When Eric was talking about the serpent stone change during eso live, someone suggested that the health regen could be moved to the steed mundus as an additional effect (so it would provide both a speed bonus an a health regen bonus). He said it was a cool idea and that they would consider it.
MaximusDargus wrote: »Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
So when a player still wants health regeneration bonus, what does player is supposed to do?
IMO they should add at least a new mundus stone that would inherit health regeneration perk
Its not nice to take away one thing to add a bandaid fix to unjustified nerf to stamina and then pretend everything is okay because one stone will now regen stamina (unless you are blocking, because then you get 0).
At least give something in exchange.
Brasseurfb16_ESO wrote: »I even soloed Silver Bogdan after my team failed to do gold, and left, because I was able to sustain and recover all the damage throwed at me the whole fight.
Brasseurfb16_ESO wrote: »I even soloed Silver Bogdan after my team failed to do gold, and left, because I was able to sustain and recover all the damage throwed at me the whole fight.
Weren't you kicked from the dungeon when your team left?
MaximusDargus wrote: »Patch notes 2.1.1
ZOS 1
Build diversity and giving players fair choice 0
ZOS still decides to simply remove something out of game just because not many people use, instead of providing fair access to whole range of mundus stones by either creating new stone or making space for both health regen and stamina regen stone.
As for now it seems that in ESO 1.7 we will end up with a unlogical and unfair mundus stone systems that offers:
- max magicka/health/stamina
- but only magicka/stamina regen
The promised "balance to mundus stones abilities, buffing some of them, reducing others" turned out "remove unconvinient mundus stone instead of making it attractive and presenting players wide range of perks to choose from".
We are adding Health Regeneration to the Steed Mundus Stone based on community feedback.
ZOS_GinaBruno wrote: »
MaximusDargus wrote: »MaximusDargus wrote: »Patch notes 2.1.1
ZOS 1
Build diversity and giving players fair choice 0
ZOS still decides to simply remove something out of game just because not many people use, instead of providing fair access to whole range of mundus stones by either creating new stone or making space for both health regen and stamina regen stone.
As for now it seems that in ESO 1.7 we will end up with a unlogical and unfair mundus stone systems that offers:
- max magicka/health/stamina
- but only magicka/stamina regen
The promised "balance to mundus stones abilities, buffing some of them, reducing others" turned out "remove unconvinient mundus stone instead of making it attractive and presenting players wide range of perks to choose from".
Situation continues with Patch notes 2.1.2
ZOS refuses to use any other alternative to provide equal access to full variety of mundus stones and instead chooses cheap "fix" by removing unconvincing stone
ZOS 2
Build diversity and giving players fair choice 0
ZOS_GinaBruno wrote: »
houimetub17_ESO wrote: »ZOS_GinaBruno wrote: »
So movespeed and hp regen in the same mundus? Sound like its a bit too good.
Health recovery sucks, it is mostly useless and the more you stack it the weaker your build actually gets, so I see no reason why anyone would want such a Mundus Stone. It's the healer's job to manage the health of the group, there is no need for health recovery.
houimetub17_ESO wrote: »ZOS_GinaBruno wrote: »
So movespeed and hp regen in the same mundus? Sound like its a bit too good.