Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.
This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?
Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.
Drastically reduced damage while blocking from spells and weapons would be a good start [option 1-2]. I just dont' see how tanking will be possible if Stamina regen is zero while blocking [option 3-6]. Reduced damage while shield stack is up might not be a bad idea either [option 1-2].
There should be some spread between tank and dps. Should be a trade off, one way or the other regardless of class.
MaximusDargus wrote: »Unjustified ubernerfs like "0 stamina regen while blocking" happens when ZOS listens to 1% of blase elite, gross on CP and best gear who will advocate for changes just because "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.
There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.
But there is a BIG PROBLEM when ZOS decides to ubernerf evey tank in ESO just to artificially make every old content difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds and didnt grind their teeths down on earning CP.
Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.
It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).
And only justification they give is that "they want to make tanking more attactive" and some mysterious dev team apparently "tested all old content and declared its playable". Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads. Not to mention that in ZOS QA video, the devs who played it..... noone was actually tanking.
To everyone claiming that tanking is boring. Tanking right now in live is nothing near boring.
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks. No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and will be reduced to
- block, taunt, stick your eyes to stamina meter to see when you are about to die, try to throw in heavy attack for stam regen-> too bad there was lag and one of 5 mobs attacking you got his attack trought -> you are dead
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 10/20/30k!!". This is not tanking, its tagging along. It just asks itself, what is the true reason why some people claim that tanking is boring, and maybe its quite opposite, maybe its because the DPS are overfeed and have so high damage.
Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY". Look how silly you look when after so much experience you claim something became too easy, while you think only in the category of "Me and myself". This is plain selfish. Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.
Not to mention second false accusation that people are using to advocate for this unjustified nerf, the false statement "Tanks are OP in PVP" and "blockcasting". Some people apparently think everyone who wears sword and board is a tank. I dont have to explain how wrong is that. A full magicka/stam dps build just because he equips sword and board, he is not a tank. It seems the only reason why people complain about tanks in PVP is the fact that overgrown ego of PVPers cant stand the fact that someone survived their "must die one hit KO" assassination attempt. So now they are ganking on forums for true PVE tanks and try to do everything to push this unjustified nerf to live server.
Thanks to the last, PVP DPS see a personal gain in making sure that every tank in ESO will be crippled with unjustified nerf. So we will see a lot of people voting here who have nothing to do with tanking but they will vote just vote for what is good for them and giggle at others misfortune, making tanks even more miserable in PVP than they are now (they only thing tanks have in pvp is defence, and now even this is being taken away). Not to mention people who live with illusion that they are tanks (while they have DPS build and just wear off sword and board), and last but not least people who have nothing to do with tanking, never tanked and they just say what they think they see.
MaximusDargus wrote: »
This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?
Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.
Welcome in 1.7
The age of interactive tanking:
- interactive watching and keeping eye all the time on your stamina bar
- interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
- interactive tauning and nothing more because everything else cost stamina
- interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down
MaximusDargus wrote: »Unjustified ubernerfs like "0 stamina regen while blocking" happens when ZOS listens to 1% of blase elite, gross on CP and best gear who will advocate for changes just because "they will adapt" ignoring the fact that beside their own faces, there is 99% of community left.
There is no problem when ZOS decides to give new hard and difficult content to people who are bored with everything there is currently.
But there is a BIG PROBLEM when ZOS decides to ubernerf evey tank in ESO just to artificially make every old content difficult, with an unjustified nerf to the core part of every party. Nerfing tanks and their stamina regen. By doing so they ignore the whole playerbase who does not have perfect skills, perfect gear and perfect cookie cutter builds and didnt grind their teeths down on earning CP.
Im terrified that so far, only feedback to player concerns that ZOS gave, is ALWAYS related to IC PVP content, TV stones and all things related to PVP.
It seems that even ZOS forgot that beside IC, this update also contains a "base game patch" that changes a lot of things, and some of them, just like ubernerf to stamina regen, is not necessary and unjustified. And they are not reacting in any visible way to feedback of those who are most hurt with this nerf, the real tanks of ESO (not fake tanks, dpses with sword and board and damage builds).
And only justification they give is that "they want to make tanking more attactive" and some mysterious dev team apparently "tested all old content and declared its playable". Apparently zos thinks tanking is boring? Well this is false, just like many people proved with anti "0 stam regen" threads. Not to mention that in ZOS QA video, the devs who played it..... noone was actually tanking.
To everyone claiming that tanking is boring. Tanking right now in live is nothing near boring.
