Class balance is perfectly fine. It only seems imbalanced when the class's player is skilled.TheElementalPlatypus wrote: »Class balance? Nope 1-2 classes dominating cyrodiil (NB and sorc).
I don't know who you're playing with, but small group play is perfectly viable.TheElementalPlatypus wrote: »Enhanced group play? Nope screwed small groups BECAUSE ZERGS FTW.
Non-steel-tornado builds are still perfectly viable.TheElementalPlatypus wrote: »More variety? RIP stamina builds unless you're a spin2win zergling.
It's right that people aren't being one shot.TheElementalPlatypus wrote: »You've effectively made numbers matter even more now that everyone can survive a 5 second conceal weapon and not be punished for it, grab a few pocket healers and shazam your a walking raid boss (except this one isnt killable).
Crown store? Mounts? Imperial City? I don't know what you're talking about.TheElementalPlatypus wrote: »Congratulations ZOS, you've added nothing, and made what we already had worse.
Scyantific wrote: »Pretty sure the issue of balance lies in CP, not class balance. This is not a vacuum, there will never be a perfect balance between all four classes. You're going to have to learn to deal with it.
E: If you can't then perhaps this game is not for you and you should uninstall.
ShadoPanauin wrote: »Thank you for covering the universe in salt. We sure could use the extinction of slugs, snails etc.
Seriously though, none of the things you said were true other than the fact that questing is boring.Class balance is perfectly fine. It only seems imbalanced when the class's player is skilled.TheElementalPlatypus wrote: »Class balance? Nope 1-2 classes dominating cyrodiil (NB and sorc).
There will also never be perfectly balanced classes.I don't know who you're playing with, but small group play is perfectly viable.TheElementalPlatypus wrote: »Enhanced group play? Nope screwed small groups BECAUSE ZERGS FTW.Non-steel-tornado builds are still perfectly viable.TheElementalPlatypus wrote: »More variety? RIP stamina builds unless you're a spin2win zergling.It's right that people aren't being one shot.TheElementalPlatypus wrote: »You've effectively made numbers matter even more now that everyone can survive a 5 second conceal weapon and not be punished for it, grab a few pocket healers and shazam your a walking raid boss (except this one isnt killable).
Pocket healers are a perfectly valid tactic.Crown store? Mounts? Imperial City? I don't know what you're talking about.TheElementalPlatypus wrote: »Congratulations ZOS, you've added nothing, and made what we already had worse.
Scyantific wrote: »Pretty sure the issue of balance lies in CP, not class balance. This is not a vacuum, there will never be a perfect balance between all four classes. You're going to have to learn to deal with it.
E: If you can't then perhaps this game is not for you and you should uninstall.
There is truth in the fact that ZOS overlooks the most glaring issue of performance/enjoyment in PvP - ball groups.
TheElementalPlatypus wrote: »There is truth in the fact that ZOS overlooks the most glaring issue of performance/enjoyment in PvP - ball groups.
I will never understand how farming AP while doing absolutely nothing that involves any sort of skill gives some people a quick little high.
Edit: Before you zerglings come saying it does involve skill, please, explain why most of you want to play in this group in the first place, chances are because you simply just cant be effective by yourself.
TheElementalPlatypus wrote: »There is truth in the fact that ZOS overlooks the most glaring issue of performance/enjoyment in PvP - ball groups.
I will never understand how farming AP while doing absolutely nothing that involves any sort of skill gives some people a quick little high.
Edit: Before you zerglings come saying it does involve skill, please, explain why most of you want to play in this group in the first place, chances are because you simply just cant be effective by yourself.
RinaldoGandolphi wrote: »The biggest issue right now is an issue Leper brought up a few months ago which is:
"Before 1.6 this game supported small scale PVP, and it was pretty easy to find. After 1.6 the game became pretty much 100% zerg warfare"
Its nearly impossible anymore to find those 2v2 or 3v3 type of fights in Cyrodiil anymore. Nearly every fight you do find is either interrupted by a zerg train of friendlies, or a zerg train of hostiles.
