At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.
Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.
Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.
I would hope so, but what made Sorc more difficult to play in 1.5 was resource management, and not much is going to change about that except the next BE nerf.
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.
Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.
I would hope so, but what made Sorc more difficult to play in 1.5 was resource management, and not much is going to change about that except the next BE nerf.
Not at all my friend Sorcerers defense was not so strong and offensive was even worse.
It took Sorcerers a long time to kill enemies and they were more fragile than now. I think, another reason was that DKs were supreme to that time and most players were Draongknights and Dragonknights are the natural counter class to Sorcerers when played right.
But now without the softcaps, Sorcerers can reach more defense while increasing their damage. Don't get me wrong, I loved the removal of softcaps. All I say is, that Sorcerer requires less skill now and that's mainly because of shield stacking. I guarantee you, if healing ward will be weakened further, Sorcerers are going to have hard times and I'm looking forward to see this change. Sorcerers should have strong shields, I would even want to see a buff for Hardened Ward. But Sorcerers shouldn't be able to get a strong self heal, because that's the payoff for having such a great class shield. Healing Ward destroys this and I feel sorry, that Sorcerer is the class that benefits most from this shield.
paulsimonps wrote: »I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
Darnathian wrote: »At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
You realize they nerfed all shields evenly, yes?
You realize they nerfed all damage evenly, yes?
How does this fix the sorc problem at all?
Darnathian wrote: »At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
You realize they nerfed all shields evenly, yes?
You realize they nerfed all damage evenly, yes?
How does this fix the sorc problem at all?
There is no Sorcerer problem. The "Sorcerer" Problem is healing ward and you must come to recognize this
Of course it's OP if someone can use shields, they break, he survives the damage and shields again AND heals the inflicted damage within the blink of a second. Yes, this is a serious problem but no Sorcerer problem, Sorcerer is just better at doing this.
As long as healing ward remains as it is now, this problem will never be solved.
Darnathian wrote: »At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
You realize they nerfed all shields evenly, yes?
You realize they nerfed all damage evenly, yes?
How does this fix the sorc problem at all?
Darnathian wrote: »At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
You realize they nerfed all shields evenly, yes?
You realize they nerfed all damage evenly, yes?
How does this fix the sorc problem at all?
At the moment, they don't plan on making them critable.
First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already
Master_Kas wrote: »Either hardened ward need to scale of health like the other shields, or tone it down a bit.
We'll see what happens after the fix of the bugged shields.
If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion
(Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).
That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.
Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).
This you can agree with Dracane ?
paulsimonps wrote: »I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy
paulsimonps wrote: »I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy
Master_Kas wrote: »Either hardened ward need to scale of health like the other shields, or tone it down a bit.
We'll see what happens after the fix of the bugged shields.
If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion
(Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).
That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.
Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).
This you can agree with Dracane ?
Couldn't disagree more babe I don't like it when people come in and make this Health scale suggestion.
Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)
But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake
But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.
Darnathian wrote: »Master_Kas wrote: »Either hardened ward need to scale of health like the other shields, or tone it down a bit.
We'll see what happens after the fix of the bugged shields.
If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion
(Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).
That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.
Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).
This you can agree with Dracane ?
Couldn't disagree more babe I don't like it when people come in and make this Health scale suggestion.
Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)
But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake
But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.
WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling
Darnathian wrote: »Master_Kas wrote: »Either hardened ward need to scale of health like the other shields, or tone it down a bit.
We'll see what happens after the fix of the bugged shields.
If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion
(Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).
That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.
Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).
This you can agree with Dracane ?
Couldn't disagree more babe I don't like it when people come in and make this Health scale suggestion.
Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)
But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake
But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.
WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling
Hahah Darnathan that reaction though. I know it sounds hilarious.
Guess you didn't read the rest ? This is for the CASE, healing ward becomes unviable and Sorcerer should have no self heal options and Hardened ward should give you a healing debuff, so that you gain less healing while it is active. In exchange, they should increase its strenght.
This was only a thought, don't take it so serious. Was thinking out loud.
Master_Kas wrote: »Darnathian wrote: »Master_Kas wrote: »Either hardened ward need to scale of health like the other shields, or tone it down a bit.
We'll see what happens after the fix of the bugged shields.
If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion
(Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).
That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.
Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).
This you can agree with Dracane ?
Couldn't disagree more babe I don't like it when people come in and make this Health scale suggestion.
Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)
But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake
But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.
WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling
Hahah Darnathan that reaction though. I know it sounds hilarious.
Guess you didn't read the rest ? This is for the CASE, healing ward becomes unviable and Sorcerer should have no self heal options and Hardened ward should give you a healing debuff, so that you gain less healing while it is active. In exchange, they should increase its strenght.
This was only a thought, don't take it so serious. Was thinking out loud.
That suggestion you wrote about getting greatly reduced healing while warded was actually good .
Just dont nerf healing ward. My magick nb would die so easily without it