They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.
But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks. No more rolling, no more dodging, no more sprinting to save party members who went down.
Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and will be reduced to
- block, taunt, stick your eyes to stamina meter to see when you are about to die, try to throw in heavy attack for stam regen-> too bad there was lag and one of 5 mobs attacking you got his attack trought -> you are dead
If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 10/20/30k!!". This is not tanking, its tagging along. It just asks itself, what is the true reason why some people claim that tanking is boring, and maybe its quite opposite, maybe its because the DPS are overfeed and have so high damage.
Also to everyone claiming this game is too easy. Maybe if you didnt spent last months farming CP after CP, getting best possible gear and running every dungeon in your perfect group of friends, maybe then you wouldnt complain after running vet banished cells that "OMGIENOE CONTENT TOO EASY". Look how silly you look when after so much experience you claim something became too easy, while you think only in the category of "Me and myself". This is plain selfish. Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.
Not to mention second false accusation that people are using to advocate for this unjustified nerf, the false statement "Tanks are OP in PVP" and "blockcasting". Some people apparently think everyone who wears sword and board is a tank. I dont have to explain how wrong is that. A full magicka/stam dps build just because he equips sword and board, he is not a tank. It seems the only reason why people complain about tanks in PVP is the fact that overgrown ego of PVPers cant stand the fact that someone survived their "must die one hit KO" assassination attempt. So now they are ganking on forums for true PVE tanks and try to do everything to push this unjustified nerf to live server.
Thanks to the last, PVP DPS see a personal gain in making sure that every tank in ESO will be crippled with unjustified nerf. So we will see a lot of people voting here who have nothing to do with tanking but they will vote just vote for what is good for them and giggle at others misfortune, making tanks even more miserable in PVP than they are now (they only thing tanks have in pvp is defence, and now even this is being taken away). Not to mention people who live with illusion that they are tanks (while they have DPS build and just wear off sword and board), and last but not least people who have nothing to do with tanking, never tanked and they just say what they think they see.
This absolutely 100% this.
Since I play this game for pve only this change has made me decide not to buy the new DLC. Can't help but think other pvers might decide the same.MaximusDargus wrote: »
This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?
Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.
Welcome in 1.7
The age of interactive tanking:
- interactive watching and keeping eye all the time on your stamina bar
- interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
- interactive tauning and nothing more because everything else cost stamina
- interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down
Doesn't sounds very interactive to me, as MaximusDargus points out, and as pver I gotta say hogwash to Skiserony's comment..
Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?
It should be ZERO but instantly set in again when stop blocking.
I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
Every average skilled Tank, can handle this. Just go and try it on PTS.
They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!
Aett_Thorn wrote: »
3) Have block cost more stamina the more you block without lowering
4) Have block have a sliding, standing stamina cost. Such that blocking for short periods cost you a negligible amount of stamina, but the longer you held it, the more stamina it would cost, eventually forcing you to run out of stamina, especially if you are taking hits.
Aett_Thorn wrote: »There were soooooo many better ideas floating out there that the Dev team could have gone with to prevent perma-blockers, or at least made them fairly useless or less dangerous so that you could ignore them in PvP, while also not affecting them nearly as much in PvE. Some examples that I've seen just in the past few weeks (although many were mentioned well before that):
1) Cut outgoing damage in half while blocking
2) Cut weapon power and spell power by 50% while blocking (would also address some of the defensive abilities though, so wouldn't have been as good
3) Have block cost more stamina the more you block without lowering
4) Have block have a sliding, standing stamina cost. Such that blocking for short periods cost you a negligible amount of stamina, but the longer you held it, the more stamina it would cost, eventually forcing you to run out of stamina, especially if you are taking hits.
5) Put block cost on a completely separate bar, so that stamina cost reduction and regen didn't affect it.
6) Reduce block damage % over time as long as block is held, eventually making it worthless but still allowing you to absorb hits if you're smart.
Any of these would have worked. Instead, we got a system that greatly affects stamina builds, while barely touching magika builds.
...if I look at your signature you must be the "Messias of Conservative" (Known for slogans like "No! We cant!", "Don´t you dare to dream!" and "We hate changes" ). Because of this attitude so much content gets nerfed over and over and over and at the end no one hunts the epics for you to buy at the auctionhouse...
What does "I dont like playing with randoms" have to do with "blockregen ZERO mimimi" ? Right..nothing!
KaleidoscopeEyz wrote: »I don't know how anyone can play this game that way by constantly blocking. BORING! Not only should you not regen stam but it SHOULD COST YOU STAM. You hold down block and you should see your green bar dwindling down.
