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Imperial City & Tel Var Stones Explained for Disgruntled Players

DDuke
DDuke
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There's a lot of discussion going on about the next DLC, I thought I'd share my take on it and since it's a longer post, I think it deserves its own thread.


First of all, contrary to the popular belief this patch is not 100% for PvPers.

Every dungeon currently in game will be scaled up to V16, with V16 gear drops that can be deconstructed for the new crafting materials.*1

ZOS is also releasing two new group dungeons with this DLC, with their own V16 gear sets.
PvErs that don't mind risk/reward PvP will also most likely be able to enjoy Imperial City.

Gear bought with Tel Var stones will also be Bind on Equip, so you will be able to purchase it without ever setting foot in PvP.*2
Note: I would personally prefer there being some strong BoP gear sets, equally strong with the new BoP gear sets dropped in PvE dungeons.

A lot of players are thinking "I don't like this risk/reward style of content, but I'd be able to enjoy it if it didn't have that risk".
But are you considering at all that players who do enjoy risk/reward style of content currently don't have any of that, and that by releasing this content Zenimax is diversifying the options players have as to how they want to play the game?

Think of this as the patch that brought BGs (Battlegrounds) to World of Warcraft*3. The game had open world PvP already, and was mostly PvE focused, but still they decided to do this.
Did players throw a fit & start raging because Alterac Valley & Warsong Gulch weren't new PvE raids? No.
Did PvPers who enjoyed open world PvP rage about this? No.

It brought a new game mode, a new option for people who enjoyed that kind of gameplay, and judging by the success of said MMO it paid off.

Imperial City is just that, a new game mode for the people who enjoy that type of gameplay.
And by the looks of it, quite a few do.


As people, we tend not to always enjoy the exact same things. I'm sure some people will get upset & rage if ZOS decides to release a new trial/raid, but as long as we're all getting content we enjoy, everything is fine. Even if others get content they enjoy as well.

If anything, this is a good sign: a sign that Zenimax is willing to provide a wide diversity of content, not just content for a specifc group of players.


Still not convinced the patch is a good thing?
Then wait for Orsinium, hopefully packed with content you (not everyone) will enjoy.


*1 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2045874#Comment_2045874
*2 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2025658/#Comment_2025658
*3 http://wowwiki.wikia.com/Patch_1.5.0
  • DDuke
    DDuke
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    Also worth noting: risk/reward style mechanics are extremely popular & well received in MOBA games.

    One of the most popular map mechanics is collecting coins/stones/whatever from neutral mobs & creep waves, and then holding on to them and/or turning them in somewhere before another player kills you and takes them.
  • MissBizz
    MissBizz
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    Another thing I would like to add...

    Unless it's decided that IC will be open to all alliances all the time.. think about this. Your alliance gets control of IC - MANY players who want to PvP, and want to steal stones from others will rush in.. killing the enemy PvP'ers. Give them a few minutes to get to work, and you can head in behind, picking off mobs and going about your business. Is it completely and absolutely risk free? No, but it won't be enemy PvP'ers around every corner 24/7.
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  • kamikaze590
    DDuke wrote: »
    There's a lot of discussion going on about the next DLC, I thought I'd share my take on it and since it's a longer post, I think it deserves its own thread.


    First of all, contrary to the popular belief this patch is not 100% for PvPers.

    Every dungeon currently in game will be scaled up to V16, with V16 gear drops that can be deconstructed for the new crafting materials.*1

    ZOS is also releasing two new group dungeons with this DLC, with their own V16 gear sets.
    PvErs that don't mind risk/reward PvP will also most likely be able to enjoy Imperial City.

    Gear bought with Tel Var stones will also be Bind on Equip, so you will be able to purchase it without ever setting foot in PvP.*2
    Note: I would personally prefer there being some strong BoP gear sets, equally strong with the new BoP gear sets dropped in PvE dungeons.

    A lot of players are thinking "I don't like this risk/reward style of content, but I'd be able to enjoy it if it didn't have that risk".
    But are you considering at all that players who do enjoy risk/reward style of content currently don't have any of that, and that by releasing this content Zenimax is diversifying the options players have as to how they want to play the game?

