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Orsinium - 25 hours of gameplay?!

  • Soulshine
    Soulshine
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    Ysne58 wrote: »
    Soulshine wrote: »
    Endurance wrote: »
    you fail to realize how long it takes for them to create 25 hours of gameplay, just so that most of these crybabies could skip the content for more pvp and complain later

    If you are under the impression that it would take them over two years to create and introduce one zone of strictly overland PvE questing that amounts to 25hours of gameplay, I'd say you are pretty far off the mark.

    . Not hold my breath.

    Well, in all fairness, it isn't the only thing they've been working on.

    So? That is part of the business they ( and we ) are all in. Planning is not just about revenue and somebody's "analysis" of how to get there. Backpeddling over promised development goals (spell crafting? season gear? hello??), shifting mid-way through leveling systems (Champion system), and a slew of other rookie issues have plagued this game from day one. That Sage and company are gone is at this point, a good sign but who the heck knows how many cobwebs are left to clear out...
  • Zershar_Vemod
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    Grinding always takes some time OP.
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  • Mighty_oakk
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    Agreed 25 hrs of gameplay is weak for an mmo xpac.
  • Elsonso
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    Agreed 25 hrs of gameplay is weak for an mmo xpac.

    This is not an expansion pack. It is just a DLC pack.
    ESO Plus: No
    PC NA/EU: @Elsonso
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  • Ysne58
    Ysne58
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    Soulshine wrote: »
    Ysne58 wrote: »
    Soulshine wrote: »
    Endurance wrote: »
    you fail to realize how long it takes for them to create 25 hours of gameplay, just so that most of these crybabies could skip the content for more pvp and complain later

    If you are under the impression that it would take them over two years to create and introduce one zone of strictly overland PvE questing that amounts to 25hours of gameplay, I'd say you are pretty far off the mark.

    . Not hold my breath.

    Well, in all fairness, it isn't the only thing they've been working on.

    So? That is part of the business they ( and we ) are all in. Planning is not just about revenue and somebody's "analysis" of how to get there. Backpeddling over promised development goals (spell crafting? season gear? hello??), shifting mid-way through leveling systems (Champion system), and a slew of other rookie issues have plagued this game from day one. That Sage and company are gone is at this point, a good sign but who the heck knows how many cobwebs are left to clear out...

    I do agree with you. ZOS still needs to do a lot of work to improve it's credibility.
  • Mighty_oakk
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    Agreed 25 hrs of gameplay is weak for an mmo xpac.

    This is not an expansion pack. It is just a DLC pack.

    I guess well see what it costs
  • Rosveen
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    Agreed 25 hrs of gameplay is weak for an mmo xpac.

    This is not an expansion pack. It is just a DLC pack.

    I guess well see what it costs
    2500 crowns.
  • Mighty_oakk
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    Rosveen wrote: »
    Agreed 25 hrs of gameplay is weak for an mmo xpac.

    This is not an expansion pack. It is just a DLC pack.

    I guess well see what it costs
    2500 crowns.

    Because thats what ic costs? Or did they state all dlcs are $25 from now on?
  • MsPtibiscuit
    MsPtibiscuit
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    It's PvE content, what did you expect ?
  • Averya_Teira
    Averya_Teira
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    VoidBlue wrote: »
    Tandor wrote: »
    Let's see what other leisure pursuits cost only $20 for a minimum 25 hours of entertainment. A dozen rounds of golf? A dozen trips to the cinema or theatre? I don't think so! I'd love to see some of the critics of this sort of thing turn up at the golf course, cinema or theatre and say "Just let me in already, I don't reckon to pay for my entertainment these days"! That's the state that F2P in the MMO genre has brought us to, some people feel an entitlement to get everything for nothing, and if they do have to pay a modest amount they expect a lifetime's entertainment in return although even then they insist on rushing through it in 10 minutes.

    Now let's see, 25 hours of questing means say 50 hours if you double it to include exploration, achievements, harvesting etc. That's across my 8 characters, so 400 hours in total. $20 doesn't seem that unreasonable, does it?