MaximusDargus wrote: »...if I look at your signature you must be the "Messias of Conservative" (Known for slogans like "No! We cant!", "Don´t you dare to dream!" and "We hate changes" ). Because of this attitude so much content gets nerfed over and over and over and at the end no one hunts the epics for you to buy at the auctionhouse...
What does "I dont like playing with randoms" have to do with "blockregen ZERO mimimi" ? Right..nothing!
It has everything to do.
Because people who never play with randoms live in perfect world where everything is easypeasy. Then we have the 1% of perfect guilds and teams decide whats good or not for game, forgotting about whole rest of community.
We have people who play only with selected perfect groups declaring that "ohemgie content too boring, 0 stam regen good". Maybe if people would try PUGs once in a while they would see that tanking is nothing near boring. They could stick nose out of their perfect groups where DPSes always pull 20k and force tank to just taunt and block.
Tanking boring? FALSE. Dungeon runs are boring because DPS are OP. They burn trought dungeon skipping boss mechanics and because of that, there is nothing left for tank to do.KaleidoscopeEyz wrote: »I don't know how anyone can play this game that way by constantly blocking. BORING! Not only should you not regen stam but it SHOULD COST YOU STAM. You hold down block and you should see your green bar dwindling down.
I don't know how anyone can play this game that way by constantly spamming one skill as DPS. BORING! Not only should you not regen stam while using skill but it should also cost more stam. You spam one skill for DPS you should not see your bar growing up.
MaximusDargus wrote: »Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?
It should be ZERO but instantly set in again when stop blocking.
I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
Every average skilled Tank, can handle this. Just go and try it on PTS.
They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!
such nice feedback coming from someone who says things like:
"I refuse to play with more than 1 random. Most of my experiences say that for some reason random players are kind of "***" No, I just dont wanne have frustrating moments in my spare time. "
1% elitist much? Just what ZOS is catering for. Ignore community, cater to 1% that will adapt to anything even if ZOS decides to cut their hands off.
If the future of ESO is to make game appeal only to people who "refuse to play with randoms" and want to stick only to their own perfect circle of trust, "0 stamina regen while blocking" and probably other changes that will introduce a "0 mistake" policy to ESO (which is far from being a bit ready for it with all bugs, lags, glitches and issues that are out of players reach) are the way to go.
MaximusDargus wrote: »
The age of interactive tanking:
- interactive watching and keeping eye all the time on your stamina bar
- interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
- interactive tauning and nothing more because everything else cost stamina
- interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down
MaximusDargus wrote: »
This was not only PvP, it was the biggest part. PvE was way too easy, that's why they made it count for PvE too. And it's not bad change, it's pretty interesting now. Tanking is going to be way more interactive, which is a good thing right?
Don't insult others for this change, PvP is half ESO's game eventually. And many PvE's also do PvP so you're blaming like 80% of people playing the game right now.
Welcome in 1.7
The age of interactive tanking:
- interactive watching and keeping eye all the time on your stamina bar
- interactive dying because you tried to swing heavy attack when there were 4 monsters attacking you each 1 second apart and every time you tried to block single attack you didnt get stamina tick
- interactive tauning and nothing more because everything else cost stamina
- interactive tanking without sprinting, without rolling, without avoiding AOE and without doing anything beside taunt and wait till stamina go down
MaximusDargus wrote: »
I don't know how anyone can play this game that way by constantly spamming one skill as DPS. BORING! Not only should you not regen stam while using skill but it should also cost more stam. You spam one skill for DPS you should not see your bar growing up.
Oh..look, the fourth thread on this. buta always the same ppl in there. Do you really think making countless threads will provide the illusion, that the calls are getting louder?
It should be ZERO but instantly set in again when stop blocking.
I guess the most "Let it like its Live"klickers dont even play content, where they "must" block all the time.
Every average skilled Tank, can handle this. Just go and try it on PTS.
They are just blocking all the time, bcoz its comfortable. Other classes/roles have to do much more than a tank has to. Look on DDs or Healers what they have to look at...and they cannot evade infinitely odr block all time. They do Damage, they heal, they support. Most Tanks just taunt and tank. After patch you don´t even need to watch your taunt. What will they do while tanking? Play ClashOfClans or Pocket-Ping-Pong? Face the challenge and stop crying!
Why is the change made? Bcoz for month and month people where complaining about the bad pvp players with shield- blocking all the time. You´ll never make all the kids happy