    Think of this as the patch that brought BGs (Battlegrounds) to World of Warcraft*3. The game had open world PvP already, and was mostly PvE focused, but still they decided to do this.
    Did players throw a fit & start raging because Alterac Valley & Warsong Gulch weren't new PvE raids? No.
    Did PvPers who enjoyed open world PvP rage about this? No.

    It brought a new game mode, a new option for people who enjoyed that kind of gameplay, and judging by the success of said MMO it paid off.

    Imperial City is just that, a new game mode for the people who enjoy that type of gameplay.
    And by the looks of it, quite a few do.


    As people, we tend not to always enjoy the exact same things. I'm sure some people will get upset & rage if ZOS decides to release a new trial/raid, but as long as we're all getting content we enjoy, everything is fine. Even if others get content they enjoy as well.

    If anything, this is a good sign: a sign that Zenimax is willing to provide a wide diversity of content, not just content for a specifc group of players.


    Still not convinced the patch is a good thing?
    Then wait for Orsinium, hopefully packed with content you (not everyone) will enjoy.


    *1 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2045874#Comment_2045874
    *2 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2025658/#Comment_2025658
    *3 http://wowwiki.wikia.com/Patch_1.5.0

    Hello, what do you mean by never having to set foot in pvp in order to get the tel var stone gear? I like pvp I'm just curious :D, I also heard that you would get tel car stones through the story missions in Imperial city which I think is awesome.
  • kamikaze590
    DDuke wrote: »
    There's a lot of discussion going on about the next DLC, I thought I'd share my take on it and since it's a longer post, I think it deserves its own thread.


    First of all, contrary to the popular belief this patch is not 100% for PvPers.

    Every dungeon currently in game will be scaled up to V16, with V16 gear drops that can be deconstructed for the new crafting materials.*1

    ZOS is also releasing two new group dungeons with this DLC, with their own V16 gear sets.
    PvErs that don't mind risk/reward PvP will also most likely be able to enjoy Imperial City.

    Gear bought with Tel Var stones will also be Bind on Equip, so you will be able to purchase it without ever setting foot in PvP.*2
    Note: I would personally prefer there being some strong BoP gear sets, equally strong with the new BoP gear sets dropped in PvE dungeons.

    A lot of players are thinking "I don't like this risk/reward style of content, but I'd be able to enjoy it if it didn't have that risk".
    But are you considering at all that players who do enjoy risk/reward style of content currently don't have any of that, and that by releasing this content Zenimax is diversifying the options players have as to how they want to play the game?

    Think of this as the patch that brought BGs (Battlegrounds) to World of Warcraft*3. The game had open world PvP already, and was mostly PvE focused, but still they decided to do this.
    Did players throw a fit & start raging because Alterac Valley & Warsong Gulch weren't new PvE raids? No.
    Did PvPers who enjoyed open world PvP rage about this? No.

    It brought a new game mode, a new option for people who enjoyed that kind of gameplay, and judging by the success of said MMO it paid off.

    Imperial City is just that, a new game mode for the people who enjoy that type of gameplay.
    And by the looks of it, quite a few do.


    As people, we tend not to always enjoy the exact same things. I'm sure some people will get upset & rage if ZOS decides to release a new trial/raid, but as long as we're all getting content we enjoy, everything is fine. Even if others get content they enjoy as well.

    If anything, this is a good sign: a sign that Zenimax is willing to provide a wide diversity of content, not just content for a specifc group of players.


    Still not convinced the patch is a good thing?
    Then wait for Orsinium, hopefully packed with content you (not everyone) will enjoy.


    *1 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2045874#Comment_2045874
    *2 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2025658/#Comment_2025658
    *3 http://wowwiki.wikia.com/Patch_1.5.0

    Hello, what do you mean by never having to set foot in pvp in order to get the tel var stone gear? I like pvp I'm just curious :D, I also heard that you would get tel car stones through the story missions in Imperial city which I think is awesome.

