@BBSoonerGranted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
No, I'm sorry, you are mistaken. That would be the opposite of s self serving bias. It's a real thing, look it up. But you are entirely incorrect here.
It's completely in line with a self-serving bias. Like you said, players may want to feel "3L33TZ", and could just as easily think that of themselves and said that the game is fairly balanced (they were just so great that they accomplished everything) when in reality it's vastly too easy. I'm honestly curious how that would not be in line with a self-serving bias.
(that's the only reply I have for this, a blank, dumbfounded stare)
Seriously. I'm honestly asking how incorrectly voting based on a person's perceptions of themselves is exclusive to one extreme over the other.
@BBSoonerGranted this poll is incredibly small and means nothing, the lack of the consensus that the "game is too hard" across all proposed demographics is telling. If "too easy" and "too hard" are extremes on the scale, ZOS should strive to have the extremes balanced as opposed to leaning heavily towards one or the other. That would be a true balance.
Except for the fact that people are people and are rarely honest, even to themselves. Many more people want to feel "3L33TZ" and post "oh the game is too easy, yeah" than will admit, even to themselves, that the game poses a real and serious challenge for them. This is an effect knows as "self-serving bias" and is an actual thing that pollsters will take in to account in opinion polls such as this. If the poll had just as many "too easy" as "too hard" then the game would definitely be too easy to have mass appeal, which is what the developers are going for. They results of this poll show that it is probably balanced just about right.
Same could be said as players piling on a "too hard" classification. Clicking "it's too hard" when if they were honest with themselves about it being appropriately difficult for them would be pretty self-serving. ESO isn't in that situation though, since it's "self-serving" for them to say the difficulty is just right when if they were honest with themselves realize it's probably too easy.
The argument is cyclical, the lack of representation from one extreme with the abundance of another (given any adjustments you want to make for "lying humans") is the point of samples.
No, I'm sorry, you are mistaken. That would be the opposite of s self serving bias. It's a real thing, look it up. But you are entirely incorrect here.
It's completely in line with a self-serving bias. Like you said, players may want to feel "3L33TZ", and could just as easily think that of themselves and said that the game is fairly balanced (they were just so great that they accomplished everything) when in reality it's vastly too easy. I'm honestly curious how that would not be in line with a self-serving bias.
(that's the only reply I have for this, a blank, dumbfounded stare)
Seriously. I'm honestly asking how incorrectly voting based on a person's perceptions of themselves is exclusive to one extreme over the other.
Because it's a self serving bias, meaning people, all people, will tend to want to make themselves feel better or look better in the eyes of others.
All polls will fall on a normal curve, however, when you account for self serving bias polls like this will skew toward "too easy". Sure, some people will vote "just right" when the game is actually too hard, and I'm sure this poll reflects those individuals.
If the game was truly not challenging, the poll would be skewed much more toward "too easy", due to self serving bias.
Someone would not vote that the game is "too hard" when in actuality is is "just right", because that would be the opposite of self serving.
A certain percentage of individuals will always vote "too easy" when the game is actually "just right" for them due to self serving bias.
Rook_Master wrote: »I'd love to cross-reference these results with amount of CP.
Emma_Eunjung wrote: »As a solo PvE player, my choice would be:
No career or family - game difficulty either too easy OR too hard.
The level 1-50 content and public VR1-VR10 delves is too easy.
The instanced dungeons (normal and veteran) and Craglorn delves range from "a little bit hard" to "freakin impossible". I've soloed all but two or three of the normal dungeons, but I've never been able to solo any of the Veteran mode dungeons. Trials are obviously impossible to complete solo by design.
TL;DR: If you stick to the stuff you're supposed to solo, the game is often too easy. If you attempt the group content, the game is often too hard.
Married, no kids. PvE questing is too easy. This is supposed to me an MMO, I shouldn't be able to all this alone.
Married, no kids. PvE questing is too easy. This is supposed to me an MMO, I shouldn't be able to all this alone.
Merlin13KAGL wrote: »As it stands, and once you've seen it for a while, you'll realize there is little more than the weather that is dynamic in this game. AI is slow and predictable, portals and tethers keep things consistently in their place, etc.
Morrowind w/ Oblivion features.Merlin13KAGL wrote: »As it stands, and once you've seen it for a while, you'll realize there is little more than the weather that is dynamic in this game. AI is slow and predictable, portals and tethers keep things consistently in their place, etc.
Good point. In Skyrim, a baddie or guard would chase you to the ends of the world, which could be a danger early on in the game. In ESO, just jump in the water, and unless the baddies have something that can reach you (or reach and pull you back al la the guard), you're probably okay. Then go back, and the baddie is frolicking or doing whatever it was doing before, ignoring you.
Also don't care for "leveled" territory, though know it's a feature popularized by the mega-MMOs.