The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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**Poll: Stam Regen on Blocking**

  • Llafn_Nos
    Llafn_Nos
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    Leave it how it is on live.
    LameoveR wrote: »
    It needs to be applied only to PVP.
    This. it's only a problem in PvP.

  • The Uninvited
    The Uninvited
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    Reduce Stam to 50% while blocking
    I would be fine with 50%. This way the PVP problem would be solved and the PVE players will have a bit more of a challenge.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • MaxwellC
    MaxwellC
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    ✭✭
    Reduce Stam to 50% while blocking
    Honestly I would like them to have 100% no stamina regen in PvP. This only reaches out to those who are in the Imperial city and PvP but for dungeons in the Imperial city you will still receive stamina regen at a unchanged rate.

    So everywhere else would receive receive the same stamina regen while blocking aside from Imperial city grounds (not dungeons) and PvP Cyrodiil.
    不動の Steadfast - Unwavering
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  • Timeetyo
    Timeetyo
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    Leave it how it is on live.
    I voted to leave it how it's on live but that is only because you missed a choice of fix it for pvp in a way that doesn't break pve.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Leave it how it is on live.
    Leave as is on live and put in a 50%-75% damage penalty when blocking.

    can still block cast and hold block forever, but you wont do much if any damage.

    Block Spam killers in PvP are fixed since the biggest issue with them was the potential damage they could output was as high as people not blocking.

    Reduced Risk, Reduced Reward is the way to fix this stuff.

    Removing the regen will not lower the risk to block casting. it will just limit how long you can do it. it will only punish PvE Tanks who have to block or risk getting one shot. The players who have been the cause of the complaints who are causing this nerf will be pretty much unaffected by this change...

    Even with reduced damage those block casters will still be in the same situation, only it will be even harder to kill them.
    Edited by Hypertionb14_ESO on August 1, 2015 1:00PM
    I play every class in every situation. I love them all.
  • Saturn
    Saturn
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    Reduce Stam to 50% while blocking
    I think permablocking is definitely a problem in PvP, but reducing blocking cost by 100% is stupid.. it makes PvE tanking a lot harder than it needs to be, which makes the learning curve that much steeper.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • mtwiggz
    mtwiggz
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    Reduce Stam to 0 while blocking
    Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.

    With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.
    Edited by mtwiggz on August 1, 2015 1:57PM
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Leave it how it is on live.
    I've said it before and I'll say it again. Where is the compensation? TANKS in PVE are losing a huge part of our defense due to NON TANKS in PVP. Do we get 100% increased damage with one handed and shield skills while not blocking to balance the 100% reduced stamina regen?

    Or how about making only one handed and shield skills usable while blocking and for all other skills you need to drop block to use.
    Or like someone else suggested give a 75% damage debuff in pvp while blocking, any real tank in pvp wont care since they're tanks, any dps using block casting will stop since they lose all their damage.

    Sure the 1% of top players will be able to adapt no doubt, thats why they're the 1%. What about the rest, us average players? I'm tanking veteran dungeons and its a challenge, its fun. Plenty of times I run out of stamina, plenty of times I have to use stamina potions and thats with werewolf stamina regen + drink regen.

    I don't see how completely removing all stamina regeneration from the only thing preventing damage from killing me in half a second is going to make tanking more tactical or fun for either tanks or healers who have to heal the massive amount of damage.
    What if I want to try tanking trials later on? Again, average tank players in pve are the ones that are going to take the biggest hit from this just to stop pvp dps players from abusing block.

    We can look at it from another perspective to see just how silly this change is. Dungeons and trials are being completed in record time, way too fast than what was intended. So damage on all skills across all classes have to be cut by 75%. This will affect PVP but thats unfortunate.
  • Kallipsoe
    Kallipsoe
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    Leave it how it is on live.
    tplink3r1 wrote: »
    Instead just reduce damage done while blocking to stop blockcasting.

    Out of everything I have heard this is the best idea out there @tplink3r1 ! As a PVE tank I need to mitigate damage to myself and conserve resources when needed, yes I like to do damage when I can but it is not a top priority. Staying alive and keeping my group alive is. So a 50% reduction to all damage when casting an ability behind a block would be completely more acceptable then loosing my stamina regeneration.

