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Orsinium - 25 hours of gameplay?!

NobleNerd
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I had to replay that part in the Quackcon presentation to make sure I heard it right. Did he really announce that like people were suppose to be excited or impressed with only 25 hours of game play??!!
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  • Rev Rielle
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    I must admit I was a bit surprised too.
    But there was little context to it, so it's difficult to know just how much/little that is.

    Edited by Rev Rielle on July 25, 2015 11:06PM
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  • Derra
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    If it´s 25 hours of straight up questing it´s kinda decent for a dlc isn´t it?
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  • Tonnopesce
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    If you consider that most of the new AAA games come with 5 to 8 hours well im impressed.
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  • marco.cuevas.ventob14_ESO
    Derra wrote: »
    If it´s 25 hours of straight up questing it´s kinda decent for a dlc isn´t it?


    depends if you think the crowns are worth it....and for me NO ...not for so few hours
  • Rosveen
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    Time is such a strange measure of the width and depth of a game. Some of us reached level 50 the day the game was released, others took weeks or even months. What is 25 hours when you have new daily quests, instanced dungeons, mats to harvest and wealth of lore to discover?
    Edited by Rosveen on July 25, 2015 8:21AM
  • BlackEar
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    Derra wrote: »
    If it´s 25 hours of straight up questing it´s kinda decent for a dlc isn´t it?


    depends if you think the crowns are worth it....and for me NO ...not for so few hours

    I definitely think the crowns are worth it. Much cheaper than buying new AAA games.
    Edited by BlackEar on July 25, 2015 1:15PM
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  • Turelus
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    Is that just for core completion though? I am sure it will have more hours for farming, achievements, etc.
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  • Rev Rielle
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    Rosveen wrote: »
    Time is such a strange measure of the width and depth of a game. Some of us reached level 50 the day the game was released, others took weeks or even months. What is 25 hours when you have new daily quests, instanced dungeons, mats to harvest and wealth of lore to discover?
    That is very true yes. Can anyone remember if they used the 'time measure' when talking about Craglorn? It would be nice to have some sort of measure to work against.
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  • Tonnopesce
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    Rev Rielle wrote: »
    Rosveen wrote: »
    Time is such a strange measure of the width and depth of a game. Some of us reached level 50 the day the game was released, others took weeks or even months. What is 25 hours when you have new daily quests, instanced dungeons, mats to harvest and wealth of lore to discover?
    That is very true yes. Can anyone remember if they used the 'time measure' when talking about Craglorn? It would be nice to have some sort of measure to work against.

    With a group of friends the lower craglorn quest can be done it 4hours and the upper quest in 5, running.
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  • Aeladiir
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    God. You know what? People like you make me so sad. Never happy. NEVER. Complain, complain, complain, complain. Complain!

    You'll get 25 hours long content for (persumably) 2500 crowns which is like 20$ if not less. Why would you be SURPRISED about that? You'll most likely get a NEW dungeon (repeatable + undaunted), NEW veteran dungeon (repeatable + undaunted), NEW public dungeon (repeatable), probably around 40 quests and a skill point rewarding "main" story. Not to mention all the different locations that the zone will feature. With precise exploration it could take even more than 25 hours. Don't forget all the new gear and sets that will probably come into the game with Orsinium.

    Dawnguard was 15$ and featured like 5 hours of stoyline, the content could be finished in 10 hours. Dragonborn's main storyline was about 6 hours long and exploring the island of Solstheim would take around 10 hours. Also 15$.

    DLCs for Borderlands 1 would cost 10$ and feature about 5 hours of gameplay. The game itself featured around 20 hours of content and it cost around 40-50$.

    The two paid Witcher III: The Wild Hunt DLCs will cost 9,99$ and 19,99$ and will feature 30 hours of gameplay (combined, not each!).

    RAGE featured 25 hours of gameplay and it was a 50$ game. It's DLC added another 5 and it cost 15$.

    The price of 2500 is more than solid and fair. Zenimax, keep it up, you're doing an AMAZING job! Don't let the spoiled brats fool you! :)


    Edited by Aeladiir on July 25, 2015 9:25AM
  • Rev Rielle
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    Turelus wrote: »
    Is that just for core completion though? I am sure it will have more hours for farming, achievements, etc.
    Yes, we just don't know. Unfortunately it was a careless throw away comment given at Quakecon with little to no context. So it's basically impossible to know precisely what it means.
    Rev Rielle wrote: »
    Rosveen wrote: »
    Time is such a strange measure of the width and depth of a game. Some of us reached level 50 the day the game was released, others took weeks or even months. What is 25 hours when you have new daily quests, instanced dungeons, mats to harvest and wealth of lore to discover?
    That is very true yes. Can anyone remember if they used the 'time measure' when talking about Craglorn? It would be nice to have some sort of measure to work against.

