In the witcher your character already has a backstory, its full of cutscenes and 0 RP freedom inside the game.Please, stop comparing ESO with a game that isn't even a RPG.
Please tell me this is a joke.
https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_HuntThe Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is an action role-playing video game set in an open world environment, developed by Polish video game developer CD Projekt RED.
Also, I am not comparing the games as a whole - which you would know if you read the post thoroughly.
In the witcher your character already has a backstory, its full of cutscenes and 0 RP freedom inside the game.Please, stop comparing ESO with a game that isn't even a RPG.
Please tell me this is a joke.
https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_HuntThe Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is an action role-playing video game set in an open world environment, developed by Polish video game developer CD Projekt RED.
Also, I am not comparing the games as a whole - which you would know if you read the post thoroughly.
its NOT an RPG, its an action/fantasy game. Just because it is a fantasy game doesn't mean its an RPG(an RPG where you can't even create your own character? LOL).
ZOS please reconsider! I cannot use dragon shouts in Skyrim online!!!
WhiteCoatSyndrome wrote: »
edit- long story short, I agree with OP
The main story was forgettable. I can't think of anything about the main that stands out and I'll remember for years to come. The final battle with Malog Bal was anti-climatice, to say the least. Starts off as a huge mountain size Deadric Prince and I'm thinking "this is going to be fun." Then *poof* he's bite size and drops in a few hits because Meridia.
I do have a ton of screenshots on my Ps4 of landscapes and little odd discoveries found while adventuring. I think I have more screenshots of ESO than any other game. They did a fantastic job with the environment (at least in quest zones Cyrodiil is a little lacking).
Wish there wasn't a "main story line." Just a massive, Elder Scrolls setting where we are nobodies setting off for adventure, treasure, and glory by our own deeds. I really, really hate being the "chosen one" in an mmo surrounded by "chosen ones but not really, just pretend you are the only chosen one." It works in a single player game but in an mmo...bleh.
I really, really hate being the "chosen one" in an mmo surrounded by "chosen ones but not really, just pretend you are the only chosen one." It works in a single player game but in an mmo...bleh.
I actually quite like the story.
The main story has never been the selling point of most ES games ever.
The main story of the previous Elder Scrolls games were not as bad as the one of Elder Scrolls Online. Even if they were terrible, that is no reason to not improve the one of Elder Scrolls Online.
Well I much prefer the story of ESO over Skyrim anyday.
Different strokes for different folks
Korah_Eaglecry wrote: »I actually quite like the story.
The main story has never been the selling point of most ES games ever.
The main story of the previous Elder Scrolls games were not as bad as the one of Elder Scrolls Online. Even if they were terrible, that is no reason to not improve the one of Elder Scrolls Online.
Well I much prefer the story of ESO over Skyrim anyday.
Different strokes for different folks
ESOs main story is terrible. Me and my friends have a running joke about the Prophet and constantly contacting you to come visit him. Everyone I know goes out of their way to avoid the Main Story and put it off til they cant put it off any longer.
The Main Story would of been much better if it was more tied to what was going on in the world as you were exploring rather then being recalled back to the first large zone every 5 levels. Forced to go on a rather bland quest that felt disconnected to the rest of the story you were experiencing. The final quest for the Main Story has you LEAVE Coldharbour post invasion, post defeat of Molag Bal with the help of Meridia, just to send you back to Coldharbour and fight Molag Bal as a demi-god.
Another thing, the arch Mage is sending people. The prophet is just sending 1 person.
So it's totally feasible that if the arch Mage was sending one person then all his power could be focused on a specific location. Rather than trying to get as many people as he can to coldharbour quickly.
What's really disappointing is that we need a group of people to take out a dolem, but the final battle was solo. That struck me as odd. I had figured this would be a massive battle between all factions and its players.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
lordrichter wrote: »The quests should challenge us. They should also take us to all the areas of our alliance, where we for example could have adventures with the characters. We should have to explore. No instant teleportation, rather we have to figure out a way to head there on our own - or with assistance. The quests should build on character relationships
(SPOILERS)
Well, I can tell you for starters that my impression is that if they did not have instant travel portals, a chunk of the players would never get past the first quest. The bar of having to locate the Harborage in the first place is almost insurmountable for these people. (Yes, I have seen people in Zone chat...)
