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Imperial city DLC has pve not just pvp!

  • Arato
    Arato
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    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.
  • Xendyn
    Xendyn
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    Arato wrote: »
    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.


    ZOS_GinaBruno
    ZOS_GinaBruno
    admin

    Maotti_Nor wrote: »
    » show previous quotes

    What about existing pledges and Vet CoA? Will those be upscaled to VR16 aswell? I certainly hope so.


    Yes, all dungeons and pledges will be scaled to VR16.


    ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    admin

    Amdirial wrote: »
    Guess we aren't getting any new trials in this either.


    We are working on more Trials for the future, just not as a part of Imperial City. :)
    Edited by Xendyn on July 15, 2015 9:35PM
    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • GreySix
    GreySix
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    bowmanz607 wrote: »
    Castagere wrote: »
    So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?

    We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.

    If that's the case, then I may purchase the DLC.
    Crotchety Old Man Guild

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  • Tankqull
    Tankqull
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    NobleNerd wrote: »
    bowmanz607 wrote: »
    Castagere wrote: »
    So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?

    We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.

    Most of us also thought that ZOS would be giving us Imperial City as a content update instead of a DLC considering it was suppose to be in the game shortly after launch.

    when ever i hear IC i´m seeing this

    https://www.youtube.com/watch?v=Ks8_KGHqmO4

    infront of my inner eye...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xendyn
    Xendyn
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    GreySix wrote: »
    bowmanz607 wrote: »
    Castagere wrote: »
    So it still sounds like forced PVP mixed in with PVE. So if you want that new gear you have to PVP to get it correct?

    We dont real know yet. But as i stated above, its seems more likely than not that you will be able to access those dungeons w/o having to pvp. Therefore, all the new gear and waht not will be available for pve players via those dungeons.

    If that's the case, then I may purchase the DLC.


    ZOS_GinaBruno
    ZOS_GinaBruno
    admin

    Once you've discovered them, you can go to the dungeons any time (though keep in mind you do need to have the DLC in order to do so).
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Azalin76
    Azalin76
    ✭✭✭
    Adding in a few new dungeons isn't really adding much pve wise, plus you have to go thru the pvp area to get to them don't you?
  • Arato
    Arato
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    Xendyn wrote: »
    Arato wrote: »
    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.


    ZOS_GinaBruno
    ZOS_GinaBruno
    admin

    Maotti_Nor wrote: »
    » show previous quotes

    What about existing pledges and Vet CoA? Will those be upscaled to VR16 aswell? I certainly hope so.


    Yes, all dungeons and pledges will be scaled to VR16.


    ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    admin

    Amdirial wrote: »
    Guess we aren't getting any new trials in this either.


    We are working on more Trials for the future, just not as a part of Imperial City. :)

    but is the gear going to be scaled to VR16? Or are they still going to drop VR12 helms?
  • Sabaticus
    Sabaticus
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    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.
  • phairdon
    phairdon
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    NobleNerd wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    These dungeons will not be openly available to all players that want to enjoy them. Your faction first will have to unlock the feature through PvP campaign. So for PvE players this is not a great feature as they might feel they are being forced to PvP.

    Its nice to see new content for all the pvp faithful. Not being one of them, its going to be long grind to vr16.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • bowmanz607
    bowmanz607
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    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    well the 6 districts and public dungeons u can go solo but it is not solo specific. the dungeons are 4-man. no solo exclusive content.
  • LEGENDARYYY
    LEGENDARYYY
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    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.
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  • Xendyn
    Xendyn
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    Arato wrote: »
    but is the gear going to be scaled to VR16? Or are they still going to drop VR12 helms?

    Haven't seen an answer on that yet, sorry. There's many more details to come in the next few weeks so we'll just have to watch and see.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • MrGhosty
    MrGhosty
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    I'm mainly into PvE, but I don't mind having to PvP a bit to earn the new sets. I had to PvP to get access to the alliance skills that I use in PvE, so this is along those same lines.

