Seems like it is desirable, that basically everyone can live forever in 1v1 situations.
Not that I am a fan of this. I always prefered short fights You do a mistake ? You die. Simple as that.
I do a mistake ? I die. Sad, but simple.
Or if you get CCed at the right time, especially with low stam (esp with Mass Hysteria). That's more like given the damage reduction buff.I feel like a broken record.
Having one shield or ten at the same time does not make a lick of a difference if you can recast one faster than your opponent(s) can break through it.
Here's the catch though.
If a sorc loses their sheld. Their dead in 1 hit basically.
Character a, a non sorc can self heal. Character a takes 1000 damage and heals that 1000 damage.
Character b, a sorc has shields. Character b puts up a shield for 1000 damage and then mitigates 1000 damage.
End result is the same.
If you can Spam heals, or self heal to stay alive. Then a sorc has to have some way to do the same. Which shields are the ONLY WAY. We have NO heals. NONE. Okay?
Here's the catch though.
If a sorc loses their sheld. Their dead in 1 hit basically.
Character a, a non sorc can self heal. Character a takes 1000 damage and heals that 1000 damage.
Character b, a sorc has shields. Character b puts up a shield for 1000 damage and then mitigates 1000 damage.
End result is the same.
If you can Spam heals, or self heal to stay alive. Then a sorc has to have some way to do the same. Which shields are the ONLY WAY. We have NO heals. NONE. Okay?
Here's the catch though.
If a sorc loses their sheld. Their dead in 1 hit basically.
Character a, a non sorc can self heal. Character a takes 1000 damage and heals that 1000 damage.
Character b, a sorc has shields. Character b puts up a shield for 1000 damage and then mitigates 1000 damage.
End result is the same.
If you can Spam heals, or self heal to stay alive. Then a sorc has to have some way to do the same. Which shields are the ONLY WAY. We have NO heals. NONE. Okay?
Here's the catch though.
If a sorc loses their sheld. Their dead in 1 hit basically.
Character a, a non sorc can self heal. Character a takes 1000 damage and heals that 1000 damage.
Character b, a sorc has shields. Character b puts up a shield for 1000 damage and then mitigates 1000 damage.
End result is the same.
If you can Spam heals, or self heal to stay alive. Then a sorc has to have some way to do the same. Which shields are the ONLY WAY. We have NO heals. NONE. Okay?
timidobserver wrote: »We do not need anymore blanket shield changes when the problem is limited to one class.
Cyrodil shouldn't be balanced around 1v1 fights. If shield stacking is too strong in a group situation, which it isn't, then it should be changed.
Seems like it is desirable, that basically everyone can live forever in 1v1 situations.
Not that I am a fan of this. I always prefered short fights You do a mistake ? You die. Simple as that.
I do a mistake ? I die. Sad, but simple.
Cyrodil shouldn't be balanced around 1v1 fights. If shield stacking is too strong in a group situation, which it isn't, then it should be changed.
Not to mention that Sorcerers are able to get the highest amount of magicka out of any class (my *** sorc has 40k pretty easily), which means that they can spam Shields / Wards infinitely if they have enough regen.
olemanwinter wrote: »Seems like it is desirable, that basically everyone can live forever in 1v1 situations.
Not that I am a fan of this. I always prefered short fights You do a mistake ? You die. Simple as that.
I do a mistake ? I die. Sad, but simple.
Now all that matters is who has another person show up.
I had a 1v1 with an AD and it was super fun.
Since then, before I could complete ANY 1v1 fight another person has showed up from my side or there's and that's it.
Cyrodil shouldn't be balanced around 1v1 fights. If shield stacking is too strong in a group situation, which it isn't, then it should be changed.
ItsRejectz wrote: »L2P
Here's the catch though.
If a sorc loses their sheld. Their dead in 1 hit basically.
Character a, a non sorc can self heal. Character a takes 1000 damage and heals that 1000 damage.
Character b, a sorc has shields. Character b puts up a shield for 1000 damage and then mitigates 1000 damage.
End result is the same.
If you can Spam heals, or self heal to stay alive. Then a sorc has to have some way to do the same. Which shields are the ONLY WAY. We have NO heals. NONE. Okay?
Most sorcs run a resto staff for the Healing Ward, which usually restores most of your health if the ward isn't broken ...
Not to mention that Sorcerers are able to get the highest amount of magicka out of any class (my *** sorc has 40k pretty easily), which means that they can spam Shields / Wards infinitely if they have enough regen.
olemanwinter wrote: »Seems like it is desirable, that basically everyone can live forever in 1v1 situations.
Not that I am a fan of this. I always prefered short fights You do a mistake ? You die. Simple as that.
I do a mistake ? I die. Sad, but simple.
Now all that matters is who has another person show up.
I had a 1v1 with an AD and it was super fun.
Since then, before I could complete ANY 1v1 fight another person has showed up from my side or there's and that's it.
Regardless, would it help if shields that scale with magicka scaled to current magicka instead of maximum magicka?