I normally run the game at around 50-60 FPS and I get a ping averaging 130ms. Occasionally, I'd get lag spikes of 480ms.
I decided to lower the resolution to get into 70-80 FPS and suddenly I'm getting a ping averaging 85ms. After a few hours of play time, it hasn't spiked yet.
What gives? Are you only allowing the computer to talk to the server on a per-frame basis? If so, why?
This is the confusing part for me. If it's not processed on a per-frame basis, how does a higher-frame rate allocate more time to process? If anything shouldn't that be more taxing on the computer?The higher the frame rate the more free time theres is to spend processing user input and game events.
The issue of slowly loading wall and floor textures is an older one, seemingly introduced with patch 2.0.1. I haven't seen it anymore in version 2.1 on the PTS, where my frame rate is roughly the same with equivalent graphic quality settings I have on live.I used to get the issue where objects were not loading fast enough when you enter a building... that was when I running the game at 60fps. At 60fps, I sometimes had to wait a full minutes to load the WALLS of an interior area; I'd just be there floating in the sky with NPCs, crates, tables, slowly appearing into view.
Now I changed screen resolution, running the game at 110fps and now objects (and walls) load near-instantly.