The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

**Poll: Stam Regen on Blocking**

  • Avenias
    Avenias
    ✭✭✭✭
    Leave it how it is on live.
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.
  • JD2013
    JD2013
    ✭✭✭✭✭
    ✭✭✭✭✭
    The tanks I've been through the Imperial City Dungeon, White-Gold Tower and PVP with on PTS certainly managed with the change. As have DK's and heavy Templars that I've been around with there, too.

    Learn to adapt your play style slightly. Roll with the changes.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Skiserony
    Skiserony
    ✭✭✭
    Reduce Stam to 0 while blocking
    Avenias wrote: »
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.

    This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?

    Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.
  • Rinmaethodain
    Rinmaethodain
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    Leave it how it is on live.
    Skiserony wrote: »
    Avenias wrote: »
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.

    This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?

    Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.

    Welcome in 1.7

    The age of interactive tanking:
    - interactive watching and keeping eye all the time on your stamina bar
    - interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
    - interactive tauning and nothing more because everything else cost stamina
    - interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down
  • Rune_Relic
    Rune_Relic
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    Leave it how it is on live.
    Vizier wrote: »
    Drastically reduced damage while blocking from spells and weapons would be a good start [option 1-2]. I just dont' see how tanking will be possible if Stamina regen is zero while blocking [option 3-6]. Reduced damage while shield stack is up might not be a bad idea either [option 1-2].

    There should be some spread between tank and dps. Should be a trade off, one way or the other regardless of class.

    Class Neutral ? ...

    1. Anything other than light attack drops your damage shield instantly with a X second damage shield lockout [Eliminate DPS tank].
    2. Anything other than a bash drops block instantly with a Y second blocking lockout [Eliminate DPS tanks].
    3. Blocking incurs initial stamina cost [Anti blocking spam].
    4. Damage shield incurs initial magicka cost [Anti shielding spam].
    5. Damage reduction on hit shields is removed [Tanking Aid].
    6. Stamina reduction on hit when blocking is removed [Tanking Aid].
    7. Potions/Health/Magicka/Stamina is frozen while block or damage shield is up [Eliminate Heal/Regen Tanks].
    8. Blocking and shielding is subject to SLOW and vulnerable to DoT effects [Eliminate Infinite Tank]
    9. Scale blocking and shielding effectiveness off Health [Eliminate DPS Tank].
    10. Medium armour - Major magical resist penalty - Minor physical resist penalty [Non Tank Armour penalty]
    11. Light armour - Major physical resist penalty - Minor magical resist penalty [Non Tank Armour penalty]

    Infinite Tank.
    The ability to hide behind shield or block for eternity and never come out nor receive damage even when cooking in a puddle of fire or sucking up a cloud of poison gas.

    DPS Tank.
    The ability to issue immense damage and yet mitigate all incoming damage at the same time.

    Heal/Regen Tank.
    The ability to be immortal by simply rebuilding all resources while hiding behind shields/block granting a resource reset. This is now a pause in hostility rather than a reset.

    At what point does a Tanks ability to stay alive outweigh a DPS ability to kill them ?
    Edited by Rune_Relic on August 17, 2015 2:00PM
    Anything that can be exploited will be exploited
  • Calistin
    Calistin
    Leave it how it is on live.
    Unjustified ubernerfs like "0 stamina regen while blocking" happens when ZOS listens to 1% of blase elite, gross on CP and best gear who will advocate for changes just because "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.

    There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.

    But there is a BIG PROBLEM when ZOS decides to ubernerf evey tank in ESO just to artificially make every old content difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds and didnt grind their teeths down on earning CP.

    Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.

    It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).

    And only justification they give is that "they want to make tanking more attactive" and some mysterious dev team apparently "tested all old content and declared its playable". Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads. Not to mention that in ZOS QA video, the devs who played it..... noone was actually tanking.

    To everyone claiming that tanking is boring. Tanking right now in live is nothing near boring.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks. No more rolling, no more dodging, no more sprinting to save party members who went down.
    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and will be reduced to
    - block, taunt, stick your eyes to stamina meter to see when you are about to die, try to throw in heavy attack for stam regen-> too bad there was lag and one of 5 mobs attacking you got his attack trought -> you are dead

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 10/20/30k!!". This is not tanking, its tagging along. It just asks itself, what is the true reason why some people claim that tanking is boring, and maybe its quite opposite, maybe its because the DPS are overfeed and have so high damage.

    Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY". Look how silly you look when after so much experience you claim something became too easy, while you think only in the category of "Me and myself". This is plain selfish. Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.

    Not to mention second false accusation that people are using to advocate for this unjustified nerf, the false statement "Tanks are OP in PVP" and "blockcasting". Some people apparently think everyone who wears sword and board is a tank. I dont have to explain how wrong is that. A full magicka/stam dps build just because he equips sword and board, he is not a tank. It seems the only reason why people complain about tanks in PVP is the fact that overgrown ego of PVPers cant stand the fact that someone survived their "must die one hit KO" assassination attempt. So now they are ganking on forums for true PVE tanks and try to do everything to push this unjustified nerf to live server.

    Thanks to the last, PVP DPS see a personal gain in making sure that every tank in ESO will be crippled with unjustified nerf. So we will see a lot of people voting here who have nothing to do with tanking but they will vote just vote for what is good for them and giggle at others misfortune, making tanks even more miserable in PVP than they are now (they only thing tanks have in pvp is defence, and now even this is being taken away). Not to mention people who live with illusion that they are tanks (while they have DPS build and just wear off sword and board), and last but not least people who have nothing to do with tanking, never tanked and they just say what they think they see.

    This absolutely 100% this.

    Since I play this game for pve only this change has made me decide not to buy the new DLC. Can't help but think other pvers might decide the same.

    Skiserony wrote: »
    Avenias wrote: »
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.

    This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?

    Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.

    Welcome in 1.7

    The age of interactive tanking:
    - interactive watching and keeping eye all the time on your stamina bar
    - interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
    - interactive tauning and nothing more because everything else cost stamina
    - interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down

    Doesn't sounds very interactive to me, as MaximusDargus points out, and as pver I gotta say hogwash to Skiserony's comment..


    Edited by Calistin on August 17, 2015 12:19PM
  • Avenias
    Avenias
    ✭✭✭✭
    Leave it how it is on live.
    Calistin wrote: »
    Unjustified ubernerfs like "0 stamina regen while blocking" happens when ZOS listens to 1% of blase elite, gross on CP and best gear who will advocate for changes just because "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.

    There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.

    But there is a BIG PROBLEM when ZOS decides to ubernerf evey tank in ESO just to artificially make every old content difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds and didnt grind their teeths down on earning CP.

    Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.

    It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).

    And only justification they give is that "they want to make tanking more attactive" and some mysterious dev team apparently "tested all old content and declared its playable". Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads. Not to mention that in ZOS QA video, the devs who played it..... noone was actually tanking.

    To everyone claiming that tanking is boring. Tanking right now in live is nothing near boring.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks. No more rolling, no more dodging, no more sprinting to save party members who went down.
    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and will be reduced to
    - block, taunt, stick your eyes to stamina meter to see when you are about to die, try to throw in heavy attack for stam regen-> too bad there was lag and one of 5 mobs attacking you got his attack trought -> you are dead

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 10/20/30k!!". This is not tanking, its tagging along. It just asks itself, what is the true reason why some people claim that tanking is boring, and maybe its quite opposite, maybe its because the DPS are overfeed and have so high damage.

    Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY". Look how silly you look when after so much experience you claim something became too easy, while you think only in the category of "Me and myself". This is plain selfish. Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.

    Not to mention second false accusation that people are using to advocate for this unjustified nerf, the false statement "Tanks are OP in PVP" and "blockcasting". Some people apparently think everyone who wears sword and board is a tank. I dont have to explain how wrong is that. A full magicka/stam dps build just because he equips sword and board, he is not a tank. It seems the only reason why people complain about tanks in PVP is the fact that overgrown ego of PVPers cant stand the fact that someone survived their "must die one hit KO" assassination attempt. So now they are ganking on forums for true PVE tanks and try to do everything to push this unjustified nerf to live server.

    Thanks to the last, PVP DPS see a personal gain in making sure that every tank in ESO will be crippled with unjustified nerf. So we will see a lot of people voting here who have nothing to do with tanking but they will vote just vote for what is good for them and giggle at others misfortune, making tanks even more miserable in PVP than they are now (they only thing tanks have in pvp is defence, and now even this is being taken away). Not to mention people who live with illusion that they are tanks (while they have DPS build and just wear off sword and board), and last but not least people who have nothing to do with tanking, never tanked and they just say what they think they see.

