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The problem isn't macros, it's animation cancelling, and we might be stuck with it.

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    lol! thank the dev-gods for animation cancelling or we might have a combat system that's sluggish and unresponsive. I don't think I could handle that ;-)

    I don't think you understand what you are talking about.

    So you seriously think this combat system is responsive? lol! What was your last MMO? Pong?
    Try weapon swapping during combat and let me know how that goes!

    If they did do away with animation cancelling - pvp would be ok but they would have to adjust npc enemy rapid fire.

    BTW I love this thread! Let the debhate rage on! :-D

    No the words you are using don't mean what you think they do. I hit a button an action happens. What many of us are asking for is a combat that is base off more choice.

    It is a balance problem as well, as some skills have this loophole others don't making the combat feel clunky and broken.

    i may have confused you. animation cancelling aside, my point is the game is not as responsive as it should be. more choice in combat will do nothing for responsiveness. when you have to hit a key 3 or 4 times to get one reaction, that's not responsive enough for the tight level of combat that this game is striving to achieve. i agree balance is a big issue but it is another issue unrelated to responsiveness in combat. not saying its not a good game, obviously i believe that it is - i'm playing it. i'm just saying it needs more work to get where they want it to go.
    I don't comment here often but when I do, I get [snip]
  • rager82b14_ESO
    rager82b14_ESO
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    lol! thank the dev-gods for animation cancelling or we might have a combat system that's sluggish and unresponsive. I don't think I could handle that ;-)

    I don't think you understand what you are talking about.

    So you seriously think this combat system is responsive? lol! What was your last MMO? Pong?
    Try weapon swapping during combat and let me know how that goes!

    If they did do away with animation cancelling - pvp would be ok but they would have to adjust npc enemy rapid fire.

    BTW I love this thread! Let the debhate rage on! :-D

    No the words you are using don't mean what you think they do. I hit a button an action happens. What many of us are asking for is a combat that is base off more choice.

    It is a balance problem as well, as some skills have this loophole others don't making the combat feel clunky and broken.

    i may have confused you. animation cancelling aside, my point is the game is not as responsive as it should be. more choice in combat will do nothing for responsiveness. when you have to hit a key 3 or 4 times to get one reaction, that's not responsive enough for the tight level of combat that this game is striving to achieve. i agree balance is a big issue but it is another issue unrelated to responsiveness in combat. not saying its not a good game, obviously i believe that it is - i'm playing it. i'm just saying it needs more work to get where they want it to go.

    I really don't have this problem with the combat. If you do, that might be the area you in, and a lag problem. Something that has nothing to do with animation cancel.

    When facing someone, I want to know if I am getting hit by a heavy attack. I want to be able to time blocks. The way they have it setup now, Well time blocks, and seeing the skills going off is an issue. I guess I can agree in a sense that combat needs to be a tad bit better, but I don't think canceling animation makes the combat better. It just sets up exploits for some classes, and leaves other skills underpower when by the numbers should be able to compete.

  • Chori
    Chori
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    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.
    EP NA-PC - Invictus - Odem Mortis
    1. Stamina NB Cat - ChoriB'Good
    2. Magicka NB High Elf - Lîndara
    3. Stam Sorc High Elf - Lindara Moonlight
    4. Red Guard Stamina DK - Chorî
    5. Red Guard Stamina Templar - Choripaninikinnie
    6. Magplar High Elf - Vagitarian Sillonour
    Don't tell me you lag, I play with 200-300 ms all the time ^_^
  • rager82b14_ESO
    rager82b14_ESO
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    Chori wrote: »
    I find it funny that most of the people that post here is completelly ignoring the fact that in order to animation cancel accordingly you need to have semi decent ping(ms), and this is very limiting to every player that is not even close to the server or that has to play on more than 200-300ms.

    I see players saying L2P and if someone told me that, then I will answer I did/I'm in the proccess to. That still doesn't give anybody the right to keep their head up their ass and not realize that the game has to follow a course reaching the greater good for the health of the playerbase and the numbers of players you get to play with every day.

    No counterplay because I can spam 4 abilities in 1 second and a half, every second and a half, it is not healthy for any game. Specially when everybody is limited to several things like MS, FPS, packet loss, balance, and every other thing we suffer on here.

    Ya did not even think about that. That is more of a reason why it should be changed.
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