Maintenance for the week of October 5:
• [IN PROGRESS] ESO Store and Account System for maintenance – October 8, 8:00AM EDT (12:00 UTC) – 12:00PM EDT (16:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

This is why no-stam regen while blocking REALLY screws you over.

Baphomet
Baphomet
✭✭✭✭✭
Okay, I did some quick preliminary testing of this system yesterday, and not only is this new mechanic hands down one of the most unnecessary (my opinion) implementations, it is apparently also extremely poorly designed.

So, everybody knows that you regenerate resources every two seconds in game. From what I could tell, the new anti-regen system does not keep track of your regeneration when it is activated.

This means that if you block in combat, even for a split second, you not only halt the regen, but you also "resets" the regen timer, meaning that if you block in between regenration ticks, you sometimes have to wait for up to two seconds before your stamina starts to regen again.

I wasn't able to reproduce this everytime, but I tried deliberately blocking a split second before the regen tick, and in many cases, I not only lost that regen tick but I also had to wait an additional two seconds before I got the next one, after relasing block.

And really, there are so many other more logical fixed to block-casting (not that it needs a fix with the gross imbalance between mitigation and burst damage in this game).

Why not make a system with diminishing returns meaning that the longer you hold block, the less effective it becomes?

Or a system where the more damage you take over time, the less effective your block becomes?

Or mimic the dodge-roll system and make it so that when you block, it becomes more and more stamina expensive every time your take damage, with a 4 seconds refresh on it.

Just something else than this proposed system because it is, hands down, absolutely rubbish.
- The Psijic Order
- TKO
- Dominant Dominion
- The Noore
  • Kupoking
    Kupoking
    ✭✭✭✭✭
    the ''timer'' things is what ZoS need as feedback. but still, I dont think its overall a bad thing the blocking nerf.
  • ColtPython
    ColtPython
    ✭✭✭
    I don't think this is such a big deal to the tanking as people initially thought. However, this combined with the nerf to dodge roll is a big deal to a stamina dps toon's ability too defend themselves. Blocking and rolling in a fight any more than perfectly well timed will mean certain death to my stam pool. Moreover, in order to not block or roll I have been stacking an outrageous amount of defense (Immovable, Brawler, Mirage, Rally, Vigor). Block casting for stamina dps build is out. Conversely, a magic build will need to be concerned for their stamina but still can block cast a bit more freely and cast wards or cloak much easier as there is less demand on their stamina resources. As it stands right now, I would lean heavily towards a magic build for better survivability in this update or use a one hand and shield with much heavy armor so you can take hits without blocking or dodging and enjoy a reduced block cost.
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    How DKs and NBs will be able to almost insta-lock down enemies in PvP by depleting their stamina now with talons and fear is a completely different can of worms, maybe even more disruptive than the anti-blocking system, but valid nonetheless.

    However, probably best suited for another thread.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • ColtPython
    ColtPython
    ✭✭✭
    Vatter wrote: »
    I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.

    Fine by me. Remove block casting. Bring back block regen.
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Vatter wrote: »
    I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.

    I'll tell you what. Get a job at Zos and be promoted to high within the company and then come back and say thing like that.
  • kungmoo
    kungmoo
    ✭✭✭
    been through both of the new dungeons on vet mode, tanks (one NB tank, one DK) never had an issue with stamina, never asked for a shard from Templar healer or anything... so I don't really see the problem

    EDIT: small note on this btw, if I remember correctly the tank had just under 200 cp... so its not because of huge amounts of cp
    Edited by kungmoo on August 1, 2015 7:22PM
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • KingShocker
    KingShocker
    ✭✭✭
    If there is no stam regen while blocking I think the base cost of blocking should be brought down. WB's still two shot yourr stam away, it cc's you if you don't block (either killing you with the next one or forcing you to break free), and roll dodging is more expensive. Other than a couple class abilities how are players going to defend against that?

    I agree the problem was more block casting than perma blocking but I don't think removing block casting is the answer either, maybe an increase to ability cost while blocking, I dunno.

    If there was no block casting may work alright in PVE where npc's have real obvious visual effects for you to see but players are much harder to anticipate. So think if there was no block casting in PVP do you think player would ever actuating use it? Not likely, they're just going to really on self heals instead. Which is what they're probably going to do with the current nerf on PTS anyways.

    Some players want to play a blocking build (not really my thing, but I like seeing other player with there own style) and such a build should be valid not completely useless because they were a little overpowered or allot overpowered if you didn't know how to counter them (which is the feeling I get from allot of posts on this thread). In fact I think the true solution to blocking builds is to make more counters to it. Maybe more block piercing cc's like fear.