    As far as losing stones when you are killed by a player, there's a simple solution to that. As soon as you get one, mail it to a guildie, a friend, or to a secondary account, and you'll never lose one.

    That's assuming it's something we can physically trade, which bearing in mind that if it can be mailed people could sell or trade their stones which seems like something ZOS wouldn't really want. I will truly be surprised if they aren't locked onto you in some way.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Sabaticus
    Sabaticus
    ✭✭
    bowmanz607 wrote: »
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    well the 6 districts and public dungeons u can go solo but it is not solo specific. the dungeons are 4-man. no solo exclusive content.

    Thank you for the reply altho not the answer I wanted :) . I'll just have to see if grinding Craglorn and other higher level zones will get me where I need to go. I have pretty good income from selling through my Trade Guilds, but need to see how difficult it will be to gather the mats for Blacksmithing new gear at the higher levels.
  • Arato
    Arato
    ✭✭✭✭✭
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.
  • Arato
    Arato
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    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.

    When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?
  • bowmanz607
    bowmanz607
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    Arato wrote: »
    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.

    When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?

    First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?
  • CaptainObvious
    CaptainObvious
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    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    You are aware that experience earned degrades quickly when you exceed the content area by >4 levels?

    So this is a big middle finger to many players once they see what they've bought.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Arato
    Arato
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    bowmanz607 wrote: »
    Arato wrote: »
    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.

    When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?

    First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?

    No, they promised removal of veteran ranks back when the cap was VR12. It was at Quakecon 2014 which was in July 2014. The Cap was not increased to VR14 until September 2014.

    Do Veteran dungeons scale past VR12? No. They scale to VR12 and drop VR12 helms.

    The cap is currently VR14. What makes you think they'll scale up the helms to VR16? I'm more willing to bet that they WON'T scale rewards for dungeons outside of IC because then they can make a more compelling argument to buy IC. "If you want VR16 non crafted sets, they can only be found in Imperial City"
  • I_killed_Vivec
    I_killed_Vivec
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    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    I bet they only have VR16 drops in IC - to force people into buying it!

    Crafting will only go to VR16 with mats found/bought in IC. New sets will only drop in IC. New crafted sets will only be available in IC.

    If you don't buy IC, if you can't get into it, if you don't have an army with you when you get there, then you will lose out.

  • Tyrusaran
    Tyrusaran
    ✭✭
    Arato wrote: »
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.

    There is no pve in pvp, only pvp with objectives.
    As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.
  • bowmanz607
    bowmanz607
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    Arato wrote: »
    bowmanz607 wrote: »
    Arato wrote: »
    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.

    When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?

    First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?

    No, they promised removal of veteran ranks back when the cap was VR12. It was at Quakecon 2014 which was in July 2014. The Cap was not increased to VR14 until September 2014.

    Do Veteran dungeons scale past VR12? No. They scale to VR12 and drop VR12 helms.

    The cap is currently VR14. What makes you think they'll scale up the helms to VR16? I'm more willing to bet that they WON'T scale rewards for dungeons outside of IC because then they can make a more compelling argument to buy IC. "If you want VR16 non crafted sets, they can only be found in Imperial City"

    I apologize you are right. I was just being dumb my bad. but doesnt the skoria set drop v14? or am i just being dumb. sorry long day.
  • Arato
    Arato
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    Tyrusaran wrote: »
    Arato wrote: »
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.

    There is no pve in pvp, only pvp with objectives.
    As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.

    It's PVE, but in an open world PVP zone.

    That's what IC is, is PVE in an open world PVP zone. If you're not built for PVP, you're pretty much going to spend a lot of time riding back from the nearest tower you held. which is a good 5 minutes of riding per death.Possibly longer.
  • bowmanz607
    bowmanz607
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    Tyrusaran wrote: »
    Arato wrote: »
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.

