@Stikato , a reasonable request:(On a side note, I would love to know what the current list of immunities that damage shields provide)
Strider_Roshin wrote: »
Merlin13KAGL wrote: »They've already cut them in half, with an additional half again for any that give healing (assuming they're still there at end of cast).
If you're intent on pulling stacking, make sure you put in the request to pull the Spell Resist buff that Medium and Heavy armor give by default of higher AC, too.
You should get resistance to physical or spell damage from a single type of armor, not absurd resistance (or in case of LA) no resistance to both.@Stikato , a reasonable request:(On a side note, I would love to know what the current list of immunities that damage shields provide)
- Shields eat raw, unmitigated damage.
- Shields do not take reduction from blocking or dodging.
- Shields will not allow a hit to Crit, however.
- LA shield (Annulment / Harness Magicka) only eats magicka based attacks - does nothing for physical. (This is where people often get confused)
OP, you understand by removing the ability to stack, you'll actually end up providing a buff, right? (They'll increase base amounts to compensate for survivability, merely freeing up another spot on the skill bar...)
As you're probably sitting at 2x the health, and 2x-4x the Armor and Spell resistance of the average Sorc, right?Strider_Roshin wrote: »
Strider_Roshin wrote: »
Yes, I am ashamed, that Sorcerers are 1 shot without shields. I am ashamed that I want to survive. I am ashamed, that I rely on a shield to achieve that.
I am ashamed that I cannot heal myself to full withing seconds like DKs and Templars, I am ashamed that I cannot cloak to just avoid damage entirely or that I can't block all day long (I know, this is not possible anymore, but still extremely strong)
Merlin13KAGL wrote: »As you're probably sitting at 2x the health, and 2x-4x the Armor and Spell resistance of the average Sorc, right?Strider_Roshin wrote: »
(Effectively giving you 4x the health after mitigation is factored in.) (And let's not forget the 50% to 100% more weapon damage you can obtain with melee)
Don't hide behind the idea that you're asking for a level playing field, by any means.
You don't get the easy kills anymore and you don't like it. That's where the shame is.
You owe no one an apology, @Dracane , they just don't get it, and they likely never will.
Signed, another "unkillable" Sorc...
Give me a break
@FENGRUSH , I'm flat out saying with the change in the way armor works as of 1.6 and aggravated further by the fact you get free 1:1 spell resist from having a metal plate on your chest is also part of the imbalance.Merlin13KAGL wrote: »As you're probably sitting at 2x the health, and 2x-4x the Armor and Spell resistance of the average Sorc, right?Strider_Roshin wrote: »
(Effectively giving you 4x the health after mitigation is factored in.) (And let's not forget the 50% to 100% more weapon damage you can obtain with melee)
Don't hide behind the idea that you're asking for a level playing field, by any means.
You don't get the easy kills anymore and you don't like it. That's where the shame is.
You owe no one an apology, @Dracane , they just don't get it, and they likely never will.
Signed, another "unkillable" Sorc...
Give me a break
Are you insinuating that sorcs are at a defensive disadvantage and everyone else has stronger defense/sustain? Is that the counter-argument here?
I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I think if they change/redirect some of the bonuses (much as they did with the NB +30% Stam regen), then the undesired playstyle becomes less powerful, and the alternative more reasonable options become preferable.
It is a much better option than nerfing and gimping shields for *everyone*. The concept of shields is fine but right now people are min/maxing them to the exclusion of all else and it is getting pretty broken.
I used to stack cost reduction to an insane degree and they patch by patch continued to nerf it to the point it was no longer worth min/maxing to that degree. That's what they need to do here.
I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I think if they change/redirect some of the bonuses (much as they did with the NB +30% Stam regen), then the undesired playstyle becomes less powerful, and the alternative more reasonable options become preferable.
It is a much better option than nerfing and gimping shields for *everyone*. The concept of shields is fine but right now people are min/maxing them to the exclusion of all else and it is getting pretty broken.
