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Should you be able to pickpocket other players?

  • Sandshark95
    Sandshark95
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    No
    @Thevampirenight I've gotten several bites for free, but it can be difficult/time-consuming to find someone kind enough to give away a bite. The first time I went looking for a vampire bite, I got scammed, but later got bit for free after at least 2+ hours of waiting at the shrine. Some people don't have the patience to wait though.

    By the way, I wasn't promoting scamming in my post, but just pointing out that "stealing" already exists in some form in ESO and it's highly unpopular/disapproved of. I was trying to accentuate a point by providing a parallel; in my opinion, being able to pickpocket other players would cause too much grief, much like the grief inspired by the scamming issue.

    I do not, will not, nor have I ever preyed upon another player for monetary gain. It's wrong, period. I give my bites out for free and niether expect or require anything in return.

    Ps, don't let sand shark's eat you because they swim in the sands!

    Lol :) (...I think?).
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    yes BUT, not to have the ability to obtain anything from a players actual inventory.

    TO ME.....if they want to create a player interaction and have it be in depth on all platforms, the ability to have deeper interactions with NPC's and players would be well appreciated.

    possibilities:
    -Random stolen items like what we pull from NPC's (this should work exactly the same)
    -the above but with added items (just to make things more interesting)
    -allow the player being pick pocketed to choose whether to fight, report or ignore the interaction.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Anzriel
    Anzriel
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    No
    yes BUT, not to have the ability to obtain anything from a players actual inventory.

    TO ME.....if they want to create a player interaction and have it be in depth on all platforms, the ability to have deeper interactions with NPC's and players would be well appreciated.

    possibilities:
    -Random stolen items like what we pull from NPC's (this should work exactly the same)
    -the above but with added items (just to make things more interesting)
    -allow the player being pick pocketed to choose whether to fight, report or ignore the interaction.

    I actually like this idea. If they implemented it this way I think it'd be interesting. Although I do wonder if it's added this way if guilds would just 'trade steals' so that they could generate enormous amounts of gold with little effort...
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Anzriel wrote: »
    yes BUT, not to have the ability to obtain anything from a players actual inventory.

    TO ME.....if they want to create a player interaction and have it be in depth on all platforms, the ability to have deeper interactions with NPC's and players would be well appreciated.

    possibilities:
    -Random stolen items like what we pull from NPC's (this should work exactly the same)
    -the above but with added items (just to make things more interesting)
    -allow the player being pick pocketed to choose whether to fight, report or ignore the interaction.

    I actually like this idea. If they implemented it this way I think it'd be interesting. Although I do wonder if it's added this way if guilds would just 'trade steals' so that they could generate enormous amounts of gold with little effort...

    That brings up something I should have clarified...
    -stolen items would be BOP always
    -the diff stolen items from a player that cannot be obtained from an NPC should also be BOP but lesser in value because ppl go AFK all the time.
    -player stealing should only be possible in towns where no other questing could interfere (This would mean all towns would not allow it)
    -any PvP aspect should only occur between the thief and the victim. all group and AOE affects from others would need to be ignored 100%
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • snackrat
    snackrat
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    Yes
    It is a nice idea, but would need a lot of caveats.

    -> Nothing indoors, to prevent people picking on RPers in Taverns or mules at banks.
    -> No equipment of a certain quality or higher, to prevent people picking up gear being crafted (or just bought from a crafter), or quest/dungeon loot that hasn't been bound yet.
    >...actually just make it gold only, if you are taking anything from the player directly at all (which preferably, don't, because most zones are PvE).

    I would say actually give players their own list like the NPCs use. Since the risk of being caught would obviously be different (based on player behaviour, rather than percentage) affect the picking appropriately.
    They could have great items, because they're players... but that would make it easy to people to pick off each other by prior agreement.
    It also isn't possible to sneak up on players unless they are AFK or inattentive since, unlike NPCs, player detection of stealthy players is broader (a uniform radius?) for PvP purposes.

    Stealing is also currently instanced to the user, so either playerpicking would need to be an exception, or it couldn't touch actually inventory/gold.
  • natewook
    natewook
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    No
    I do NOT want a shiny, new piece of gear that I'm one level below of using to be snatched away by some jerk-hole troll.
    As suggested before, if a different, random inventory was generated for the would-be theif, then and only then would I say yes.
    Until then, no, no, A THOUSAND TIMES NO!
    No multiplied by 10^10000000
    I'm sorry but this is an really bad idea! because not only is bank updates pretty expensive but it would give the trolls who will follow you until you go AFK or are busy, everything in the game and ruin it for others but it would break the game as well. for example you would have group's of of people farming the entrance of the banished cells and other places for the gear, taking it from the people who worked hard for it and earned it with little effort and ruining all PVE please.... NO
    Edited by natewook on August 3, 2015 1:37PM
    sometimes I'll take subjects to far and ask for an arm, leg and maybe an eye, please be patent with me.
    remember this thread people: https://forums.elderscrollsonline.com/en/discussion/193736/should-eso-turn-up-the-heat-aka-gore-revisited/p1
    necromancer? why I've neve- I would never do such a thing! XD
  • Wily_Wizard
    Wily_Wizard
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    No
    Generally I say no, but if they made it strictly an opt-in system, so only the folks that wanted to participate could...then why not. >:)
  • Xulienne
    Xulienne
    No
    No, just no.
  • eliisra
    eliisra
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    No
    NPC's always walk and look around, coded that way. You need at least a silver of timing, when stealing from them.