    Idk where you're from but $20 will not get you a dozen rounds of golf, maybe 4 rounds. And definitely not a dozen trips to the movies more like 2 trips if you're lucky.

    So yea $20 for 25 hours of gameplay that's completely repeatable and full of random things like material gathering is dang fine.

    That's what he's saying... Did you even read his post lol ?
  • Gyudan
    Gyudan
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    Orsinium storyline (no data-mining)
    Orc leader:
    Hello *Insert name here*. Our fortress is in dire need of repairs. Please go fetch some wood and stone for us.

    New quest received: gather 5,000 lumber and 3,000 iron ore.

    *swings pickaxe*

    hZfAdgg.jpg

    Orc leader:
    Well done *Insert name here*. Your help is much appreciated.
    Now that our castle is repaired, we are ready to launch an attack on the trolls in the East.

    New quest received: kill 2,000 trolls.

    *swings swords*

    hZfAdgg.jpg

    Orc leader:
    Orsinium thanks you *Insert name here*. Here, take this magnificent armor as a token of our appreciation.

    New item received: random green vendor trash armor, worth 60 gold.

    THE END.

    100% pure ESO content.
    Wololo.
  • NobleNerd
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    Ysne58 wrote: »
    Soulshine wrote: »
    Ysne58 wrote: »
    Soulshine wrote: »
    Endurance wrote: »
    you fail to realize how long it takes for them to create 25 hours of gameplay, just so that most of these crybabies could skip the content for more pvp and complain later

    If you are under the impression that it would take them over two years to create and introduce one zone of strictly overland PvE questing that amounts to 25hours of gameplay, I'd say you are pretty far off the mark.

    . Not hold my breath.

    Well, in all fairness, it isn't the only thing they've been working on.

    So? That is part of the business they ( and we ) are all in. Planning is not just about revenue and somebody's "analysis" of how to get there. Backpeddling over promised development goals (spell crafting? season gear? hello??), shifting mid-way through leveling systems (Champion system), and a slew of other rookie issues have plagued this game from day one. That Sage and company are gone is at this point, a good sign but who the heck knows how many cobwebs are left to clear out...

    I do agree with you. ZOS still needs to do a lot of work to improve it's credibility.

    That is part of my shock at such a weak presentation (yet again) for ESO. First was their almost complete lack of anything at E3 and now at their very own Quakecon they, yet again, underwhelmed us.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Soulshine
    Soulshine
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    NobleNerd wrote: »
    Ysne58 wrote: »
    Soulshine wrote: »
    Ysne58 wrote: »
    Soulshine wrote: »
    Endurance wrote: »
    you fail to realize how long it takes for them to create 25 hours of gameplay, just so that most of these crybabies could skip the content for more pvp and complain later

    If you are under the impression that it would take them over two years to create and introduce one zone of strictly overland PvE questing that amounts to 25hours of gameplay, I'd say you are pretty far off the mark.

    . Not hold my breath.

    Well, in all fairness, it isn't the only thing they've been working on.

    So? That is part of the business they ( and we ) are all in. Planning is not just about revenue and somebody's "analysis" of how to get there. Backpeddling over promised development goals (spell crafting? season gear? hello??), shifting mid-way through leveling systems (Champion system), and a slew of other rookie issues have plagued this game from day one. That Sage and company are gone is at this point, a good sign but who the heck knows how many cobwebs are left to clear out...

    I do agree with you. ZOS still needs to do a lot of work to improve it's credibility.

    That is part of my shock at such a weak presentation (yet again) for ESO. First was their almost complete lack of anything at E3 and now at their very own Quakecon they, yet again, underwhelmed us.

    More worrisome is the apparent level of disinterest - or worse, ignorance - about the significance of the opportunity (in this case missed) which QuakeCon represents. There was so little passion on that stage you could fit it on a pin-head. No surprise the audience looked like it was falling asleep.

    Say what we will about Sage, at least he tried to get people enthused about the game... even if he fed us BS while he was at it, but that is another topic...

