This could be a really good solution to it.
For Barrier
1- When barrier is popped, anyone WITHOUT a shield is given one.
2- Anyone with a shield strength LOWER than the new Barrier would have their shield cancelled and replaced by it.
3- Anyone with a shield strength GREATER than the shield being applying is unaffected, no shield stacking could be done.
For Healing Ward
1- When shield is popped, anyone WITHOUT a shield is given one.
2- Anyone with a shield strength LOWER than the Healing Ward shield would have their shield cancelled and replaced by it.
3- Anyone with a shield strength GREATER than the Healing Ward shield strength would only receive the Heal from it and not have the shield stacked.
This will ensure that you can only have one shield on at a time and receive the biggest shield boost. This would also allow you to receive a needed heal from the Ward even though no shield would be added.
@ZOS_GinaBruno, @ZOS_RichLambert, @ZOS_JessicaFolsom, @ZOS_BrianWheeler
Thoughts?
This could be a really good solution to it.
For Barrier
1- When barrier is popped, anyone WITHOUT a shield is given one.
2- Anyone with a shield strength LOWER than the new Barrier would have their shield cancelled and replaced by it.
3- Anyone with a shield strength GREATER than the shield being applying is unaffected, no shield stacking could be done.
For Healing Ward
1- When shield is popped, anyone WITHOUT a shield is given one.
2- Anyone with a shield strength LOWER than the Healing Ward shield would have their shield cancelled and replaced by it.
3- Anyone with a shield strength GREATER than the Healing Ward shield strength would only receive the Heal from it and not have the shield stacked.
This will ensure that you can only have one shield on at a time and receive the biggest shield boost. This would also allow you to receive a needed heal from the Ward even though no shield would be added.
@ZOS_GinaBruno, @ZOS_RichLambert, @ZOS_JessicaFolsom, @ZOS_BrianWheeler
Thoughts?
How about Harness Magicka ? Is it allowed ?
Then I totally agree to this change, especially the Barrier and Healing Ward thing.
Well... you were only talking about Barrier and Healing ward but you know what I mean
^^ And actually, shield stacking has been buffed because it is harder to kill those builds when the shields are actually taken down.
Strider_Roshin wrote: »
Yes, I am ashamed, that Sorcerers are 1 shot without shields. I am ashamed that I want to survive. I am ashamed, that I rely on a shield to achieve that.
I am ashamed that I cannot heal myself to full withing seconds like DKs and Templars, I am ashamed that I cannot cloak to just avoid damage entirely or that I can't block all day long (I know, this is not possible anymore, but still extremely strong)
When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
Yes, if this was the case. But it's not the case.
Shields were nerfed by 35%, damage by 30% that's a difference in my book.
However, they now have 'virtually' more health. That's what allows them to take more damage than before. The only solution is to adress this health problem.
Maybe making it impossible to heal yourself while you have shields active, or making heals applied to yourself 50% weaker while you have shields active. This would take care of the main problem: Healing Ward. ? Don't know, something like this.
When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
Yes, if this was the case. But it's not the case.
Shields were nerfed by 35%, damage by 30% that's a difference in my book.
However, they now have 'virtually' more health. That's what allows them to take more damage than before. The only solution is to adress this health problem.
Maybe making it impossible to heal yourself while you have shields active, or making heals applied to yourself 50% weaker while you have shields active. This would take care of the main problem: Healing Ward. ? Don't know, something like this.
That would result in all class shields being nerfed when 1 is really the problem..Blanket changes like that don't work.
Simply make Hardened Ward Scale off Health.
When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
Yes, if this was the case. But it's not the case.
Shields were nerfed by 35%, damage by 30% that's a difference in my book.
However, they now have 'virtually' more health. That's what allows them to take more damage than before. The only solution is to adress this health problem.
Maybe making it impossible to heal yourself while you have shields active, or making heals applied to yourself 50% weaker while you have shields active. This would take care of the main problem: Healing Ward. ? Don't know, something like this.
That would result in all class shields being nerfed when 1 is really the problem..Blanket changes like that don't work.
Simply make Hardened Ward Scale off Health.
Are you insane ? No way.
You appearently have no clue, how Sorcerer is supposed to work.
Healing Ward is the problem btw, not hardened ward.
Strider_Roshin wrote: »When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
Yes, if this was the case. But it's not the case.
Shields were nerfed by 35%, damage by 30% that's a difference in my book.
However, they now have 'virtually' more health. That's what allows them to take more damage than before. The only solution is to adress this health problem.