    There is no pve in pvp, only pvp with objectives.
    As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.

    There are two new 4-man PVE dungeons and a public PVE dungeon. The 4 man dungeons can be traveled to once discovered meaning u will be able to likely travel to someone who has discovered it. Yes it is mostly pvp but still gives pve only content. moreover, its about time pvp got content. bottom line you have an avenue to get xp and new armor etc. i dont ever recall getting new content in pvp when pve content came out. pvp needs love to. plus you have another update for pve only content once this has released.
  • Arato
    Arato
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    bowmanz607 wrote: »
    Tyrusaran wrote: »
    Arato wrote: »
    Sabaticus wrote: »
    Ok please someone answer -- Will this DLC be forced PvP/group PvE (with no Solo questing or content}? I'm frustrated I can't get an answer from anyone, especially ZOS.

    There's solo content where you fight mobs but there may be enemy players who can gank you, kind of like Cyrodiil Delves and Towns right now.

    There is no pve in pvp, only pvp with objectives.
    As it stands now its pure pvp and ZOS is trying to twist the words into making it look like any kind of real content instead of just another pvp map is added.

    There are two new 4-man PVE dungeons and a public PVE dungeon. The 4 man dungeons can be traveled to once discovered meaning u will be able to likely travel to someone who has discovered it. Yes it is mostly pvp but still gives pve only content. moreover, its about time pvp got content. bottom line you have an avenue to get xp and new armor etc. i dont ever recall getting new content in pvp when pve content came out. pvp needs love to. plus you have another update for pve only content once this has released.

    If they hadn't raised the VR cap, and just made this new VR14 dungeons and gear. It would have been fine. You'd get to VR14 just like you do now and in fact for newer players the xp adjustments would make it so you wouldn't even have to grind repeatables to reach VR14 in the first place even if you weren't eso plus or using xp pots or whatever you'd just get to cap, and do endgame, and IC would just be more optional end game.

    But they're raising the cap, and they're putting in a couple PVE instances but mostly open world PVP content. There won't be enough xp to get from VR14 to VR16 through just doing the dungeons once. You'll either have to repeat it on a daily basis for a several days, or do the open world PVP content, and it's not really an option, your only other options are to grind repeatables in craglorn, or grind repeatables in cyrodiil (same thing, PVE in an open world PVP zone) or just grind mobs in craglorn

    To be honest it's better to have never gained a VR since launch, just get to VR1 and park your character and not complete a single quest in a veteran zone until changes go in. Those players will probably be able to go from VR1-VR16 with no grind. But for people at VR14 now or partway through the VR grind.. that's just PVE quests and xp taken away from what's available for you to do.

    The real issue is that they're raising the cap while only giving a small amount of PVE content that you'll have to repeat on a daily basis to reach the new cap.

    No other MMO jacks up this bad when they raise the level cap. Never. I've never ever had to do repeatable content or grinding to reach cap in any other MMO.
  • bowmanz607
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    Here is my theory on v16. My guess is that removing vet ranks was much much harder then originally anticipated because it is such a fundamental system within the game. It is so closely tied to progression, gear, and most importantly player stats. Now, with the release of new content comes more difficult content. This means that they need to increase a players base stats dor the increased difficulty. However, they have not figured out how to adequately remove vet ranks. Therefore, they utilized the system already in place to uncrease a players base stats. So it came down to 2 options. One, wait until they finally nail down the removal of vet ranks and release the new content. This obviously would create frustration and uproar with the player base who already is yelling about lack of content. Two, release new content with the system they kniw how to use. Personally I prefer the latter. Now, add in the fact that the next content is mostly a pvp release and you have a lack of pve xp for new content. That said, your going to grind dailies and what not everyday if there was no new content. So what is the problem? Having to do the same content with a couple extra dungeons. That's not horrible. We could just have 0 content until vet ranks are removed. Which problem is worse. I would say lack of end game content especially pvp.
  • bowmanz607
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    Additionally, I had to go to pve to grind out lvl back when we had other increases. Come to pvp now and grind them out. People amaze me at how short sighted and selfish they are.
  • Vahrokh
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    You can do other thing like anything your doing right now and when your side gains access you can go there, but you will still have to watch your back. having limited access to something actually make it better and more exciting when you do get the chance to go there. this is something can can change your plans for the night or add extra excitement. This system worked very well in DAOC. I think you guys will really be surprised and like this and thats without doing any pvp to gain access. if you actually join into pvp to take back your home keeps it would even feel more rewarding

