Every single ability on your werewolf bar scales based on stamina & weapon damage (including Hircine's Bounty & Claws of Life), and most of the skills are incredibly expensive.
Why run 5 Heavy / 2 Light, when what you want is cheaper skill costs?
Also, you're getting literally zero stamina or weapon damage with that setup.
It's nice if this works for you, but I'd say it's far from "best" werewolf build.
In fact, wearing 6 Medium 1 Heavy, 5x Hunding's, 4x Morag, 2x Shadow Walker, 1x Blood Spawn I can deal over twice more damage & heal for twice more with Hircine's Bounty/Claws of Life, while also sustaining better thanks to 18% less expensive skills & 24% more stamina regeneration.
Every single ability on your werewolf bar scales based on stamina & weapon damage (including Hircine's Bounty & Claws of Life), and most of the skills are incredibly expensive.
Why run 5 Heavy / 2 Light, when what you want is cheaper skill costs?
Also, you're getting literally zero stamina or weapon damage with that setup.
It's nice if this works for you, but I'd say it's far from "best" werewolf build.
In fact, wearing 6 Medium 1 Heavy, 5x Hunding's, 4x Morag, 2x Shadow Walker, 1x Blood Spawn I can deal over twice more damage & heal for twice more with Hircine's Bounty/Claws of Life, while also sustaining better thanks to 18% less expensive skills & 24% more stamina regeneration.
why one heavy exactly?
Every single ability on your werewolf bar scales based on stamina & weapon damage (including Hircine's Bounty & Claws of Life), and most of the skills are incredibly expensive.
Why run 5 Heavy / 2 Light, when what you want is cheaper skill costs?
Also, you're getting literally zero stamina or weapon damage with that setup.
It's nice if this works for you, but I'd say it's far from "best" werewolf build.
In fact, wearing 6 Medium 1 Heavy, 5x Hunding's, 4x Morag, 2x Shadow Walker, 1x Blood Spawn I can deal over twice more damage & heal for twice more with Hircine's Bounty/Claws of Life, while also sustaining better thanks to 18% less expensive skills & 24% more stamina regeneration.
I am going to try out werewolf sorc when I level it as I have an imperial sorc:
- 5% stam cost reduction passive
- reduced ultimate cost passive
- bound ageis toggle (increased armour, heavy attack damage by 11% and 5% max stamina)
- Crit surge (rally is probably more beneficial whilst up)
- thundering presence
Looks interesting.
I also have an imperial NB so can compare two. Soon to add an imperial temp, so with a bit of time I should be able to compare those 3 classes as imperials.
Really fun duels Lefty. Any class combo's that are difficult to duel in werewolf form?
Do you get any passive carry over from weapons slotted before the morph? Do maces give you more penetration, daggers more crit change, swords more damage and axes additional bleeds? Sword and shield reduced block cost etc?
Nah mate, I was just referring to watching those duels on your twitch, inspiring stuff. They are intense as the DPS is so high that one mistake and it is over.
I am dragging out the werewolf ultimate on my sorc and nightblade as I have been inspired. Would be happy to get a bit of dueling practice in when I have levelled up the skills on the sorc. Character names are in my sig.
Sorc doesn't have much in the way of class passives that help then, just the 5% stam cost reduction (which isn't bad due to the high stam cost of werewolf abilities) and the 15 ultimate cost reduction to get into wolf form more often. No other passives help as far as I can see.
I might have to drop vamp on the nightblade as their passives are better suited.
#believethehype
Kajimano_ESO wrote: »Pack leader is more vanity then useful for the werewolf using it, as it adds 2 seconds on to a friendly werewolf a timer when they use a heavy attack, but does nothing for you other then make you white.
IMO to increase your effectiveness as a werewolf I would suggest the following changes
Werewolf brezerker - increase bleed damage on light and heavy attacks
Hiracine's Rage - so its heals and increases your weapon damage by 20% for a few seconds
Surfinginhawaii wrote: »Nice! I also enjoyed the video.
Kajimano_ESO wrote: »Pack leader is more vanity then useful for the werewolf using it, as it adds 2 seconds on to a friendly werewolf a timer when they use a heavy attack, but does nothing for you other then make you white.
Lefty_Lucy wrote: »Surfinginhawaii wrote: »Nice! I also enjoyed the video.
Thanks buddy!Kajimano_ESO wrote: »Pack leader is more vanity then useful for the werewolf using it, as it adds 2 seconds on to a friendly werewolf a timer when they use a heavy attack, but does nothing for you other then make you white.
I just re-checked this; you do receive the increased duration on your werewolf timer if you perform a heavy attack as a Pack Leader.
Lefty_Lucy wrote: »Surfinginhawaii wrote: »Nice! I also enjoyed the video.
Thanks buddy!Kajimano_ESO wrote: »Pack leader is more vanity then useful for the werewolf using it, as it adds 2 seconds on to a friendly werewolf a timer when they use a heavy attack, but does nothing for you other then make you white.
I just re-checked this; you do receive the increased duration on your werewolf timer if you perform a heavy attack as a Pack Leader.
Yep works for yourself too.
Does the race truly matter for this build or is it just a suggestion because I somewhat want to make my character a Khajit