    With a group of friends the lower craglorn quest can be done it 4hours and the upper quest in 5, running.
    Yes, but I'd like to know if there was anything 'official' stated about it. People running through it at a sprint to complete it in the times you've said aren't a good yardstick by any measure. As an example: I've likely spent 100's of hours in Craglorn, doing the main mission, side missions, Trials, and similar, and still have more to do. So having something official to compare against really is what's needed.
    Edited by Rev Rielle on July 25, 2015 8:50AM
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  • Bromburak
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    NobleNerd wrote: »
    I had to replay that part in the Quackcon presentation to make sure I heard it right. Did he really announce that like people were suppose to be excited or impressed with only 25 hours of game play??!!

    Where is your own creativity?
    Why players always need a hand 24/7 and being guided or entertained by quests?

    Thats the weirdest side effect in theme park like MMOs, most of the players expect entertainment and need a hand for every single step they make and at the end they want dailies for more routine and guidance.

    Ridiculous , its about time to release a real sandbox soon, to get rid of this guidance dependent crowd.
    Edited by Bromburak on July 25, 2015 9:06AM
  • Tonnopesce
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    Rev Rielle wrote: »
    Turelus wrote: »
    Is that just for core completion though? I am sure it will have more hours for farming, achievements, etc.
    Yes, we just don't know. Unfortunately it was a careless throw away comment given at Quakecon with little to no context. So it's basically impossible to know precisely what it means.
    Rev Rielle wrote: »
    Rosveen wrote: »
    Time is such a strange measure of the width and depth of a game. Some of us reached level 50 the day the game was released, others took weeks or even months. What is 25 hours when you have new daily quests, instanced dungeons, mats to harvest and wealth of lore to discover?
    That is very true yes. Can anyone remember if they used the 'time measure' when talking about Craglorn? It would be nice to have some sort of measure to work against.

    With a group of friends the lower craglorn quest can be done it 4hours and the upper quest in 5, running.
    Yes, but I'd like to know if there was anything 'official' stated about it. People running through it at a sprint to complete it in the times you've said aren't a good yardstick by any measure. As an example: I've likely spent 100's of hours in Craglorn, doing the main mission, side missions, Trials, and similar, and still have more to do. So having something official to compare against really is what's needed.

    Personally my time is a little different, when tomb rider was released they have told that it was a 10-14 hours game.
    It has took 56 hours for me to finish it.
    So an official statement on how long a game will be is not real for most of the players.
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  • ahstin2001nub18_ESO
    for DLC its fine, for an expansion it would be far from it. enjoy B2P?
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  • Rosveen
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    for DLC its fine, for an expansion it would be far from it. enjoy B2P?
    It is a DLC. Everything's fine then. :)
  • Korozenn
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    They haven't announced Orsinium's pricing yet.

    For DLC, I'm perfectly fine with 25 Hours of content. The zone itself seems to be about the size of Glenumbra.
  • Enodoc
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    It's supposed to have about the same amount of content as a standard levelling zone, so somewhere like Glenumbra, Shadowfen or Greenshade. For time comparison, the 1-50 levelling experience is supposed to be "100 hours of content", so that to me sounds like there'll be a bit more to Wrothgar than a standard zone (which would come out at 20 hours).
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  • Rev Rielle
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    Personally my time is a little different, when tomb rider was released they have told that it was a 10-14 hours game.
    It has took 56 hours for me to finish it.
    So an official statement on how long a game will be is not real for most of the players.
    No, but it is real when compared to the 25 hours for the Orsinum content, and that's what this thread is all about; having something tangible and consistent to compare it to.
    Edited by Rev Rielle on July 25, 2015 9:39AM
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  • Korozenn
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    Enodoc wrote: »
    It's supposed to have about the same amount of content as a standard levelling zone, so somewhere like Glenumbra, Shadowfen or Greenshade. For time comparison, the 1-50 levelling experience is supposed to be "100 hours of content", so that to me sounds like there'll be a bit more to Wrothgar than a standard zone (which would come out at 20 hours).

    Yeah, it seems to be the likely case that it will be very comparitive to a standard leveling zone. It seems a bit more cinematic and focused on solo play than those even are, though. So, I dunno how they plan to work with the zone just yet.

    I'm hoping that the update will feature some new instancing features for dungeons, in general, so that you can choose to do Instanced Dungeons solo, if you'd like. Would be a very nice addition to have to the game, imho. Regardless, I'm subscribed, so the pricing of the DLC isn't something that bothers me either. No idea why people seem to complain new DLC is announced and they hear they have to pay for it. Such is the case with DLC for any game you buy nowadays! lol

    Agreed, though. For the amount of content you get with it, I say it's worth about 2000-2500 Crowns. Anywhere there seems perfectly reasonable. :)
    Edited by Korozenn on July 25, 2015 9:45AM
  • Rosveen
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    Korozenn wrote: »
    Enodoc wrote: »
    It's supposed to have about the same amount of content as a standard levelling zone, so somewhere like Glenumbra, Shadowfen or Greenshade. For time comparison, the 1-50 levelling experience is supposed to be "100 hours of content", so that to me sounds like there'll be a bit more to Wrothgar than a standard zone (which would come out at 20 hours).