Maybe making it impossible to heal yourself while you have shields active, or making heals applied to yourself 50% weaker while you have shields active. This would take care of the main problem: Healing Ward. ? Don't know, something like this.
That would result in all class shields being nerfed when 1 is really the problem..Blanket changes like that don't work.
Simply make Hardened Ward Scale off Health.
Are you insane ? No way.
You appearently have no clue, how Sorcerer is supposed to work.
Healing Ward is the problem btw, not hardened ward.
Everyone knows how sorcerers are suppose to work. They're suppose to have the most damage while at the same time have the most damage mitigation and mobility. That's why they can't have it scale from health, otherwise they'd just have maximum damage output while having minimal damage mitigation like every other class would. Can't have that now.
Except they don't have max damage, and mitigation is a joke.Strider_Roshin wrote: »When they first announced the changes coming, virtually everyone pointed out that if ya nerf the two different mitigations Dodge Rolling and Blocking, while leaving in Shield Stacking, its going to result in it still being overpowered..and no...Nerfing Shields by 50% while reducing all damage by the same amount is not a nerf..
If before you had a 4000 point shields, and I hit you for 4000 damage, and after the patch you have a 2000 point shield, and I hit you for 2000 damage..guess what....nothing has bloody changed.
Yes, if this was the case. But it's not the case.
Shields were nerfed by 35%, damage by 30% that's a difference in my book.
However, they now have 'virtually' more health. That's what allows them to take more damage than before. The only solution is to adress this health problem.
Maybe making it impossible to heal yourself while you have shields active, or making heals applied to yourself 50% weaker while you have shields active. This would take care of the main problem: Healing Ward. ? Don't know, something like this.
That would result in all class shields being nerfed when 1 is really the problem..Blanket changes like that don't work.
Simply make Hardened Ward Scale off Health.
Are you insane ? No way.
You appearently have no clue, how Sorcerer is supposed to work.
Healing Ward is the problem btw, not hardened ward.
Everyone knows how sorcerers are suppose to work. They're suppose to have the most damage while at the same time have the most damage mitigation and mobility. That's why they can't have it scale from health, otherwise they'd just have maximum damage output while having minimal damage mitigation like every other class would. Can't have that now.
wraithguknub18_ESO wrote: »the only issue I personally have with shield stacking is that fact that you can have 10-15 people beating on a shield stacking sorc and his/health doesnt move. Ive seen it too many times. Yes dark cloak can mitigate some damage but there are too many ways a group of people can still beat the *** out of a nb spamming Dark Cloak
A Dk while tougher and can take more of a pounding can still get overwhelmed with that many people.
I dont want to see the shields gone I think sorcs need them. However I would like to see them toned down a bit. When you can spam stack shields and bolt escape away to freedom while still doing massive damage is a bit unbalanced imo.
Im no expert I could be wrong its just my opinion
wraithguknub18_ESO wrote: »the only issue I personally have with shield stacking is that fact that you can have 10-15 people beating on a shield stacking sorc and his/health doesnt move. Ive seen it too many times. Yes dark cloak can mitigate some damage but there are too many ways a group of people can still beat the *** out of a nb spamming Dark Cloak
A Dk while tougher and can take more of a pounding can still get overwhelmed with that many people.
I dont want to see the shields gone I think sorcs need them. However I would like to see them toned down a bit. When you can spam stack shields and bolt escape away to freedom while still doing massive damage is a bit unbalanced imo.
Im no expert I could be wrong its just my opinion
10-15 people can't put out a collective 10k dps? There's something wrong with your group.
All this shield QQ and right now both hardened ward and healing ward are bugged and shielding for too much. ZOS already decided to let shields be crit because of bugged abilities throwing balance out of whack. Let's not force them to make more knee jerk reactions.
wraithguknub18_ESO wrote: »the only issue I personally have with shield stacking is that fact that you can have 10-15 people beating on a shield stacking sorc and his/health doesnt move. Ive seen it too many times. Yes dark cloak can mitigate some damage but there are too many ways a group of people can still beat the *** out of a nb spamming Dark Cloak
A Dk while tougher and can take more of a pounding can still get overwhelmed with that many people.
I dont want to see the shields gone I think sorcs need them. However I would like to see them toned down a bit. When you can spam stack shields and bolt escape away to freedom while still doing massive damage is a bit unbalanced imo.
Im no expert I could be wrong its just my opinion
10-15 people can't put out a collective 10k dps? There's something wrong with your group.
All this shield QQ and right now both hardened ward and healing ward are bugged and shielding for too much. ZOS already decided to let shields be crit because of bugged abilities throwing balance out of whack. Let's not force them to make more knee jerk reactions.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"