You can easily stack health regeneration.
20% from Balance, 20% from Ring of Preservation, 20% from Blood Altar, 50% from Orgnums Scale and then of course average health regen traits.
I think this is good enough. I didn't expect, that anyone is actually using the Serpent or Health regen I don't think, this will hit you too hard.
You can easily stack health regeneration.
20% from Balance, 20% from Ring of Preservation, 20% from Blood Altar, 50% from Orgnums Scale and then of course average health regen traits.
I think this is good enough. I didn't expect, that anyone is actually using the Serpent or Health regen I don't think, this will hit you too hard.
Those are all the same buff.
IMO, they should add health regen to The Steed as suggested on ESO live.
MaximusDargus wrote: »Well, now they dont have problem anymore because noone will be able to use it.
Talk about having OPTIONS to chose from.
I am curious about the Apprentice.
I admit, I had to laugh then Eric Wrobel compared The Mage and The Apprentice. The Apprentice was sooo much better than the mage. 5120 Spell penetration was huge.
The Apprentice would need 500+ Spell damage to compensate for that. The Mage increase my damage by around 200, the apprentice lets all my abilities hit for 400 more. I'm quite concerned, that this is a nerf instead of a buff. I hope they tested this before they made this change.
MaximusDargus wrote: »So when a player still wants health regeneration bonus, what does player is supposed to do?
IMO they should add at least a new mundus stone that would inherit health regeneration perk
Its not nice to take away one thing to add a bandaid fix to unjustified nerf to stamina and then pretend everything is okay because one stone will now regen stamina (unless you are blocking, because then you get 0).
At least give something in exchange.
I am curious about the Apprentice.
I admit, I had to laugh then Eric Wrobel compared The Mage and The Apprentice. The Apprentice was sooo much better than the mage. 5120 Spell penetration was huge.
The Apprentice would need 500+ Spell damage to compensate for that. The Mage increase my damage by around 200, the apprentice lets all my abilities hit for 400 more. I'm quite concerned, that this is a nerf instead of a buff. I hope they tested this before they made this change.
I think they even said the choice to do this was because when looking at the number very few people used the Health Regeneration stone and it seemed like a good choice to switch as it effected the least people.
Granted it's going to effect some people but their numbers are showing a very small group using this right now.
MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
Kronosphere wrote: »MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
ah my mistake i missed that change. either way its clearly bad for 99% of player and is going to be replaced by something at the very least equally as good. besides you can get loads of health regen from abilities and armor yet few things add stam regen etc. so its still a good change imo.
as for adding a new one? what? you cant just rip a new star constellation out of your ass? what? there has always been those mundus you cant just create a new one because you feel like it.
Health regen sucks. No questions added.
If you rely on health regen for ANY vet dungeon or Trial you are dead.
Don't ask a dead horse to run. No health regen please.
MaximusDargus wrote: »Kronosphere wrote: »MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
ah my mistake i missed that change. either way its clearly bad for 99% of player and is going to be replaced by something at the very least equally as good. besides you can get loads of health regen from abilities and armor yet few things add stam regen etc. so its still a good change imo.
as for adding a new one? what? you cant just rip a new star constellation out of your ass? what? there has always been those mundus you cant just create a new one because you feel like it.
I have pretty different view on that. If someone is a creator of game, they can always figure something out. But there is always second option. Adding health regen to steed mundus stone.
When you look at CP constellation, steed has nothing to do with run speed. The ones that have something to do are The Tower and The Lover. While whole warrior constelation is related to health.
Its just their decision, if they will ignore the minority just because mundus stone was unattractive to use because of numeric values, so they will stratightforward remove it
or they will do something to make it better and try to make more people use that stone by tweaking it and balancing, to make it attractive choice on par with other stones and to keep diversity in game.
Kronosphere wrote: »MaximusDargus wrote: »Kronosphere wrote: »MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
ah my mistake i missed that change. either way its clearly bad for 99% of player and is going to be replaced by something at the very least equally as good. besides you can get loads of health regen from abilities and armor yet few things add stam regen etc. so its still a good change imo.
as for adding a new one? what? you cant just rip a new star constellation out of your ass? what? there has always been those mundus you cant just create a new one because you feel like it.