This game really no longer supports small scale PVP anymore, and they nerfed many of the mechanics that make solo and small scale roaming viable.
I think this is where much of the frustration comes from because many feel they are being forced to run in large groups or else just get run over by the large groups.
Its really a shame that one playstyle is being completely pushed out. It seems ZOS doesn't want any player to be an individual and not be a follower, they are trying to push us all into a follow the herd mentality, one i want nothing to do with.
RinaldoGandolphi wrote: »The biggest issue right now is an issue Leper brought up a few months ago which is:
"Before 1.6 this game supported small scale PVP, and it was pretty easy to find. After 1.6 the game became pretty much 100% zerg warfare"
Its nearly impossible anymore to find those 2v2 or 3v3 type of fights in Cyrodiil anymore. Nearly every fight you do find is either interrupted by a zerg train of friendlies, or a zerg train of hostiles.
This game really no longer supports small scale PVP anymore, and they nerfed many of the mechanics that make solo and small scale roaming viable.
I think this is where much of the frustration comes from because many feel they are being forced to run in large groups or else just get run over by the large groups.
Its really a shame that one playstyle is being completely pushed out. It seems ZOS doesn't want any player to be an individual and not be a follower, they are trying to push us all into a follow the herd mentality, one i want nothing to do with.
Man, since you've been playing NB you've become much more reasonable.Yeah they really need to just significantly reduce the AP gain rates for all involved in anything greater than a 4 man group.
Starting at 5 it should just be reduced by a multiplicative percentage of like 20% per player.
If you get 100 AP in a 4 man group, 5 man should be 80, 6 man should be 64, 7 man 51, 8 man 41, 9 man 33 etc....
This allows Zergs or larger groups the opportunity to still make AP but it will now scale down with the ease at which that AP is earned.
dwemer_paleologist wrote: »nightblades do not rule cryodiil. nightblades are now and have allways been the weakest class in eso. they die easy and thier damage output is lower then all the other classes.
the 2 dominating classes in cryodiil are the dragonight and the sorcerer. and that has allways been that way even since early beta.
Jessica Folsom wrote:It's a very grey area.
RinaldoGandolphi wrote: »The biggest issue right now is an issue Leper brought up a few months ago which is:
"Before 1.6 this game supported small scale PVP, and it was pretty easy to find. After 1.6 the game became pretty much 100% zerg warfare"
Its nearly impossible anymore to find those 2v2 or 3v3 type of fights in Cyrodiil anymore. Nearly every fight you do find is either interrupted by a zerg train of friendlies, or a zerg train of hostiles.
This game really no longer supports small scale PVP anymore, and they nerfed many of the mechanics that make solo and small scale roaming viable.
I think this is where much of the frustration comes from because many feel they are being forced to run in large groups or else just get run over by the large groups.
Its really a shame that one playstyle is being completely pushed out. It seems ZOS doesn't want any player to be an individual and not be a follower, they are trying to push us all into a follow the herd mentality, one i want nothing to do with.
dwemer_paleologist wrote: »nightblades do not rule cryodiil. nightblades are now and have allways been the weakest class in eso. they die easy and thier damage output is lower then all the other classes.
the 2 dominating classes in cryodiil are the dragonight and the sorcerer. and that has allways been that way even since early beta.
TheElementalPlatypus wrote: »There is truth in the fact that ZOS overlooks the most glaring issue of performance/enjoyment in PvP - ball groups.
I will never understand how farming AP while doing absolutely nothing that involves any sort of skill gives some people a quick little high.
Edit: Before you zerglings come saying it does involve skill, please, explain why most of you want to play in this group in the first place, chances are because you simply just cant be effective by yourself.
Yeah all the Zerglings I've fought to date have been butchered as they strayed from the herd.
I don't think the game is class balance is all that bad right now with the exception of Hardened Ward, Dampen Magick and Healing Ward being OP and favoring sorcs right now.