    This absolutely 100% this.

    Since I play this game for pve only this change has made me decide not to buy the new DLC. Can't help but think other pvers might decide the same.

    Skiserony wrote: »
    Avenias wrote: »
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.

    This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?

    Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.

    Welcome in 1.7

    The age of interactive tanking:
    - interactive watching and keeping eye all the time on your stamina bar
    - interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
    - interactive tauning and nothing more because everything else cost stamina
    - interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down

    Doesn't sounds very interactive to me, as MaximusDargus points out, and as pver I gotta say hogwash to Skiserony's comment..


    Just give it some time. They will learn their mistake once they *** off enough people and the subs drop
  • ThisOnePosts
    ThisOnePosts
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    Reduce Stam to 50% while blocking
    I'm okay with how it is but also I could basically block all day when using one of my characters.

    Reducing stam regen to 50% while blocking makes a lot more sense... 0 is literally going from one extreme to the other.

    However, whether they leave it as is on Live, go with where it's at on PTS currently, or change it to somewhere in between... anyone can just adjust their play-style accordingly. It definitely is one extreme to the other, however it's not as big a deal as it sounds.

    Edit: Just to be clear as it seems some aren't aware or are forgetting.. there are fights in this game where DPS/Healers must also block. We'd need some extensive testing done in all content. For PVP, it will be fine and for PVE people can just adjust. However, if there's one thing I've noticed over time with this game ZOS likes to go from one extreme to the other which sometimes has worked out and other times just added fuel to the fire of these forums lol. I guess we'll see when it's live and there are many, many more people trying whatever the change is they decide to go with (if they still go with such a change). But I still really just don't care much at all in regards to what they do with it (and yes I have both Stam and Mag VR14s). I'd just like to see a minimal amount of b****ing on the forums.
    Edited by ThisOnePosts on August 17, 2015 1:08PM
  • Apokh
    Apokh
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    Reduce Stam to 0 while blocking
    Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?

    It should be ZERO but instantly set in again when stop blocking.
    I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
    Every average skilled Tank, can handle this. Just go and try it on PTS.
    They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!

    Why is the change made? Bcoz for month and month people where complaining about the bad pvp players with shield- blocking all the time. You´ll never make all the kids happy :)
    Edited by Apokh on August 17, 2015 12:58PM
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  • Lorkhan
    Lorkhan
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    Reduce Stam to 0 while blocking
    tplink3r1 wrote: »
    Instead just reduce damage done while blocking to stop blockcasting.

    looks like a good idea actually
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Leave it how it is on live.
    Apokh wrote: »
    Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?

    It should be ZERO but instantly set in again when stop blocking.
    I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
    Every average skilled Tank, can handle this. Just go and try it on PTS.
    They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!

    such nice feedback coming from someone who says things like:

    "I refuse to play with more than 1 random. Most of my experiences say that for some reason random players are kind of "***" ;) No, I just dont wanne have frustrating moments in my spare time. "

    1% elitist much? Just what ZOS is catering for. Ignore community, cater to 1% that will adapt to anything even if ZOS decides to cut their hands off.

    If the future of ESO is to make game appeal only to people who "refuse to play with randoms" and want to stick only to their own perfect circle of trust, "0 stamina regen while blocking" and probably other changes that will introduce a "0 mistake" policy to ESO (which is far from being a bit ready for it with all bugs, lags, glitches and issues that are out of players reach) are the way to go.
    Edited by Rinmaethodain on August 17, 2015 1:03PM
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    Reduce Stam to 0 while blocking
    I don't know how anyone can play this game that way by constantly blocking. BORING! Not only should you not regen stam but it SHOULD COST YOU STAM. You hold down block and you should see your green bar dwindling down.
    Edited by KaleidoscopeEyz on August 17, 2015 1:08PM
  • Apokh
    Apokh
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    Reduce Stam to 0 while blocking
    ...if I look at your signature you must be the "Messias of Conservative" (Known for slogans like "No! We cant!", "Don´t you dare to dream!" and "We hate changes" ). Because of this attitude so much content gets nerfed over and over and over and at the end no one hunts the epics for you to buy at the auctionhouse...

    What does "I dont like playing with randoms" have to do with "blockregen ZERO mimimi" ? Right..nothing!