    Especially in light of having a new creative director to lead this march, and considering we were presented with BOTH Orisium AND IC video LAST year at QuakeCon, they should have pulled out all the stops on this and seriously AMPED their presentation by a mile. Heck even repeat footage from ESO Live 7/17 game play would have been better than slow moving silent cameras on areas already presented 12 months ago.
    Edited by Soulshine on July 25, 2015 11:06PM
  • Acrolas
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    25 great hours is better than 100 okay ones.
    2 amazing hours is better than 25 great ones.
    It's really a matter of... Awesome Per Second

    https://www.youtube.com/watch?v=lyFSbm79uBY
    signing off
  • seratin
    seratin
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    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.
  • Gidorick
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    seratin wrote: »
    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.

    There will be players that finish the content inside a week.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    It sounds like the DLC is basically the size of Skyrim main quest or Oblivions main quest.
    25 hours of gameplay is a lot for DLC but you still have all those silver, gold and Craglorn quests unless you're done on all your characters.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Atlaz
    Atlaz
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    Rosveen wrote: »
    Some of us reached level 50 the day the game was released

    I know I game a lot but that's down right insanity.
    "Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards. They can also be proud and quarrelsome."
  • Elhanan
    Elhanan
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    Aeladiir wrote: »
    God. You know what? People like you make me so sad. Never happy. NEVER. Complain, complain, complain, complain. Complain!

    You'll get 25 hours long content for (persumably) 2500 crowns which is like 20$ if not less. Why would you be SURPRISED about that? You'll most likely get a NEW dungeon (repeatable + undaunted), NEW veteran dungeon (repeatable + undaunted), NEW public dungeon (repeatable), probably around 40 quests and a skill point rewarding "main" story. Not to mention all the different locations that the zone will feature. With precise exploration it could take even more than 25 hours. Don't forget all the new gear and sets that will probably come into the game with Orsinium.

    Dawnguard was 15$ and featured like 5 hours of stoyline, the content could be finished in 10 hours. Dragonborn's main storyline was about 6 hours long and exploring the island of Solstheim would take around 10 hours. Also 15$.

    DLCs for Borderlands 1 would cost 10$ and feature about 5 hours of gameplay. The game itself featured around 20 hours of content and it cost around 40-50$.

    The two paid Witcher III: The Wild Hunt DLCs will cost 9,99$ and 19,99$ and will feature 30 hours of gameplay (combined, not each!).

    RAGE featured 25 hours of gameplay and it was a 50$ game. It's DLC added another 5 and it cost 15$.

    The price of 2500 is more than solid and fair. Zenimax, keep it up, you're doing an AMAZING job! Don't let the spoiled brats fool you! :)


    Thank you for writing this so I wouldn't have to. Keep up the good work Zenimax!
  • Tandor
    Tandor
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    Gidorick wrote: »
    seratin wrote: »
    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.

    There will be players that finish the content inside a week.

    And there will be others that are still going strong after several months.

    I have played ESO as my main, but not my only, MMO with multiple characters since PC launch (with a second account bought a few weeks ago) and my highest character is 33. I don't play that casually, but I do everything on offer and log in daily including doing stuff like harvesting for daily crafting writs or stealing from containers for no experience to speak of. It's a mainstream MMO, that means I'm playing it for years, not hours.

    How long the DLC lasts is entirely down to the player. I have no doubt that ZOS mean that if you complete all the quests including reading all the text as well as doing any skyshards and achievements together with one run through any dungeons but otherwise do nothing else much it will take you 25 hours. That's their estimate, by the way, if it takes you 24 hours then please do not accuse them of lying or breaking any promises.

    On the other hand, if you hit the escape button the minute any text appears and ignore everything else because you hate everything except endgame PvP then you will (a) take a lot less time and (b) whine endlessly about it.

    Alternatively, if you explore everywhere and do the harvesting for daily crafting writs along with every single achievement including the fishing ones, and you repeat any dungeons until you and your friends/guildmates have got everything they want out of them, then I'm willing to bet that you won't complete it in anything like 25 hours and will consider it extraordinary value for money, not least if it's free as part of your subscription!

