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If shields are changed to be critable

Domander
Domander
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Which I hope they do......


Could we please get annulment and bone shield changed to normal shields?

  • Dracane
    Dracane
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    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.
    Edited by Dracane on August 11, 2015 7:03AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Aquanova
    Aquanova
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    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)
    NA/PC
  • ToRelax
    ToRelax
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    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?
    Edited by ToRelax on August 11, 2015 8:35AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dracane
    Dracane
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    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
    I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
    This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.

    Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
    However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see :) I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.
    Edited by Dracane on August 11, 2015 8:36AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ToRelax
    ToRelax
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    Dracane wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
    I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
    This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.

    Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
    However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see :) I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.

    I would hope so, but what made Sorc more difficult to play in 1.5 was resource management, and not much is going to change about that except the next BE nerf.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dracane
    Dracane
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    ToRelax wrote: »
    Dracane wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
    I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
    This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.

    Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
    However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see :) I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.

    I would hope so, but what made Sorc more difficult to play in 1.5 was resource management, and not much is going to change about that except the next BE nerf.

    Not at all my friend :) Sorcerers defense was not so strong and offensive was even worse.
    It took Sorcerers a long time to kill enemies and they were more fragile than now. I think, another reason was that DKs were supreme to that time and most players were Draongknights and Dragonknights are the natural counter class to Sorcerers when played right.

    But now without the softcaps, Sorcerers can reach more defense while increasing their damage. Don't get me wrong, I loved the removal of softcaps. All I say is, that Sorcerer requires less skill now and that's mainly because of shield stacking. I guarantee you, if healing ward will be weakened further, Sorcerers are going to have hard times and I'm looking forward to see this change. Sorcerers should have strong shields, I would even want to see a buff for Hardened Ward. But Sorcerers shouldn't be able to get a strong self heal, because that's the payoff for having such a great class shield. Healing Ward destroys this and I feel sorry, that Sorcerer is the class that benefits most from this shield.
    Edited by Dracane on August 11, 2015 8:48AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ToRelax
    ToRelax
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    Dracane wrote: »
    ToRelax wrote: »
    Dracane wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    Why should we ? The opposite is the case. Sorcerers will be more fragile and will become less attractive.
    I remember when Sorcerer used to be a class, that required much skill from the player to be succesfull.
    This changed with 1.6 and not because Sorcerer got buffed, Sorcerer received no reasonable buffs. Sorcerer became strong only because of the soft cap removal and now it's easier to play and a welcome habitate for many players.

    Because players choose to play the easiest way (Nightblade and Sorcerer at the moment)
    However, Sorcerer will become less attractive and Nightblade actually more attractive. So let's see :) I'm sure the qq will mostly be over after this change. There will still be voices claiming shields will be too strong. But that's normal and we can gladly ignore them already.

    I would hope so, but what made Sorc more difficult to play in 1.5 was resource management, and not much is going to change about that except the next BE nerf.

    Not at all my friend :) Sorcerers defense was not so strong and offensive was even worse.
    It took Sorcerers a long time to kill enemies and they were more fragile than now. I think, another reason was that DKs were supreme to that time and most players were Draongknights and Dragonknights are the natural counter class to Sorcerers when played right.

    But now without the softcaps, Sorcerers can reach more defense while increasing their damage. Don't get me wrong, I loved the removal of softcaps. All I say is, that Sorcerer requires less skill now and that's mainly because of shield stacking. I guarantee you, if healing ward will be weakened further, Sorcerers are going to have hard times and I'm looking forward to see this change. Sorcerers should have strong shields, I would even want to see a buff for Hardened Ward. But Sorcerers shouldn't be able to get a strong self heal, because that's the payoff for having such a great class shield. Healing Ward destroys this and I feel sorry, that Sorcerer is the class that benefits most from this shield.

