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Changing the flat cp experience value (400000) to scaling instead.

tordr86b16_ESO
tordr86b16_ESO
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Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.

  • Tolmos
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    Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.

    This is a relatively elegant solution to a nasty power creep problem that gives today's hardcore players and the hardcore players of next year a chance to properly compete against each other.

    +1 to this.
    Edited by Tolmos on July 7, 2015 2:37AM
  • IcyDeadPeople
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    Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.

    Agreed, and we have this enlightenment system in place that could achieve what you are describing, perhaps with some adjustment, and without shifting the goalpost of max CP any further out than it already is.

    While enlightened, you only need 100k XP to earn 1 CP, so you are earning CP 4x faster than a hardcore grinder who has already used up their pool of enlightenment.

    If enlightenment were extended to be stored up for a longer period and/or allow for more Enlightenment per day, it would become easier for players at the lower end of the scale to catch up to within a reasonable range of CP, remaining somewhat competitive in Cyrodiil just by playing normally and using enlightenment without grinding.

    It's already going to take a lot of XP to reach 3600CP. At one or two CP per day, this is 5-10 years. I would not like to see it shifted further out to 15-20 years by requiring even more XP for the higher ranks.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Currently how the system works is that you need to grind 400k exp to gain one CP. This needs to be changed to scaling depending on how low or high your CP Rank is. It would work the same like with the Alliance Points needed to rank up. This will help newer players gain up on older players, and it would not devalue their work. However, it would slow down the overall power creep.

    Agreed, and we have this enlightenment system in place that could achieve what you are describing, perhaps with some adjustment, and without shifting the goalpost of max CP any further out than it already is.

    While enlightened, you only need 100k XP to earn 1 CP, so you are earning CP 4x faster than a hardcore grinder who has already used up their pool of enlightenment.

    If enlightenment were extended to be stored up for a longer period and/or allow for more Enlightenment per day, it would become easier for players at the lower end of the scale to catch up to within a reasonable range of CP, remaining somewhat competitive in Cyrodiil just by playing normally and using enlightenment without grinding.

    It's already going to take a lot of XP to reach 3600CP. At one or two CP per day, this is 5-10 years. I would not like to see it shifted further out to 15-20 years by requiring even more XP for the higher ranks.

    I do hope someone over at zos reads this and acts quickly. Hardcore grinders are going to exploit the current 400k pr cp to the max. Better act swiftly, you don't a bunch of people running around with around 2000+ while the rest of us are stuck below 600 if you delay the change.
    Edited by tordr86b16_ESO on July 7, 2015 2:55AM
  • tordr86b16_ESO
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    My question is how come some people even have that much CP? Botters maybe?
  • Tolmos
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    I do hope someone over at zos reads this and acts quickly. Hardcore grinders are going to exploit the current 400k pr cp to the max. Better act swiftly, you don't a bunch of people running around with around 2000+ while the rest of us are stuck below 600 if you delay the change.

    Yea, reaction time is the only fair way to handle it. While the most logical way to handle the situation would be to scale the XP needed and then "reevaluate" how much CP every player has based on that along with allowing reallocation of said points (so suddenly all the 2,000 CP people get dropped to 600 and can respend them), that would so crappy for the players who achieved that CP. They could lose a good few people that way.

    So I would recommend getting CP like crazy while possible in hopes they grandfather in all the current CP holders at their current values lol
    Edited by Tolmos on July 7, 2015 3:08AM
  • bosmern_ESO
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    I honestly wouldn't mind that.
    ~Thallen~
  • OzJohnD
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    How is grinding 400K XP for 1 CP "exploiting"? All I see is those with more gaming time available playing more gaming time.

    Botters ? .. yeah get rid of them, but don't whine about not having 20 hours per day gaming time when some do.