    For all the pera blockers in PVP it would reduce their damage and make them less of a threat.

    Another good idea I have heard was to have spells and ability's cast behind a block cost X% more.
  • Talemire
    Talemire
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    Reduce Stam to 50% while blocking
    Everything else is being reduced 50% (which I agree with in the PvP setting), so why not regen rates (all of them) as well? No need to zero it out completely though; that's just a bit extreme.
  • Personofsecrets
    Personofsecrets
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    Leave it how it is on live.
    50 percent reduction option ignores half of why the 100 percent reduction is bad.
    Edited by Personofsecrets on August 1, 2015 3:37PM
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Kallipsoe
    Kallipsoe
    ✭✭✭
    Leave it how it is on live.
    mtwiggz wrote: »
    Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.

    With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.

    @mtwiggz, But if it is possible to work around a Perma-Blocker in PvP and it is only a huge hassle then why does there need to be a nerf to tanks? I mean its still possible to kill them just like its still possible to complete this dungeons even though its now a huge hassle. Your post is rather ironic.

    Though I agree perma block builds need to be nerfed, however this nerf affects PVE tanks in ways it should not. A reduction in damage while casting an ability behind a block or an increase in the cost of ability while holding block seem more reasonable. As a PVE tank in a trial or dungeon I can always slow down my cast's to conserve stamina/magica but when a boss hits me and takes away 1/3 of my stamina and I have no way of recovering it other than hoping he does not one shot me "that is a very real possibility, ever tank the axes in AA?"

    This change is forcing class's into roles. There must be a templar for shards and he must be the healer because breath of life burst heal is now a requirement. If you are not a DK or NB forget about tanking, no other class has a way to gain stamina through the cast of spells. All tanks will be magica based and stamina will be used for nothing more than blocking. The 1% will find a way no matter how many nerfs ZOS puts in this game, though at the expense of the rest of the population.
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    Leave it how it is on live.
    Kallipsoe wrote: »

    @mtwiggz, But if it is possible to work around a Perma-Blocker in PvP and it is only a huge hassle then why does there need to be a nerf to tanks? I mean its still possible to kill them just like its still possible to complete this dungeons even though its now a huge hassle. Your post is rather ironic.

    Though I agree perma block builds need to be nerfed, however this nerf affects PVE tanks in ways it should not. A reduction in damage while casting an ability behind a block or an increase in the cost of ability while holding block seem more reasonable. As a PVE tank in a trial or dungeon I can always slow down my cast's to conserve stamina/magica but when a boss hits me and takes away 1/3 of my stamina and I have no way of recovering it other than hoping he does not one shot me "that is a very real possibility, ever tank the axes in AA?"

    This change is forcing class's into roles. There must be a templar for shards and he must be the healer because breath of life burst heal is now a requirement. If you are not a DK or NB forget about tanking, no other class has a way to gain stamina through the cast of spells. All tanks will be magica based and stamina will be used for nothing more than blocking. The 1% will find a way no matter how many nerfs ZOS puts in this game, though at the expense of the rest of the population.

    Your framing of the first paragraph is very important. As far as the alleged fun of the pts system stamina regeneration stystem, what will happen when that is old hat too? Well the same people that claim to be bored now will be bored again, except they will be bored and and also nerfd. That will be the worst kind of pitiful.

    There are tanks that block cast and aoe dps in pve, so a damage reduction in pve is also not what I find to be ideal. I think a damage mitigation reduction of blocking, for pvp,, would match up with the damage reduction and shield nerf quite well.

    Your third paragraph is spot on. The developers don't use templar healers or dk tanks in all of the playing that they do and they don't expect player to. Therefore, why should the players be using a templar healer or dk tank for everything?
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • Dagoth_Rac
    Dagoth_Rac
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    Leave it how it is on live.
    I think another unintended side effect in PvE is that it might encourage even more of the "DPS Uber Alles" style of play. The new PvE meta could become to burn down the enemies before the poor tank runs out of stamina.
  • Paradox
    Paradox
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    Reduce Stam to 50% while blocking
    mtwiggz wrote: »
    Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.

    With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.

