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IC Sewers safe areas?

Junipus
Junipus
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After cloaking through DC territory in the sewers all the way to the central sewer, I'm assuming that every part of the IC sewers are PvP based.

Am I correct or am I missing some areas outside of the group dungeons where players can PvE without fear?
The Legendary Nothing
  • Reverb
    Reverb
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    The only safe area is your faction's base. Once you leave it you can run into enemy players at any time. There is no "safe" pve in IC.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Aquanova
    Aquanova
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    Outside of the sewers is all pvp area. I never went into the new dungeons, but I know once you leave your home base your in a pvp area.
    NA/PC
  • Tonnopesce
    Tonnopesce
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    Today tru the temple district i got teleported in the bananas first zone (I'm DC ) so no there is no safe areas
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  • Saucy_Jack
    Saucy_Jack
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    Yeah, I just went through the DC areas all the way to juuuust before the spawn entry for AD. And then I got killed.

    What I was SOOOO close to finding out (as in, so close I could see it from my dead character's vantage point): Right by the DC entrance, there's a door labelled "Ancient Underground", but the option to open the door is greyed out. I was wondering if you had to go to an opposing faction's entrance to do so.

    a) Does anyone know which door I'm talking about,
    b) Has anyone opened (or had the option) to open said door, and
    c) What's inside?
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • TheBull
    TheBull
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    Yeah that door is for a questline. The one you get after you finish the daily zones I think.
  • Junipus
    Junipus
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    I thought these would be the answers. Will just have to find alternative means to get the materials needed to craft until they fix spawn point campers.
    The Legendary Nothing
  • Ffastyl
    Ffastyl
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    There are alternate exits for all bases. Including district entrances, there are 8 total exits to home base I have encountered.
    These are there for the exact purpose of preventing "spawn point campers." The ladders leading to each of the districts brings you to an elevated location with no other access point besides the one from your home base; you can survey the area in safety and pick a location and time to jump off.

    There are safe areas scattered throughout the districts, only for quest related areas and certain district entrances so far in my exploration. A buff is applied to you, removing the PvP flag and giving you a blue aura. If you enter stealth while the aura is active (you are inside the safe zone), you are granted a speed buff for as long as you remain crouched. Bug or WAI I do not know, but it allows you to move a great distance from a safe zone in a short period of time, all under cover of stealth.

    If that is still not enough safety for you, bring some Invisibility potions with a Major Expedition side-buff and pop one before you leave a safe zone.

    The only hazardous connections are the Sewer-to-District ladders found outside home bases (in the actual sewers proper). While you are loading into the area, AoE attacks can damage you but single-target cannot. I have not encountered any players attempting to camp these entrances (there are far more entry points to the districts than these) but there have been reports of such incidences.

    In the next PTS patch, ZOS is adding a 30 sec invulnerability buff when you load into another area. This buff will be removed when you perform any action. This will solve the issue stated in the paragraph above.

    Edit: All areas with PvE enemies in them are PvP flagged. The quest related safe areas contain NPCs and are visited for cut scenes. You can talk and listen to NPCs without fear, as well as watch quest sequences.
    The various quests in Imperial City award Tel Var Boxes, which can be opened at any time. They award around 300 stones. Being boxes and not actual stones, they cannot be looted by other players. This is a safe income for the PvP inept.
    Edited by Ffastyl on August 1, 2015 11:56PM
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Nope sewers are just as much as a PVP zone as the streets just mroe spawning player enemies.
  • Elder_III
    Elder_III
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    Ffastyl wrote: »
    There are alternate exits for all bases. Including district entrances, there are 8 total exits to home base I have encountered.
    These are there for the exact purpose of preventing "spawn point campers." The ladders leading to each of the districts brings you to an elevated location with no other access point besides the one from your home base; you can survey the area in safety and pick a location and time to jump off.

    There are safe areas scattered throughout the districts, only for quest related areas and certain district entrances so far in my exploration. A buff is applied to you, removing the PvP flag and giving you a blue aura. If you enter stealth while the aura is active (you are inside the safe zone), you are granted a speed buff for as long as you remain crouched. Bug or WAI I do not know, but it allows you to move a great distance from a safe zone in a short period of time, all under cover of stealth.

    If that is still not enough safety for you, bring some Invisibility potions with a Major Expedition side-buff and pop one before you leave a safe zone.

    The only hazardous connections are the Sewer-to-District ladders found outside home bases (in the actual sewers proper). While you are loading into the area, AoE attacks can damage you but single-target cannot. I have not encountered any players attempting to camp these entrances (there are far more entry points to the districts than these) but there have been reports of such incidences.

    In the next PTS patch, ZOS is adding a 30 sec invulnerability buff when you load into another area. This buff will be removed when you perform any action. This will solve the issue stated in the paragraph above.

    Edit: All areas with PvE enemies in them are PvP flagged. The quest related safe areas contain NPCs and are visited for cut scenes. You can talk and listen to NPCs without fear, as well as watch quest sequences.
    The various quests in Imperial City award Tel Var Boxes, which can be opened at any time. They award around 300 stones. Being boxes and not actual stones, they cannot be looted by other players. This is a safe income for the PvP inept.

    Thank you for this information! Much of it was exactly what I wanted to test on PTS myself but am not currently able to do so. This might actually convince my wife and a few friends to do the IC content with me. :)
    Semi retired from the trading aspects of the game.
  • pmn100b16_ESO
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    I've wandered through all the sewers right to the big central area with those glowing blue portals, and never once stumbled on an enemy player. The sewers are probably as good as safe as far as you're concerned. I can image being able to rack up a ton of stones from npcs with impunity just by finding an out of the way place in a sewer tunnel and spawn camping the npcs.
  • Saucy_Jack
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    Eh, you get the occasional zerg in there; was part of a DC on myself earlier tonight, then when the group disbanded I went out hunting trophies by myself and got slaughtered by an EP zerg.

    I'm just glad the TROPHIES aren't lost on death, otherwise I'd be PISSED.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
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