So this is the update that all the PVP'ERS have been waiting for. This finally brings small scale combat into cyrodil which is great! But honestly we need a little more than just content, we need game play tweaks as well, which was one of the changes. Combat is probably the one area where you're getting the most feedback from what I'm seeing, and if that's not true you're still getting enough to make some meaningful tweaks to it. I bring this point up because the incremental patch to the PTS had very very little changes to combat, and with the update coming in within just a couple weeks I highly doubt that will change seeing as any change would need atleast a week to test. I love the content of Imperial city, but the new game play alienates a lot of players and has been painfully obviously neglected. With the new changes we were told our feedback would be listened to (regarding Dodge roll nerf, blocking etc) and hearing this I figured, oh ok so this is all testing, so all I have to do is tell them that the roll nerf was a little too severe and they'll tweak it. But no, even with people coming out with multiple forum threads regarding several combat issues there have not been any tweaks to it.
PS. other users please don't make this about which nerf is more important etc. My point is the neglect of game play so please try to stay on subject so we may get an actual response from zos.
So this is the update that all the PVP'ERS have been waiting for. This finally brings small scale combat into cyrodil which is great! But honestly we need a little more than just content, we need game play tweaks as well, which was one of the changes. Combat is probably the one area where you're getting the most feedback from what I'm seeing, and if that's not true you're still getting enough to make some meaningful tweaks to it. I bring this point up because the incremental patch to the PTS had very very little changes to combat, and with the update coming in within just a couple weeks I highly doubt that will change seeing as any change would need atleast a week to test. I love the content of Imperial city, but the new game play alienates a lot of players and has been painfully obviously neglected. With the new changes we were told our feedback would be listened to (regarding Dodge roll nerf, blocking etc) and hearing this I figured, oh ok so this is all testing, so all I have to do is tell them that the roll nerf was a little too severe and they'll tweak it. But no, even with people coming out with multiple forum threads regarding several combat issues there have not been any tweaks to it.
PS. other users please don't make this about which nerf is more important etc. My point is the neglect of game play so please try to stay on subject so we may get an actual response from zos.
Short of bringing back soft caps, these above listed nerfs were necessary. We have all felt the hammer here (shields, blocking, and dodge rolling: the trinity). All of this 'feedback' you have provided would not be good for the balance.
The only thing they have yet to address is cloak ..... it needs a similar treatment to some of the others.
I am going to go out on a limb here and guess the dodge roll affects you the most. You don't happen to use cloak as well do you?