    But maybe that's just me. I've always been about buffs not nerffs on mmo's. If something is to powerful and working as intended why not buff the counter to it instead (or make a counter if there isn't one already).

    Wall-of-text complete
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭
    Vatter wrote: »
    rabble rabble exclamation point pvp one one exclamation point one

    your bad and you should feel bad, copy pasting does not count either.
    Edited by Wing on August 1, 2015 8:03PM
    ESO player since beta.
    full time subscriber.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Oh wow you have to actually drop block now and you don't like? Stop the programming and change it back for the QQ.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Changes are a joke.
    The Tomb of FPS Alteration Magic - Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps
    Praise Malacath.
  • Halfwitte
    Halfwitte
    ✭✭✭
    Vatter wrote: »
    I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.

    Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.

    OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace impenetrable Completely ignoring your armor and doing 8k a hit.

    I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.

    PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!

    Sounds like you have a l2p problem. Answer to everything on the forums now days. Here I'll do you one better, we (tanks) will keep the no stamina regen while blocking, but you get no magicka and stamina regen while healing or dpsing and your regen ticks only come every 10 seconds not 2 and if you pop a potion or attempt to regen resources in any other fashion besides waiting on the regen tick it resets the timer. Sounds fair to me.
    Oh wow you have to actually drop block now and you don't like? Stop the programming and change it back for the QQ.

    Remember when you said this about glass motif, "And again as I said enough with every new thing being chapters. It boring pointless and the gimik died off faster than "arrow to the knee"." Sounds a little like QQ to me. Maybe some people find it fun to collect things. o:)
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Vatter wrote: »
    I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.

    Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.

    OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace impenetrable Completely ignoring your armor and doing 8k a hit.

    I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.

    PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!

    So how am i to gain ulti in pve while blocking?

    You do know that there is a 1 sec delay in switching weapons and/or when light attacking? meaning if you light attack and block, that delay will cause you to take full damage? how is that on the mantikora for example? or the axes in aa? or vdsa? or even i pvp?

    You need to have a main character who is a tank and only a tank, solo all pve content with a 1H and shield and come back and say the stam regen is amazing.

    My main character since launch of ESO is a dedicated tank, with full heavy and 1H/2H it was so tough to do anything in vet zones, remember the time before vet zones were nerfed?

    And now this? really? a Tank's dps is really really low, yes i understand players blocking and casting yes i do know this is an issue in pvp. But removing stamina completely while blocking is not the solution.
    mDKs still need a lot of love!
  • Jolinius
    Jolinius
    ✭✭
    SERIOUSLY if this goes live magicka dks are dead. Like you need block up to land like any dk attack especially when more than one person is around.Dks are supposed to be tanky. Heavy armor is useless execpt for block cost reduce because of armor pen. And after damage nerf dk skills are almost useless. I ve only been killed by one dk on pts and it was from wb spam and lack of resources now in general. When i see a dk now im like ooh easy kill. Like if i were the terminator it would read dk = threat level minimal=proceed with slight caution.
  • Kulvar
    Kulvar
    ✭✭✭✭
    Actually, it's on public test server. It's not written in stone.
    So, gathering data for ZOS could make them rethink it.

    Also, two ideas have been bring as alternate solutions. Because if ZOS want to nerf it, it's because they think it's a problem.
    - Preventing to use skills while blocking (which is a "hard nerf" that cannot be scale precisely)
    - A less strong nerf to stamina regen while blocking (halving it, further adjustement could be made later if needed)

    If I despise unnecessary hard nerf, I'm totally fond of solutions and their testing. I think nerf should be done with parcimony and I favor the second suggested solution because it let ZOS tune more precisely the nerf according to gathered data and further change in other areas.

    A third solution I haven't seen is to increase the stamina and magicka cost of skills while blocking. It's similar to the second solution, but impact directly the "burst" ability while blocking. It will lead to a "you can't burst while blocking". And this solution is also adjustable. It could vary from +50% to +150%
    The malus can be split between magicka and stamina skills to balance them individually.
    Edited by Kulvar on August 1, 2015 9:39PM
    Coward Argonian scholar of the Ebonheart Pact
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Speaking of the live server right now, block-casting isn't really that big of a problem in PvP - there are other disgusting issues which are much more disruptive to the balance, but they aren't getting addressed, so why bash on block-casting when it is actually one of the few things that holds the balance reasonably well together with the game's high burst damage?

