Both of your odds are wrong (should be 1/4 and 7/8). Your sample size is so miniscule it's useless. What are you trying to prove?Three items at 75% chance of improvement. Odds: 1 in 3 will fail. Result: all three failed.
1 item at 12.5% chance of improvement: Odds: 1 in 1 will fail. Result: 1 passes.
Only two problems I see here:Three items at 75% chance of improvement. Odds: 1 in 3 will fail. Result: all three failed.
1 item at 12.5% chance of improvement: Odds: 1 in 1 will fail. Result: 1 passes.
It's not based on luck unless you chose it to be.Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
