Anyone else notice you can animation cancel a Wrecking Blow with a heavy attack and have both hit at the same time with only the animation for the heavy attack displaying? I know they claim they fixed on some 2hander animations but this is the first time I feel something doesn't seem right with this combo and it hiding a wrecking blow behind a heavy attack seems pretty stupid.
ebethke_ESO wrote: »I haven't tried this (I will try it when I get on).
Have you also noticed some weird form of lag(?) where the first wrecking blow animates without damage, and a second wrecking blow animates with both hits registering?
Anyone else notice you can animation cancel a Wrecking Blow with a heavy attack and have both hit at the same time with only the animation for the heavy attack displaying? I know they claim they fixed on some 2hander animations but this is the first time I feel something doesn't seem right with this combo and it hiding a wrecking blow behind a heavy attack seems pretty stupid.
@ZOS_BrianWheeler, would you pass this thread on to Eric please? We shouldn't be able to hit both with WB and a Heavy attack at the same time. Animation Cancelling is causing a lot of damage to be applied in less time than the game code was setup for. This explains why people are getting one shotted all the time.
im using wb in the PTS and idk how to animation cancel it. there should be a nasty trick.
Hhhmm on Live I can hit Wrecking Blow and immediately hold left click and a full Wrecking Blow animation plays but my heavy attack is shorter afterwards. On PTS I have been noticing this is different and it looks like the Heavy Attack cancels the Wrecking Blow, but I have had issues connecting with the Wrecking Blow still. Maybe it is going through and I'm just not noticing the damage. Will have to test more but something definitely changed with the relationship between Wrecking Blow's animation and Heavy Attacks.
Hhhmm on Live I can hit Wrecking Blow and immediately hold left click and a full Wrecking Blow animation plays but my heavy attack is shorter afterwards. On PTS I have been noticing this is different and it looks like the Heavy Attack cancels the Wrecking Blow, but I have had issues connecting with the Wrecking Blow still. Maybe it is going through and I'm just not noticing the damage. Will have to test more but something definitely changed with the relationship between Wrecking Blow's animation and Heavy Attacks.
What do you mean by 'issues connecting'? Just trying to ask for clarity to see if it was the same thing I was seeing.
Hhhmm on Live I can hit Wrecking Blow and immediately hold left click and a full Wrecking Blow animation plays but my heavy attack is shorter afterwards. On PTS I have been noticing this is different and it looks like the Heavy Attack cancels the Wrecking Blow, but I have had issues connecting with the Wrecking Blow still. Maybe it is going through and I'm just not noticing the damage. Will have to test more but something definitely changed with the relationship between Wrecking Blow's animation and Heavy Attacks.
What do you mean by 'issues connecting'? Just trying to ask for clarity to see if it was the same thing I was seeing.
Well I was using my normal Wrecking Blow rotation which is holding the left mouse immediately after starting the Wrecking Blow, and it seemed like this was cancelling the Wrecking Blow all together, but it may have just been the animation which was being cancelled.
This explains why someone messaged me accusing me of using macros. I believe I hit them with wrecking blow, heavy attack and executioner almost all at the same time.
@Erock25 I noticed that when my WB was being canceled, I usually never did damage and when it would do damage, I just thought it was lag and the WB still registered. I'm not running FTC on PTS so it makes it harder to tell the damage I'm doing.
The fubar damage with wrecking blow hits seeming to stack up as well as the wrecking blow animation not playing out correctly are both issues I have been seeing for quite some time on live.
These are both issues not limited to wrecking blow. I have been somewhat baffled by the community not being more vocal about attack animations and sounds not playing out correctly. Maybe I notice it more as I spend a lot of time playing solo and other players are now getting more of that experience due to the FPS like rejoin battle times on PTS?
Teargrants wrote: »ZOS screwing up animation changes? This can't be!
Remember, ZOS has a golden track record w/ new animations, it's not like they ever...
- Changed bow animations & created health desync bug
- Changed running animations & created non animated running bug
- Changed shield animations & created throat punch shield stance bug for females
- Claimed they fixed toppling charge animation every patch, except they didn't
Oh wait...
Yes it is connecting. The animation suggests that somehow you've actually "cancelled" the wrecking blow, but it still goes through along with whatever you've cancelled it with. I think they really screwed sometime up with the animation change.
Yes it is connecting. The animation suggests that somehow you've actually "cancelled" the wrecking blow, but it still goes through along with whatever you've cancelled it with. I think they really screwed sometime up with the animation change.
It actually works on live also. And has been for a while before. It's just much easier on PTS now for some reason. On live, you have a very limited window in which to start on your heavy attack, and release it. If you miss either of these, then either the heavy attack won't go off at all, or you will still be charging after the WB hits. That window is broken, open to any time, and very easy to hit on PTS.
+1Yes it is connecting. The animation suggests that somehow you've actually "cancelled" the wrecking blow, but it still goes through along with whatever you've cancelled it with. I think they really screwed sometime up with the animation change.
It actually works on live also. And has been for a while before. It's just much easier on PTS now for some reason. On live, you have a very limited window in which to start on your heavy attack, and release it. If you miss either of these, then either the heavy attack won't go off at all, or you will still be charging after the WB hits. That window is broken, open to any time, and very easy to hit on PTS.
It works very differently on Live tho. On Live you have almost the full WB animation and your Heavy animation is basically non-existent but still hits. On PTS the WB animation is basically non existent with the entire heavy attack animation playing.