    But actual players in cities aren't. They're often afk or busy at some crafting station. You could steal from them with no effort, since not even in front of their computer, tabbed out, quest event and so on.

    Way to easy to steal from real players.

    Doesn't really matter if the game randomizes standard NPC loot when pickpocketing or if you get to steal from the players actual inventory. Both are bad ideas and comes with different issues. Stealing from the actual player means that no one can do literally anything that requires interaction with NPC's or objects, since they loose line of sight. Also means you cant go afk ever, without logging of. Or what about when you crash in a major city and still in-game a few minutes?

    Stealing game randomized loot would be abused. You and your buddy could take turns stealing loot from each others characters and no one actually looses anything, game just keeps producing more free stuff for the two of you.
  • Bacon
    Bacon
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    Yes
    I think this could be a fun mechanic if done properly. Maybe a successful pickpocket give you 1 random item/stack from the players inventory and/or 5% of their gold. It would definitely need to be limited. Maybe you could only get your pocket picked once per hour or so to reduce someone cleaning you out if you walk away from the game.

    No one wants to be robbed while they are crafting and we need somewhere "Safe" to look through our inventory. I Would say that you cannot pickpocket someone who is "working" at a crafting station or inside the bank. Perhaps just no pick-pocketing in towns at all

    When trying to pick pocket an NPC you get a little message letting you know if the NPC is aware of you or not. It should be the same with a player. If you get too close or sneak into their line of site the player can "notice" you and would receive a warning that someone might be trying to pickpocket them (a noise or a message shown over the inventory screen).

    Pick-pocketing could be fun but it would definitely have to be implemented properly. The only other drawback I see is they might have to enable collisioning with other players which would cause a problem in heavily populated areas (like at crafting stations in towns).
    “I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.” ― Winston S. Churchill
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No
    NO!

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • Merlin13KAGL
    Merlin13KAGL
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    So long as they get to kill you and relieve you of all your gear.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Mojmir
    Mojmir
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    No
    Sure by in cyrdiil only
  • Gidorick
    Gidorick
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    Yes
    Yes. Only Gold. Only up to 50% of the amount they're carrying. And they need some kind of pickpocketing mini game, like lockpicking.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tavore1138
    Tavore1138
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    No
    No - apart from another step towards needing to hate and distrust every player around you many of the PC players will remember that putting gold into the bank has not always been reliable thus I, and probably others, carry a years worth of gold in our pockets. Sometimes steals even 10% of that I am not going to be having a laugh at the whimsical nature of gamers...
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No
    This is just another elitist post by someone who want's yet another way to dominate over others. What is next? Are you going to ask for the ability to *** players?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2540+
  • UltimaJoe777
    UltimaJoe777
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    Yes now gimme your Sweetroll.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Divinius
    Divinius
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    No
    Dear god no.

    Can you imagine? You have to walk away from the game for a few minutes due to a real-life emergency, and you come back with no gold in your inventory. Sounds super-fun.

    Yeah... NO. Horrible, horrible idea, no matter how you look at it.

    Edited by Divinius on August 3, 2015 5:42PM
  • Oberon45
    Oberon45
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    No
    No, No, and even more No
  • Tolmos
    Tolmos
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    No
    Sadishist wrote: »
    Though they have to be carrying a minimum amount of gold on them and people will store their most valued items in their bank to keep it safe.

    A third answer, "Yes, but only if there is a chance they can fail and get flagged for me to be able to kill them" would probably get more +1s. Simply allowing nearly penalty-less ability to take stuff out of my inventory? Nope.
  • Banky71
    Banky71
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    No
    LOL no have you seen when people try to steal a vampire bite. This would be a disaster.
    If you chase two rabbits, you will lose them both.

    gamertag - xbone Banky71
  • thunderwell
    thunderwell
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    No
    @natewook I'm not sure I understand your response to my post.
    I said I wouldn't mind a randomly generated inventory for thieves.
    Perhaps I should have added something about limitations to said inventory?
    I don't want my shiny new armour to be snatched away when I'm so close to using it.
    NA, PC Megaserver
    Zhaani, Female Khajiit, Nightblade, AD (current main)
    (Unless otherwise put in my sig, all characters are below level 50)
  • Kavatchian
    Kavatchian
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    No
    God NO. That's the last thing I need to be worrying about while I'm idling to take care of my son or running to the bathroom to pee. I could see so much grief being done to people trying to blacksmith, Cloth, or use any of the tables that require your character to idle.