    Blocking has several counters - luminous shards, streak, fear, fossilize for instance - so all classes already have an anti-blocking mechanism.

    Please don't put this system in yet - see how the other changes to shields, healing and damage handle before you break things more than you have to.




    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Baphomet wrote: »
    Speaking of the live server right now, block-casting isn't really that big of a problem in PvP - there are other disgusting issues which are much more disruptive to the balance, but they aren't getting addressed, so why bash on block-casting when it is actually one of the few things that holds the balance reasonably well together with the game's high burst damage?

    Blocking has several counters - luminous shards, streak, fear, fossilize for instance - so all classes already have an anti-blocking mechanism.

    Please don't put this system in yet - see how the other changes to shields, healing and damage handle before you break things more than you have to.



    Sry, just have to correct you, Streak does not go through block and never has since 1.6 went live. The only time it went through block was for 2 weeks on PTS when it was a disorient, people complained and it was changed to a stun.

    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Ball of lightning still disorients, if I am not mistaken?
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Baphomet wrote: »
    Ball of lightning still disorients, if I am not mistaken?
    Nope, it's a stun.
    YbMHkSA.png
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Wait what... so there is one thing in the toolbox sorcs don't have access to now? Glad the game was better balanced in that regards, ha ha.

    Point still being, block casting isn't a really big issue unless you don't know how to handle magicka DKs - only of you couple it with a sorc + shield stacking. That make's life difficult.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Baphomet wrote: »
    Wait what... so there is one thing in the toolbox sorcs don't have access to now? Glad the game was better balanced in that regards, ha ha.
    Sorcs do have one CC that hits through block, Rune Prison. Now that it's insta cast it does have some use, sort of like a weaker Petrify.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭
    Baphomet wrote: »

    Please don't put this system in yet - see how the other changes to shields, healing and damage handle before you break things more than you have to.

    THIS
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Alcast
    Alcast
    Class Representative
    @ZOS_BrianWheeler any word on this issue?
    My Website! https://www.AlcastHQ.com // ESO-Sets! https://eso-sets.com // ESO-Skillbook! https://eso-skillbook.com // Dwemer Automaton Discord Bot! https://dwemerautomaton.com/ // ESO-Housing! https://eso-housing.com/
    Cesille -- Redguard Templar // Xeloki -- Redguard DK // Cezille -- Altmer Templar // Cathamalexiaqotinissiza -- Redguard Sorcerer // Szane -- Magicka Sorcerer // Test Subject Z -- Magicka Nightblade // and many more...
    Achievements
    Worlds 1st Godslayer
    Worlds 1st vBRP Speedrun, No Death, No Sigil "The Unchained" clear
    Worlds 1st vBRP clear in MM // Worlds 1st vBRP Speedrun clear // Worlds 1st vBRP No Death clear /Worlds 1st vBRP No Sigils clear
    Worlds 1st vCR Gryphon Heart Achievement (No Death+HM+Speedrun) in SS
    Worlds 1st vCR clear in SS // World 1st +1,2,3 clear in SS // Worlds 1st vCR Speedrun // Worlds 1st vCR No Death
    Worlds 1st vAS HARDMODE clear in CWC
    Worlds 1st vAS clear in CwC // Worlds 1st vAS + 1 Llothis clear in CwC // Worlds 1st vAS + 1 Felms clear in CwC
    Worlds 1st HoF Tick-Tock Tormentor in HotR
    Worlds First HoF Stress Tested in HotR // Worlds First Hof Well-Oiled Machine in HotR
    Worlds 1st Halls of Fabrication clear // Worlds 1st Halls of Fabrication Hardmode clear // Worlds 1st Halls of Fabrication Speedrun
    Worlds #1 vMoL Score 165456 in HS // Worlds #1 vSO Score 173761 in HS // Worlds #1 vAA Score 145157 in HS
    Worlds #1 vMoL Score 163308 in OT // Worlds #1 vSO Score 171353 in OT// Worlds #1 vAA Score 144177 in OT // Worlds #1 vHRC Score 154149 in OT
    Worlds #1 vMoL Score 150882 in SotH // Worlds #1 vSO Score 153121 in SotH // Worlds #1 vAA Score 121093 in SotH // Worlds #1 vHRC Score 128815 in SotH
    Worlds #1 vMoL Score 93699 in DB // Worlds #1 vSO Score 159083 in DB
    Worlds #1 vMoL Score 86828 in TG
    Worlds 1st Guild to complete ALL vMoL achievments // Worlds 1st vMoL clear [VR16] // Worlds 1st vMoL speed run [VR16]
    Worlds 1st vMoL No-Death // Worlds 2nd vMoL HM
    Worlds 1st vMSA Stamina Clear (Templar) // Worlds 1st vMSA Stamina no Death (DK) // Worlds 2nd vMSA Stamina no Death (NB)
    Worlds 1st vSO Speedrun // Worlds 2nd vSO Hardmode.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    @ZOS_BrianWheeler any word on this issue?