    Blocking in PvE is totally manageable... But for a Magicka build in PvP... Not good at all.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
  • mtwiggz
    mtwiggz
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    Reduce Stam to 0 while blocking
    Kallipsoe wrote: »
    mtwiggz wrote: »
    Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.

    With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.

    @mtwiggz, But if it is possible to work around a Perma-Blocker in PvP and it is only a huge hassle then why does there need to be a nerf to tanks? I mean its still possible to kill them just like its still possible to complete this dungeons even though its now a huge hassle. Your post is rather ironic.

    Though I agree perma block builds need to be nerfed, however this nerf affects PVE tanks in ways it should not. A reduction in damage while casting an ability behind a block or an increase in the cost of ability while holding block seem more reasonable. As a PVE tank in a trial or dungeon I can always slow down my cast's to conserve stamina/magica but when a boss hits me and takes away 1/3 of my stamina and I have no way of recovering it other than hoping he does not one shot me "that is a very real possibility, ever tank the axes in AA?"

    This change is forcing class's into roles. There must be a templar for shards and he must be the healer because breath of life burst heal is now a requirement. If you are not a DK or NB forget about tanking, no other class has a way to gain stamina through the cast of spells. All tanks will be magica based and stamina will be used for nothing more than blocking. The 1% will find a way no matter how many nerfs ZOS puts in this game, though at the expense of the rest of the population.

    The change effects both PvE and PvP quite differently. As primarily a PvP player I welcome the change. It's too easy for any class to boast a perma-block build - have you ever fought a very good perma-block DK? The fight is absolutely pointless. Same goes for any class. After 10 minutes of beating on eachother and neither of us doing squat you just have to move on. With the nerf to block stamina regen people will now have to pick and choose which skills to block and when - opening them up for mistakes and an inevitable death.

    As for PvE I have no say. I have never tanked a dungeon nor do I plan to. So I am completely biased here. As it sounds like you've done very little PvP and you are biased towards PvE. If the change was only PvP based I'm sure a lot more of the player base would agree it's not so bad. At the same time I know many PvE tanks that are looking forward to the challenge this change will bring, as they were getting bored of how easy the current content is.
  • Egonieser
    Egonieser
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    Reduce Stam to 0 while blocking
    You don't regen stamina while sprinting, you don't regen stamina while sneaking. Why would you regen stamina while blocking? Bit of a double standard there. If you want to permablock and regen stamina, then also give stamina regen while sprinting or sneaking to be fair to others who rely solely on that, like stamblades focused on sneak and speed. Why should one type of build be catered for and others penalized?
    I play a DK, Sorc and a stamblade and i don't favour one over another. I want them all to be fair and equal.

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  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Leave it how it is on live.
    Egonieser wrote: »
    You don't regen stamina while sprinting, you don't regen stamina while sneaking. Why would you regen stamina while blocking? Bit of a double standard there. If you want to permablock and regen stamina, then also give stamina regen while sprinting or sneaking to be fair to others who rely solely on that, like stamblades focused on sneak and speed. Why should one type of build be catered for and others penalized?
    I play a DK, Sorc and a stamblade and i don't favour one over another. I want them all to be fair and equal.

    Because you dont use sprint or sneak to tank a boss that can kill you in one hit. People are annoyed because its a change for pvp that affects mostly pve tanks that have nothing to do with what they're trying to fix.
    DPS builds in pvp are using shields to block while doing damage, tanks in pve arent doing damage when blocking yet tanks are the ones that are hardest hit. Fair and equal?
  • Petros
    Petros
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    Egonieser wrote: »
    You don't regen stamina while sprinting, you don't regen stamina while sneaking. Why would you regen stamina while blocking? Bit of a double standard there. If you want to permablock and regen stamina, then also give stamina regen while sprinting or sneaking to be fair to others who rely solely on that, like stamblades focused on sneak and speed. Why should one type of build be catered for and others penalized?
    I play a DK, Sorc and a stamblade and i don't favour one over another. I want them all to be fair and equal.

    Because you dont use sprint or sneak to tank a boss that can kill you in one hit. People are annoyed because its a change for pvp that affects mostly pve tanks that have nothing to do with what they're trying to fix.
    DPS builds in pvp are using shields to block while doing damage, tanks in pve arent doing damage when blocking yet tanks are the ones that are hardest hit. Fair and equal?