    I'm hoping that the update will feature some new instancing features for dungeons, in general, so that you can choose to do Instanced Dungeons solo, if you'd like. Would be a very nice addition to have to the game, imho.
    No. This isn't a simple scaling problem, it requires changing mechanics of the dungeon - and drastically lowering the difficuly, because if solo mode is supported, then it needs to be doable for the average player, not only the well-geared and highly skilled people who solo group instances today.

    It's an MMO, having forced group instances is a good thing. It encourages cooperation and social activity.
  • ContraTempo
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    NobleNerd wrote: »
    I had to replay that part in the Quackcon presentation to make sure I heard it right. Did he really announce that like people were suppose to be excited or impressed with only 25 hours of game play??!!

    I guess it sounds pretty good compared to other games people have mentioned above. But when I see that I have logged 1153 hours in ESO (I'm kinda new) it seems light. So I'll give it a try and see if it seems like it was a good deal before deciding whether to buy the next one.
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  • Tandor
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    Let's see what other leisure pursuits cost only $20 for a minimum 25 hours of entertainment. A dozen rounds of golf? A dozen trips to the cinema or theatre? I don't think so! I'd love to see some of the critics of this sort of thing turn up at the golf course, cinema or theatre and say "Just let me in already, I don't reckon to pay for my entertainment these days"! That's the state that F2P in the MMO genre has brought us to, some people feel an entitlement to get everything for nothing, and if they do have to pay a modest amount they expect a lifetime's entertainment in return although even then they insist on rushing through it in 10 minutes.

    Now let's see, 25 hours of questing means say 50 hours if you double it to include exploration, achievements, harvesting etc. That's across my 8 characters, so 400 hours in total. $20 doesn't seem that unreasonable, does it?
    Edited by Tandor on July 25, 2015 10:06AM
  • djyrb
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    Hopefully the zone will include a new 4 man instanced dungeon and one Trial at least. I feel like that type of content will warrant a DLC purchase; I don't think most players would just want a one-time quest experience in a new zone.
  • Enodoc
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    djyrb wrote: »
    Hopefully the zone will include a new 4 man instanced dungeon and one Trial at least. I feel like that type of content will warrant a DLC purchase; I don't think most players would just want a one-time quest experience in a new zone.
    Considering the zone is supposed to be designed around solo/duo content, I personally think a Trial is unlikely. New group dungeons I'm sure will be included, but I wouldn't be surprised if we don't see new Trials until Murkmire.
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  • UltimaJoe777
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    You can't really label an area with a set number of hours. What is said to be 25 hours for one could be anywhere from 1 to over 9,000 for another. If going at it full force in a speed run type of way is 25 hours then that's a hefty amount of gameplay time in general!
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  • nikolaj.lemcheb16_ESO
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    I had hoped it would be full of soloable dailies like in Cyrodiil so solo players at last will have a place to xp that is not in a pvp zone.
    Edited by nikolaj.lemcheb16_ESO on July 25, 2015 10:27AM
  • Vahrokh
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    Rosveen wrote: »
    It's an MMO, having forced group instances is a good thing. It encourages cooperation and social activity.

    There's little encouragement when a MMO comes with a non functional LFG tool.

    Furthermore, I came to hate group content. Playing a sorc is all about never being invited as a tank, never being invited as healer and get invited as DPS if no DK or NB is available. Yay for groups!
    Edited by Vahrokh on July 25, 2015 10:42AM
  • JD2013
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    Wait, OP is complaining because a new questing zone will have the same amount of quests and stuff to do as other zones?

    I'm confused.

    It's basically the same as something like Dragonborn DLC for Skyrim, or Bloodmoon for Morrowind.

    I mean, if you don't want to buy it, just get a sub. that's £8.99 for me. I could spend that on two pints of beer. I get much more entertainment than that.
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  • ADarklore
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    Funny, because the first Dragon Age Inquisition DLC cost $15 and was about 5-6 hours of play... so anything in the 25 hour department is HUGE IMO. I love questing, so this works for me. Granted, 25 hours of game time wouldn't sound so bad if we were receiving DLCs frequently, but how long in between DLCs can we expect 25 hours of content to amuse players? Hopefully we're not waiting six months to a year in between, I know with DCUO, prior to their new 'monthly episodes' schedule, they used to release full DLCs quarterly- although they didn't have NEAR the amount of open world space that an ESO area encompasses- normally their open world DLC space was a few city blocks; I am SO glad I quit playing DCUO!! :)

    Had to edit this... just saw a Twitter post that they plan to release DLCs quarterly.
    Edited by ADarklore on July 25, 2015 11:07AM
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  • urkonse
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    25 is good amount. skyrim dragonborn / Dawnguard are done in like 10h each
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