    Edited by Apokh on August 17, 2015 1:32PM
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  • Aett_Thorn
    Aett_Thorn
    ✭✭✭✭✭
    There were soooooo many better ideas floating out there that the Dev team could have gone with to prevent perma-blockers, or at least made them fairly useless or less dangerous so that you could ignore them in PvP, while also not affecting them nearly as much in PvE. Some examples that I've seen just in the past few weeks (although many were mentioned well before that):

    1) Cut outgoing damage in half while blocking

    2) Cut weapon power and spell power by 50% while blocking (would also address some of the defensive abilities though, so wouldn't have been as good

    3) Have block cost more stamina the more you block without lowering

    4) Have block have a sliding, standing stamina cost. Such that blocking for short periods cost you a negligible amount of stamina, but the longer you held it, the more stamina it would cost, eventually forcing you to run out of stamina, especially if you are taking hits.

    5) Put block cost on a completely separate bar, so that stamina cost reduction and regen didn't affect it.

    6) Reduce block damage % over time as long as block is held, eventually making it worthless but still allowing you to absorb hits if you're smart.

    Any of these would have worked. Instead, we got a system that greatly affects stamina builds, while barely touching magika builds.
  • Apokh
    Apokh
    ✭✭✭✭✭
    Reduce Stam to 0 while blocking
    Aett_Thorn wrote: »

    3) Have block cost more stamina the more you block without lowering

    4) Have block have a sliding, standing stamina cost. Such that blocking for short periods cost you a negligible amount of stamina, but the longer you held it, the more stamina it would cost, eventually forcing you to run out of stamina, especially if you are taking hits.

    Where is the gameplay difference to "blockregen to 0" for a tank?
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Context first: I don't do PvE (too boring for me), staying in Blackwater Blade (non vet campaign) for like 90% of the time.

    One of the main concerns that arise from this change is the 1vX situation, where your resources are put under extreme pressure. I'm actually less worried for my magicka DK Tank than my other characters, especially with stamina builds, since blocking already has a tremendous cost without 1h+shield.

    So, if I had something to change it, it would be to nerf the passives that reduce the cost of blocking for 1h and shield, effectively not nerfing all the other roles that, sometimes, need to block in some very specific cases.

    Would it make PvE more interesting? Well it would require some extra resource management, that's for sure.

    What about PvP? Blocking already has a lot of counters, either by spamming attacks that destroy your stamina very quickly or just ignore blocking, with all classes:
    - DK with Petrify / Fossilize
    - NB with fears
    - Templars with spear shards and Jabs
    - Sorcs with Streak
    - Flurry (from DW skill line)
    - Light attack weaving / cancelling animation
    - All attacks that bypass blocking (won't list them all)
    - Sieges (that's a thing)

    Point is: if you want to nerf tanks and especially permablockers, nerf 1H+shield. Not blocking as whole.

    I don't mind about the change, it sounds interesting, but looks like it's going to hurt all the not-so-well-equipped/battle ready peeps of most.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Apokh
    Apokh
    ✭✭✭✭✭
    Reduce Stam to 0 while blocking
    Sorry, from a "non Tank" and "non PvE" (nan "non VET") view, this perhaps in som way makes sense. But remember, TESO is about PvE, too. So you can´t just walk in and say "Hi, I only play PvP so I dont f*** care".
    Edited by Apokh on August 17, 2015 1:59PM
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Calistin
    Calistin
    Leave it how it is on live.
    Aett_Thorn wrote: »
    There were soooooo many better ideas floating out there that the Dev team could have gone with to prevent perma-blockers, or at least made them fairly useless or less dangerous so that you could ignore them in PvP, while also not affecting them nearly as much in PvE. Some examples that I've seen just in the past few weeks (although many were mentioned well before that):

    1) Cut outgoing damage in half while blocking

    2) Cut weapon power and spell power by 50% while blocking (would also address some of the defensive abilities though, so wouldn't have been as good

    3) Have block cost more stamina the more you block without lowering

    4) Have block have a sliding, standing stamina cost. Such that blocking for short periods cost you a negligible amount of stamina, but the longer you held it, the more stamina it would cost, eventually forcing you to run out of stamina, especially if you are taking hits.

    5) Put block cost on a completely separate bar, so that stamina cost reduction and regen didn't affect it.

    6) Reduce block damage % over time as long as block is held, eventually making it worthless but still allowing you to absorb hits if you're smart.