    The world and the fantasy world of MMO's is not balanced where casual players get a means of "catching up" on those with nothing better to do than gaming

    PvE MMORPGs are ruined by trying to satisfy PvPers in a gaming environment that is not designed to be a dedicated PvP environment.
    Edited by OzJohnD on July 7, 2015 3:22AM
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Tolmos
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    OzJohnD wrote: »
    How is grinding 400K XP for 1 CP "exploiting"? All I see is those with more gaming time available playing more gaming time.

    Botters ? .. yeah get rid of them, but don't whine about not having 20 hours per day gaming time when some do.

    The world and the fantasy world of MMO's is not balanced where casual players get a means of "catching up" on those with nothing better to do than gaming

    PvE MMORPGs are ruined by trying to satisfy PvPers in a gaming environment that is not designed to be a dedicated PvP environment.

    This has nothing to do with allowing casuals to catch up to hardcores. That will never happen. This is about allowing hardcores to catch up to hardcores.

    Hardcore player today starts grinding CP 8-10 hours a day. A year from now another hardcore player joins and starts grinding CP 8-10 hours a day. The second player will ALWAYS be a year behind the first, unless there's either a cap put in place or this concept of scaling XP, and will never catch up. He will always be handicapped in combat, or in competitive PVE, against the first player due to seniority. That game will literally just hand the match to the first player because he started first.

    Casuals won't catch up regardless. But players who play the same amount should have an opportunity to become competitive with each other, even if it takes a year or two. There should never be a situation where it's IMPOSSIBLE to catch up, shy of one of the two just quitting the game.
    Edited by Tolmos on July 7, 2015 3:29AM
  • Gidorick
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    @tordr86b16_ESO. Instead of scaling the required XP required, I suggest there simply be an XP buff depending on the CP gap and how munch CP a player has. It accomplishes the same thing as the scaling (making lower CP earn more quickly) but the rate of earning would increase the more CPs the highest player on the server has.

    So when the top player has 1000 CPs a player who has 100 will earn CPs as a faster rate than if the top player has 500 CPs.

    This way the rate of achievement for players directly correlates to how wide the CP gap is.

    Anyway, a more detailed outline is here: http://forums.elderscrollsonline.com/en/discussion/184576/champion-points-catch-up-mechanic-concept/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Drasn
    Drasn
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    there is a cap. It is 3600. Once someone reaches that they can't get any further ahead.
  • OzJohnD
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    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • OzJohnD
    OzJohnD
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    One potential solution is to disable all CP effects with PvP but allow them to continue in all PvE content ?
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Gidorick
    Gidorick
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    OzJohnD wrote: »
    One potential solution is to disable all CP effects with PvP but allow them to continue in all PvE content ?

    It would work... but would also kind of negate the reason to even get CPs in the first place.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TheBull
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    Yeah but the CS system already does that. The more points you add the less you get for each point. Once you reach about 50 points in a chosen star you net a whole .1% for each point.
    Edited by TheBull on July 7, 2015 3:42AM
  • Tolmos
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    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    I would imagine the justification in the change to suit that, at least, is that it would be difficult to keep a new player interested in a game that they can never be competitive in.

    "Hey, here's this really awesome game but go ahead and just alleviate from your pretty little head the notion that you'll ever make a leaderboard in PvE or be top anything in PvP, since you started a year or two too late. Playing 10 hours a day won't save you, so just settle in to your mediocrity! :) Good luck, you filthy casual! Lament not starting the game earlier."

    Can't say the marketing department will be able to sell that one...
  • tordr86b16_ESO
    tordr86b16_ESO
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    Tolmos wrote: »
    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    I would imagine the justification in the change to suit that, at least, is that it would be difficult to keep a new player interested in a game that they can never be competitive in.

    "Hey, here's this really awesome game but go ahead and just alleviate from your pretty little head the notion that you'll ever make a leaderboard in PvE or be top anything in PvP, since you started a year or two too late. Playing 10 hours a day won't save you, so just settle in to your mediocrity! :) Good luck, you filthy casual! Lament not starting the game earlier."

