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Really? This was a priority?

  • ontheleftcoast
    ontheleftcoast
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    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"
  • Ourorboros
    Ourorboros
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    I think it's like Alpha said: ZOS is purely reactive. They are like an ostrich with head in sand (not the image I wanted to use, but my first choice would have been nerfed by censor/mods...think sun and holes). Grinding in Craglorn was ignored for months. Even when they did stop it, it was stopped individual spots as they appeared, not a universal approach. When they finally did do a universal approach, they broke Craglorn so badly that it's now only good for farming nirncrux and a few dungeon runs. The ZOS train is on the tracks, but there is no engineer driving it.
    6a00d8341c652b53ef010535dc546f970c-800wi
    Edited by Ourorboros on June 29, 2015 5:54PM
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    BigM wrote: »
    Yep they are right on size "approximately 5GB for English, 6.5GB for German, and 7.4GB for French" at least we didn't have to wait for servers to come up to get it. That is a small plus.

    I am done wasting 5gb of my DL capacity on patches that fix nothing meaningful, add crown store items and hint at content that was supposed to have been releases 12+ months ago.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    As for the XP nerf..... The ninja XP nerf group seems to be the only ZOS task force working in real time. Reassign them to class balance immediately.

    I gather the sound crew must not have been thinned in the great September purge. They continue to randomly change sounds and voices to no improvement that I have ever seen. Newsflash, everybody hated the new whispmother in AA when you changed that and nobody liked any of the 25 new horse hove sounds we have been subjected too. I have failed to see why so much great time and effort has been spent on new sounds as well as syncing sound with NPC face movement. The death of magica builds due to Nirnhoned / CP's that reduce magica damage and massive armor inferiority, bad PVP performance balance and objectives, poor class balance generally, lack of new content, and instability / load screens are the problems that I see.

    As for the XP grinding in Cyridiil.... Guys, fear not, this is the main plan to death march you in there to make the numbers look good for people PVPing. Cyridiil delve and quest XP will always be better than anywhere else, it has to be. I should mention it has been nerfed since the reworking of Cyridiil delves though... It doesn't have to be that much better you see.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Xendyn
    Xendyn
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    ✭✭
    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    I'm one of those that would like to be able to mix it up again. Wasn't anything wrong with most of the Craglorn grinds and you actually got to be in a group of 12 like-minded people. Met some nice ones that way. Seemed to me more that they wanted to force players to do the Cadwell's quests over and over and over, I call it the Questapo. After 4 VRs, some days I don't want to hunt under every rock and leaf to squeeze xp out of the quest zones. My 5th is sitting at V1 because everytime I think about doing it again, I just want to poke my eyes out.

    They need to just make a dedicated grind area for those that want to go that route.
    Options are a good thing.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Sharkano
    Sharkano
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    Looks like the complaints from Snake Local 525 paid off.

    On a more whiny note, their only goal in running this game appears to be to nerf moderately ok grind spots. Thus, I suggest for things you really want fixed you preface them all with, "This is a totally unfair way to get xp really fast," and then add the thing you want fixed. Examples:

    "This is a totally unfair way to get xp really fast: maces with sharpened trait ignore 70% of armor."

    "This is a totally unfair way to get xp really fast: detonation skill does way too much damage."

    Methinks that with such a prefatory statement, every glitch in this game would get fixed in 10 days or less.
  • SC0TY999
    SC0TY999
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    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    Agreed!

    As a result I have uninstalled the game and quit, It's sad especially after all the time and money I've put into the game.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"

    ^ This is epic.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Xendyn wrote: »
    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    I'm one of those that would like to be able to mix it up again. Wasn't anything wrong with most of the Craglorn grinds and you actually got to be in a group of 12 like-minded people. Met some nice ones that way. Seemed to me more that they wanted to force players to do the Cadwell's quests over and over and over, I call it the Questapo. After 4 VRs, some days I don't want to hunt under every rock and leaf to squeeze xp out of the quest zones. My 5th is sitting at V1 because everytime I think about doing it again, I just want to poke my eyes out.

    They need to just make a dedicated grind area for those that want to go that route.
    Options are a good thing.

    Nah, they seem to want to prevent power leveling mostly. Most speculate that its because they either want to really make bank with the XP potions ("can't level as quickly anymore? Buy potions!) or because they don't want them hitting the level cap only to complain about no endgame content (You had the WHOLE game...and after you skip it you want MORE?!).
  • Ourorboros
    Ourorboros
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    ✭✭
    Xendyn wrote: »
    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    I'm one of those that would like to be able to mix it up again. Wasn't anything wrong with most of the Craglorn grinds and you actually got to be in a group of 12 like-minded people. Met some nice ones that way. Seemed to me more that they wanted to force players to do the Cadwell's quests over and over and over, I call it the Questapo. After 4 VRs, some days I don't want to hunt under every rock and leaf to squeeze xp out of the quest zones. My 5th is sitting at V1 because everytime I think about doing it again, I just want to poke my eyes out.