    Just not a good idea for this game lol.
    North America | Xbox One | Prince of Evil
    -Necromancer | High Elf MagSorc
    Kavatchian | High Elf MagDK
    Xavier Vivicus | Breton Magblade
    J'zah the Khajiit | Stamblade
    -Blu | Argonian Healer
  • NDwarf
    NDwarf
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    Yes
    If we had text chat on console we could emote "picks 63 gold from your pocket!" Didn't actually pickpocket anyone it just looked like that in chat.

    That use to set new players off. They follow you around "dude gimme my gold back! I'm reporting you." Good times.

    Way back in the day in UO we use to make trap boxes and get pick pocketed on purpose and watch the thief get blown up. Someone would loot the thief, get flagged grey and then killed. Loot 2 birds with 1 stone.

    Now git off mah lawn.
    "When people !@# with you you !@# with them ten times worse. Next thing you know, you're in a motel room with 24 beers and a half bucket of chicken. You see, that's how you get things done." Ricky, Trailer Park Boys.
  • Singular
    Singular
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    Yes
    Yes, but no named items, just gold or greens and severe penalties when getting caught - like not being able to return attacks for 5 minutes while the victim pvps you :)
    War, give me war, give me war.
  • Tholian1
    Tholian1
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    No
    If you get caught griefing, err, I mean picking the pocket of another player, not only do you become a target for other players to kill, but you lose all your armor and a NPC follows you everywhere you go, yelling "SHAME! SHAME!". :p

    Sorry, just trying to think of ways to make this extremely high risk.
    PS4 Pro NA
  • newtinmpls
    newtinmpls
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    OzJohnD wrote: »
    If it is a random loot as per NPC pickpocket (ie. not from the player's inventory or own gold ) ... yes
    if it triggers a disreputable flag that you have to wait out like an NPC pickpocket ... yes
    If it triggers the ability for that player to kill you without activating a Justice penalty ... yes

    otherwise no

    Okay how about this: you can pickpocket IF

    -you flag the "participate" toggle, which means you can also GET pickpocketed.
    -you chose/flag items in your inventory which you will permit to be targeted by other pickpocketers
    -your ability to pickpocket from others equals the value of your own items that you flagged to be "fair game"
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • OzJohnD
    OzJohnD
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    No
    Sadishist wrote: »
    monoliet wrote: »
    100 % no
    if them inplement stealing stuf of other peopel = i quit 100% eso

    to me 2 tings in a game can never be done = stealing from other real peopel
    killing other peopel when them questing in dungeons ore exploring ( = why i quit 100% cirodile pvp erea en wil not buy 1 dlc based on pvp )

    if the devloppers want mi mony on dlc them need option to free roam en do quest in cirodyle - ilmperial city ....whitout other abel to atck me ( like a seperated no pvp place )
    also in imperial city them can steel mi earnd stones so = 100% no

    This is a multiplayer game.

    And those who think it wouldn't be fun if stuff is stolen from you, well how about you steal from others?

    wrong, enforced PvP is not and never will be appropriate

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • OzJohnD
    OzJohnD
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    No
    newtinmpls wrote: »
    OzJohnD wrote: »
    If it is a random loot as per NPC pickpocket (ie. not from the player's inventory or own gold ) ... yes
    if it triggers a disreputable flag that you have to wait out like an NPC pickpocket ... yes
    If it triggers the ability for that player to kill you without activating a Justice penalty ... yes

    otherwise no

    Okay how about this: you can pickpocket IF

    -you flag the "participate" toggle, which means you can also GET pickpocketed.
    -you chose/flag items in your inventory which you will permit to be targeted by other pickpocketers
    -your ability to pickpocket from others equals the value of your own items that you flagged to be "fair game"

    great ideas, more complicated to code for ZO but certainly has merit for player enjoyment

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Shadowshire
    Shadowshire
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    No
    Sadishist wrote: »
    Though they have to be carrying a minimum amount of gold on them and people will store their most valued items in their bank to keep it safe.

    I vote against it. Consider the source of the suggestion ... the name "Sadishist" pretty much discloses their motivation and what they hope to accomplish with having such a Skill Line for their avatar. The "Ledgerdemain" category is bad enough as it is.


    Edited by Shadowshire on October 3, 2015 12:48AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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