It was nerfed because of one QQer didn't like how it looked to them and that one could out run some horses while in stealth.
i... said that?It didn't work in combat.
ok i admit the speed needed a slight nerf of like 5-10%
Anyway, I used to be able to run faster than a fully loaded african swallow, 5-10% my [hairy panda]
MornaBaine wrote: »It couldn't make you go faster than the fastest horse. QQers just didn't like it. Most of them the same QQers who managed to successfully get vampires nerfed into the ground.
i never saw the issue, the speed only ever worked IN stealth and OUT of combat, ok i admit the speed needed a slight nerf of like 5-10% but otherwise it was a huge damage sacrifice for mobility/engagement that everything but Nightblades needed when going stealth, wouldn't it be easier to just make it so stealth speed cannot exceed a set amount of speed boost? like 30% or something? so no matter how hard you stack stuff it cant break the limit making stacking every speed buff in stealth pointless.
edit: to add, this was countered by being seen so a set to increase stealth detection or a detection potion shut down the bonus
before anyone points out, put this in general since it involves both skill tree's and crafted sets.
It was nerfed because of one QQer didn't like how it looked to them and that one could out run some horses while in stealth.
probably right actually, i remembered alot of NB's abusing it ontop of their stuff to shuffle in and out of combat while hitting hard
but hence the limiter, damn annoying not being able to effectivly play a stealthy character and struggle with stealth initiation
It didn't work in combat.
Nonamesbutmineub17_ESO wrote: »i never saw the issue, the speed only ever worked IN stealth and OUT of combat, ok i admit the speed needed a slight nerf of like 5-10% but otherwise it was a huge damage sacrifice for mobility/engagement that everything but Nightblades needed when going stealth, wouldn't it be easier to just make it so stealth speed cannot exceed a set amount of speed boost? like 30% or something? so no matter how hard you stack stuff it cant break the limit making stacking every speed buff in stealth pointless.
edit: to add, this was countered by being seen so a set to increase stealth detection or a detection potion shut down the bonus
before anyone points out, put this in general since it involves both skill tree's and crafted sets.
It made NB's extremely OP. Combined with mist form and cloak and concealed weapon, I would go through a swarm of 40 players sieging a keep and burn every single siege weapon without dying. I was surprised it made it to live from PTS at all because the issue was mentioned multiple times in the PTS forum before the patch was released to the live server.
Attorneyatlawl wrote: »It was nerfed because of one QQer didn't like how it looked to them and that one could out run some horses while in stealth.
probably right actually, i remembered alot of NB's abusing it ontop of their stuff to shuffle in and out of combat while hitting hard
but hence the limiter, damn annoying not being able to effectivly play a stealthy character and struggle with stealth initiationIt didn't work in combat.
Dark Cloak. But it needed absolutely no nerf, in any case. I argued against it back in the day... .
http://forums.elderscrollsonline.com/en/discussion/129146/lets-clear-up-the-whole-stealth-speed-issue-w-vampires-hard-data-and-actual-testing-inside
Unfortunately, opportunity cost and math seem to be overlooked very, very often on forums like these .
Nonamesbutmineub17_ESO wrote: »i never saw the issue, the speed only ever worked IN stealth and OUT of combat, ok i admit the speed needed a slight nerf of like 5-10% but otherwise it was a huge damage sacrifice for mobility/engagement that everything but Nightblades needed when going stealth, wouldn't it be easier to just make it so stealth speed cannot exceed a set amount of speed boost? like 30% or something? so no matter how hard you stack stuff it cant break the limit making stacking every speed buff in stealth pointless.
edit: to add, this was countered by being seen so a set to increase stealth detection or a detection potion shut down the bonus
before anyone points out, put this in general since it involves both skill tree's and crafted sets.
It made NB's extremely OP. Combined with mist form and cloak and concealed weapon, I would go through a swarm of 40 players sieging a keep and burn every single siege weapon without dying. I was surprised it made it to live from PTS at all because the issue was mentioned multiple times in the PTS forum before the patch was released to the live server.
The set was back in the day when many Nightblades burned siege engines because they were not strong enough for actual combat.
The definition of "extremely OP" being setting fire to siege engines tho...