    Right, I used a Destro/Bow build in 1.0-1.3. I used shieldstacking for infinite magicka then, but while one fresh Hardened Ward + Harness Magicka was extremely hard to break through (and restored my magicka completely), one couldn't recast it before it was destroyed or expired. Wich is, btw, also one reason for the bow, because I could "desynchronize" enemy shields without giving them resources back.
    Point is, I needed Critical Surge and Absorption Field for healing, and that jsut doesn't work anymore.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dracane
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    Another signifanct thing for why Sorcerers are stronger now, has nothing to do with the class itself.
    They changed Harness Magicka so that it works against Molten Whip and the Magicka ambush, Magicka Jabs, 3 very dangerous abilities that used to wreck Sorcs. Since both are mitigated by Harness Magicka now, Sorcs defense improved.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • paulsimonps
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    I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy
  • Dracane
    Dracane
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    I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy

    Yea, makes no sense to make shields critable. That's why it also negates some abilities, because you don't get hit actually.
    They will lower the shield strenght and then it's fine. Strong enough to protect you from attackers, but weak enough so that 1 CC can be dangerous :)
    Edited by Dracane on August 11, 2015 1:10PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FENGRUSH
    FENGRUSH
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    Well I guess this is another reason nobody will use crit surge.

    Not making shields critable ruins players setup and is more or less a completely idiotic decision whose main argument seems to be "I dont want to be 1 shot".
    Edited by FENGRUSH on August 11, 2015 2:55PM
  • Darnathian
    Darnathian
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    ToRelax wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?

    You realize they nerfed all shields evenly, yes?

    You realize they nerfed all damage evenly, yes?

    How does this fix the sorc problem at all?
  • Dracane
    Dracane
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    Darnathian wrote: »
    ToRelax wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?

    You realize they nerfed all shields evenly, yes?

    You realize they nerfed all damage evenly, yes?

    How does this fix the sorc problem at all?

    There is no Sorcerer problem. The "Sorcerer" Problem is healing ward and you must come to recognize this :neutral:
    Of course it's OP if someone can use shields, they break, he survives the damage and shields again AND heals the inflicted damage within the blink of a second. Yes, this is a serious problem but no Sorcerer problem, Sorcerer is just better at doing this.

    As long as healing ward remains as it is now, this problem will never be solved.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Darnathian
    Darnathian
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    Dracane wrote: »
    Darnathian wrote: »
    ToRelax wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?

    You realize they nerfed all shields evenly, yes?

    You realize they nerfed all damage evenly, yes?

    How does this fix the sorc problem at all?

    There is no Sorcerer problem. The "Sorcerer" Problem is healing ward and you must come to recognize this :neutral:
    Of course it's OP if someone can use shields, they break, he survives the damage and shields again AND heals the inflicted damage within the blink of a second. Yes, this is a serious problem but no Sorcerer problem, Sorcerer is just better at doing this.

    As long as healing ward remains as it is now, this problem will never be solved.

    Well we can agree on that. So why would they go after stamina regen and not this? They are making the gap between tanks and dps even farther.
  • sagitter
    sagitter
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    Darnathian wrote: »
    ToRelax wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?

    You realize they nerfed all shields evenly, yes?

    You realize they nerfed all damage evenly, yes?

    How does this fix the sorc problem at all?

    Also they buffed light armor physical resistance.
  • Stikato
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    And also kept HP the same, so when a shield is actually burst through, the target has twice as much time to recast the shields.
    Mordimus - Stam Sorc
  • Master_Kas
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    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustments :trollface: )

    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D
    Edited by Master_Kas on August 11, 2015 6:32PM
    EU | PC
  • ToRelax
    ToRelax
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    Darnathian wrote: »
    ToRelax wrote: »
    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    You realize the shields will be weaker than they've ever been since the beginning of 1.6, yes?

    You realize they nerfed all shields evenly, yes?

    You realize they nerfed all damage evenly, yes?

    How does this fix the sorc problem at all?

