Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
Yep they are right on size "approximately 5GB for English, 6.5GB for German, and 7.4GB for French" at least we didn't have to wait for servers to come up to get it. That is a small plus.
Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
ontheleftcoast wrote: »This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"
Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
I'm one of those that would like to be able to mix it up again. Wasn't anything wrong with most of the Craglorn grinds and you actually got to be in a group of 12 like-minded people. Met some nice ones that way. Seemed to me more that they wanted to force players to do the Cadwell's quests over and over and over, I call it the Questapo. After 4 VRs, some days I don't want to hunt under every rock and leaf to squeeze xp out of the quest zones. My 5th is sitting at V1 because everytime I think about doing it again, I just want to poke my eyes out.
They need to just make a dedicated grind area for those that want to go that route.
Options are a good thing.
Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
I'm one of those that would like to be able to mix it up again. Wasn't anything wrong with most of the Craglorn grinds and you actually got to be in a group of 12 like-minded people. Met some nice ones that way. Seemed to me more that they wanted to force players to do the Cadwell's quests over and over and over, I call it the Questapo. After 4 VRs, some days I don't want to hunt under every rock and leaf to squeeze xp out of the quest zones. My 5th is sitting at V1 because everytime I think about doing it again, I just want to poke my eyes out.
They need to just make a dedicated grind area for those that want to go that route.
Options are a good thing.
Crown Store
General
Updated the names of some of the newer consumables sold in the Crown Store:
Vivec’s Old Bone Milk is now called Crown Refreshing Drink.
The Emperor’s Hors d’oeuvres Tray is now called Crown Fortifying Meal.
Superb Triune Alteration Potion is now called Crown Tri-Restoration Potion.
Alphashado wrote: »Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
ontheleftcoast wrote: »Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"
We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
Maotti_Nor wrote: »We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
No Zenimax, you do not! You don't want grinders in this game and that is apparent now. With the Craglorn xp nerf a few months ago and now this "fix" in Reaper's March.
No wonder people are leaving or getting extremely bored with the game!
ontheleftcoast wrote: »Alphashado wrote: »Alphashado wrote: »I don't understand why they continue to nerf grind spots, when it's grinders that are more likely to buy XP pots/scrolls.
I heard recently (somewhere) that with an upcoming patch, they are going to be increasing quest/dungeon xp so that it's on par with grinding. So that was a step in the right direction.. so I thought. I figured maybe they finally decided to wise up and stop fighting players that only want to get to max level for endgame content. Agree or disagree, they are paying customers and lets face it, the Vet Ranks are pretty tedious to get through when you are on your 2cnd or 3rd alt.
But after reading this patch note about grinding snakes, it makes me wonder if they really just don't have any clear goal in mind and simply knee-jerk react to various individual situations.
They seem to be reactive rather than proactive.
Didn't zos say something along the lines of "we didn't have that in mind [grinding] when we made the game"? With all of their nerfing, they seem to be expressing that they consider grinding as a borderline exploit.
Perhaps. But being close to an exploit doesn't make it an exploit. And the sheer number of paying customers that prefer this method of leveling cannot be ignored. There is a message in the fact that such a huge number of players prefer to grind. And that message is that an alarming number of customers find Vet leveling tedious. Turning a blind eye to those customers doesn't solve the problem. It only eliminates potential revenue that could be used for future content.
Plus there are a ton of people (myself included) that enjoy both methods of leveling. I sometimes feel like questing, and I sometimes feel like mindless grinding. Reducing viable options only succeeds in reducing the game population. Which is bad for all of us.
This always cracks me up. Wasn't the selling point of ESO "play as you like"? Well, I like to grind. "Oh, we don't want you to do that! Heavens, no! No grinding!" OK, I like to role play. "Oh, you can role play, just don't expect things like player housing, or the ability to change your toon, or more than 8 character slots" OK, how about questing? "Well, we're too busy clamping down on everything else to provide new content. Here, spend your money on crowns!"
MaximusDargus wrote: »First they will nerf all exp so you dont have anywhere to grind. Then they will remove vet ranks so you dont have anything to grind for. Then they will remove all lvls, so everyone will be lvl1!
100% grindless experience.
And worst thing is, that lazy and greedy "I want everything nao" people are supporting this chain of events complaining left and right about VR, experience to lvl up and hilarious "Too many lvls" after they spend like week in game expecting to be in the top of players.
Gandrhulf_Harbard wrote: »MaximusDargus wrote: »First they will nerf all exp so you dont have anywhere to grind. Then they will remove vet ranks so you dont have anything to grind for. Then they will remove all lvls, so everyone will be lvl1!
100% grindless experience.
And worst thing is, that lazy and greedy "I want everything nao" people are supporting this chain of events complaining left and right about VR, experience to lvl up and hilarious "Too many lvls" after they spend like week in game expecting to be in the top of players.
I'm not lazy or greedy.
I don't want everything "nao".
But there is no way on earth that there is anything you can say to defend VR. They are an abomination - cheap and lazy game design, done badly.
All The Best
MaximusDargus wrote: »They are not abomination.
I_killed_Vivec wrote: »Maotti_Nor wrote: »We recognize that there are grinding spots in the game, and we don't have a problem with those who choose to grind to level up. That said, there have been areas that offer significantly more experience than was worth through weak mob kills and exploits, to the extent that other leveling strategies become moot. We just want to ensure that each leveling strategy remains as valid as the other. In order to continue making improvements to our game, it's important that we get the details from you regarding why you like or dislike something so do not hesitate to provide us with constructive feedback!
No Zenimax, you do not! You don't want grinders in this game and that is apparent now. With the Craglorn xp nerf a few months ago and now this "fix" in Reaper's March.
No wonder people are leaving or getting extremely bored with the game!
The problem is that it isn't a choice and it has nothing to do with levelling up.
It's all about VR14s, who have little or no questing options open, trying to gather CP.
It's a CP grind, caused by the endless "levelling" of the CP system and the limited availability of alternatives.