ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
You want to get rid of lag. Home elsewhere besides Azura.
I say home Haderus, because they got some chest pumping AD there... Nothing but a peanut.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
Publius_Scipio wrote: »I was thinking the same thing. To what I understand, and correct me if I am wrong, but a single alliance must control all Imperial keeps to gain access to the IC. What I imagine happening is once all keeps have been controlled everyone from that faction will flock to the entrance location and it will be a lag fest. Players on the opposing factions would have a ganker's paradise until the lag monster comes.
That's why it is important that the DC have a fully functioning army ready to go when Imperial City drops.
I can bet you next month's protein bill that the EP and AD guilds are already huddled up discussing their builds and imperial city. As soon as the green light flashes and the race being we must put our feet right on their throats as they stare up at us from the floor. And if they want to be cute and mouth off, the last thing they will see is my hand (which connects to my forearm, which in turn connects to my BICEP) coming down at them.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
Do you get AP ticks from this district you had bots fighting in? I do notice if there is an opposing large group at say nikel, and we just enter tick range, that the game begins having some issues. Long before the two groups see each other.
I am far from a computer expert or anything of the sort, but just something I have noticed.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
Video clip / Proof!
Or it never happened!
ZOS_BrianWheeler wrote: »@Jules forums.elderscrollsonline.com/en/discussion/comment/2024746/#Comment_2024746
Initial entrance is what is what we're discussing there and will be tested on PTS. Once you're inside IC or the Sewers, you can log out and log back in there to your hearts content, even if you lose Access in rule-sets where it's gated by Keep ownership.
ZOS_BrianWheeler wrote: »@Jules forums.elderscrollsonline.com/en/discussion/comment/2024746/#Comment_2024746
Initial entrance is what is what we're discussing there and will be tested on PTS. Once you're inside IC or the Sewers, you can log out and log back in there to your hearts content, even if you lose Access in rule-sets where it's gated by Keep ownership.
ZOS_BrianWheeler wrote: »@Jules forums.elderscrollsonline.com/en/discussion/comment/2024746/#Comment_2024746
Initial entrance is what is what we're discussing there and will be tested on PTS. Once you're inside IC or the Sewers, you can log out and log back in there to your hearts content, even if you lose Access in rule-sets where it's gated by Keep ownership.
Were they in ball groups flooding heals on each other and barriers while the other groups did the same thing while both using AOE on each other? Thats kind of the test you want to do instead of putting 120 bots just using whatever jack off ability in the area on someone else.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
Do you get AP ticks from this district you had bots fighting in? I do notice if there is an opposing large group at say nikel, and we just enter tick range, that the game begins having some issues. Long before the two groups see each other.
I am far from a computer expert or anything of the sort, but just something I have noticed.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
May i ask if the bots fought with perma healing Springs, Meteor, purge spam?
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
Do you get AP ticks from this district you had bots fighting in? I do notice if there is an opposing large group at say nikel, and we just enter tick range, that the game begins having some issues. Long before the two groups see each other.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »The bots were casting a variety of abilities including AE's, also while fighting sweepers, base-pop and each other. They were clustered tightly so all of the combat resolutions had to be done in a single server cell which is the most strenuous. Now we aren't saying "huzzah! It's cured!" because this is just a single test and as we've stated, isn't a silver bullet as there are plenty of other scenarios we still need testing on.
Do you get AP ticks from this district you had bots fighting in? I do notice if there is an opposing large group at say nikel, and we just enter tick range, that the game begins having some issues. Long before the two groups see each other.
I am far from a computer expert or anything of the sort, but just something I have noticed.
ZOS_BrianWheeler wrote: »Population cap of a Campaign will be shared between the City, Sewers, Cyrodiil and Cyrodiil's caves. Access to IC is still under discussion but will be getting tested on PTS, starting with everyone getting access.
From an architecture standpoint, Cyrodiil, Imperial City, Sewers and the Caves are all seperate zones entirely. What goes on in one zone doesn't effect what occurs in another zone from a combat performance standpoint.
ZOS_BrianWheeler wrote: »There are improvements being made to the LOS checks and AE abilities in general that should help with the performance issues we pointed out in the ESO PVP 2015 update thread. Also just watched 120 bots fighting each other in Imperial City in 1 district (with 3 other districts loaded with 120 bots too) and any abilities shot off just fine.
ZOS_BrianWheeler wrote: »Population cap of a Campaign will be shared between the City, Sewers, Cyrodiil and Cyrodiil's caves. Access to IC is still under discussion but will be getting tested on PTS, starting with everyone getting access.
From an architecture standpoint, Cyrodiil, Imperial City, Sewers and the Caves are all seperate zones entirely. What goes on in one zone doesn't effect what occurs in another zone from a combat performance standpoint.