    Answer: no.
    Maybe they thought they did it evenly, but different skills work different and always did - changing the mechanics now will lead to a state closer to the current Live version, but still being the other extreme.
    Or in other words: Do you even know what they are going to change about Hardened/Healing Ward and how it worked in 1.6?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ragespell
    ragespell
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    Aquanova wrote: »
    Dracane wrote: »
    At the moment, they don't plan on making them critable.
    First they will fix the formula for how shields are mitigated in pvp. And then it should be fine and we can all settle down.

    And then we can all roll Sorcs, and this will become, " The Elder Sorc Wars Online"........I made mine already ;)

    In IC on pts, sorc's shield is destroyed by one mob's attack.

    And you can kill anything spamming shield...
  • paulsimonps
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    According to my Stam NB friend the new set that does dmg that goes through dmg shield works wonders agains sorcs and other shield stackers. Cause usually you can bring them down to low hp even with their shield but then POP, 20k dmg shield and while that is up they can regen hp after that, but for those that doesnt heal after they use dmg shields you can kill them through their shields and its been hilarious to see it in action.
  • Dracane
    Dracane
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    Master_Kas wrote: »
    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D

    Couldn't disagree more babe :neutral: I don't like it when people come in and make this Health scale suggestion.
    Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)

    But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake

    But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Septimus_Magna
    Septimus_Magna
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    I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy

    I agree, besides that shields dont crit when you cast them so you already have a 15-30% disadvantage, depending how much spell crit you have and which is basically ignored. Crits on shields could work but there should also be a counter measure based off your spell crit, like being able to cast shields with crit value, increased crit resist for the shield or increased shield mitigation.

    Only allowing crits on shields will mostly hurt sorcs but also 99% of the other magicka builds because most use harness magicka and healing ward.

    I also think sorcs could use a decent self-heal, they could change dark conversion to be instant cast but gaining of resources could be over 4 seconds for example. Its a pitty a skill with so much potential is almost impossible to use in fights because of the terrible casting mechanic, it literally looks like you're sacrificing yourself to your enemy.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
    Septimus_Magna
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    I too would want shields to be able to be crit'ed but if you look at it half realistically, I mean we are talking about magic, then what is a critical strike? Its us the players hitting a specifically weak point in the players armor or body or hitting extra hard, goes for both magic or melee. But the shield is a magic bubble around the player, what weak point is there to hit? But I guess the second option would still be viable to "use" that we just simply hit it harder sometimes? Sounds iffy

    I agree, besides that shields dont crit when you cast them so you already have a 15-30% disadvantage, depending how much spell crit you have and which is basically ignored. Crits on shields could work but there should also be a counter measure based off your spell crit, like being able to cast shields with crit value, increased crit resist for the shield or increased shield mitigation.

    Only allowing crits on shields will mostly hurt sorcs but also 99% of the other magicka builds because most use harness magicka and healing ward.

    I also think sorcs could use a half decent self-heal, they could change dark conversion to be instant cast but gaining of resources could be over 4 seconds for example. Its a pitty a skill with so much potential is almost impossible to use in fights because of the terrible casting mechanic, it literally looks like you're sacrificing yourself to your enemy.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Darnathian
    Darnathian
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    Dracane wrote: »
    Master_Kas wrote: »
    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D

    Couldn't disagree more babe :neutral: I don't like it when people come in and make this Health scale suggestion.
    Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)

    But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake

    But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.

    WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling
  • Ryuho
    Ryuho
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    I agree with @Dracane change healing ward, this spell is the hugest problem with shielding.. but well.. if they nerf it much evry1 will start Qq, cause most magicka builds relay on it to much.. Anyway I dont know what to think about 2.1.. seams worst patch eva :dizzy:
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Darnathian wrote: »
    Dracane wrote: »
    Master_Kas wrote: »
    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D

    Couldn't disagree more babe :neutral: I don't like it when people come in and make this Health scale suggestion.
    Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)

    But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake

    But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.

    WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling

    Hahah Darnathan :D that reaction though. I know it sounds hilarious.
    Guess you didn't read the rest ? This is for the CASE, healing ward becomes unviable and Sorcerer should have no self heal options and Hardened ward should give you a healing debuff, so that you gain less healing while it is active. In exchange, they should increase its strenght.