    Could not say it better myself! +1
    Edited by Petros on August 2, 2015 11:54PM
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Rinmaethodain
    Rinmaethodain
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    Leave it how it is on live.
    It seem that this pool is useless. It looks like ZOS is only checking PTS forums and mostly only threads related directly to the IC (not base game patch).

    In addition to that, apparently ZOS during last ESO live claimed that they are getting "positive" feedback about "0 stamina regen while blocking" and they are going to keep it untill 1.7 will go to live server.

    It seems PVPers who will benefit from this unjustified nerf, common trolls and people who dont have anything to do with tanking are abusing /feedback function sending false-positive feedback while in game on PTS with /feedback function to mislead ZOS or give them excuse to keep this change.

    (because apparently ZOS thinks that only people who log in to PTS are allowed to have any feedback, and they ignore the fact that anyone who can use their brain and think on their own aka smart person will know that ubernerfing something to 0 is just plain sick).

    So due to above circumstances, anyone who cares for PVE tanking and not just his own a** (not the top elite of pver who "ran vdsa 100 times and think game is boring" that can only think about themselfs and are supporting this change to keep monopoly over ALL content in ESO since they will adapt to any crap that ZOS will pull off) should get into PTS and use /feedback function to provide his opinion about "0 stamina regen while blocking"
  • Petros
    Petros
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    From forums.elderscrollsonline.com/en/discussion/comment/2140822/#Comment_2140822

    With no real justification, ZOS seems to not change they're minds.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Avenias
    Avenias
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    Leave it how it is on live.
    Hah we r winning, but the results will still mean jack ***.
  • BrassRazoo
    BrassRazoo
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    Reduce Stam to 0 while blocking
    This is a good change.
    Blocking costs stamina, it makes no sense to regain it while you are spending it.
    It's like getting a constant discount on casting spells with Magika.
    No more perma-blockers.
  • NewBlacksmurf
    NewBlacksmurf
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    I hear them say they are pretty solid on the idea. Seems this change is inevitable
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    Leave it how it is on live.
    Petros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    From forums.elderscrollsonline.com/en/discussion/comment/2140822/#Comment_2140822

    With no real justification, ZOS seems to not change they're minds.

    Given that Mr. Lambert gets most of the feedback from the forums, he must have missed this poll.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • PBpsy
    PBpsy
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    Leave it how it is on live.
    Apparently the 50% approval rate of the system is not at all representative of the official forums visitors. Not to say that aiming to *** off half of your customers with each change is a goal one should strive for.
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  • Skiserony
    Skiserony
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    Reduce Stam to 0 while blocking
    I'd like to see how it'll work as it is on PTS now, so far people have gotten through all content and the people in this game are brilliant enough to come up with great builds that will to a perfect job at tanking. Pretty curious, there's going to be way more tank builds I suppose.
  • Winterpsy
    Winterpsy
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    Leave it how it is on live.
    I voted leave it like how it is. But honestly?
    I am curious of the new change. (Playing a tank mostly myself)

    Why dont you guys settle with it to see how it works? I mean it's still on the workbench being observed how it affects the content in general. It is not even on live.

    This whole feels like the you are magnifying something anticipated, making it twice as big as it would be. We'll see, wont' we?

    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • Vizier
    Vizier
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    Leave it how it is on live.
    Drastically reduced damage while blocking from spells and weapons would be a good start. I just dont' see how tanking will be possible if Stamina regen is zero while blocking. Reduced damage while shield stack is up might not be a bad idea either.

    There should be some spread between tank and dps. Should be a trade off, one way or the other regardless of class.
  • Docmandu
    Docmandu
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    Reduce Stam to 0 while blocking
    I've said it before and I'll say it again. Where is the compensation? TANKS in PVE are losing a huge part of our defense due to NON TANKS in PVP.

    It's easy to blame others.. think a couple of wars started this way.

    Anyway.. there's more than a couple of posts on the forum from PvE folks that PvE is too god damn easy.. but the minute they make a change, you're all ready with the pitch forks.
    Learn, adapt and conquer.. then make new posts on the forum about how easy PvE is, until ZoS makes new adjustments, rinse and repeat...



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