    Tel var stones lol sorry Damon autocorrect
  • KerinKor
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    DDuke wrote: »
    Also worth noting: risk/reward style mechanics are extremely popular & well received in MOBA games..
    ESO isn't supposed to be, by which I mean was never 'sold' as, a MOBA. Moreover, ESO is supposed to be a hybrid PVP/PVE game, IC isn't that kind of content, it's PVP with some PVE for PVEers willing to be ganked .. just like the rest of Cyrodiil which has large chunks of PVE content out of reach to those who want nothing to do with PVP.

    MOBA mechanics belong in MOBA games, not ESO.

  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    TBH, there is no explanation needed. I do enjoy pvp and pve but the new tel var stones being loot-able from you by other players should be removed. I and many others have no desire for this system.
  • Celestrael
    Celestrael
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    This thread makes too much sense, I cannot endorse it.

    Also, I'd bet crowns that this thread trends for days with the same complainers reiterating over and over why they are butthurt. Like the same ones are doing on like 5 threads currently on the front page. Same tired people, same tired cries, same tired discussion.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • Faulgor
    Faulgor
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    I think pure PvEers are putting too much focus on the Tel Var stones. Even if you never get to use any of your stones because you constantly lose them to PvPers, the IC is worth doing.
    You will get gold, experience, new motifs, style items, generic equipment to decraft for new materials, and new item sets unique to the Imperial City just by normal PvE gameplay, all of which you cannot lose on death. Not to mention all the new questlines and dailies to be found in the City.
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    Vivec: Worse, buddy. They're buying it.
  • The Uninvited
    The Uninvited
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    Thanks @DDuke, hope the community will calm down a bit with some clarification.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Syntse
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    DDuke wrote: »
    Imperial City is just that, a new game mode for the people who enjoy that type of gameplay.
    And by the looks of it, quite a few do.

    Could you open up this a bit more as what new game mode is coming with IC. How I see it in PvP perspective would be similar to getting Close Quarters DLC for Battlefield 3. And that's what it seems for me... bit more close quarters fights in Cyrodiil other than keep inner courtyard and insides.

    Somewhere it was said that the Arena of IC will be accessible so maybe there could be set some arena style of fights, though it might be filled with daedras too and even if not there would be griefers coming to ruin peoples fun.

    When I go to Cyrodiil I go there to take part of the alliance war which means taking resources, outposts, keeps and defending them. I don't go there to small town seeking for quests and maybe fight molags forces if I come across dolmen to PvE with danger lurking behind my back. Now coming back to IC what does IC bring to AvA except distraction? We may not have all the details yet but for time being it looks like it doesn't contribute or help win the war. Other than of course gaining AP killing players there.

    So ultimately I'm bit buzzled of motivation of PvP players to go into IC which has plenty of monster to kill for some stones and hopefully some players from other alliance as well to fight over the stones for. And of course some quests.

    Of course there are also PvPvE players who actually go PvE to cyrodiil just because there is also the danger and enjoyment of PvP at the same time but now I really think we are talking about minority here.
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  • leepalmer95
    leepalmer95
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    MissBizz wrote: »
    Another thing I would like to add...

    Unless it's decided that IC will be open to all alliances all the time.. think about this. Your alliance gets control of IC - MANY players who want to PvP, and want to steal stones from others will rush in.. killing the enemy PvP'ers. Give them a few minutes to get to work, and you can head in behind, picking off mobs and going about your business. Is it completely and absolutely risk free? No, but it won't be enemy PvP'ers around every corner 24/7.

    what about if your faction is extremely unpopulated compare to the rest? and that 95% of the time you only have 3-4 keeps in the map and thats with the other two factions having buff servers each which spreads there population.
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    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • doggie
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    So.... There will be no rewards at all now for doing a dungeon for a lvl 10-Vr10 since all the loot will be vr13-16 in the dungeons? You will only get some stuff you have to store for months or deconstruct?

    hmmm.. Not sure this is a super good idea lootwise, sure, it's super nice for finding a team and getting a hit in the group finder. But I'm conserned about the loot. I like loot.
  • Vahrokh
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    Celestrael wrote: »
    This thread makes too much sense, I cannot endorse it.