I used to stack cost reduction to an insane degree and they patch by patch continued to nerf it to the point it was no longer worth min/maxing to that degree. That's what they need to do here.
I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I think if they change/redirect some of the bonuses (much as they did with the NB +30% Stam regen), then the undesired playstyle becomes less powerful, and the alternative more reasonable options become preferable.
It is a much better option than nerfing and gimping shields for *everyone*. The concept of shields is fine but right now people are min/maxing them to the exclusion of all else and it is getting pretty broken.
I used to stack cost reduction to an insane degree and they patch by patch continued to nerf it to the point it was no longer worth min/maxing to that degree. That's what they need to do here.
I really don't like this. So you want them to limit everything, so that people can no longer play the way they want.
Extremely stupid idea in my opinion. Limiting the game more and more with each patch....
1.6 finally allowed me to play the way I want and then 1.7 comes and everything changes again.
I am so tired of adapting to things over and over again. I thought, this whole thing would finally ´stop, once 1.6 was released and I thought, they would finally stop changing the game in such an extreme manner. And now it happens again, mainly to people complaining, because they don't want other people to play the way they want.
Strider_Roshin wrote: »I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I think if they change/redirect some of the bonuses (much as they did with the NB +30% Stam regen), then the undesired playstyle becomes less powerful, and the alternative more reasonable options become preferable.
It is a much better option than nerfing and gimping shields for *everyone*. The concept of shields is fine but right now people are min/maxing them to the exclusion of all else and it is getting pretty broken.
I used to stack cost reduction to an insane degree and they patch by patch continued to nerf it to the point it was no longer worth min/maxing to that degree. That's what they need to do here.
I really don't like this. So you want them to limit everything, so that people can no longer play the way they want.
Extremely stupid idea in my opinion. Limiting the game more and more with each patch....
1.6 finally allowed me to play the way I want and then 1.7 comes and everything changes again.
I am so tired of adapting to things over and over again. I thought, this whole thing would finally ´stop, once 1.6 was released and I thought, they would finally stop changing the game in such an extreme manner. And now it happens again, mainly to people complaining, because they don't want other people to play the way they want.
Adapting is annoying but inevitable. I'm going to have to make some serious changes to my character next dlc because of how drastic they changed it (different loadout, different armor traits, different mundus stone, different food buff). It's just the way it is. But things need to be fair, and in its current form you can be a crappy player, but as long as you're a shield stacking sorc you'll dominate regardless of personal skill.
@houimetub17_ESO if they do, their damage suffers.houimetub17_ESO wrote: »I don't think they should nerf shields.
I do however think they should cut back on some of the +magicka percentage multipliers they have out there to cut back on some sorcs with 45K-50K magicka who are the guys who are unreasonably difficult to kill.
The already nerfed a lot of the top Stamina regen, so they should also attack some too powerful sources of bonus magicka.
Then you also know, what is required to achieve such values and how much you have to sacrifise for this build.
I say, this sacrifise deserves a reward and this reward is good protection and a high ressource pool, but very inefficient playstyle, as you don't have much space for actualy abilities. Don't see a problem here
I think if they change/redirect some of the bonuses (much as they did with the NB +30% Stam regen), then the undesired playstyle becomes less powerful, and the alternative more reasonable options become preferable.
It is a much better option than nerfing and gimping shields for *everyone*. The concept of shields is fine but right now people are min/maxing them to the exclusion of all else and it is getting pretty broken.
I used to stack cost reduction to an insane degree and they patch by patch continued to nerf it to the point it was no longer worth min/maxing to that degree. That's what they need to do here.
The problem isnt shields in general. Its that sorcs got a class shield that scales off max magika that lasts 20 secs. Compare it to sun shield that stacks on hp, lasts 6 secs for a sec.
Sorcs can spec full offensive and still get a crazy bubble that lasts 20secs. Add to the the fact that it makes you immune to crits.
On a templar to reach almost equivalent shield str i need 27k hp.