Psychobunni wrote: »I said "Have a career and a family - game difficulty about right"
I'm including full time Mom as career, albeit unpaid directly
Psychobunni wrote: »I said "Have a career and a family - game difficulty about right"
I'm including full time Mom as career, albeit unpaid directly
Sithisvoid wrote: »Psychobunni wrote: »I said "Have a career and a family - game difficulty about right"
I'm including full time Mom as career, albeit unpaid directly
It's a career lol. I'm a full time dad who has worked a career that was easier.
How about retired or disabled with too much time on my hands? lol
Lots of older gamers around here yanno...*shakes cane
Lol i noticed hardly anyone chooses no career and no family, this does not match up with the countless students i play pvp with or against. Maybe they voted wrong because of the one night stands and ocasional exams
Or they dont read polls
Game difficulty is fine for me, but I also don't have 500+ champion points yet. I still find plenty of challenge in veteran dungeons and when soloing zone bosses, pvp balance is fine imo, leveling up isn't too difficult pre-vet ranks which is fine for the casual players.
The argument against difficulty level has two sides, but nobody ever wants to acknowledge both. On one hand you have people with a ton of champion points and, in some cases exceptional skill, claiming the game is too easy, but a lot of the content they're breezing through is difficult for other players. I've been playing since pc launch and transferred to console, I'm still only vet 6 and only have 35 or so champion points. A boss that's difficult or challenging for me is obviously going to be a cakewalk fir a 500 champion point player.
You have to find a middle ground between the extreme casuals and the extreme elitists.
Everyone has a different level of play and unfortunately you can't balance to each individual. I can pick master locks without any trouble, but my father in law, in his 50s with poor hearing and reflexes, has issues even with simple locks. Should i be complaining that the master locks aren't challenging enough?
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
No, I'm sorry, you are mistaken. That would be the opposite of s self serving bias. It's a real thing, look it up. But you are entirely incorrect here.
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
No, I'm sorry, you are mistaken. That would be the opposite of s self serving bias. It's a real thing, look it up. But you are entirely incorrect here.
It's completely in line with a self-serving bias. Like you said, players may want to feel "3L33TZ", and could just as easily think that of themselves and said that the game is fairly balanced (they were just so great that they accomplished everything) when in reality it's vastly too easy. I'm honestly curious how that would not be in line with a self-serving bias.
Granted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
No, I'm sorry, you are mistaken. That would be the opposite of s self serving bias. It's a real thing, look it up. But you are entirely incorrect here.
It's completely in line with a self-serving bias. Like you said, players may want to feel "3L33TZ", and could just as easily think that of themselves and said that the game is fairly balanced (they were just so great that they accomplished everything) when in reality it's vastly too easy. I'm honestly curious how that would not be in line with a self-serving bias.
(that's the only reply I have for this, a blank, dumbfounded stare)
If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal