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Freedom!

Mashille
Mashille
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ESO could do with some more freedom of choice and 'Open World' stuff. Less Linear more free and open.
House Baratheon: 'Ours Is The Fury'
  • VoidBlue
    VoidBlue
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    like what exactly?
  • leepalmer95
    leepalmer95
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    It's an open world? how much more freedom do you want.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ontheleftcoast
    ontheleftcoast
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    They could just embrace "scaling" everywhere and then you wouldn't be forced to play thru the zones in order while leveling. Why can't I start in Bangkorai, move to Rivenspire, finally head to Glenumbra, and so on? Sure, maybe the main line quests are ordered but more than 95% of the quests are local and don't depend on other quests being done first. But now you pretty much have to scour each zone as you enter it, complete every minor quest, then move on. If you don't going back to them later yields no treasure (monsters don't even drop gold) and the XP awards are nearly meaningless.
  • Psychobunni
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    I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • VoidBlue
    VoidBlue
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    They could just embrace "scaling" everywhere and then you wouldn't be forced to play thru the zones in order while leveling. Why can't I start in Bangkorai, move to Rivenspire, finally head to Glenumbra, and so on? Sure, maybe the main line quests are ordered but more than 95% of the quests are local and don't depend on other quests being done first. But now you pretty much have to scour each zone as you enter it, complete every minor quest, then move on. If you don't going back to them later yields no treasure (monsters don't even drop gold) and the XP awards are nearly meaningless.

    how would that even work? youd have too many single zones than. because if you go back to glenumbra at level 35 and there is a level 5 and you face off against the same mob... what level would the mob be? it be either over or under leveled for one person since its an open world and not zoned to you. it just be horrible for everyone and the game itself.
  • Akavir_Sentinel
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    Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Akavir_Sentinel
    Akavir_Sentinel
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    I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.

    I agree 100%. This is the way that Star Wars Galaxies handled it. If you were a certain level above the mobs, they were passive to you and wouldn't attack. Nothing is more annoying than being chased halfway across the zone by a pack of mobs that don't stand a chance in hell of even taking .001% of my health.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Psychobunni
    Psychobunni
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    I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.

    I agree 100%. This is the way that Star Wars Galaxies handled it. If you were a certain level above the mobs, they were passive to you and wouldn't attack. Nothing is more annoying than being chased halfway across the zone by a pack of mobs that don't stand a chance in hell of even taking .001% of my health.


    That's the way it was in LOTRO as well. I could quest and clear everything up and then just wander around peeking here and there. With cities have everything locked/breaking and entering now, I imagine it would open up more locations for role play possibilities.

    It's on my long "Do you even MMO" list of requests for ESO :p
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gidorick
    Gidorick
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    Scaling could work for sure... But it would be the character that scales not the enemies.

    I outlined a concept here:
    http://forums.elderscrollsonline.com/en/discussion/176972/add-the-option-to-scale-characters-down-to-older-zones-please-d

    And I speak about more freedom here:
    http://forums.elderscrollsonline.com/en/discussion/185967/cadwell-s-redux-concept-to-fix-silver-gold-freetamriel/p1

    #FreeTamriel
    add it to your post title.
    :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • FelixTheCatt
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    I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.

    I agree 100%. This is the way that Star Wars Galaxies handled it. If you were a certain level above the mobs, they were passive to you and wouldn't attack. Nothing is more annoying than being chased halfway across the zone by a pack of mobs that don't stand a chance in hell of even taking .001% of my health.


    That's the way it was in LOTRO as well. I could quest and clear everything up and then just wander around peeking here and there. With cities have everything locked/breaking and entering now, I imagine it would open up more locations for role play possibilities.

    It's on my long "Do you even MMO" list of requests for ESO :p

    Wow , I never knew any game did that. Have to admit that'd be cool to wander around farming or fishing not having to worry about getting my backside handed to me. As far as open world goed though , you may be limited by mob level but it is technically open world in EsO. Still , that'd be interesting to see.
    Xbox - Kuchini07
    Eso - FaCoffinDye (EP)
  • CapnPhoton
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    Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.

    I prefer it the way it is. You have 1 zone that you outgrow, then move on to the next one. With some quest lines and advancements you have to go back to areas you have already done. But I don't see the fun of constantly jumping around to do the next thing. Even the way it is now, I don't feel that it is linear. There are side quests all over that provide plenty of distractions.

    Xbox One NA Aldmeri Dominion
  • ontheleftcoast
    ontheleftcoast
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    Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.

    I actually agree with your claim but you're making the mistake of thinking ESO is multiplayer. When 95% or more of the game can be easily completed by solo players, with a group finder that basically doesn't work, and broken phasing and other aspects of multiplayer not working after a year in release this game is multiplayer largely in name only.

    ZOS has to make a choice, this game is either "Skyrim with Friends" or an MMORPG. Currently it tries to be both and falls short at both. Pick one and make it work.
  • Sausage
    Sausage
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    I think they did good job at mixing open world and themepark, if you go wider open world design, you must have had a fog or otherwise its too confusing, so I approve ESO's choices
    Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.

