(Contains spoilers of the main story in ESO)
The main story of Elder Scrolls Online is poorly designed, in my opinion. It is extremely linear, close to no character development, does not build on the relationship between player and character and more. Even though it is an mmorpg, a great quest line can still be achieved with no compromise, as it does not lessen performance or anything of the sort.
Have a look at the main story of The Witcher 3: Wild Hunt. I will not spoil any details of the quest line, but here are some of the reasons it is excellent:
- Great character development. Several journeys and challenges are had with many of the characters involved. This builds on their and your story.
- One goal, yet branches out to exciting quests that are required for you to reach the goal.
- The quests takes you all over the map, so exploration is promoted and required.
The main quest of Elder Scrolls Online feels more like a chore. When you are eligible to do a part of the main quest, the Prophet appears as a vision and tells you to head to the Harborage. It is like this for almost all the quests. Have a look at this chart: (
Source)
Repetetiveness is not good. You head to the Harborage and is told to head somewhere - and the Prophet is able to teleport you there immediately. Why is it so easy? We do not feel like a protagonist when everything is served on a silver platter. Why is there no challenge involved in finding Lyris Titanborn or traveling to Coldharbour?
The quests should challenge us. They should also take us to all the areas of our alliance, where we for example could have adventures with the characters. We should have to explore. No instant teleportation, rather we have to figure out a way to head there on our own - or with assistance. The quests should build on character relationships, so it is a difficult choice sacrificing one at the end, for example. Oh, and Molag Bal is a total disappointment. The goal of the main story is to defeat him, so why is it not challenging?
What is required to produce a well designed and exciting main story?
Time and a great development team. The main story is called main for a reason, as it is one of the more important aspects of the game. Do not limit it, as it is meant to form character connections and leave memories that last long after you complete it.
Edited by SanderBuraas on June 2, 2018 10:07AM