    Also, I'd bet crowns that this thread trends for days with the same complainers reiterating over and over why they are butthurt. Like the same ones are doing on like 5 threads currently on the front page. Same tired people, same tired cries, same tired discussion.

    This thread has actually been started by one of the "same tired people" trying to embellish the bitter pill so to entice more people to buy a PvP expansion where their only role will be to be PvPers farm material.

    I am sorry, any parvence of objectivity of this thread died when reading the thread author (one of the most strenuous supporters of this expansion) and most of all, when he wrote down a long post "randomly omitting" the Developer statement who said this is going to be a PvP expansion for PvPers.



    This thread totally reminds me when DKs - TehMagnus most of all - would create several threads detailing how Sorcerers were fine, their DPS was fine etc. etc.
    Of course this was totally instrumental and now we have Sorcs as a class whose PvE has been BUTCHERED both in utility and DPS thanks to PvP whiners.

    Say NO to spin doctors!
    Edited by Vahrokh on July 23, 2015 8:09AM
  • Celestrael
    Celestrael
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    It's obviously first and foremost a PvP expansion, because it takes place in the epicenter of the PvP zone, and it's the coveted gem of the Empire that the three alliances are fighting so viciously over in the first place. If you thought it was going to be the land of cotton candy clouds, rainbows and snuggly anime-eyed daedra you can hug for Tel Var stones you were sadly mistaken and frankly deluded.

    That said, there are high-risk/high-reward Tel Var stones that can be farmed via PvE in the PvP zone. These stones are NOT the only way to acquire the mats and gear for V15-16 gear as you can deconstruct gear from the PvE dungeons associated with the expansion, or if you don't want to buy the expansion at all you can purchase the mats/gear from other players.

    As it's been said multiple times, no one is making you purchase the expansion. You can participate. Or don't. There's PvE-exclusive content coming down the pipeline that PvP'ers will have to grin and bear. At that time you can gloat and sugar-coat the PvP'ers bitter pill. Until then, however, cease the waterworks. Or at least until the dang patch is live on PTS and we can actually see what the content is like, rather than drowning the forum in your tears over the little information that's been released thusfar.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
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    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • Iluvrien
    Iluvrien
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    Firstly I would like to state two things. I am generally in favour of this DLC and its PvP centric nature. I am also what might be called a pure PvE player.
    Faulgor wrote: »
    I think pure PvEers are putting too much focus on the Tel Var stones. Even if you never get to use any of your stones because you constantly lose them to PvPers, the IC is worth doing.
    You will get gold, experience, new motifs, style items, generic equipment to decraft for new materials, and new item sets unique to the Imperial City just by normal PvE gameplay, all of which you cannot lose on death. Not to mention all the new questlines and dailies to be found in the City.

    Generally I would agree with this. The issue that this does not address is that while you are undertaking "normal PvE gameplay" by killing mobs for loot drops you will be getting Tel Var stones even if you want them or not. That you will accrue the stones anyway will paint a fairly large target on your backside. PvP players will not be able to see whether you do or do not have any stones on you, and there isn't likely to be a flag in the system if you are running on empty (and thus are unlikely to be worth killing)... so you will be likely to get killed anyway.

    All of that said, I am more than happy to leave IC, unaltered, to any players who wish to enjoy it as I intend to take no part in it or its activities...

    ...except for the crafting. If the crafting mats, motifs and crafting stations are IC exclusive then IC can go bite the fattest part of a ogrim's a... posterior section.
  • Vahrokh
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    Iluvrien wrote: »
    All of that said, I am more than happy to leave IC, unaltered, to any players who wish to enjoy it as I intend to take no part in it or its activities...

    ...except for the crafting. If the crafting mats, motifs and crafting stations are IC exclusive then IC can go bite the fattest part of a ogrim's a... posterior section.

    If you won't go into IC to play slaughter-goat, you'll be behind a "PvP-wall".