    They need to just make a dedicated grind area for those that want to go that route.
    Options are a good thing.

    "Questapo". Totally awesome!

    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Xandryah
    Xandryah
    ✭✭✭
    gard wrote: »
    Hey man, give ZOS a break!

    They responded to the overwhelming number of posts from users on the forum and fixed sound.

    LOL

    Here's a flame retardant facepalm shield. These should be standard issue on the forum.

    71KmTOMN8%2BL._SL1500_.jpg


    LOL! ;-)

    you guys at the forums are great!
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    ✭✭
    Just look at this dungheap:
    Crown Store
    General
    Updated the names of some of the newer consumables sold in the Crown Store:
    Vivec’s Old Bone Milk is now called Crown Refreshing Drink.
    The Emperor’s Hors d’oeuvres Tray is now called Crown Fortifying Meal.
    Superb Triune Alteration Potion is now called Crown Tri-Restoration Potion.

    Name that were immersive, and Lore appropriate traded out for names that condition us to think the Crown Store is good?

    Third rate pseudo-subliminal programming?

    Nope.
    Not in my games

    I'm out.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • eliisra
    eliisra
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    Alphashado wrote: »
    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    Than there's players like myself, that gets bored of grinding after 10 minutes. But still have to do it, because not enough PvE content, to either obtain CP or level VR characters.

    I dont even know what these guys are smoking. Once you hit VR12, you will be completely out of quests. ZoS knows it. If you didn't grind along the way, you will be out of quests even sooner. On Pact side desperate people cluster up in Reaper's March trying to grind the last bit, sometimes more players than enemies. It's not my idea of enjoyable gaming.

    When you hit VR14, there's only Cyrodiil delves left to obtain decent exp. Every other zone has exp penalty.

    So you would think they give us more on level quest or content, to go with the new exp boost. But instead they nerf another grind spot lol. So we're suppose to do what, stand in Rawl'kha all day long and just look at the exp scroll?

    If they don't want players to grind, than hurry the hell up and add meaningful ways for VR12+ players to obtain decent exp. Add meaningful ways for VR14+ players to gain exp towards CP. I dont think anyone actually enjoys grinding VR10+ zones.
  • Aeradon
    Aeradon
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    whyB wrote: »
    Lenikus wrote: »
    whyB wrote: »
    How do you abandon a quest? I've not been able to figure this out yet.

    Journal (Press J), right click quest, Abandon.. you can also share some in a group.

    Thank you, if it is an option on PC, then hopefully I'll have the same option somehow within console.

    Gosh these posts. I remember when I bought Oblivion on XB360 that came with a guidebook oh so well illustrated and detailed with controls.

    Quality, ZOS, quality. If it takes too much cut from your profits, at least do a pinned forum post or something for these poor console players. How do you expect someone to play when they don't even know what buttons to press?



    Regarding the one over year bugged quests:

    +1

    I've been levelling an alt and the bosses are dumbed down to monkey mode, yet the quests are still bugged.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Bogdan_Kobzar
    Bogdan_Kobzar
    ✭✭✭
    post contents deleted
    Edited by Bogdan_Kobzar on September 27, 2015 6:30PM
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
    Be mindful of Community Rules
  • ontheleftcoast
    ontheleftcoast
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    I've submitted multiple bug reports on the broken quests. I've sat on the phone for an hour walking thru the quest and letting the Zenimax support guy see it be broken. I've done this not once but multiple times. And what do they fix? Snakes.

    Which tells me they nerfed another relatively lame XP farming location to force more players to pay real world money for XP boosts. "Pay 2 Win" has clearly replaced "Play Like You Want" as the official theme of ESO.
  • Sallington
    Sallington
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    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"

    Lol'd for real
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Maotti
    Maotti
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    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    No Zenimax, you do not! You don't want grinders in this game and that is apparent now. With the Craglorn xp nerf a few months ago and now this "fix" in Reaper's March.

    No wonder people are leaving or getting extremely bored with the game!
    Edited by Maotti on June 30, 2015 12:33PM
    PC EU
  • PoseidonEvil
    PoseidonEvil
    ✭✭✭
    Priorities seem to be mixed up lol
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    Maotti_Nor wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    No Zenimax, you do not! You don't want grinders in this game and that is apparent now. With the Craglorn xp nerf a few months ago and now this "fix" in Reaper's March.

    No wonder people are leaving or getting extremely bored with the game!

    The problem is that it isn't a choice and it has nothing to do with levelling up.

    It's all about VR14s, who have little or no questing options open, trying to gather CP.

    It's a CP grind, caused by the endless "levelling" of the CP system and the limited availability of alternatives.
  • Cuyler
    Cuyler
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    I can understand if one alliance has a better grind than another. In this case EP had a v10 spot that may of been much better than ADs or DCs v10 spots. Makes sense really as it could (did?) really tip the scales of fairness if one faction as a whole was yards above the others in CP.