    I dont know about scaling but Defiance did pretty good job at open world and theres tons tons of indie open world games like Darkfall. I still hope one day we get big budget Darkfall. Tasos, pls.
    Edited by Sausage on August 11, 2015 6:11PM
  • mrskinskull
    mrskinskull
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    They could just embrace "scaling" everywhere and then you wouldn't be forced to play thru the zones in order while leveling. Why can't I start in Bangkorai, move to Rivenspire, finally head to Glenumbra, and so on? Sure, maybe the main line quests are ordered but more than 95% of the quests are local and don't depend on other quests being done first. But now you pretty much have to scour each zone as you enter it, complete every minor quest, then move on. If you don't going back to them later yields no treasure (monsters don't even drop gold) and the XP awards are nearly meaningless.

    It helps keep lazy farmers out of quest zones.

    They are encouraged to move along and not steal every kill and treasure from lower level players.

    Its not perfect but it does help keep the crowd moving,
  • Rinmaethodain
    Rinmaethodain
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    It just takes to find some oil in Tamriel, it will get plenty of freedom if that happens : P
  • Saint314Louis1985
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    It would be cool if after you complete Cadwells gold, every zone scaled to max vet rank level. That way all the content you missed or passed over would be viable. And all vets would be in the same "world". It would also give more reward for leveling up vet ranks and completing the cadwells quests which i hear so many complaints about. Not sure if the idea is even possible to do but just a thought.
  • Mashille
    Mashille
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    @leepalmer95

    It's an open world? how much more freedom do you want.

    It's really not. Zone progression is completely linear. Yes you can explore zones but without much reward.

    Edited by Mashille on August 11, 2015 7:52PM
    House Baratheon: 'Ours Is The Fury'
  • leepalmer95
    leepalmer95
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    keybaud wrote: »
    @leepalmer95

    It's an open world? how much more freedom do you want.

    It's really not. Zone progression is completely linear. Yes you can explore zones but without much reward.

    you know you can go to any zone at level 1? , just teleport to a friend, run to the edge of the map, get a cart, use a boat etc...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • gard
    gard
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    I was half expecting to see a screenshot of some toon clad only in their underwear.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Mashille
    Mashille
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    @leepalmer95

    I know you can do that. But that's not progression or 'Open'. It's just geting somewhere bt teleporting. No exploration or open world journeys.

    In all Aliance zones you go from zone A to zone B to zone C to zone D to zone E. Then you get to Cadwel's silver and gold where you rinse and repeat.

    It is not open. In Stonefalls you cannot got into the Rift unless you complete the qest for the Fort at the border adn you cannot even get that quest unless you complte the main quests of Stonefalls.

    The world is not open. Each zone has 1 or 2 paths that lead into it. For example you cannot go over the mountains in the rift and arrive in Eastmarch and you cannot walk from Bankagorai to Craglorn. Or you cannot Swim from Khenarthi's Roost to Grahtwood. The zone ares themselves wouldn't nessessarily have to be actually next to each other but justb make them more openly accessible. For example swimming North from Khenarthi's Roost for a while would show a load screen then place you on the Coast of Grahtwood or Walking over the Mountains in the Rift and haveing a load screen then being on the other side of the mountians in Eastmarch. Stuff like that rather than having every zone only being accessible via 1 or 2 specific roads.
    House Baratheon: 'Ours Is The Fury'
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Open world??? All elder scrolls games are open world ESO is alot more open world than most other MMO I ever played.
  • leepalmer95
    leepalmer95
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    keybaud wrote: »
    @leepalmer95

    I know you can do that. But that's not progression or 'Open'. It's just geting somewhere bt teleporting. No exploration or open world journeys.

    In all Aliance zones you go from zone A to zone B to zone C to zone D to zone E. Then you get to Cadwel's silver and gold where you rinse and repeat.

    It is not open. In Stonefalls you cannot got into the Rift unless you complete the qest for the Fort at the border adn you cannot even get that quest unless you complte the main quests of Stonefalls.

    The world is not open. Each zone has 1 or 2 paths that lead into it. For example you cannot go over the mountains in the rift and arrive in Eastmarch and you cannot walk from Bankagorai to Craglorn. Or you cannot Swim from Khenarthi's Roost to Grahtwood. The zone ares themselves wouldn't nessessarily have to be actually next to each other but justb make them more openly accessible. For example swimming North from Khenarthi's Roost for a while would show a load screen then place you on the Coast of Grahtwood or Walking over the Mountains in the Rift and haveing a load screen then being on the other side of the mountians in Eastmarch. Stuff like that rather than having every zone only being accessible via 1 or 2 specific roads.

    It's an mmorpg not a single player rpg. A world that big wouldn't be able to run on consoles or average pc's.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mashille
    Mashille
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    @leepalmer95

    You don't seem to understand. The world itself wound't get any bigger. There would just be more load screen and transition points between zones to make it seem a lot more open. The world size would not chnage. And this is fullt do-able in an MMO.
    Edited by Mashille on August 11, 2015 9:04PM
    House Baratheon: 'Ours Is The Fury'
  • leepalmer95
    leepalmer95
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    keybaud wrote: »
    @leepalmer95

    You don't seem to understand. The world itself wound't get any bigger. There would just be more load screen and transition points between zones to make it seem a lot more open. The world size would not chnage. And this is fullt do-able in an MMO.

    So what your saying that instead of walking on a road, getting a cart or boat to get a load screen to get to a new zone, you want to be able to climb mountains or swim for a min to get a load screen to get to the next zone.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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