I think back to WOW and all the things that where added over the years that made the game more enjoyable. Most of the things that where Cosmetic and mount related and other events are to somehow be ignored by the crowd that believes this MMO should never wavier from the time line of ES.

    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.
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  • Elsonso
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    UrQuan wrote: »

    ... a unique horse found in the Soul Cairn that looks nothing like the Halloween mounts. Go figure.
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  • Rosveen
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    Sausage wrote: »
    Too late for me. I had always imagined ES as horse-only world. Old-school Fantasy is dead, Welcome the new gen.
    What if I told you that your "old-school fantasy" includes airships, spaceships, mechs, cyborgs, dream-net and time-traveling robots?
  • BullNetch
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    Sausage wrote: »
    Too late for me. I had always imagined ES as horse-only world. Old-school Fantasy is dead, Welcome the new gen.

    It was never a horse only world. Remember the silt-striders in Morrowind? Dunmer bus system. We never got to see them move but we knew the dunmer used them to move around. We didn't even see horses in Morrowind, I believe.

    Mounts were always on Bethesda's mind or a high priority.
    Vigarr wrote: »
    There's so many lore breaking/immersion breaking things to this game that it's best to think of it as an alternate reality in TES universe which it pretty much is anyway.

    As long as they never add guns or the like then I'll be ok with bending lore and messing with immersion.

    But the Dwemer steampunk stuff?

    Muh Dwemer gunblade please.
    Preyfar wrote: »
    Xendyn wrote: »
    The Scarecrow and Pumpkin polymorphs and to a slightly lesser extent, the skellie mounts just went over the line. Big facepalm here.
    In a game series where every graveyard is crawling with the undead, where spirits walk the earth and nobody really bats an eye, where souls get vacuumed up into lil' shiny gems like Pokemon... skeletal mounts are where you draw the line?

    There were skeletal dragons. Skeletal soldiers need their skeletal warhorses.

    Them necromancers don't limit themselves to human dead.
  • UrQuan
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    UrQuan wrote: »

    ... a unique horse found in the Soul Cairn that looks nothing like the Halloween mounts. Go figure.
    So? It's a skeletal horse from Skyrim (specifically the Dawnguard DLC). It was posted specifically in response to someone who said he'd never seen a skeletal horse in any Elder Scrolls game yet. Where it came from, whether it's unique, and whether it looks like the halloween mounts is totally irrelevant.

    Frankly, though, it makes a lot of sense for necromancers not to limit themselves to human skeletons. I've always wondered why you don't see some necromancer with a lair full of skeletal skeevers or something to do his bidding.
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  • PBpsy
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    NO. The game needs more lightsabers.
    Edited by PBpsy on August 25, 2015 5:56PM
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  • Elsonso
    Elsonso
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    UrQuan wrote: »
    So? It's a skeletal horse from Skyrim (specifically the Dawnguard DLC). It was posted specifically in response to someone who said he'd never seen a skeletal horse in any Elder Scrolls game yet. Where it came from, whether it's unique, and whether it looks like the halloween mounts is totally irrelevant.

    Frankly, though, it makes a lot of sense for necromancers not to limit themselves to human skeletons. I've always wondered why you don't see some necromancer with a lair full of skeletal skeevers or something to do his bidding.

    I know why it was posted, and I know what the question was. Arvak is a cool mount and I used him in Skyrim.

    However, the skeletal mount from Skyrim has been mentioned in reference to the Halloween Mounts and you posted a nice picture of it.

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  • firstdecan
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    Valn wrote: »
    Exactly what happened to SWTOR

    They added a haloween regen item, and christmas decorations....they don't care about the lore anymore, it's all about money money money....

    http://dulfy.net/wp-content/uploads/2013/12/swtor-sleigh-I-mount-3.jpg
    http://www.swtorstrategies.com/wp-content/uploads/2012/12/life-day-swtor.jpg
    http://dulfy.net/wp-content/uploads/2014/12/swtor-vectron-j0-1y-speeder1.jpg
    http://i.ytimg.com/vi/I-93J508iIo/maxresdefault.jpg


    "we made really cool christmas mounts instead of making mount that you earn playing the game..GIVE US YOUR MONEY"

    I thought Christmas was part of the Star Wars canon, isn't that where Boba Fett originally came from?

    https://en.wikipedia.org/wiki/Star_Wars_Holiday_Special

    It shouldn't be too hard to fit Christmas into Tamriel. It turns out Santa Claus is actually a Nord.

    https://en.wikipedia.org/wiki/Santa_Claus

    The modern figure of Santa Claus is derived from the Dutch figure of Sinterklaas, whose name is a dialectal pronunciation of Saint Nicholas, the historical Greek bishop and gift-giver of Myra. During the Christianization of Germanic Europe, this figure may have absorbed elements of the god Odin, who was associated with the Germanic pagan midwinter event of Yule and led the Wild Hunt, a ghostly procession through the sky.