    The only visible attention these stamina regen nerf threads have gotten so far has been because of forum rules not being followed :/
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Problem with the stamina change is it directly nerfs stamina dps in regards to stamina builds and blocking while not doing anything to magicka dps.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭
    It also isn't have the intended consequence in pve.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    @ZOS_BrianWheeler any word on this issue?

    In last ESO Live they claimed that there is absolutely no issue and they are getting positive feedback about "0 stamina regen while blocking"

    Apparently the 20+ pages of feedback about "0 stamina regen while blocking" can be ignored because:

    - ZOS thinks that its absolutely impossible to provide a feedback about something before its on PTS (because its not like, any person with a brain, able to think logically, can tell that ubernerfing something to absolute 0 is never going to be good)
    - they think that anyone who wasnt on PTS is not allowed to submit feedback,

    Because of that in last ESO Live they stated that "we are getting positive feedback about 0 stamina regen while blocking so we will keep it untill we will update live game".

    Prolly their Gameplay Testing team which has 0 clue about the game, whenever i watch a ZOS live gameplay stream I just laugh my ass of and think What the bloody hell are they DOING.
    My Website! https://www.AlcastHQ.com // ESO-Sets! https://eso-sets.com // ESO-Skillbook! https://eso-skillbook.com // Dwemer Automaton Discord Bot! https://dwemerautomaton.com/ // ESO-Housing! https://eso-housing.com/
    Cesille -- Redguard Templar // Xeloki -- Redguard DK // Cezille -- Altmer Templar // Cathamalexiaqotinissiza -- Redguard Sorcerer // Szane -- Magicka Sorcerer // Test Subject Z -- Magicka Nightblade // and many more...
    Achievements
    Worlds 1st Godslayer
    Worlds 1st vBRP Speedrun, No Death, No Sigil "The Unchained" clear
    Worlds 1st vBRP clear in MM // Worlds 1st vBRP Speedrun clear // Worlds 1st vBRP No Death clear /Worlds 1st vBRP No Sigils clear
    Worlds 1st vCR Gryphon Heart Achievement (No Death+HM+Speedrun) in SS
    Worlds 1st vCR clear in SS // World 1st +1,2,3 clear in SS // Worlds 1st vCR Speedrun // Worlds 1st vCR No Death
    Worlds 1st vAS HARDMODE clear in CWC
    Worlds 1st vAS clear in CwC // Worlds 1st vAS + 1 Llothis clear in CwC // Worlds 1st vAS + 1 Felms clear in CwC
    Worlds 1st HoF Tick-Tock Tormentor in HotR
    Worlds First HoF Stress Tested in HotR // Worlds First Hof Well-Oiled Machine in HotR
    Worlds 1st Halls of Fabrication clear // Worlds 1st Halls of Fabrication Hardmode clear // Worlds 1st Halls of Fabrication Speedrun
    Worlds #1 vMoL Score 165456 in HS // Worlds #1 vSO Score 173761 in HS // Worlds #1 vAA Score 145157 in HS
    Worlds #1 vMoL Score 163308 in OT // Worlds #1 vSO Score 171353 in OT// Worlds #1 vAA Score 144177 in OT // Worlds #1 vHRC Score 154149 in OT
    Worlds #1 vMoL Score 150882 in SotH // Worlds #1 vSO Score 153121 in SotH // Worlds #1 vAA Score 121093 in SotH // Worlds #1 vHRC Score 128815 in SotH
    Worlds #1 vMoL Score 93699 in DB // Worlds #1 vSO Score 159083 in DB
    Worlds #1 vMoL Score 86828 in TG
    Worlds 1st Guild to complete ALL vMoL achievments // Worlds 1st vMoL clear [VR16] // Worlds 1st vMoL speed run [VR16]
    Worlds 1st vMoL No-Death // Worlds 2nd vMoL HM
    Worlds 1st vMSA Stamina Clear (Templar) // Worlds 1st vMSA Stamina no Death (DK) // Worlds 2nd vMSA Stamina no Death (NB)
    Worlds 1st vSO Speedrun // Worlds 2nd vSO Hardmode.
Sign In or Register to comment.