    Any of these would have worked. Instead, we got a system that greatly affects stamina builds, while barely touching magika builds.

    This is a typical nerf to pve cause whinging due to a pvp problem. *Looks up* dunno but all those seems hella better than whats going live and it would have made pve more interesting to those saying wah wah pve is too easy.

    If there's a problem with pvp not saying they shouldn't fix that for those that are pvp oriented but there no need to go full on nerf on the pve side to do so.
    Edited by Calistin on August 17, 2015 2:09PM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Leave it how it is on live.
    Apokh wrote: »
    ...if I look at your signature you must be the "Messias of Conservative" (Known for slogans like "No! We cant!", "Don´t you dare to dream!" and "We hate changes" ). Because of this attitude so much content gets nerfed over and over and over and at the end no one hunts the epics for you to buy at the auctionhouse...

    What does "I dont like playing with randoms" have to do with "blockregen ZERO mimimi" ? Right..nothing!

    It has everything to do.

    Because people who never play with randoms live in perfect world where everything is easypeasy. Then we have the 1% of perfect guilds and teams decide whats good or not for game, forgotting about whole rest of community.

    We have people who play only with selected perfect groups declaring that "ohemgie content too boring, 0 stam regen good". Maybe if people would try PUGs once in a while they would see that tanking is nothing near boring. They could stick nose out of their perfect groups where DPSes always pull 20k and force tank to just taunt and block.

    Tanking boring? FALSE. Dungeon runs are boring because DPS are OP. They burn trought dungeon skipping boss mechanics and because of that, there is nothing left for tank to do.
    I don't know how anyone can play this game that way by constantly blocking. BORING! Not only should you not regen stam but it SHOULD COST YOU STAM. You hold down block and you should see your green bar dwindling down.

    I don't know how anyone can play this game that way by constantly spamming one skill as DPS. BORING! Not only should you not regen stam while using skill but it should also cost more stam. You spam one skill for DPS you should not see your bar growing up.

    Edited by Rinmaethodain on August 17, 2015 2:09PM
  • Calistin
    Calistin
    Leave it how it is on live.
    Apokh wrote: »
    ...if I look at your signature you must be the "Messias of Conservative" (Known for slogans like "No! We cant!", "Don´t you dare to dream!" and "We hate changes" ). Because of this attitude so much content gets nerfed over and over and over and at the end no one hunts the epics for you to buy at the auctionhouse...

    What does "I dont like playing with randoms" have to do with "blockregen ZERO mimimi" ? Right..nothing!

    It has everything to do.

    Because people who never play with randoms live in perfect world where everything is easypeasy. Then we have the 1% of perfect guilds and teams decide whats good or not for game, forgotting about whole rest of community.

    We have people who play only with selected perfect groups declaring that "ohemgie content too boring, 0 stam regen good". Maybe if people would try PUGs once in a while they would see that tanking is nothing near boring. They could stick nose out of their perfect groups where DPSes always pull 20k and force tank to just taunt and block.

    Tanking boring? FALSE. Dungeon runs are boring because DPS are OP. They burn trought dungeon skipping boss mechanics and because of that, there is nothing left for tank to do.
    I don't know how anyone can play this game that way by constantly blocking. BORING! Not only should you not regen stam but it SHOULD COST YOU STAM. You hold down block and you should see your green bar dwindling down.

    I don't know how anyone can play this game that way by constantly spamming one skill as DPS. BORING! Not only should you not regen stam while using skill but it should also cost more stam. You spam one skill for DPS you should not see your bar growing up.

    I see this often in many mmos. People farm "pastlives" or "champion points" or "uber best in slot gear", form perfect little "ideal"static groups, class combinations along with the perfect min/max builds/set ups to frankly be as strong as possible or be as close to "godmode" as possible then claim OMFG this it too easy.....but can't seem to understand that like 80% of the population don't roll like this.

  • Avenias
    Avenias
    ✭✭✭✭
    Leave it how it is on live.
    Apokh wrote: »
    Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?

    It should be ZERO but instantly set in again when stop blocking.
    I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
    Every average skilled Tank, can handle this. Just go and try it on PTS.
    They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!

    such nice feedback coming from someone who says things like:

    "I refuse to play with more than 1 random. Most of my experiences say that for some reason random players are kind of "***" ;) No, I just dont wanne have frustrating moments in my spare time. "

    1% elitist much? Just what ZOS is catering for. Ignore community, cater to 1% that will adapt to anything even if ZOS decides to cut their hands off.

