tordr86b16_ESO wrote: »Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.
tordr86b16_ESO wrote: »Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.
IcyDeadPeople wrote: »tordr86b16_ESO wrote: »Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.
Agreed, and we have this enlightenment system in place that could achieve what you are describing, perhaps with some adjustment, and without shifting the goalpost of max CP any further out than it already is.
While enlightened, you only need 100k XP to earn 1 CP, so you are earning CP 4x faster than a hardcore grinder who has already used up their pool of enlightenment.
If enlightenment were extended to be stored up for a longer period and/or allow for more Enlightenment per day, it would become easier for players at the lower end of the scale to catch up to within a reasonable range of CP, remaining somewhat competitive in Cyrodiil just by playing normally and using enlightenment without grinding.
It's already going to take a lot of XP to reach 3600CP. At one or two CP per day, this is 5-10 years. I would not like to see it shifted further out to 15-20 years by requiring even more XP for the higher ranks.
tordr86b16_ESO wrote: »
I do hope someone over at zos reads this and acts quickly. Hardcore grinders are going to exploit the current 400k pr cp to the max. Better act swiftly, you don't a bunch of people running around with around 2000+ while the rest of us are stuck below 600 if you delay the change.
How is grinding 400K XP for 1 CP "exploiting"? All I see is those with more gaming time available playing more gaming time.
Botters ? .. yeah get rid of them, but don't whine about not having 20 hours per day gaming time when some do.
The world and the fantasy world of MMO's is not balanced where casual players get a means of "catching up" on those with nothing better to do than gaming
PvE MMORPGs are ruined by trying to satisfy PvPers in a gaming environment that is not designed to be a dedicated PvP environment.
One potential solution is to disable all CP effects with PvP but allow them to continue in all PvE content ?
I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
I would imagine the justification in the change to suit that, at least, is that it would be difficult to keep a new player interested in a game that they can never be competitive in.
"Hey, here's this really awesome game but go ahead and just alleviate from your pretty little head the notion that you'll ever make a leaderboard in PvE or be top anything in PvP, since you started a year or two too late. Playing 10 hours a day won't save you, so just settle in to your mediocrity! Good luck, you filthy casual! Lament not starting the game earlier."
Can't say the marketing department will be able to sell that one...
thomas.k.grayb14_ESO wrote: »there is a cap. It is 3600. Once someone reaches that they can't get any further ahead.
thomas.k.grayb14_ESO wrote: »there is a cap. It is 3600. Once someone reaches that they can't get any further ahead.
The problem is when the "First!" crowd starts bullying ZeniMax to raise the cap because they're bored.
I'm already interested in how ZOS is going to reply...
I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.
Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.
You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
LadyDestiny wrote: »I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.
Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.
You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them.
LadyDestiny wrote: »I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.
Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.
You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them.
And you haven't understood the problem.
ESO it's not a single player game. Balance and fairness are of utmost importance.
In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
In 1 year from now, game's population will be spread in more than 1000 CP.
PVE will be a joke or a nightmare.
In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)
LadyDestiny wrote: »LadyDestiny wrote: »I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.
Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.
You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them.
And you haven't understood the problem.
ESO it's not a single player game. Balance and fairness are of utmost importance.
In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
In 1 year from now, game's population will be spread in more than 1000 CP.
PVE will be a joke or a nightmare.
In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)
I wasn't saying this from a single player game standpoint. You cannot expect it to be balanced between a new player and a long time player. It just isn't going to happen right away. It would be like you being a vet player a year from now, but some new person decides to start playing eso and they expect to be equal with you. All our hard work should just be thrown out, but made easy to obtain for the new guy. That doesn't make sense. It would be like some newbie in WoW , or any other mmo for that matter, screaming because he doesn't have all his skills or the best gear yet, so take it away from the vet who has earned it and they can be on the same level. It takes time to aquire these things. I have run into several VR 14 people on console that chose to just trash mob grind to get there fast, then ask me to craft the best gear for them and expect me to supply the mats. Some people don't want to work for anything.
LadyDestiny wrote: »LadyDestiny wrote: »I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.
If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.
Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.
You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them.
And you haven't understood the problem.
ESO it's not a single player game. Balance and fairness are of utmost importance.
In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
In 1 year from now, game's population will be spread in more than 1000 CP.
PVE will be a joke or a nightmare.
In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)
I wasn't saying this from a single player game standpoint. You cannot expect it to be balanced between a new player and a long time player. It just isn't going to happen right away. It would be like you being a vet player a year from now, but some new person decides to start playing eso and they expect to be equal with you. All our hard work should just be thrown out, but made easy to obtain for the new guy. That doesn't make sense. It would be like some newbie in WoW , or any other mmo for that matter, screaming because he doesn't have all his skills or the best gear yet, so take it away from the vet who has earned it and they can be on the same level. It takes time to aquire these things. I have run into several VR 14 people on console that chose to just trash mob grind to get there fast, then ask me to craft the best gear for them and expect me to supply the mats. Some people don't want to work for anything.
And again you are wrong: WoW, as all other mmorpg, has a reset mechanism. When a new expansion gets out, you can trash your l33t gears, because other player in greens will be more powerful than you in your more than epic gear.
So a new player can catch up with the veterans and start raid with them, if he feels like.
Also in other mmorpg, you can be one of the best if you put enough effort AND you have some skill.
CP system rewards grinders.
LadyDestiny wrote: »We haven't really had a new expansion yet except craglorn. Also with wow it is not going to totally wipe a long time player back to square one. You are referring to gear. New players still have to grind or buy there instant token, if they still have those. People would rage quit. As you stated, you can be one of the best , if you put some effort into it.
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?
tordr86b16_ESO wrote: »Currently how the system works is that you need to grind 400k exp to gain one CP.