    Maybe this is how we'll get flying mounts, the first ones will be reindeer.
  • KingArturia
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    I don't want it to become like Tera is, car mounts everywhere, Silly skimpy outfits, swimsuits, etc.
    One reason I love ESO is the fact that it does NOT have that. I like the traditional things you can get. Just have them add more new looking armor for costumes, robes, leathers.
    @name - Same as forum name
    Aldmeri Dominion - Gilthunder - Nightblade

  • dodgehopper_ESO
    dodgehopper_ESO
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    Defilted wrote: »
    For the normal RGP in the ES universe I would agree to all this lore talk. I do not want ES6 to break lore and immersion.

    I am of the opinion that the lore at some point is going to be gone in order to extend the life of ESO. I look forward to adding of the MMO stuff to this game. I look forward to the flying mounts and the whatever comes down the pike. This to me is a MMO. MMO with the flavor of ESO. I am not looking at this game in the time line of the ES universe and accepting it as part of the time line. Separate game.

    I think back to WOW and all the things that where added over the years that made the game more enjoyable. Most of the things that where Cosmetic and mount related and other events are to somehow be ignored by the crowd that believes this MMO should never wavier from the time line of ES.

    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.

    I don't see why the lore has to break. Think about the game Battlespire. Consider the map we have that shows Tamriel, Oblivion, and the Constellations on it. We're essentially looking at the areas of existence: Nirn, Oblivion, and Aetherius. On Nirn there are plenty lands they can add legitimately, on Oblivion we've got countless other realms they can add, and on Aetherius of course they've already chucked us in Aetherius a couple of times, we're just not meant to stay there yet. As a side note, our characters are technically dead yet when we do go to aetherius they say we're too alive. I wonder what finally makes us unalive enough that our character -CAN- pass on to aetherius. Maybe that's molag bal's big trick!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • UrQuan
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    firstdecan wrote: »
    I thought Christmas was part of the Star Wars canon, isn't that where Boba Fett originally came from?

    https://en.wikipedia.org/wiki/Star_Wars_Holiday_Special
    That was Life Day - a totally different holiday that has absolutely nothing to do with Christmas. Um, yeah.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • VilhelmValhalla4
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    I get it, we've got to balance "fun" with lore. But theres only so much we can explain away with magic. The necromancer argument makes sense, up to the point that only necromancers or mages would be able to use it. When a warrior wearing pink and lime green armor parades around town riding a skeletal horse, thats the point where I can't explain it away.

    And granted, some players want to do crazy things, dress in a weird fashion, so on and so forth... Thats fine, but there are so many obscure parts of the lore that ZOS could use to bring strange items into ESO. Why not draw from that well instead of the generic font of fantasy tropes?

    I don't want bleak generic fantasy, I just want consistency.

  • Iluvrien
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    Defilted wrote: »
    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.

    If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...

    ... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?

    If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?
  • Elsonso
    Elsonso
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    Iluvrien wrote: »
    Defilted wrote: »
    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.

    If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...

    ... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?

    If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?

    This. Just like the name says, this is Elder Scrolls first, Online after that. Cheesy way of putting it, yes, but descriptive. There is no point in ESO existing if the MMO is more important than the Elder Scrolls. Anyone can make an MMO. Only ZeniMax Media can make Elder Scrolls.

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  • Gidorick
    Gidorick
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    Iluvrien wrote: »
    Defilted wrote: »
    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.

    If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...

    ... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?

    If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?

    This. Just like the name says, this is Elder Scrolls first, Online after that. Cheesy way of putting it, yes, but descriptive. There is no point in ESO existing if the MMO is more important than the Elder Scrolls. Anyone can make an MMO. Only ZeniMax Media can make Elder Scrolls.

    This is how I wish it were... but I worry that it's not.

    I still hope.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Iluvrien
    Iluvrien
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    Gidorick wrote: »
    Iluvrien wrote: »
    Defilted wrote: »
    One last thing. I am not saying that ESO should not be innovative, they should not stop trying new things and being bold. They should continue to add and make this MMO one of the best ever. ES lore will need to at some point take a back seat to this. Now if there is a genius at ZOS that can use all the ES lore and get all the MMO stuff we love to have , then I am of course all for it.

    If you truly believe that ES lore "will need to" take a back seat to forcing in cookie cutter elements from other MMOs...

    ... then why play this MMO? Why not play another MMO that already has those elements rather than coming to this one and suggesting a weakening of its setting so that you can have access to the elements available in other MMOs that you do, presumably, already play?

    If the setting itself is what brought you here, rather than it just being the newest in a long line of MMOs, then isn't protecting that setting important?

    This. Just like the name says, this is Elder Scrolls first, Online after that. Cheesy way of putting it, yes, but descriptive. There is no point in ESO existing if the MMO is more important than the Elder Scrolls. Anyone can make an MMO. Only ZeniMax Media can make Elder Scrolls.

    This is how I wish it were... but I worry that it's not.

    I still hope.

    So do I.

    ...but the situation really isn't helped when players come in and peremptorily announce that they want inclusion of every amusement they have ever encountered in another MMO whether it helps maintain the verisimilitude or not. Especially if it is another MMO.
    Edited by Iluvrien on August 26, 2015 2:14AM
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