NateAssassin wrote: »If they removed veteran ranks, they would most likely add more than 50 levels and however much XP you have into veteran gets added past level 50, so many veterans might end up being level 70, 90, etc.
VR14 still probably wouldn't have to level up if they translate the XP they have into normal levels, they would end up being max still just with "normal" type levels.NateAssassin wrote: »If they removed veteran ranks, they would most likely add more than 50 levels and however much XP you have into veteran gets added past level 50, so many veterans might end up being level 70, 90, etc.
This wouldn't work because the "I need a win button" folks will still need to level up which they already don't want to do.
Maybe those attribute points would be unlocked upon reaching Champion Rank X.
This is why I've suggested that ZOS convert Vet ranks to 26 levels and do the following:Here is the link to that thread: http://forums.elderscrollsonline.com/en/discussion/169671/remove-vet-raise-level-cap-concept/p1
- Raise the level cap to 76
- Distribute the XP between the levels
- After level 50, lower skill point gain to every 2 levels
- allow players to gain 1 CP per post 50 level
This is why I've suggested that ZOS convert Vet ranks to 26 levels and do the following:Here is the link to that thread: http://forums.elderscrollsonline.com/en/discussion/169671/remove-vet-raise-level-cap-concept/p1
- Raise the level cap to 76
- Distribute the XP between the levels
- After level 50, lower skill point gain to every 2 levels
- allow players to gain 1 CP per post 50 level
I saw this and I point out again the people who want the Vet levels gone want them gone because they don't want to level anymore. Calling the Vet levels something else will not fix the problem.
. ZoS takes away the 13 Attributes and Skill points from every Vet 14
So it will take a while to get some skill points from pvp/achievements and ofc it takes you to grind more CP to get back some power.All is maded to keep you stay at game more
Do not worry about that as I suspect the game will be dead before that occurs. The Fun Wowsers will have made sure of that.
dodgehopper_ESO wrote: »Oh, and I don't think the Attribute Point bonus matters much if everyone is balanced to the new Level 50 Attribute Level. I wouldn't suspect doom and gloom when there are perfectly viable options available to ZoS on this.
NewBlacksmurf wrote: »Well glad you asked.....
The simple solution is for any VET character they keep what they have but any future vet skill/stat pts would be gained via each individual cp earned by one character.
It could be every 2-4 champion point as well but that's complicated to track and measure.
Gear and item wise....
The vet req would slide into a champion point requirement either by character or by account
It's not perfect but it simplifies a wacky system
NewBlacksmurf wrote: »Well glad you asked.....
The simple solution is for any VET character they keep what they have but any future vet skill/stat pts would be gained via each individual cp earned by one character.
It could be every 2-4 champion point as well but that's complicated to track and measure.
Gear and item wise....
The vet req would slide into a champion point requirement either by character or by account
It's not perfect but it simplifies a wacky system
How does this simplify the way things work now? So instead of saying "Vet 14 DPS LFG Vet Pledge" in zone you want people to say "Champ 254 DPS LFG gold key 85 steed 85 lover 84 ritual" or some other more convoluted combination. Because people being people will want their DPS to be build a certain way to the "right"
NewBlacksmurf wrote: »Well glad you asked.....
The simple solution is for any VET character they keep what they have but any future vet skill/stat pts would be gained via each individual cp earned by one character.
It could be every 2-4 champion point as well but that's complicated to track and measure.
Gear and item wise....
The vet req would slide into a champion point requirement either by character or by account
It's not perfect but it simplifies a wacky system
How does this simplify the way things work now? So instead of saying "Vet 14 DPS LFG Vet Pledge" in zone you want people to say "Champ 254 DPS LFG gold key 85 steed 85 lover 84 ritual" or some other more convoluted combination. Because people being people will want their DPS to be build a certain way to the "right"
If ZOS is smart, then they will do a conversion for those hardcore gamers who have already reached VR14... oh wait, didn't they already do that with the 70 CPs when the Champion System came out? I'm thinking ZOS is intending to do a hard ceiling nerf to all VR14 players (the players who intend to do most of the Crown Store shopping soon and devote more time into this game). Maybe ZOS doesn't care about its hardcore player base anymore? But we'll find out soon.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Well glad you asked.....
The simple solution is for any VET character they keep what they have but any future vet skill/stat pts would be gained via each individual cp earned by one character.
It could be every 2-4 champion point as well but that's complicated to track and measure.
Gear and item wise....
The vet req would slide into a champion point requirement either by character or by account
It's not perfect but it simplifies a wacky system
How does this simplify the way things work now? So instead of saying "Vet 14 DPS LFG Vet Pledge" in zone you want people to say "Champ 254 DPS LFG gold key 85 steed 85 lover 84 ritual" or some other more convoluted combination. Because people being people will want their DPS to be build a certain way to the "right"
You're thinking wrong
The whole point of removing VR levels is to remove the VR concept
It will be a level 50 ... LFG
The game will have gear and skill/stats but be based on a person's ability at end game vs a level
This bring more people to get her but it keeps the difficulty
You'll begin to value a person's decisions and ability to play well with other people and builds
Honest question....as I've not seen it today but are ppl questioning champion skills and # of champ leaves today?
I don't think so but maybe I'm wrong.
Imagine playing asking if ppl have a level 50 skill of xyz vs VR level... + xyz ...
Simple but functional should be the result
I edited the OP to add the third option that has been brought up in this discussion I am putting the text of the added portion below so that people who have been following it don't have to scroll up to the OP to read it.
3. ZoS sets up a system where you gain Attribute and Skill Points based on the number of Champion Points you have gained. While on the surface this seems to solve the problem it actually creates a number of balancing issues making this probably the worst idea. For the sake of argument lets say you get a Skill point for 10 CPs and an Attribute point for every 20 CP. At Champion level 200 you would have 20 skill points,(7 more than would be lost) and 10 attribute points(3 less than lost) sound acceptable so far right? Now add into the fact that CPs are account wide and available to a new alt toon at level 1. So the Alt of someone with a champ 200 toon would start out with 20 skill points and 10 more attributes points that someone brand new to the game. This would only get worse as this toon levels, at level 10 they can start to PvP. At just this level they have a MASSIVE ADAVANTAGE over newer players with access to skills, morphs and passives available to them. Don't forget they would also have greater resources available to them. They will also be at a MAJOR DISADVANTAGE to players that have more CPs. On the PvE side of the game they are just tearing through the zones completely unstoppable because while they are at the "correct" level for the area they so over power the mobs that the game becomes way to easy. This problem will get even worse when they start Cadwell's Silver because they will start gaining new CP's with their already highly augmented toon. That is assuming that Cadwell's Silver and Gold continue to have increasing difficulty as you progress through them, which they may not because all of the mob are at the max of level 50.