ontheleftcoast wrote: »They could just embrace "scaling" everywhere and then you wouldn't be forced to play thru the zones in order while leveling. Why can't I start in Bangkorai, move to Rivenspire, finally head to Glenumbra, and so on? Sure, maybe the main line quests are ordered but more than 95% of the quests are local and don't depend on other quests being done first. But now you pretty much have to scour each zone as you enter it, complete every minor quest, then move on. If you don't going back to them later yields no treasure (monsters don't even drop gold) and the XP awards are nearly meaningless.
Psychobunni wrote: »I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.
Akavir_Sentinel wrote: »Psychobunni wrote: »I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.
I agree 100%. This is the way that Star Wars Galaxies handled it. If you were a certain level above the mobs, they were passive to you and wouldn't attack. Nothing is more annoying than being chased halfway across the zone by a pack of mobs that don't stand a chance in hell of even taking .001% of my health.
Psychobunni wrote: »Akavir_Sentinel wrote: »Psychobunni wrote: »I'd like for mobs 5 levels under you to ignore you unless you aggro them. It would provide the freedom to roam and explore, and not be annoyed while doing so.
I agree 100%. This is the way that Star Wars Galaxies handled it. If you were a certain level above the mobs, they were passive to you and wouldn't attack. Nothing is more annoying than being chased halfway across the zone by a pack of mobs that don't stand a chance in hell of even taking .001% of my health.
That's the way it was in LOTRO as well. I could quest and clear everything up and then just wander around peeking here and there. With cities have everything locked/breaking and entering now, I imagine it would open up more locations for role play possibilities.
It's on my long "Do you even MMO" list of requests for ESO
Akavir_Sentinel wrote: »Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.
Akavir_Sentinel wrote: »Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.
Akavir_Sentinel wrote: »Open world scaling does not work in an MMO. It works just fine in a single player RPG, which ESO is not.
ontheleftcoast wrote: »They could just embrace "scaling" everywhere and then you wouldn't be forced to play thru the zones in order while leveling. Why can't I start in Bangkorai, move to Rivenspire, finally head to Glenumbra, and so on? Sure, maybe the main line quests are ordered but more than 95% of the quests are local and don't depend on other quests being done first. But now you pretty much have to scour each zone as you enter it, complete every minor quest, then move on. If you don't going back to them later yields no treasure (monsters don't even drop gold) and the XP awards are nearly meaningless.
leepalmer95 wrote: »It's an open world? how much more freedom do you want.
@leepalmer95leepalmer95 wrote: »It's an open world? how much more freedom do you want.
It's really not. Zone progression is completely linear. Yes you can explore zones but without much reward.
@leepalmer95
I know you can do that. But that's not progression or 'Open'. It's just geting somewhere bt teleporting. No exploration or open world journeys.
In all Aliance zones you go from zone A to zone B to zone C to zone D to zone E. Then you get to Cadwel's silver and gold where you rinse and repeat.
It is not open. In Stonefalls you cannot got into the Rift unless you complete the qest for the Fort at the border adn you cannot even get that quest unless you complte the main quests of Stonefalls.
The world is not open. Each zone has 1 or 2 paths that lead into it. For example you cannot go over the mountains in the rift and arrive in Eastmarch and you cannot walk from Bankagorai to Craglorn. Or you cannot Swim from Khenarthi's Roost to Grahtwood. The zone ares themselves wouldn't nessessarily have to be actually next to each other but justb make them more openly accessible. For example swimming North from Khenarthi's Roost for a while would show a load screen then place you on the Coast of Grahtwood or Walking over the Mountains in the Rift and haveing a load screen then being on the other side of the mountians in Eastmarch. Stuff like that rather than having every zone only being accessible via 1 or 2 specific roads.
@leepalmer95
You don't seem to understand. The world itself wound't get any bigger. There would just be more load screen and transition points between zones to make it seem a lot more open. The world size would not chnage. And this is fullt do-able in an MMO.