houimetub17_ESO wrote: »Turn off pvp in a pvp zone which main feature is that you fight enemies and players at the same time...
You must be joking.
ThatNeonZebraAgain wrote: »everything is data, especially including how players behave in the new environment.
starlizard70ub17_ESO wrote: »OP missed the point, ganking IS the testing on PTS IC. Anyone can figure out how to kill npc mobs, it's figuring out how to kill npc mobs while avoiding being killed by other PvPer is the test.
starlizard70ub17_ESO wrote: »OP missed the point, ganking IS the testing on PTS IC. Anyone can figure out how to kill npc mobs, it's figuring out how to kill npc mobs while avoiding being killed by other PvPer is the test.
Sorry but no. Testing includes all aspects of a DLC, not just new gank spots....
starlizard70ub17_ESO wrote: »OP missed the point, ganking IS the testing on PTS IC. Anyone can figure out how to kill npc mobs, it's figuring out how to kill npc mobs while avoiding being killed by other PvPer is the test.
Sorry but no. Testing includes all aspects of a DLC, not just new gank spots....
Sorry all. I get where your coming from but just feel that there will be more game bugs that will end up on the live server due to not being able to adequately test the DLC changes.
ThatNeonZebraAgain wrote: »everything is data, especially including how players behave in the new environment.
And I get that, but when that's the ONLY testing that's being done is attacking other people, it's not adequate testing for a DLC. Bosses, quests, mobs, crafting, everythings going to suffer from people not being able to test them due to constant fighting.
starlizard70ub17_ESO wrote: »starlizard70ub17_ESO wrote: »OP missed the point, ganking IS the testing on PTS IC. Anyone can figure out how to kill npc mobs, it's figuring out how to kill npc mobs while avoiding being killed by other PvPer is the test.
Sorry but no. Testing includes all aspects of a DLC, not just new gank spots....
I agree with your sentiment, but the sad truth is many player use the PTS to find new explots, gank spots, etc they can use to their advantage when the patch/dlc goes live.
jamesharv2005ub17_ESO wrote: »What you expected people to act like civilized humans? That is hilarious. You think its bad now wait till it goes live. Idiotic decision to make it an open pvp area. One of many which is why this game has so few players.
MaximusDargus wrote: »This is the whole point of test.
The fact you were forced to make this topic because ganking became a behaviour that greatly disturbed or even prevented you from enjoying game, means that the whole idea of IC being mixed PVP and PVE is wrong.
The reason for that can be also its wrong to have every faction unlimited access to IC at the same time.
There are planned tests that will put into action "must have homekeeps" to access IC. We will then see if situation changes.
If topics like this will keep appearing this means that PTS did what it was meant to do.
It proved how wrong it is to have PVP mixed with PVE + incentive to harass other players.
MaximusDargus wrote: »This is the whole point of test.
The fact you were forced to make this topic because ganking became a behaviour that greatly disturbed or even prevented you from enjoying game, means that the whole idea of IC being mixed PVP and PVE is wrong.
The reason for that can be also its wrong to have every faction unlimited access to IC at the same time.
There are planned tests that will put into action "must have homekeeps" to access IC. We will then see if situation changes.
If topics like this will keep appearing this means that PTS did what it was meant to do.
It proved how wrong it is to have PVP mixed with PVE + incentive to harass other players.
I hear what your saying but don't agree with it. I enjoy Cyrodil a lot and know it's hard to do quests while being attacked by other players. It's easier to do that out in Cyrodil though where your spread out and not in a closes in city. They do need to make the Crafting stations PVP Free though. You shouldn't be getting killed while crafting there. The only one I've come across was in a building so they could separate those. Right now it just seems like none of the DLC is being tested because of the constant gank fest going on and mob spawns on top of you. And I do understand that is testing, damage is being tested, shield strengths are being tested, but we could have done that testing out in normal Cyrodil.
MaximusDargus wrote: »MaximusDargus wrote: »This is the whole point of test.
The fact you were forced to make this topic because ganking became a behaviour that greatly disturbed or even prevented you from enjoying game, means that the whole idea of IC being mixed PVP and PVE is wrong.
The reason for that can be also its wrong to have every faction unlimited access to IC at the same time.
There are planned tests that will put into action "must have homekeeps" to access IC. We will then see if situation changes.
If topics like this will keep appearing this means that PTS did what it was meant to do.
It proved how wrong it is to have PVP mixed with PVE + incentive to harass other players.
I hear what your saying but don't agree with it. I enjoy Cyrodil a lot and know it's hard to do quests while being attacked by other players. It's easier to do that out in Cyrodil though where your spread out and not in a closes in city. They do need to make the Crafting stations PVP Free though. You shouldn't be getting killed while crafting there. The only one I've come across was in a building so they could separate those. Right now it just seems like none of the DLC is being tested because of the constant gank fest going on and mob spawns on top of you. And I do understand that is testing, damage is being tested, shield strengths are being tested, but we could have done that testing out in normal Cyrodil.
The whole point is the reason why would they turn off PVP in IC (or tune it down with any means possible).
Its going to be WRONG, if they turn it off or tune it down just to let us test properly all content without constant ganking, and after that they will push things into live server without any tuning to PVP aspect.
Its going to be RIGHT, if they turn it off or tune it down BECAUSE they realise it was wrong idea to mix PVP and PVE in such open manner and that they did wrong giving such large encouragement to harassing behaviour and ganking. They will adjust things before pushing IC to live server and they will adjust PTS to let us continue testing.
I also made a topic about similar thing, if they are planning to do any changes on PTS using players feedback before they push IC to live server, so far no answer. Such change could be a tuning PVP aspect or just like you said, turning it off to allow precise test of all non pvp content in IC
http://forums.elderscrollsonline.com/en/discussion/201888/is-there-going-to-be-something-like-half-point-pts-tweaks-re-evaluation?new=1
MaximusDargus wrote: »Right now noone can test mobs quest and everything because of constant fighting.
When it goes live Noone will be able to enjoy new content they paid for because of possible constant fighting.
This is what tests are meant to show. Its going to be bad if they (ZOS) decide that just because in their imagination, IC is PVP content, they will ignore complaints of people like us, who try to enjoy PVE aspect of IC that was forced into it and thus is forcing us to expose ourselfs to PVP harassments.
ewhite106b16_ESO wrote: »MaximusDargus wrote: »Right now noone can test mobs quest and everything because of constant fighting.
When it goes live Noone will be able to enjoy new content they paid for because of possible constant fighting.
This is what tests are meant to show. Its going to be bad if they (ZOS) decide that just because in their imagination, IC is PVP content, they will ignore complaints of people like us, who try to enjoy PVE aspect of IC that was forced into it and thus is forcing us to expose ourselfs to PVP harassments.
Actually.....there's plenty of players who are enjoying the IC content, the expansion was never focused on players who want to PVE in peace - there's a reason IC is a PVP zone and has risk/reward TV stone mechanics. You aren't "forced" to go there at all and there's two entire group dungeons for PVE players to enjoy in peace with a ton of new gear sets.
There's more logical conclusions to be drawn from the amount of fighting and where/how it happens like fixes to players being ganked while loading, or removing the ability for fast respawns in the same district which would allow players to clear enemies out for a while and have more space to kill monsters.
you are worried about ganking and here I am worried people are finding new exploits that they wont report so they can abuse them on live.........
starlizard70ub17_ESO wrote: »OP missed the point, ganking IS the testing on PTS IC.