Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
That's not the way percentages work. Each individual attempt is at 75% not a guarantee that 3 out 4 will work. Think of flipping a coin, while its a 50% chance it will land heads it can come up tails every time.
I don't disagree. That's just what happened to me today. Over the span of many levels, I can't tell you how many times the higher percentages have failed compared to the lower chances.sorry, a sample size of 3 proves nothing
Three items at 75% chance of improvement. Odds: 1 in 3 will fail. Result: all three failed.
1 item at 12.5% chance of improvement: Odds: 1 in 1 will fail. Result: 1 passes.
Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
After reading this, I went to go improve two staves that I've created... 90%, both failed.
I'm done lmaooooooo
Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
Azurephoenix999 wrote: »Yeah, that's messed up. I think that the whole "based on luck" aspect of crafting needs to be done away with. I'm not sure what to replace it with though, any ideas?
Three items at 75% chance of improvement. Odds: 1 in 3 will fail. Result: all three failed.
1 item at 12.5% chance of improvement: Odds: 1 in 1 will fail. Result: 1 passes.