here are some ideas for a fair CP system
They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
sample
Warrior/The Lord/Heavy Armor Focus: Increases your Armor by 13% while wearing 5 or more pieces of heavy armor.
Thief/The Lover/Mooncalf: Increases your Stamina Recovery by 25%.
Mage/The Ritual/Piercing: Increases the amount of Armor your physical attacks ignore by 25%.
sample 2
Warrior/The Steed/Medium Armor Focus: Increases your Armor by 13% when a Medium Armor set of 5 or more pieces is equipped.
Thief/The Tower/Warlord: Reduces the Stamina cost of spells and abilities by 15.8%.
Mage/The Ritual/Precise Strikes: Increases the critical damage of your physical attacks by 25%.
these are two stamina builds but completely different
it would make the CS experimental and make the chars different
it would make the boring linear system where everybody get the same passives interesting and would make it meaningful
How would you handle the perks that unlock automatically, like Precise Strike? Would I have to slot those as well, or are they always active?
may than put the Warrior/Mage/Thief restriction away
if you take one perk get the one with the 10 points
if you take two perks get also the one with the 30 points
if you take three perks from one line get all four the fourth is a bonus cause you are a specialist now
sample
Warrior/The Steed/Passive Buffs
one perk:
Invigorating Bash
Gives you a 20% chance to restore 5 Health when you bash an enemy.
two perks:
Phase
After roll dodging, your Armor and Spell Resistance is increased by 1000 for 3 seconds.
three perks(the steed master):
Shield Expert
Increases the Armor and Spell Resistance of equipped Shields by 75%.
Reinforced
When activating block gain a damage shield for 1900 every 10 seconds.
alternative idea
if you take one perk get the one with the 10 points
if you take two perks get the one with the 30 points
if you take three perks get the one with the 75 points
the 120 point perks could be specialist perks which one can be chosen if you have 3 perks of one guardian constellation
so if you have 3 perks choosen from Warrior you would be a specialist and can choose one from:
Reinforced: When activating block gain a damage shield for 1900 every 10 seconds.
Unchained:Reduces the Stamina cost of abilities by 80% for 3 seconds after breaking free of a stun, knockdown, fear, disorient, or stagger.
Determination:Absorbs 1950 damage for 15 seconds after drinking a potion.
you would be a Master Warrior