Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Instead just reduce damage done while blocking to stop blockcasting.
Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.
With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.
@mtwiggz, But if it is possible to work around a Perma-Blocker in PvP and it is only a huge hassle then why does there need to be a nerf to tanks? I mean its still possible to kill them just like its still possible to complete this dungeons even though its now a huge hassle. Your post is rather ironic.
Though I agree perma block builds need to be nerfed, however this nerf affects PVE tanks in ways it should not. A reduction in damage while casting an ability behind a block or an increase in the cost of ability while holding block seem more reasonable. As a PVE tank in a trial or dungeon I can always slow down my cast's to conserve stamina/magica but when a boss hits me and takes away 1/3 of my stamina and I have no way of recovering it other than hoping he does not one shot me "that is a very real possibility, ever tank the axes in AA?"
This change is forcing class's into roles. There must be a templar for shards and he must be the healer because breath of life burst heal is now a requirement. If you are not a DK or NB forget about tanking, no other class has a way to gain stamina through the cast of spells. All tanks will be magica based and stamina will be used for nothing more than blocking. The 1% will find a way no matter how many nerfs ZOS puts in this game, though at the expense of the rest of the population.
Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.
With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.
Perma-block builds in PvP are a huge hassle. There's work arounds to kill players regardless of builds, but the utter annoyance factor is harsh. Not to mention players can dish out ridiculous amounts of damage while holding up block during the entire fight.
With that said, you mentioned you were able to complete both of the new dungeons with the changes on PTS to block stam regen. If the content is still possible to complete with the change, why should it then be changed back? I would understand if the content was impossible - but as you stated it is not.
@mtwiggz, But if it is possible to work around a Perma-Blocker in PvP and it is only a huge hassle then why does there need to be a nerf to tanks? I mean its still possible to kill them just like its still possible to complete this dungeons even though its now a huge hassle. Your post is rather ironic.
Though I agree perma block builds need to be nerfed, however this nerf affects PVE tanks in ways it should not. A reduction in damage while casting an ability behind a block or an increase in the cost of ability while holding block seem more reasonable. As a PVE tank in a trial or dungeon I can always slow down my cast's to conserve stamina/magica but when a boss hits me and takes away 1/3 of my stamina and I have no way of recovering it other than hoping he does not one shot me "that is a very real possibility, ever tank the axes in AA?"
This change is forcing class's into roles. There must be a templar for shards and he must be the healer because breath of life burst heal is now a requirement. If you are not a DK or NB forget about tanking, no other class has a way to gain stamina through the cast of spells. All tanks will be magica based and stamina will be used for nothing more than blocking. The 1% will find a way no matter how many nerfs ZOS puts in this game, though at the expense of the rest of the population.
You don't regen stamina while sprinting, you don't regen stamina while sneaking. Why would you regen stamina while blocking? Bit of a double standard there. If you want to permablock and regen stamina, then also give stamina regen while sprinting or sneaking to be fair to others who rely solely on that, like stamblades focused on sneak and speed. Why should one type of build be catered for and others penalized?
I play a DK, Sorc and a stamblade and i don't favour one over another. I want them all to be fair and equal.
slumber_sandb16_ESO wrote: »You don't regen stamina while sprinting, you don't regen stamina while sneaking. Why would you regen stamina while blocking? Bit of a double standard there. If you want to permablock and regen stamina, then also give stamina regen while sprinting or sneaking to be fair to others who rely solely on that, like stamblades focused on sneak and speed. Why should one type of build be catered for and others penalized?
I play a DK, Sorc and a stamblade and i don't favour one over another. I want them all to be fair and equal.
Because you dont use sprint or sneak to tank a boss that can kill you in one hit. People are annoyed because its a change for pvp that affects mostly pve tanks that have nothing to do with what they're trying to fix.
DPS builds in pvp are using shields to block while doing damage, tanks in pve arent doing damage when blocking yet tanks are the ones that are hardest hit. Fair and equal?
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
From forums.elderscrollsonline.com/en/discussion/comment/2140822/#Comment_2140822
With no real justification, ZOS seems to not change they're minds.
slumber_sandb16_ESO wrote: »I've said it before and I'll say it again. Where is the compensation? TANKS in PVE are losing a huge part of our defense due to NON TANKS in PVP.