    Can't say the marketing department will be able to sell that one...

    Haha, indeed.
  • OzJohnD
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    So the long term players, the new comers, the dedicated PvPérs and the casual players .. they can't all be satisfied at the same time with one product.

    Not surprised really ... and perhaps the player base needs to stop demanding that everyone be happy, or rather each subset of the player base needs to stop demanding that they are kept happy, especially when doing so will upset another subset.

    Welcome to MMORPGs that aim to satisfy all and fail to satisfy anyeone.
    Edited by OzJohnD on July 7, 2015 4:20AM
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Acrolas
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    there is a cap. It is 3600. Once someone reaches that they can't get any further ahead.

    The problem is when the "First!" crowd starts bullying ZeniMax to raise the cap because they're bored.

    I'm already interested in how ZOS is going to reply...
    signing off
  • Gidorick
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    Acrolas wrote: »
    there is a cap. It is 3600. Once someone reaches that they can't get any further ahead.

    The problem is when the "First!" crowd starts bullying ZeniMax to raise the cap because they're bored.

    I'm already interested in how ZOS is going to reply...

    They're going to increase the CP cap of each star to 150 from 120 making the new cap 4500.

    Edit: I assume.
    Edited by Gidorick on July 7, 2015 4:31AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • LadyDestiny
    LadyDestiny
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    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.

    Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them. :/
    Edited by LadyDestiny on July 7, 2015 11:48AM
  • ragespell
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    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.

    Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them. :/

    And you haven't understood the problem.
    ESO it's not a single player game. Balance and fairness are of utmost importance.
    In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
    In 1 year from now, game's population will be spread in more than 1000 CP.
    PVE will be a joke or a nightmare.
    In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)

  • LadyDestiny
    LadyDestiny
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    ragespell wrote: »
    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.

    Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them. :/

    And you haven't understood the problem.
    ESO it's not a single player game. Balance and fairness are of utmost importance.
    In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
    In 1 year from now, game's population will be spread in more than 1000 CP.
    PVE will be a joke or a nightmare.
    In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)

    I wasn't saying this from a single player game standpoint. You cannot expect it to be balanced between a new player and a long time player. It just isn't going to happen right away. It would be like you being a vet player a year from now, but some new person decides to start playing eso and they expect to be equal with you. All our hard work should just be thrown out, but made easy to obtain for the new guy. That doesn't make sense. It would be like some newbie in WoW , or any other mmo for that matter, screaming because he doesn't have all his skills or the best gear yet, so take it away from the vet who has earned it and they can be on the same level. :neutral: It takes time to aquire these things. I have run into several VR 14 people on console that chose to just trash mob grind to get there fast, then ask me to craft the best gear for them and expect me to supply the mats. Some people don't want to work for anything.
  • Robbmrp
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    OzJohnD wrote: »
    One potential solution is to disable all CP effects with PvP but allow them to continue in all PvE content ?

    The problem with that is it affects the Leaderboards. Only those with very high numbers of CP would ever be on them.
    NA Server - Kildair
  • P3ZZL3
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    I've said this before, and it really wouldn't be hard to implement from @ZOS's side.
    • Implement 2 Leader boards. One uses CP and the other does not.
    • Implement 1 new campaign mode in PVP called "Hardcore" and allow CP Usage.
    • Remove CP Usage from all other campaigns in PVP.

    This would level all playing fields, yet allow the hardcores to compete and min/max as well.

    It means that ZOS do NOT have to re-write the entire Vet and CP systems to cater for the community.

    It's win win all round as far as I can tell.
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • ragespell
    ragespell
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    ragespell wrote: »
    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.

    Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them. :/

    And you haven't understood the problem.
    ESO it's not a single player game. Balance and fairness are of utmost importance.
    In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
    In 1 year from now, game's population will be spread in more than 1000 CP.
    PVE will be a joke or a nightmare.
    In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)

    I wasn't saying this from a single player game standpoint. You cannot expect it to be balanced between a new player and a long time player. It just isn't going to happen right away. It would be like you being a vet player a year from now, but some new person decides to start playing eso and they expect to be equal with you. All our hard work should just be thrown out, but made easy to obtain for the new guy. That doesn't make sense. It would be like some newbie in WoW , or any other mmo for that matter, screaming because he doesn't have all his skills or the best gear yet, so take it away from the vet who has earned it and they can be on the same level. :neutral: It takes time to aquire these things. I have run into several VR 14 people on console that chose to just trash mob grind to get there fast, then ask me to craft the best gear for them and expect me to supply the mats. Some people don't want to work for anything.

    And again you are wrong: WoW, as all other mmorpg, has a reset mechanism. When a new expansion gets out, you can trash your l33t gears, because other player in greens will be more powerful than you in your more than epic gear.
    So a new player can catch up with the veterans and start raid with them, if he feels like.
    Also in other mmorpg, you can be one of the best if you put enough effort AND you have some skill.
    CP system rewards grinders.
    Edited by ragespell on July 7, 2015 2:01PM
  • LadyDestiny
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    ragespell wrote: »
    ragespell wrote: »
    OzJohnD wrote: »
    I still can't see how there is justification for expecting someone starting a year late has any reasonable right to claim rights to any means of "catch up" one someone who has been in the game for a year longer ... with PvP whether it be direct combat or in PvE "trials" epeening, there will always be someone who started later and therefore be at a disadvantage to those who started earlier.

    If this game is ONLY about player vs player then yes, I can see value in resetting everything regularly so all existing players start even but this is not just PvP.

    Using the WoW model, with a major expansion the level cap is increased and all "best in slot" max-min'ed gear is replaced by the first items you get for quest rewards in the next starting area.

    You implement that, the "catchers" would love it, the elitists would whine ... you cannot satisfy both, therefore Zenimax will have to decide based on who is going to pay the most money overall, not on who complains the loudest.

    Totally agree with this^^^ Not sure how new players feel they should have exclusive right to take away from veteran players. Vet players earned those points, be it 75 or 2000 pts., by putting the long hours grinding to get them. Give up months of hard work because some noob gets trashed in pvp after playing for just 2 weeks. All these cries for nerfs just keep getting better and better all the time....and Zos will probably cater to them. :/

    And you haven't understood the problem.
    ESO it's not a single player game. Balance and fairness are of utmost importance.
    In this kind of game you can't have a progression system with no boundaries. It is simply bad design.
    In 1 year from now, game's population will be spread in more than 1000 CP.
    PVE will be a joke or a nightmare.
    In PVP there won't be no more new player (even in a zerg ball, isn't funny to furiously smash your keyboard and see enemy's HP barely change, and when they turn on you they oneshot you)

    I wasn't saying this from a single player game standpoint. You cannot expect it to be balanced between a new player and a long time player. It just isn't going to happen right away. It would be like you being a vet player a year from now, but some new person decides to start playing eso and they expect to be equal with you. All our hard work should just be thrown out, but made easy to obtain for the new guy. That doesn't make sense. It would be like some newbie in WoW , or any other mmo for that matter, screaming because he doesn't have all his skills or the best gear yet, so take it away from the vet who has earned it and they can be on the same level. :neutral: It takes time to aquire these things. I have run into several VR 14 people on console that chose to just trash mob grind to get there fast, then ask me to craft the best gear for them and expect me to supply the mats. Some people don't want to work for anything.

    And again you are wrong: WoW, as all other mmorpg, has a reset mechanism. When a new expansion gets out, you can trash your l33t gears, because other player in greens will be more powerful than you in your more than epic gear.
    So a new player can catch up with the veterans and start raid with them, if he feels like.
    Also in other mmorpg, you can be one of the best if you put enough effort AND you have some skill.
    CP system rewards grinders.

