A Dwemer mount makes no sense. Dwemer artifacts only function for a limited time outside of their ruins. There were a few exceptions and those were trinkets compared to a fully functioning mount that can travel anywhere.
Then again people are riding around on sparkling My Little Pony horses and tigers so *shrug*
BUT If you were to do it justice then it should be a LARGE suit of Dwemer style armor. You fit in the chest area like the front end loader from Aliens 2. When you walk through town it should make *STOMP STOMP STOMP* foot fall noise.
...actually that would be DECENT! *waves handfuls of cash around* Make it so!
Anything less = lameness.
A Dwemer mount makes no sense. Dwemer artifacts only function for a limited time outside of their ruins. There were a few exceptions and those were trinkets compared to a fully functioning mount that can travel anywhere.
Taleof2Cities wrote: »Surprised no one has mentioned the Elder Scrolls Sotha Sil constructs from Tribunal:
Hulking Fabricant:
Venomous Fabricant:
Now, these aren't Dwemer constructs ... but they are in the ES lore.
Taleof2Cities wrote: »Surprised no one has mentioned the Elder Scrolls Sotha Sil constructs from Tribunal:
Hulking Fabricant:
Venomous Fabricant:
Now, these aren't Dwemer constructs ... but they are in the ES lore.
WhiteCoatSyndrome wrote: »I hope it'd be some kind of roller-ball thing, or a spider in typical Dwemer fashion. Just doing the same horse/camel/senche EXCEPT CLOCKWORK is boring and not very Elder Scroll-sy. If they're going to add things I'd like to see more Elder Scrolls specific things - Echatere, Elytra - and fewer things you could see in any generic fantasy game.
Clockwork horses/camels/senches are what we'll most likely get, since they need no special animations...
WhiteCoatSyndrome wrote: »
While I can't disagree, nevertheless I hope that isn't the case.