    If the future of ESO is to make game appeal only to people who "refuse to play with randoms" and want to stick only to their own perfect circle of trust, "0 stamina regen while blocking" and probably other changes that will introduce a "0 mistake" policy to ESO (which is far from being a bit ready for it with all bugs, lags, glitches and issues that are out of players reach) are the way to go.

    Its all about the money. When they feel the pinch they will respond accordingly, for now we just have to qait and see. Plenty of games out there to play while waiting.
  • Hope499
    Hope499
    ✭✭✭✭
    Reduce stam to 75% while blocking

    The age of interactive tanking:
    - interactive watching and keeping eye all the time on your stamina bar
    - interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
    - interactive tauning and nothing more because everything else cost stamina
    - interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down

    I am slightly worried it will tun into this.....i hope not though.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Skiserony
    Skiserony
    ✭✭✭
    Reduce Stam to 0 while blocking
    Skiserony wrote: »
    Avenias wrote: »
    PBpsy wrote: »
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.

    Tell that to the pvp ***, who have brought about this change.

    This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?

    Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.

    Welcome in 1.7

    The age of interactive tanking:
    - interactive watching and keeping eye all the time on your stamina bar
    - interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
    - interactive tauning and nothing more because everything else cost stamina
    - interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down

    There already are tanks on the PTS doing a great job, this community is great in creating builds that will do, in any case no matter what, their job. Give it a chance, I'd bet on it that already after a month this won't be an issue, eventually it might be more fun to play. Harder ofcourse, but that's what's going to make it more fun.

    I have done it myself on the PTS, and unless you're permablocking there really is no issue. And I actually think we'll see more tank/dps builds now, especially with the new sets. I really enjoyed tanking, knowing wen to throw an heavy attack in or when boss make certain move so you should block or not. Instead of holding block up all the time and let go when necessary it'll be the other way around, only block when it's necessary.

    I can't say for 100% that it will be good and awesome, but neither can you make those speculations.
  • Apokh
    Apokh
    ✭✭✭✭✭
    Reduce Stam to 0 while blocking

    I don't know how anyone can play this game that way by constantly spamming one skill as DPS. BORING! Not only should you not regen stam while using skill but it should also cost more stam. You spam one skill for DPS you should not see your bar growing up.

    This shows me that you really hav no clue what DPS is about. Its by far more than spamming one skill. And so is tanking not about holding a shild and taunt. I dont play all the time with the same groups, thats what you and yor followers want ppl to believe- at least regarding to this topic. All I said is "i don´t wanna play with randoms"- you wont believe it- i have much more then 3 other guys in my guild. I´d say l2p if you dont get Hyat down or whoever. But I guess you want all to be nerfed so you can do it without thinking about your class/roll/skills/ressources and so "It´s ZOS´fault" that you fail. But for sure...the longer I tell a sth, the earlier I believe it. Theres a word therefore on the internet...
    Edited by Apokh on August 17, 2015 6:45PM
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Hope499
    Hope499
    ✭✭✭✭
    Reduce stam to 75% while blocking
    Apokh wrote: »
    Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?

    It should be ZERO but instantly set in again when stop blocking.
    I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
    Every average skilled Tank, can handle this. Just go and try it on PTS.
    They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!

    Why is the change made? Bcoz for month and month people where complaining about the bad pvp players with shield- blocking all the time. You´ll never make all the kids happy :)

    ***...people like you really bring the game down.

    Not trying to be an ass, but what a horrible attitude lol, must suck.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Apokh
    Apokh
    ✭✭✭✭✭
    Reduce Stam to 0 while blocking
    Said the opener of the ...what? 8th "stam reg 0 while blocking" thread?
    Ask youself if What is worse, repeating what someone told you or face a challenge. Look at your poll its almost 50/50 and remember, most ppl come to forums just to complain. the others just enjoy and play. Its a fact.
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Avenias
    Avenias
    ✭✭✭✭
    Leave it how it is on live.
    A good lead.
  • Avenias
    Avenias
    ✭✭✭✭
    Leave it how it is on live.
    k2blader wrote: »
    Did Zeni say why they are doing this? Isn't the problem block-casting, which Zeni should fix by preventing casting when holding block? Or is there more to it..

    U need to give them time to craft their bs.
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