Yes, that's what I actually stated. People that want to remove VR ranks are also people who want to rush through the content and reach max level in a week. This is not how it works (and neither it should) in this game. Actually, VR should NOT be removed. Perhaps, they should have never been implemented, but once we have established meta-game after 1 year, we should not want to flip the table upside down and make another (a'la-1.6) carnage-revolution.In my opinion the main reason that I can figure out for people wanting to have Vet levels removed. Is because they want to be maxed level ASAP so that they can win at PvP or run the end game PvE content. Reaching maxed level sooner will not necessarily make you a better PvPer or PvEer in fact it will give you less time to figure out a build you like or how to use the build you have chosen effectively.
For the record, I want VRs removed but I don't want to rush through content and reach max level in a week. I have no interest in reaching max level; it'll happen when it happens. Or it won't if I don't make it that far.People that want to remove VR ranks are also people who want to rush through the content and reach max level in a week.
I wanted to thank you for summing up all the insight that I have already shared 3-4 months ago in separate posts.
ad.1) They added 14 skill/attribute points for each Veteran Rank AFTER they announced VR system removal. Taking them back would be plain stupid and is not really likely to happen.
ad. 2) Meh, more than unlikely.
ad. 3) It's kinda funny to propose your own solution and then explain why it should be discarded. But either way, this is what is already happening with CP system. With each CP rank, your stats are slowly growing.
Yes, that's what I actually stated. People that want to remove VR ranks are also people who want to rush through the content and reach max level in a week. This is not how it works (and neither it should) in this game. Actually, VR should NOT be removed. Perhaps, they should have never been implemented, but once we have established meta-game after 1 year, we should not want to flip the table upside down and make another (a'la-1.6) carnage-revolution.
For the record, I want VRs removed but I don't want to rush through content and reach max level in a week. I have no interest in reaching max level; it'll happen when it happens. Or it won't if I don't make it that far.
The reason I want VRs removed is so that all endgame content can be played in any order, and you're not forced to go Silver -> Gold -> Craglorn. Whoever heard of levelling through endgame? That's a contradiction, but that's what we have.
Only by making VRs essentially useless, and then you may as well just remove them anyway. Currently you have Silver: V1-V5, Gold: V6-V10, Craglorn: V11-V14. If you made Silver: V1-V14, Gold: V1-V14, Craglorn: V1-V14, then what's the point? You may as well just have Silver: 50+, Gold: 50+, Craglorn 50+ without applying arbitrary numbers to it.
But you can do that without removing VRs. So if that's the aim, why not campaign for that rather than removing VRs? I think that VRs are a convenient scapegoat for many justified complaints. But by not focusing on what the actual complaints are, you run the risk of them removing VRs, but the problems still remaining.
Only by making VRs essentially useless, and then you may as well just remove them anyway. Currently you have Silver: V1-V5, Gold: V6-V10, Craglorn: V11-V14. If you made Silver: V1-V14, Gold: V1-V14, Craglorn: V1-V14, then what's the point? You may as well just have Silver: 50+, Gold: 50+, Craglorn 50+ without applying arbitrary numbers to it.
Yeah, I would be happy with that. It doesn't address the "player separation" issue that others are complaining about, but then again, since CPs exist, nothing will. Keeping the ranks existent to alleviate the problem with itemization, while removing the implied rank requirements for content access, would be a reasonable way to go about it.And that's what I'm saying. You can do that without removing VRs and all of the problems that come with it. Remove the requirements, lower the XP requirement, and you don't have to change itemization, figure out what to do with the 14 attribute/skill points, and deal with the uproar and requisite bugs to go along with the change, and take the time. I'm not disagreeing with you that the requirements for the content need to be removed. But I'm just saying that you don't have to remove VRs to get to that same aim.
Thoughts?
Yeah, I would be happy with that. It doesn't address the "player separation" issue that others are complaining about, but then again, since CPs exist, nothing will. Keeping the ranks existent to alleviate the problem with itemization, while removing the implied rank requirements for content access, would be a reasonable way to go about it.
You don't get an Attribute Point for Level 1, so at VR1 you should have received a total of 49 points. At VR14, you should have 62 points.AtomicSpatula wrote: »I am a little confused as to what is going on here.
On console, you do not acquire any extra skill or attribute points (at least not that I have seen or heard yet).
I am on the PS4 version, head of a large guild with a ton of Vet Rank players and none have mentioned it. I am also Rank 1 myself and did not acquire new attribute or skill points from it. If I did, I would have 10 health and 40 magicka attribute instead of 39 magicka.
Did I miss something?
Not wanting to level isn't the issue... it's the "grindyness" of the levels. Check out that thread... I explain it in a little bit of detail to illustrate my point. gradual progression is the key. Not level 49... BAM VR1...now go get 1 million XP. Now another million... now another million. It needs to ease the player into higher progression requirements.
Now if people honestly don't want to level, I find that an odd things to say for an RPG.