Assuming they remove Vet levels and all maxed level characters become level 50. What happens to the 13 extra Attributes and Skill points?
I've asked this question to a lot of people who want the vet levels gone and I have yet to get an answer or even an acknowledgement of the issue. They just gloss over that if they get what they want the will nerf EVERY maxed level character already in the game.
The way I see it only two things can happen.
1. ZoS takes away the 13 Attributes and Skill points from every Vet 14 as they revert back to level 50. This is a not an optimal solution, as it would force players who have used all the points to rethink and make major changes to their builds. The lost of the skill points alone will remove 6 fully morphed skills and from a build. Or decrease the amount of passives available to that build. The attribute point loss will also weaken the character in general by decreasing the available resources. This would also *** off a lot of people who were counting on those resources, skills and passives.
2. ZoS decides to "grandfather in" characters that are already Vet 14. In some ways this is an even worse idea because it will create an elite class of character with more base resources, skills and/or passives. Allowing them to dominate newer players and characters in all aspects of the game. This would create a lot of angry players who missed out and would hurt the game in the long run. Then there is the another issue that will crop up. What happens if said grandfathered in players decide to respec? Do they lose the points?
3. ZoS sets up a system where you gain Attribute and Skill Points based on the number of Champion Points you have gained. While on the surface this seems to solve the problem it actually creates a number of balancing issues making this probably the worst idea. For the sake of argument lets say you get a Skill point for 10 CPs and an Attribute point for every 20 CP. At Champion level 200 you would have 20 skill points,(7 more than would be lost) and 10 attribute points(3 less than lost) sound acceptable so far right? Now add into the fact that CPs are account wide and available to a new alt toon at level 1. So the Alt of someone with a champ 200 toon would start out with 20 skill points and 10 more attributes points that someone brand new to the game. This would only get worse as this toon levels, at level 10 they can start to PvP. At just this level they have a MASSIVE ADAVANTAGE over newer players with access to skills, morphs and passives available to them. Don't forget they would also have greater resources available to them. They will also be at a MAJOR DISADVANTAGE to players that have more CPs. On the PvE side of the game they are just tearing through the zones completely unstoppable because while they are at the "correct" level for the area they so over power the mobs that the game becomes way to easy. This problem will get even worse when they start Cadwell's Silver because they will start gaining new CP's with their already highly augmented toon. That is assuming that Cadwell's Silver and Gold continue to have increasing difficulty as you progress through them, which they may not because all of the mob are at the max of level 50.
In my opinion the main reason that I can figure out for people wanting to have Vet levels removed. Is because they want to be maxed level ASAP so that they can win at PvP or run the end game PvE content. Reaching maxed level sooner will not necessarily make you a better PvPer or PvEer in fact it will give you less time to figure out a build you like or how to use the build you have chosen effectively.
So I ask again, what happens to the 13 extra Attributes and Skill points?
I welcome your thoughts, comments or recriminations.
Edited by MAOofDC on June 7, 2015 10:40AM Guild Master of the Guild <The Wrath of Sheogorath>. CHEESE AND CABBAGE FOR EVERYONE!!!