    As a minimum, you are going to be gouged by PvPers currently being the sole source of Cyrodil Light rings, whatever-else-top-PvE items and then also exclusive providers of TV stones.

    On the contrary, the few pieces of gear useful for PvP they need to get through PvE (which I find absurd, everybody should be able to grind his gear playing his preferred game) are easily achieved with a couple of gold key runs and similar. No need to actually face "intelligent" opponents denying them the gear.
    Edited by Vahrokh on July 23, 2015 8:32AM
  • Celestrael
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    Vahrokh wrote: »
    If you won't go into IC to play slaughter-goat, you'll be behind a "PvP-wall".

    Or you could, I don't know, grow some horns aka get better at PvP.
    Edited by Celestrael on July 23, 2015 8:35AM
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
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    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • djyrb
    djyrb
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    DDuke wrote: »
    Every dungeon currently in game will be scaled up to V16, with V16 gear drops that can be deconstructed for the new crafting materials.

    A great point that I think has been overlooked in all the ruckus.
  • asteldian
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    doggie wrote: »
    So.... There will be no rewards at all now for doing a dungeon for a lvl 10-Vr10 since all the loot will be vr13-16 in the dungeons? You will only get some stuff you have to store for months or deconstruct?

    hmmm.. Not sure this is a super good idea lootwise, sure, it's super nice for finding a team and getting a hit in the group finder. But I'm conserned about the loot. I like loot.

    I believe loot still scales to level as it does now. The reason for the specific vr13-16 mention is that currently once vr13+ there is no dungeon loot for your level as it stops scaling beyond vr12
  • asteldian
    asteldian
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    KerinKor wrote: »
    DDuke wrote: »
    Also worth noting: risk/reward style mechanics are extremely popular & well received in MOBA games..
    ESO isn't supposed to be, by which I mean was never 'sold' as, a MOBA. Moreover, ESO is supposed to be a hybrid PVP/PVE game, IC isn't that kind of content, it's PVP with some PVE for PVEers willing to be ganked .. just like the rest of Cyrodiil which has large chunks of PVE content out of reach to those who want nothing to do with PVP.

    MOBA mechanics belong in MOBA games, not ESO.

    You will die more times to mobs in Cyrodil than you ever would players if going there for pve. You can literally spend hours there never meeting another player.
    The pve is only out of reach of stubborn players who refuse to branch beyond their comfort zone because they might get killed by some meanie poopoo person.
  • Ryuho
    Ryuho
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    Vahrokh wrote: »
    Iluvrien wrote: »
    All of that said, I am more than happy to leave IC, unaltered, to any players who wish to enjoy it as I intend to take no part in it or its activities...

    ...except for the crafting. If the crafting mats, motifs and crafting stations are IC exclusive then IC can go bite the fattest part of a ogrim's a... posterior section.

    If you won't go into IC to play slaughter-goat, you'll be behind a "PvP-wall".

    As a minimum, you are going to be gouged by PvPers currently being the sole source of Cyrodil Light rings, whatever-else-top-PvE items and then also exclusive providers of TV stones.

    On the contrary, the few pieces of gear useful for PvP they need to get through PvE (which I find absurd, everybody should be able to grind his gear playing his preferred game) are easily achieved with a couple of gold key runs and similar. No need to actually face "intelligent" opponents denying them the gear.

    No1 saw those sets yet, maybe current sets will be sill better for pvp, who knows, lets wait for PTS patch note imo..
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  • DDuke
    DDuke
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    KerinKor wrote: »
    DDuke wrote: »
    Also worth noting: risk/reward style mechanics are extremely popular & well received in MOBA games..
    ESO isn't supposed to be, by which I mean was never 'sold' as, a MOBA. Moreover, ESO is supposed to be a hybrid PVP/PVE game, IC isn't that kind of content, it's PVP with some PVE for PVEers willing to be ganked .. just like the rest of Cyrodiil which has large chunks of PVE content out of reach to those who want nothing to do with PVP.

    MOBA mechanics belong in MOBA games, not ESO.