    This was only a thought, don't take it so serious. Was thinking out loud. :smile:

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    Darnathian wrote: »
    Dracane wrote: »
    Master_Kas wrote: »
    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D

    Couldn't disagree more babe :neutral: I don't like it when people come in and make this Health scale suggestion.
    Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)

    But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake

    But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.

    WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling

    Hahah Darnathan :D that reaction though. I know it sounds hilarious.
    Guess you didn't read the rest ? This is for the CASE, healing ward becomes unviable and Sorcerer should have no self heal options and Hardened ward should give you a healing debuff, so that you gain less healing while it is active. In exchange, they should increase its strenght.

    This was only a thought, don't take it so serious. Was thinking out loud. :smile:

    That suggestion you wrote about getting greatly reduced healing while warded was actually good .

    Just dont nerf healing ward. My magick nb would die so easily without it :(
    EU | PC
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Master_Kas wrote: »
    Dracane wrote: »
    Darnathian wrote: »
    Dracane wrote: »
    Master_Kas wrote: »
    Either hardened ward need to scale of health like the other shields, or tone it down a bit.
    We'll see what happens after the fix of the bugged shields.

    If hardened ward is still to strong, there will be QQ, there will be calls for nerfs, and knowing ZOS, they will nerf it into oblivion

    (Scales, bolt escape are to good examples on how ZOS likes to do small adjustmw
    If they make shields crit-able it will hurt the DK and templars already weak shields alot more (yes they are way weaker than hardened ward , even without the bug hardened have now).

    That's why they need to make hardened ward scale of health, or just somehow reduce the amount of damage is absorbs to bring it in line with other classes damage shield. If they do this it would be nice if sorc's got some healing skill/morph.

    Since just like the nightblades "class heals" they heal for very little. Not viable enough (same goes for sorc's pet heal with a cast time).

    This you can agree with Dracane ? :D

    Couldn't disagree more babe :neutral: I don't like it when people come in and make this Health scale suggestion.
    Hardened ward should NEVER really NEVER scale of Health. it should remain as it is and actually, should be buffed. ( read further)

    But on the other hand, Sorcerer should not be able to heal himself so fast. He has no real class heal, but as we said many times, Healing Ward destroys this concept that ZoS had in mind for Sorcerer. Maybe they should make it so, that Sorcerers with Hardened Ward should not be able to activate healing ward at the same time. Or maybe they should increase the strenght of hardened ward, but add a debuff to it, that reduces all healing taking by a huge amount while it is active. There are ways to fix this problem without killing Hardened Ward and the entire class alltogether. If you're asking me, neither bolt escape nor Crystal Shard is what makes Sorcerer characteristic or strong, their special class shield makes them special and pleeease don't take it from us for Auri-Els sake

    But Hardened Ward should stay what it is: The Sorcerers strong defense. And if you make it scale of health, you just kill the idea of this class and that's pretty mean and selfish.

    WHAT? Omg I just choked on my coffee. Did you really just say sorc shields need a buff? And he is mean and selfish? Words cannot describe that post. You must be trolling

    Hahah Darnathan :D that reaction though. I know it sounds hilarious.
    Guess you didn't read the rest ? This is for the CASE, healing ward becomes unviable and Sorcerer should have no self heal options and Hardened ward should give you a healing debuff, so that you gain less healing while it is active. In exchange, they should increase its strenght.

    This was only a thought, don't take it so serious. Was thinking out loud. :smile:

    That suggestion you wrote about getting greatly reduced healing while warded was actually good .

    Just dont nerf healing ward. My magick nb would die so easily without it :(

    That's what I had in mind when wrote this suggestion :) you and your Magicka Nightblade.
    This debuff would make healing ward pretty much useless for Sorcerer, without taking it from you. But in exchange, hardened ward should receive a reasonable buff in strenght to compensate for this sacrifise.
    Edited by Dracane on August 12, 2015 2:36PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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