    Now the crag grind nerfs on the other hand make no sense as every alliance had access to them at v11-13. Bring back crag grinds!
    Edited by Cuyler on June 30, 2015 12:48PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Rinmaethodain
    Rinmaethodain
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    First they will nerf all exp so you dont have anywhere to grind. Then they will remove vet ranks so you dont have anything to grind for. Then they will remove all lvls, so everyone will be lvl1!

    100% grindless experience.

    And worst thing is, that lazy and greedy "I want everything nao" people are supporting this chain of events complaining left and right about VR, experience to lvl up and hilarious "Too many lvls" after they spend like week in game expecting to be in the top of players.
  • Gidorick
    Gidorick
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    Alphashado wrote: »
    Zorrashi wrote: »
    Alphashado wrote: »
    I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.

    I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.

    But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.

    They seem to be reactive rather than proactive.

    Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.

    Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.

    Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.

    This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"

    Don't forget those that want to play large scale pvp have been told to break of and play in smaller groups.

    And forced groping for dungeons. Forced solo for questing... ESO is everything BUT "play as you like"

    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    First they will nerf all exp so you dont have anywhere to grind. Then they will remove vet ranks so you dont have anything to grind for. Then they will remove all lvls, so everyone will be lvl1!

    100% grindless experience.

    And worst thing is, that lazy and greedy "I want everything nao" people are supporting this chain of events complaining left and right about VR, experience to lvl up and hilarious "Too many lvls" after they spend like week in game expecting to be in the top of players.

    I'm not lazy or greedy.
    I don't want everything "nao".

    But there is no way on earth that there is anything you can say to defend VR. They are an abomination - cheap and lazy game design, done badly.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • upnaudi21
    upnaudi21
    On quest journal push y on Xbox then goto abandon quest
    Upnaudi21 on xbox one belvedere nynx is the name dark elf dragonknight
  • Rinmaethodain
    Rinmaethodain
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    First they will nerf all exp so you dont have anywhere to grind. Then they will remove vet ranks so you dont have anything to grind for. Then they will remove all lvls, so everyone will be lvl1!

    100% grindless experience.

    And worst thing is, that lazy and greedy "I want everything nao" people are supporting this chain of events complaining left and right about VR, experience to lvl up and hilarious "Too many lvls" after they spend like week in game expecting to be in the top of players.

    I'm not lazy or greedy.
    I don't want everything "nao".

    But there is no way on earth that there is anything you can say to defend VR. They are an abomination - cheap and lazy game design, done badly.

    All The Best

    They are not abomination. They are just named differently and require a little more exp at first, but i bet that if they were normal levels from 50 to 63 in the long run you would need more exp to get from 62 to 63 if they would follow exp curve that works on lvls 1 to 49 (because you know, that with each lvl you need more exp to get, right?)

    People hate to think that someone who put more effort to game can be called "Veteran" torught veteran ranks, and someone who did not, or just started is "just" lvl1. I bet there would be no problem if veteran ranks were just lvls 50-63, people would think then "oh he is just lvl 63" not "oh no, he is VET14, im never gonna be vet so i want everyone who are vet to become just like me". The problem is not cheap and lazy game design. The problem is way people think. Cheap design would be just tossing in more lvls without doing anything else.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    They are not abomination.

    They ARE an abomination.

    You spend 45-50 levels of effort doing everything you can to give your alliance the upper-hand and then (because the game developers were both lazy & cheap) you get to spend your VR helping the two enemy alliances.

    If VR ranks were me (Nord EP) playing through the DC and AD zones with a view to scuppering their plans and so further assisting the EP then I wouldn't have any issues with it at all.

    Its NOT about the effort, the time, the grind or the benefit that accrues to VR players because of CP.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Ourorboros
    Ourorboros
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    Maotti_Nor wrote: »
    ZOS_ArtG wrote: »
    We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!

    No Zenimax, you do not! You don't want grinders in this game and that is apparent now. With the Craglorn xp nerf a few months ago and now this "fix" in Reaper's March.

    No wonder people are leaving or getting extremely bored with the game!

    The problem is that it isn't a choice and it has nothing to do with levelling up.

    It's all about VR14s, who have little or no questing options open, trying to gather CP.

    It's a CP grind, caused by the endless "levelling" of the CP system and the limited availability of alternatives.

    The easiest way to get CP for a VR14 is to run a VR1 up to VR14. All characters benefit when any character earns CP, and a VR1 has a crap ton of things to do to earn XP/CP.
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  • Paradox
    Paradox
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    It was a response the reduce the experienced gained from the area, to prevent champion point grinding.

    They did it because they don't want to take the time to revamp the way that CP Experience is given.... Since, you know, console it too important to actually balance a game.
    Ebonheart Pact
    @iHateReloads
    Tank And Spank - DragonKnight
    I've quit the game until ZoS stops acting like the community are children, and start actually listening to us.
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