I have pretty different view on that. If someone is a creator of game, they can always figure something out. But there is always second option. Adding health regen to steed mundus stone.
When you look at CP constellation, steed has nothing to do with run speed. The ones that have something to do are The Tower and The Lover. While whole warrior constelation is related to health.
Its just their decision, if they will ignore the minority just because mundus stone was unattractive to use because of numeric values, so they will stratightforward remove it
or they will do something to make it better and try to make more people use that stone by tweaking it and balancing, to make it attractive choice on par with other stones and to keep diversity in game.
im fine with adding it to something else or even buffing it (ofc im also fine with stam regen mundus as im a tank) but if you mean create a whole new mundus then no that is far too lore breaking. its literally like adding another month to the year on a game that is supposed to reflect the real world for example. if you dont mean that then nvm miscommunication.
MaximusDargus wrote: »Kronosphere wrote: »MaximusDargus wrote: »Kronosphere wrote: »MaximusDargus wrote: »@Lionxoft
@Kronosphere
It was combat regeneration.
Was, because ZOS decided to take it away and not giving any alternative.
We will now have magicka regenration stone, stamina regenration stone but no health regeneration stone?
Makes no sense.
Just like people above said, it should be added to Steed stone either stacked with speed or just replacing speed boon. Or they should create new mundus stone with health regen. Place is somewhere in each of alliance zones, one in cyriodiil and this will be fair. People will still have a choice.
ah my mistake i missed that change. either way its clearly bad for 99% of player and is going to be replaced by something at the very least equally as good. besides you can get loads of health regen from abilities and armor yet few things add stam regen etc. so its still a good change imo.
as for adding a new one? what? you cant just rip a new star constellation out of your ass? what? there has always been those mundus you cant just create a new one because you feel like it.
I have pretty different view on that. If someone is a creator of game, they can always figure something out. But there is always second option. Adding health regen to steed mundus stone.
When you look at CP constellation, steed has nothing to do with run speed. The ones that have something to do are The Tower and The Lover. While whole warrior constelation is related to health.
Its just their decision, if they will ignore the minority just because mundus stone was unattractive to use because of numeric values, so they will stratightforward remove it
or they will do something to make it better and try to make more people use that stone by tweaking it and balancing, to make it attractive choice on par with other stones and to keep diversity in game.
im fine with adding it to something else or even buffing it (ofc im also fine with stam regen mundus as im a tank) but if you mean create a whole new mundus then no that is far too lore breaking. its literally like adding another month to the year on a game that is supposed to reflect the real world for example. if you dont mean that then nvm miscommunication.
Yeah, its only fair to have an option to every type of player, in pairs
mundus stone max hp
mundus stone max stamina
mundus stone max magicka
mundus stone hp regen
mundus stone stam regen
mundus stone magicka regen
This way noone is discriminated. It was already bad there was no stam regen mundus stone. But taking away one thing and replacing with another is also bad.
MaximusDargus wrote: »I think they even said the choice to do this was because when looking at the number very few people used the Health Regeneration stone and it seemed like a good choice to switch as it effected the least people.
Granted it's going to effect some people but their numbers are showing a very small group using this right now.
This is very bad. Just because few people were using Health regen stone they decide to completly remove it?
If very few people used it then they should instead buff it and IN ADDITION TO THAT, add separate stam regen stone.
So everyone have a choice, magicka, stam and health regen.
They said in ESO live they will buff mundus stones. Instead they removed one because not many people used it?
MaximusDargus wrote: »I think they even said the choice to do this was because when looking at the number very few people used the Health Regeneration stone and it seemed like a good choice to switch as it effected the least people.
Granted it's going to effect some people but their numbers are showing a very small group using this right now.
This is very bad. Just because few people were using Health regen stone they decide to completly remove it?
If very few people used it then they should instead buff it and IN ADDITION TO THAT, add separate stam regen stone.
So everyone have a choice, magicka, stam and health regen.
They said in ESO live they will buff mundus stones. Instead they removed one because not many people used it?
Maybe they just thought it was a good idea to remove crap options. They decided players need to be saved from themselves - by removing poor choices it helps reduce poor builds, which helps reduce the need to nerf content as a result of people whining it was too hard for their *** poor builds to complete?
Just a thought.