    We haven't really had a new expansion yet except craglorn. Also with wow it is not going to totally wipe a long time player back to square one. You are referring to gear. New players still have to grind or buy there instant token, if they still have those. People would rage quit. As you stated, you can be one of the best , if you put some effort into it.
  • tordr86b16_ESO
    tordr86b16_ESO
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    We haven't really had a new expansion yet except craglorn. Also with wow it is not going to totally wipe a long time player back to square one. You are referring to gear. New players still have to grind or buy there instant token, if they still have those. People would rage quit. As you stated, you can be one of the best , if you put some effort into it.

    You can't really call Craglorn an expansion. The correct term is content update...

    Content Update: http://www.merriam-webster.com/dictionary/update

    Expansion: http://www.merriam-webster.com/dictionary/expansion

  • HungryHobo
    HungryHobo
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    I thought of this the other day. I like it. You're placing another layer of diminishing returns in the mix, which benefits the newer players.

    You could also make the cumulative effect of each CP gained in the current system benefit the player less (A harsher version of the current diminishing returns). Roll that decimal point over 1 extra 10's place in the stat window, and we can then start "seeing" incremental increases of 0.09% or less.

    That is another way to do it at least..

    Essentially you want to make (% stat increase)/time decrease as you start trudging toward the upper limit.
    Edited by HungryHobo on July 7, 2015 5:10PM
  • washlov
    washlov
    ✭✭✭
    all players with less time are Second Class Players with this system atm
    this may would be a better idea may combined with catching up
    it would make the boring linear system where everybody get the same passives interesting
    there would be real character individualization like they advertised this system


    Rune_Relic wrote: »
    They don't need to remove it and replace it with something else with 6 months of work.
    All they need to do is add a CHAMPION BAR with 3 slots.
    1 Warrior passive can be loaded.
    1 Thief passive can be loaded.
    1 Mage passive can be loaded.

    Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.

    People can grind away to their hearts content.
    Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.

    The stam/mag/health from each CP has to be nerfed though.

    No power creep.
    No power gap.
    No gated content.
    Endless progression
    No gated endgame
    Forced Build diversity.



    sample

    Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.

    Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.

    Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.


    sample 2

    Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.

    Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.

    Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.


    these are two stamina builds but completely different
    it would make the CS experimental and make the chars different
    it would make the boring linear system where everybody get the same passives interesting and would make it meaningful


    Faulgor wrote: »
    How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?

    may than put the Warrior/Mage/Thief restriction away

    if you take one perk get the one with the 10 points
    if you take two perks get also the one with the 30 points
    if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now :)


    sample

    Warrior/The Steed/Passive Buffs

    one perk:

    Invigorating Bash
    Gives you a 20% chance to restore 5 Health when you bash an enemy.

    two perks:

    Phase
    After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.

    three perks(the steed master):

    Shield Expert
    Increases the Armor and Spell Resistance of equipped Shields by 75%.

    Reinforced
    When activating block gain a damage shield for 1900 every 10 seconds.


    alternative idea

    if you take one perk get the one with the 10 points
    if you take two perks get the one with the 30 points
    if you take three perks get the one with the 75 points

    the 120 point perks could be specialist perks which one can be chosen if you have 3 perks of one guardian constellation

    so if you have 3 perks choosen from Warrior you would be a specialist and can choose one from:


    Reinforced: When activating block gain a damage shield for 1900 every 10 seconds.

    Unchained:Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.

    Determination:Absorbs 1950 damage for 15 seconds after drinking a potion.

    you would be a Master Warrior
    Edited by washlov on July 7, 2015 5:14PM
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    Currently how the system works is that you need to grind 400k exp to gain one CP.

    Or just play as you normally do and enjoy the game.

    I feel no pressure to grind CP in any way.

    If someone wants to grind CP then fair enough but that's not how the "system works".
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