    With this logic, you'd never have MMOs diversifying their content.

    Capture the Flag (scrolls in Cyrodiil) - straight from FPS games
    Keep/Resource capturing, aka Conquest/Control Point - straight from FPS games
    Juggernaut (emperor mechanic) - straight from FPS games

    ...and what other games have done:
    Team Deathmatch (from FPS games) - Arenas in WoW


    Just because a game wasn't marketed as a MOBA doesn't mean it can't integrate highly popular elements from them, just like other MMOs have done with FPS games.

    Also, as explained in original post, there's plenty of 100% PvE in this game for you to enjoy, if you're downright allergic to PvP. Keep in mind before letting your entitlement cloud your mind that PvPers who hate PvE will probably never get to do that either*

    *I don't see them complaining about new Trials & PvE group dungeons being added, or being unable to kill other players in there
    Edited by DDuke on July 23, 2015 10:04AM
  • Enodoc
    Enodoc
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    Iluvrien wrote: »
    Firstly I would like to state two things. I am generally in favour of this DLC and its PvP centric nature. I am also what might be called a pure PvE player.
    Faulgor wrote: »
    I think pure PvEers are putting too much focus on the Tel Var stones. Even if you never get to use any of your stones because you constantly lose them to PvPers, the IC is worth doing.
    You will get gold, experience, new motifs, style items, generic equipment to decraft for new materials, and new item sets unique to the Imperial City just by normal PvE gameplay, all of which you cannot lose on death. Not to mention all the new questlines and dailies to be found in the City.
    Generally I would agree with this. The issue that this does not address is that while you are undertaking "normal PvE gameplay" by killing mobs for loot drops you will be getting Tel Var stones even if you want them or not. That you will accrue the stones anyway will paint a fairly large target on your backside. PvP players will not be able to see whether you do or do not have any stones on you, and there isn't likely to be a flag in the system if you are running on empty (and thus are unlikely to be worth killing)... so you will be likely to get killed anyway.
    This is exactly what is going to happen to me, and I don't mind that. Just like in the rest of Cyrodiil, you can get killed while doing the "PvE content", and that happens a lot when I'm doing the Cyrodiil dailies. Particularly in Bruma. At least in Imperial City the distance to travel to get back to where I was before is much less than it is in Cyrodiil, considering each Alliance Base has a safe route to every District. The Sewer sections closest to your base will also be safer than the sections closer to the other bases, just like the three "home territory" areas of Cyrodiil are the safest. All the sections are full of mobs, so you could reasonably hang around in your safest sewer, rack up your TV stones, get easily back to the bank to offload, and repeat.
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  • olsborg
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    The thing im worried about, in IC, is if youre a dedicated smallscale pvper, like solo or duo or 4 man group, youll encounter raids(12+) everywhere you go and that will be the only real reliable meta in there, raids that steamroll every soloer in there. If thats the case, then "fu" imperial city. B)

    PC EU
    PvP only
  • Farorin
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    DDuke wrote: »
    There's a lot of discussion going on about the next DLC, I thought I'd share my take on it and since it's a longer post, I think it deserves its own thread.


    First of all, contrary to the popular belief this patch is not 100% for PvPers.

    Every dungeon currently in game will be scaled up to V16, with V16 gear drops that can be deconstructed for the new crafting materials.*1

    ZOS is also releasing two new group dungeons with this DLC, with their own V16 gear sets.
    PvErs that don't mind risk/reward PvP will also most likely be able to enjoy Imperial City.

    Gear bought with Tel Var stones will also be Bind on Equip, so you will be able to purchase it without ever setting foot in PvP.*2
    Note: I would personally prefer there being some strong BoP gear sets, equally strong with the new BoP gear sets dropped in PvE dungeons.

    A lot of players are thinking "I don't like this risk/reward style of content, but I'd be able to enjoy it if it didn't have that risk".
    But are you considering at all that players who do enjoy risk/reward style of content currently don't have any of that, and that by releasing this content Zenimax is diversifying the options players have as to how they want to play the game?