But, in all fairness, most of what happens in the main quest does not happen on the same plane, and some of the things that happen occur in an enemy Alliance. Portals are necessary.A lot of people think that the point of the main quest is to beat Molag Bal and stop the Anchors, yet this never actually happens. In fact, the purpose of the main quest appears to be to defeat Mannimarco. Molag Bal is the ultimate enemy in the game, and that extends well past the main quest.
One thing that is really strange, though, is that for some reason the Prophet can portal us into Coldharbour with pin point precision. Meanwhile, the Mage's Guild Arch Mage scatters people all across Coldharbour because of the security established by Molag Bal and the sheer difficulty in getting past it.
Couldn't disagree more. Best main story since Morrowind.
Couldn't disagree more. Best main story since Morrowind.
Seriously? I´d rate it on par with TES I: Arena and that story wasn´t really good either.
I think the main story suffers from the following problems:
> It can´t avoided. I can see the need for completing it once, but why do I have to do it for every alt? Perhaps a solution might be to have only Molag Bal fight as mandatory.
> You´re the chosen one. While this works for singleplayer games, it feels awkward in a multiplayer setting.
> Largely disjointed/disconnected from events in the world.
> No real impact on anything, your actions are ultimately meaningless. This could have been avoided by changing the veteran areas to be post Planemeld/Molag Bal rather than just a scaled up copy.
edit- long story short, I agree with OP
The main story was forgettable. I can't think of anything about the main that stands out and I'll remember for years to come. The final battle with Malog Bal was anti-climatice, to say the least. Starts off as a huge mountain size Deadric Prince and I'm thinking "this is going to be fun." Then *poof* he's bite size and drops in a few hits because Meridia.
I do have a ton of screenshots on my Ps4 of landscapes and little odd discoveries found while adventuring. I think I have more screenshots of ESO than any other game. They did a fantastic job with the environment (at least in quest zones Cyrodiil is a little lacking).
Wish there wasn't a "main story line." Just a massive, Elder Scrolls setting where we are nobodies setting off for adventure, treasure, and glory by our own deeds. I really, really hate being the "chosen one" in an mmo surrounded by "chosen ones but not really, just pretend you are the only chosen one." It works in a single player game but in an mmo...bleh.
MornaBaine wrote: »edit- long story short, I agree with OP
The main story was forgettable. I can't think of anything about the main that stands out and I'll remember for years to come. The final battle with Malog Bal was anti-climatice, to say the least. Starts off as a huge mountain size Deadric Prince and I'm thinking "this is going to be fun." Then *poof* he's bite size and drops in a few hits because Meridia.
I do have a ton of screenshots on my Ps4 of landscapes and little odd discoveries found while adventuring. I think I have more screenshots of ESO than any other game. They did a fantastic job with the environment (at least in quest zones Cyrodiil is a little lacking).
Wish there wasn't a "main story line." Just a massive, Elder Scrolls setting where we are nobodies setting off for adventure, treasure, and glory by our own deeds. I really, really hate being the "chosen one" in an mmo surrounded by "chosen ones but not really, just pretend you are the only chosen one." It works in a single player game but in an mmo...bleh.
I couldn't agree more. I will never understand this choice for an MMO design. It is utterly illogical. You can't ALL be "The One!" And for a game that is so socially progressive it designed a fantasy world where same sex relationships never became a taboo and are completely accepted the main story itself is incredibly sexist. ONE female character? AND she's a blonde with an enormous chest and is clearly NOT "the sharpest pencil in the box" as Abnur Tharn makes clear repeatedly? And every single one of the Five Companions is a stale fantasy trope we've all seen countless times. I loathe having to do the Main Story quests on my alts almost as much as I loathe doing Cadwell's Silver!
MornaBaine wrote: »ONE female character? AND she's a blonde with an enormous chest and is clearly NOT "the sharpest pencil in the box" as Abnur Tharn makes clear repeatedly?
Sandmanninja wrote: »Dude - ESO is a role playing MMO. If you don't like the main story, then go kill 10,000 pigs in the forest.