bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
bowmanz607 wrote: »So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?
We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.
bowmanz607 wrote: »So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?
We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.
Most of us also thought that ZOS would be giving us Imperial City as a content update instead of a DLC considering it was suppose to be in the game shortly after launch.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
bowmanz607 wrote: »So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?
We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.
If that's the case, then I may purchase the DLC.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
ZOS_GinaBruno
ZOS_GinaBruno
admin
Maotti_Nor wrote: »
» show previous quotes
What about existing pledges and Vet CoA? Will those be upscaled to VR16 aswell? I certainly hope so.
Yes, all dungeons and pledges will be scaled to VR16.
ZOS_JessicaFolsom
ZOS_JessicaFolsom
admin
Amdirial wrote: »
Guess we aren't getting any new trials in this either.
We are working on more Trials for the future, just not as a part of Imperial City.
bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
These dungeons will not be openly available to all players that want to enjoy them. Your faction first will have to unlock the feature through PvP campaign. So for PvE players this is not a great feature as they might feel they are being forced to PvP.
Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
but is the gear going to be scaled to VR16? Or are they still going to drop VR12 helms?
Akavir_Sentinel wrote: »I'm mainly into PvE, but I don't mind having to PvP a bit to earn the new sets. I had to PvP to get access to the alliance skills that I use in PvE, so this is along those same lines.
As far as losing stones when you are killed by a player, there's a simple solution to that. As soon as you get one, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.
bowmanz607 wrote: »Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
well the 6 districts and public dungeons u can go solo but it is not solo specific. the dungeons are 4-man. no solo exclusive content.
Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
LEGENDARYYY wrote: »bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.
If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
LEGENDARYYY wrote: »bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.
If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.
When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?
LEGENDARYYY wrote: »Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
bowmanz607 wrote: »LEGENDARYYY wrote: »bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.
If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.
When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?
First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?
LEGENDARYYY wrote: »If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.
bowmanz607 wrote: »LEGENDARYYY wrote: »bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.
If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.
When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?
First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?
No, they promised removal of veteran ranks back when the cap was VR12. It was at Quakecon 2014 which was in July 2014. The Cap was not increased to VR14 until September 2014.
Do Veteran dungeons scale past VR12? No. They scale to VR12 and drop VR12 helms.
The cap is currently VR14. What makes you think they'll scale up the helms to VR16? I'm more willing to bet that they WON'T scale rewards for dungeons outside of IC because then they can make a more compelling argument to buy IC. "If you want VR16 non crafted sets, they can only be found in Imperial City"
Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.
There is no pve in pvp, only pvp with objectives.
As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.
Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.
There is no pve in pvp, only pvp with objectives.
As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.
bowmanz607 wrote: »Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.
There is no pve in pvp, only pvp with objectives.
As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.
There are two new 4-man PVE dungeons and a public PVE dungeon. The 4 man dungeons can be traveled to once discovered meaning u will be able to likely travel to someone who has discovered it. Yes it is mostly pvp but still gives pve only content. moreover, its about time pvp got content. bottom line you have an avenue to get xp and new armor etc. i dont ever recall getting new content in pvp when pve content came out. pvp needs love to. plus you have another update for pve only content once this has released.
Pirhana7_ESO wrote: »You can do other thing like anything your doing right now and when your side gains access you can go there, but you will still have to watch your back. having limited access to something actually make it better and more exciting when you do get the chance to go there. this is something can can change your plans for the night or add extra excitement. This system worked very well in DAOC. I think you guys will really be surprised and like this and thats without doing any pvp to gain access. if you actually join into pvp to take back your home keeps it would even feel more rewarding
bowmanz607 wrote: »LEGENDARYYY wrote: »bowmanz607 wrote: »It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.
There will be PVP in the public dungeon. Only the 2 group instances will be PVE.
So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.
It's a really dumb decision.
all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.
Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.
Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.
Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.
The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.
If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.
When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?
First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?
No, they promised removal of veteran ranks back when the cap was VR12. It was at Quakecon 2014 which was in July 2014. The Cap was not increased to VR14 until September 2014.
Do Veteran dungeons scale past VR12? No. They scale to VR12 and drop VR12 helms.
The cap is currently VR14. What makes you think they'll scale up the helms to VR16? I'm more willing to bet that they WON'T scale rewards for dungeons outside of IC because then they can make a more compelling argument to buy IC. "If you want VR16 non crafted sets, they can only be found in Imperial City"