    Think of this as the patch that brought BGs (Battlegrounds) to World of Warcraft*3. The game had open world PvP already, and was mostly PvE focused, but still they decided to do this.
    Did players throw a fit & start raging because Alterac Valley & Warsong Gulch weren't new PvE raids? No.
    Did PvPers who enjoyed open world PvP rage about this? No.

    It brought a new game mode, a new option for people who enjoyed that kind of gameplay, and judging by the success of said MMO it paid off.

    Imperial City is just that, a new game mode for the people who enjoy that type of gameplay.
    And by the looks of it, quite a few do.


    As people, we tend not to always enjoy the exact same things. I'm sure some people will get upset & rage if ZOS decides to release a new trial/raid, but as long as we're all getting content we enjoy, everything is fine. Even if others get content they enjoy as well.

    If anything, this is a good sign: a sign that Zenimax is willing to provide a wide diversity of content, not just content for a specifc group of players.


    Still not convinced the patch is a good thing?
    Then wait for Orsinium, hopefully packed with content you (not everyone) will enjoy.


    *1 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2045874#Comment_2045874
    *2 Source: http://forums.elderscrollsonline.com/en/discussion/comment/2025658/#Comment_2025658
    *3 http://wowwiki.wikia.com/Patch_1.5.0

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  • Xendyn
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    what about if your faction is extremely unpopulated compare to the rest? and that 95% of the time you only have 3-4 keeps in the map and thats with the other two factions having buff servers each which spreads there population.

    Until ZOS figures out a way to balance populations, we do it ourselves. On PC, when AD was strong and EP weaker some guilds rerolled to EP.
    EP has now become too populated and there is a large EP guild rerolling to DC to help balance it again.
    We can be proactive ourselves instead of waiting for ZOS :)
    Lag is ruinin' my 'mershun!
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  • Sallington
    Sallington
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    KerinKor wrote: »
    DDuke wrote: »
    Also worth noting: risk/reward style mechanics are extremely popular & well received in MOBA games..
    ESO isn't supposed to be, by which I mean was never 'sold' as, a MOBA. Moreover, ESO is supposed to be a hybrid PVP/PVE game, IC isn't that kind of content, it's PVP with some PVE for PVEers willing to be ganked .. just like the rest of Cyrodiil which has large chunks of PVE content out of reach to those who want nothing to do with PVP.

    MOBA mechanics belong in MOBA games, not ESO.

    People who want to avoid all PvP have the other 99% of the game at their disposal.
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  • Xendyn
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    olsborg wrote: »
    The thing im worried about, in IC, is if youre a dedicated smallscale pvper, like solo or duo or 4 man group, youll encounter raids(12+) everywhere you go and that will be the only real reliable meta in there, raids that steamroll every soloer in there. If thats the case, then "fu" imperial city. B)

    Let me refer you to this post.
    MissBizz wrote: »
    Another thing I would like to add...

    Unless it's decided that IC will be open to all alliances all the time.. think about this. Your alliance gets control of IC - MANY players who want to PvP, and want to steal stones from others will rush in.. killing the enemy PvP'ers. Give them a few minutes to get to work, and you can head in behind, picking off mobs and going about your business. Is it completely and absolutely risk free? No, but it won't be enemy PvP'ers around every corner 24/7.

    If you choose to stay when the city switches owners, that's your challenge (and risk). Otherwise I don't see the terrain I've seen as hugely conducive to large groups. Too many npcs, too much rubble to LOS players and interfere with the manuverability of full raids. It looks like it would be easy to split a zerg and kill them a piece at a time.

    I encourage everyone to get on the PTS, try it for free and see how it plays instead of speculating and assuming.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Well written and informative. Hopefully this will alleviate some confusion.
    :trollin:
  • freespirit
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    I am primarily a PVE-er, actually almost completely BUT I am really looking forward to the release of Imperial City....

    Why you ask?

    Because it's NEW CONTENT!!

    NB:- I also have the PTS downloaded and ready to go, if you have doubts about this DLC I would suggest a look see on a server where you can try it for free!!. :)
    When people say to me........
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