    I loved Warhammer way: one could go PvE or PvP with the same gear and same skills and it would work just fine.

    In ESO if I want to PvP I have to use skills I don't like, I'd have to re-train morphs twice per day and I need another set of gear.

    I could bear the latter, but I am not going to spend a fortune and get carpal tunnel syndrome to respec every time I need to switch abilities from PvE to PvP versions and vice versa. This alone, has ruined my chances to enjoy ESO PvP.
  • bowmanz607
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    I respec morphs all the time cost me a whopping 1200 or less. Steal like 4 things and you get it back.
  • Faulgor
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    Arato wrote: »
    bowmanz607 wrote: »
    Arato wrote: »
    Arato wrote: »
    bowmanz607 wrote: »
    It does not seem clear to some people. Yes, this has a large pvp element to it (as it should since it is the only new content for pvp) But there is also 2 new 4-man dungeons and a public dungeon.

    There will be PVP in the public dungeon. Only the 2 group instances will be PVE.

    So basically if you're not a PVP player, then yes, they're increasing the game's level cap without adding new content for you.

    It's a really dumb decision.

    all I know is I canceled my subscription awhile ago and I refuse to pay ZOS another dime until they stop making bad decisions like this. I'm not going to financially support a company that promises one thing and then does the exact opposite and then does it in the worst implemented way I've ever seen.

    Any other company that raises their level cap makes sure there is enough PVE content to reach the new cap without doing repeatables, grinding, group content, or PVP.

    Since these dungeons will be farmed for gear, it'll likely be that after the initial few days of people accepting VR14's in their group to do these dungeons they won't take anyone under VR16.

    Not only that, but it's not even a content EXPANSION. the 2 dungeons in IC are REPLACING DSA, all the current veteran dungeons, and the Trials, because people aren't going to run stuff for VR14 and VR12 gear anymore.

    Man, didn't you see they lowered xp needed and added more xp gains? Getting vr16 will be faster than getting vr14 has been.

    The IC dungeons replacing DSA we don't know yet. That is pure speculation. Maybe they'll add vr16 drops in vdsa too? no one knows.

    If they don't add vr16 drops anywhere but IC I will totally agree with you. But, I refuse to imagine them doing such a terrible mistake.

    From a company that promises to remove veteran ranks and then adds 6 more veteran ranks instead, I fully believe ZOS is incompetent enough to only make VR16 drops in IC and leave VDSA dropping VR14 and vet dungeons and AA/HRC dropping VR12.

    When the cap was raised to VR 14 they didn't add VR14 undaunted helms did they?

    First they added v14 before they said they were going to get rid of vet ranks. second, why would the dungeons not scale?

    No, they promised removal of veteran ranks back when the cap was VR12. It was at Quakecon 2014 which was in July 2014. The Cap was not increased to VR14 until September 2014.

    Do Veteran dungeons scale past VR12? No. They scale to VR12 and drop VR12 helms.

    The cap is currently VR14. What makes you think they'll scale up the helms to VR16? I'm more willing to bet that they WON'T scale rewards for dungeons outside of IC because then they can make a more compelling argument to buy IC. "If you want VR16 non crafted sets, they can only be found in Imperial City"

    Gina confirmed that all old group dungeons will scale to VR16.
    Kai confirmed in the German forums that Trials and DSA will not.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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