    And that's assuming you don't have any alts...
    Edited by Tandor on July 25, 2015 7:56PM
  • notimetocare
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    Derra wrote: »
    If it´s 25 hours of straight up questing it´s kinda decent for a dlc isn´t it?


    depends if you think the crowns are worth it....and for me NO ...not for so few hours

    Someone is new to TES. DLC being about 20hrs is pretty normal, this isnt intended to be a typical MMO.
  • UrQuan
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    seratin wrote: »
    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.
    If they include enough stuff with replay value (new group dungeons, a new trial, maybe some interesting dailies), and the 25 hours of content is referring to the amount of play time to complete the content once, then it should be perfectly fine to last people until the next big zone.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
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    Someone stole my sweetroll
  • UrQuan
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    Tandor wrote: »
    Gidorick wrote: »
    seratin wrote: »
    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.

    There will be players that finish the content inside a week.

    And there will be others that are still going strong after several months.
    I could be wrong, but based on the types of things he posts @Gidorick seems to me like the type of player who takes his time and stops to smell the roses rather than rushing through things, so to me it seems likely he'll be in the "still going strong after several months" category. I think he was just pointing out that the "rush through it" crowd will, predictably, rush through it and be done with it.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • pmn100b16_ESO
    pmn100b16_ESO
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    There just better be enough pvp content in it, otherwise I'm going to start several forum threads QQing endlessly about pvping in a pve zone.
  • Psychobunni
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    There just better be enough pvp content in it, otherwise I'm going to start several forum threads QQing endlessly about pvping in a pve zone.

    So backwards. If it comes with a level cap increase, new gears you can only achieve through Orsinium while being at a risk of losing your gains....then starts threads to the moon :D
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Samadhi
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    23 hours of dialogue, 2 hours of gameplay.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • usrevenge
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    it's fine assuming it's worth replaying like dungeons are. saying "X amount of gameplay" in an mmo is weird either way though.
  • Gidorick
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    UrQuan wrote: »
    Tandor wrote: »
    Gidorick wrote: »
    seratin wrote: »
    25 hours of content would be amazing for a single player game, but this is an mmo. You have to think long term, will this be enough to tide you over until the next dlc release? Price wise it's fine, I just worry that it will be enough until the next big zone.

    There will be players that finish the content inside a week.

    And there will be others that are still going strong after several months.
    I could be wrong, but based on the types of things he posts @Gidorick seems to me like the type of player who takes his time and stops to smell the roses rather than rushing through things, so to me it seems likely he'll be in the "still going strong after several months" category. I think he was just pointing out that the "rush through it" crowd will, predictably, rush through it and be done with it.

    oooh yea @UrQuan. I am most definitely that type of player. You did read my post correctly. I was just pointing that out. A game that normally takes 20 hours will take me 30 or 35.

    I'll stop in a hallway in a first person shooter to marvel at the level of detail that was put into a passage way that most players would just run through in less than 10 seconds. I play games for the experience of the game not to "win" or anything. :smiley:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • WolffenBloodseeker
    WolffenBloodseeker
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    Really... someone complaining about 25 HOURS of gameplay on a SINGLE DLC pack? this is not your typical MMO expansion pack that is released once every 5 years and basically rewrites the game (for better or worse sometimes), ESO DLCs follow more the traditional TES DLC packs (bloodmoon, tribunal, knights of the nine, shivering isles, dawnguard and dragonborn), they each bring a new zone or areas to existing zones with lots of new lore and quests, items and cool things inside it, you can basically compare it to the size of one of the normal zones of TESO (like Glenumbra, Stormhaven and etc) and that is amazing for a single dlc pack, an entire new zone with lots of cool things to do, and if the dataminers are right (and nothing changes) there is atleast one new trial confirmed for Orsinium, they datamined a few months ago a work-in-progress map of the zone that you can find around the forums or in TESO reddit
    Edited by WolffenBloodseeker on July 25, 2015 9:13PM
  • QueenAyrenn
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    My thought would be, how long is the 25 hours supposed to last me? Is it a month or two until the next DLC, or a year?
    "Except the story about the bear. That one's true."

    - Queen Ayrenn
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